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Cloud Gaming Market by End User, Connection Type, Monetization Model, Streaming Technology, Device Type, Game Genre - Global Forecast to 2030

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    Report

  • 197 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 4858023
UP TO OFF until Dec 31st 2025
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The Cloud Gaming Market grew from USD 3.57 billion in 2024 to USD 4.32 billion in 2025. It is expected to continue growing at a CAGR of 20.48%, reaching USD 10.93 billion by 2030.

Unveiling the Next Era of Cloud Gaming

Cloud gaming is redefining the intersection of entertainment and technology by offloading heavy processing tasks onto remote servers, thus liberating players from the constraints of high-end local hardware. This executive overview distills the seminal trends and strategic drivers shaping this transformative sector. The demand for seamless, high-fidelity gameplay across devices is surging, fueled by advances in global network infrastructure and rising consumer expectations for on-demand access. Meanwhile, industry stakeholders are forging novel partnerships to integrate edge computing and content delivery networks, ensuring minimal latency and superior user experience.

Drawing on a blend of in-depth interviews with industry leaders, comprehensive secondary research, and rigorous quantitative analysis, this summary offers a panoramic view of the market’s current state and emerging trajectories. Macro factors such as regulatory adjustments, tariff schedules, and evolving monetization frameworks are balanced against technological breakthroughs and shifting user behaviors. As you navigate the subsequent sections, you will discover insights into transformative market shifts, tariff implications, detailed segmentation analysis, regional dynamics, competitive landscapes, and actionable recommendations designed to inform strategic planning and investment decisions.

Disruptive Forces Reshaping Gaming Infrastructure

A confluence of technological and commercial breakthroughs is dramatically altering the cloud gaming landscape. The rollout of 5G networks and the maturation of edge computing architectures have collectively slashed latency and expanded coverage, enabling immersive experiences that rival local processing. Artificial intelligence is optimizing resource allocation and predictive scaling, while containerization and microservices are driving agility in platform deployment.

Meanwhile, content creators and service providers are exploring cross-industry collaborations with telecommunications operators to co-develop branded offerings and bundled packages. Streaming protocols are evolving to support adaptive bitrates and dynamic resolution scaling, further refining the end-user experience. The proliferation of hybrid cloud architectures is granting platforms the flexibility to distribute workloads across multiple environments, mitigating risks and enhancing reliability.

These disruptive forces are compelling incumbents and newcomers alike to pivot their go-to-market strategies, cultivate developer communities, and refine monetization models. As consumer appetites for high-quality, on-demand gaming intensify, platforms that harness these transformative shifts will be best positioned to capture market share and drive sustained engagement.

Assessing the Ripple Effects of US Tariffs in 2025

The introduction of new US tariffs in 2025 has reverberated across the global cloud gaming supply chain, particularly impacting hardware components and network equipment. Increased duties on server processors, graphics cards, and edge networking devices have elevated capital expenditures for platform operators. These cost pressures have led some service providers to renegotiate supplier contracts, diversify manufacturing locations, and explore alternative chipsets to maintain price competitiveness.

In response, platforms have accelerated investments in localized data centers to reduce reliance on imported infrastructure, thereby buffering against tariff volatility. Partnerships with regional integrators and co-location facilities have become critical to sustaining service quality while containing operating expenses. Further upstream, original equipment manufacturers are reevaluating their global procurement strategies, shifting assembly lines, and adjusting inventory buffers to mitigate supply disruptions.

While the tariff environment has introduced complexity, it has also catalyzed strategic realignments. Service providers that proactively adapt by regionalizing infrastructure footprints and optimizing procurement networks are poised to strengthen their market positioning and deliver consistent, low-latency experiences to end users.

Decoding Market Layers Through Strategic Segmentation

A granular view of market segmentation illuminates distinct patterns of adoption and monetization across diverse end-user groups. Enterprise customers are leveraging cloud gaming platforms for corporate training, virtual simulations, and collaborative events, whereas consumer audiences are driven by on-demand entertainment and social engagement features. Connection technologies significantly influence adoption curves: networks operating on 4G present baseline accessibility, while 5G unlocks premium, low-latency experiences and broadband fosters stable, high-resolution streaming.

Divergent monetization strategies have enabled platforms to tailor value propositions to varied user preferences. Advertising-supported models attract cost-sensitive participants, freemium frameworks entice trial engagement, subscription plans deliver predictable revenue streams, and transactional approaches cater to one-off purchases or in-game expansions. Streaming protocols also factor into service differentiation: HTTP Live Streaming delivers broad compatibility, proprietary solutions optimize performance for specific ecosystems, RTMP supports legacy workflows, and WebRTC provides real-time interactivity.

The choice of device further segments the market: game consoles offer dedicated controllers and immersive setups, PCs grant customization and modifiable hardware, smart TVs enable living-room convenience, while smartphones and tablets fuel mobile-centric engagement. Finally, genre preferences-ranging from action-packed shooters to strategy-oriented simulations-shape content pipelines and network requirements, underscoring the need for platforms to curate libraries that resonate with targeted player cohorts.

Regional Dynamics Driving Cloud Gaming Adoption

Regional variation in market maturity and user behavior underscores the importance of localized approaches. In the Americas, cloud gaming penetration is driven by robust broadband infrastructure, high disposable incomes, and established esports communities, leading to early adoption of premium subscription services and innovative cross-platform experiences. North American providers are collaborating with internet service operators to offer bundled packages that combine gaming access with connectivity, enhancing value for consumers.

Europe, Middle East & Africa presents a heterogeneous landscape characterized by varied regulatory frameworks and infrastructure readiness. Western European markets exhibit steady growth fueled by technology-savvy audiences and supportive data protection policies, while emerging economies in the Middle East and Africa are beginning to capitalize on mobile broadband expansion to introduce affordable, ad-supported gaming options. Strategic alliances with local telcos and content aggregators are proving pivotal in accelerating market entry and building trust among diverse consumer bases.

The Asia-Pacific region remains a global powerhouse in cloud gaming, propelled by dense urban centers, leading 5G deployments, and a culture of mobile-first engagement. Partnerships between platform operators and regional developers have yielded exclusive content and integrated payment gateways, driving rapid user acquisition. As competition intensifies, provider differentiation through localized content, pricing strategies, and network optimization is becoming increasingly critical.

Competitive Landscape and Company Strategies

The competitive arena features a mix of technology titans and agile challengers pursuing distinct value propositions. Leading players have committed substantial resources to expand their global data center footprints and enhance cloud rendering capabilities, securing strategic partnerships with telecom operators and content publishers to broaden their ecosystems. These entities leverage proprietary infrastructures to control end-to-end performance, while also making selective investments in third-party collaborations to accelerate content distribution.

Meanwhile, emerging providers are carving out niches by targeting underserved segments, such as mobile-only experiences or specialized enterprise applications. They emphasize flexible monetization models and developer-friendly integration tools to foster rapid adoption among independent studios. In parallel, some hardware manufacturers are diversifying into service delivery, bundling access with their consoles and devices to drive hardware sales and establish recurring revenue streams.

Across the landscape, differentiation hinges on content exclusivity, network performance guarantees, and unified cross-device experiences. Companies that balance proprietary innovation with strategic alliances and open developer ecosystems are best positioned to capture a broad user base and adapt swiftly to evolving market demands.

Actionable Strategies for Industry Leadership

Industry leaders must adopt multi-faceted strategies to capitalize on cloud gaming’s growth trajectory. First, forging deeper collaborations with network providers to optimize latency and bandwidth allocation will ensure consistently high-quality experiences. Equally important is diversifying monetization frameworks to balance recurring revenue streams with pay-per-use flexibility, adapting pricing to match user segments and regional economic realities.

Innovating around content is also critical: investing in exclusive titles, co-development agreements, and community engagement initiatives will drive stickiness and differentiate offerings. Expanding device compatibility through lightweight client applications and SDKs will broaden reach across consoles, PCs, smart TVs, and mobile devices. Furthermore, embracing open standards for streaming technologies can lower integration barriers for partners and developers.

To navigate geopolitical headwinds and tariff fluctuations, leaders should regionalize infrastructure footprints and secure multi-sourced supply chains for critical hardware. Finally, establishing clear frameworks for data privacy and compliance will foster trust among end users and regulators, laying the foundation for sustainable growth.

Rigorous Framework Guiding Our Research Process

Our research employs a structured blend of primary and secondary methodologies to ensure comprehensive and unbiased insights. Secondary data was gathered from industry publications, regulatory filings, and proprietary databases to establish a baseline understanding of market dynamics and historical trends. This was complemented by in-depth interviews with senior executives, technology architects, and channel partners across regions, providing nuanced perspectives on strategic priorities and operational challenges.

Quantitative analysis was conducted using anonymized usage metrics, financial disclosures, and tariff schedules to gauge cost structures and revenue models. Segmentation frameworks were developed iteratively, validated through cross-referencing multiple data sources, and stress-tested against real-world scenarios. Quality assurance protocols, including peer reviews and triangulation checks, were integrated throughout the research lifecycle to uphold methodological rigor.

This systematic approach delivers robust, actionable insights, equipping stakeholders with a clear understanding of the forces shaping cloud gaming’s evolution and the strategic imperatives required to thrive.

Synthesizing Insights for Strategic Advantage

The cloud gaming sector stands at a pivotal moment, where network innovations, shifting consumer preferences, and regulatory developments converge to unlock new opportunities. Our analysis illustrates how transformative technologies such as edge computing and AI-driven optimization are elevating user experiences, while evolving tariff landscapes and regional disparities necessitate agile operational strategies.

Segmentation insights reveal that catering to diverse end-user profiles, connection technologies, monetization models, streaming protocols, device types, and genre preferences is essential for sustainable growth. Regional nuances highlight the need for tailored infrastructure investments and localized partnerships. Competitive assessments underscore the importance of balancing proprietary advantages with collaborative ecosystems.

By integrating these insights into strategic planning, industry participants can position themselves to seize emerging market segments, mitigate risks, and deliver compelling value propositions. Clear-eyed execution, underpinned by data-driven decision making and proactive stakeholder engagement, will be the cornerstone of enduring success in this dynamic marketplace.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • End User
    • Business
    • Consumer
  • Connection Type
    • 4G
    • 5G
    • Broadband
  • Monetization Model
    • Advertising
    • Freemium
    • Subscription
    • Transactional
  • Streaming Technology
    • HLS
    • Proprietary
    • RTMP
    • WebRTC
  • Device Type
    • Game Console
    • PC
    • Smart TV
    • Smartphone
    • Tablet
  • Game Genre
    • Action
    • Racing
    • Role Playing
    • Sports
    • Strategy
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
  • NVIDIA Corporation
  • Microsoft Corporation
  • Sony Interactive Entertainment LLC
  • Google LLC
  • Amazon.com, Inc.
  • Tencent Holdings Limited
  • NetEase, Inc.
  • Blacknut SAS
  • Blade SAS
  • Boosteroid SRL

 

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  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Cloud Gaming Market, by End User
8.1. Introduction
8.2. Business
8.3. Consumer
9. Cloud Gaming Market, by Connection Type
9.1. Introduction
9.2. 4G
9.3. 5G
9.4. Broadband
10. Cloud Gaming Market, by Monetization Model
10.1. Introduction
10.2. Advertising
10.3. Freemium
10.4. Subscription
10.5. Transactional
11. Cloud Gaming Market, by Streaming Technology
11.1. Introduction
11.2. HLS
11.3. Proprietary
11.4. RTMP
11.5. WebRTC
12. Cloud Gaming Market, by Device Type
12.1. Introduction
12.2. Game Console
12.3. PC
12.4. Smart TV
12.5. Smartphone
12.6. Tablet
13. Cloud Gaming Market, by Game Genre
13.1. Introduction
13.2. Action
13.3. Racing
13.4. Role Playing
13.5. Sports
13.6. Strategy
14. Americas Cloud Gaming Market
14.1. Introduction
14.2. United States
14.3. Canada
14.4. Mexico
14.5. Brazil
14.6. Argentina
15. Europe, Middle East & Africa Cloud Gaming Market
15.1. Introduction
15.2. United Kingdom
15.3. Germany
15.4. France
15.5. Russia
15.6. Italy
15.7. Spain
15.8. United Arab Emirates
15.9. Saudi Arabia
15.10. South Africa
15.11. Denmark
15.12. Netherlands
15.13. Qatar
15.14. Finland
15.15. Sweden
15.16. Nigeria
15.17. Egypt
15.18. Turkey
15.19. Israel
15.20. Norway
15.21. Poland
15.22. Switzerland
16. Asia-Pacific Cloud Gaming Market
16.1. Introduction
16.2. China
16.3. India
16.4. Japan
16.5. Australia
16.6. South Korea
16.7. Indonesia
16.8. Thailand
16.9. Philippines
16.10. Malaysia
16.11. Singapore
16.12. Vietnam
16.13. Taiwan
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. NVIDIA Corporation
17.3.2. Microsoft Corporation
17.3.3. Sony Interactive Entertainment LLC
17.3.4. Google LLC
17.3.5. Amazon.com, Inc.
17.3.6. Tencent Holdings Limited
17.3.7. NetEase, Inc.
17.3.8. Blacknut SAS
17.3.9. Blade SAS
17.3.10. Boosteroid SRL
18. ResearchAI
19. ResearchStatistics
20. ResearchContacts
21. ResearchArticles
22. Appendix
List of Figures
FIGURE 1. CLOUD GAMING MARKET MULTI-CURRENCY
FIGURE 2. CLOUD GAMING MARKET MULTI-LANGUAGE
FIGURE 3. CLOUD GAMING MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL CLOUD GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL CLOUD GAMING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL CLOUD GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL CLOUD GAMING MARKET SIZE, BY END USER, 2024 VS 2030 (%)
FIGURE 8. GLOBAL CLOUD GAMING MARKET SIZE, BY END USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2030 (%)
FIGURE 12. GLOBAL CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2024 VS 2030 (%)
FIGURE 14. GLOBAL CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 16. GLOBAL CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2024 VS 2030 (%)
FIGURE 18. GLOBAL CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. AMERICAS CLOUD GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. AMERICAS CLOUD GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. UNITED STATES CLOUD GAMING MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 22. UNITED STATES CLOUD GAMING MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. CLOUD GAMING MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 28. CLOUD GAMING MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. CLOUD GAMING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL CLOUD GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL CLOUD GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL CLOUD GAMING MARKET SIZE, BY BUSINESS, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL CLOUD GAMING MARKET SIZE, BY CONSUMER, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL CLOUD GAMING MARKET SIZE, BY 4G, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL CLOUD GAMING MARKET SIZE, BY 5G, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL CLOUD GAMING MARKET SIZE, BY BROADBAND, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL CLOUD GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL CLOUD GAMING MARKET SIZE, BY FREEMIUM, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL CLOUD GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL CLOUD GAMING MARKET SIZE, BY TRANSACTIONAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL CLOUD GAMING MARKET SIZE, BY HLS, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL CLOUD GAMING MARKET SIZE, BY PROPRIETARY, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL CLOUD GAMING MARKET SIZE, BY RTMP, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL CLOUD GAMING MARKET SIZE, BY WEBRTC, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL CLOUD GAMING MARKET SIZE, BY GAME CONSOLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL CLOUD GAMING MARKET SIZE, BY PC, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL CLOUD GAMING MARKET SIZE, BY SMART TV, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL CLOUD GAMING MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL CLOUD GAMING MARKET SIZE, BY TABLET, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL CLOUD GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL CLOUD GAMING MARKET SIZE, BY RACING, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL CLOUD GAMING MARKET SIZE, BY ROLE PLAYING, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL CLOUD GAMING MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL CLOUD GAMING MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. AMERICAS CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 36. AMERICAS CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 37. AMERICAS CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 38. AMERICAS CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 39. AMERICAS CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 40. AMERICAS CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 41. AMERICAS CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 42. UNITED STATES CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 43. UNITED STATES CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 44. UNITED STATES CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 45. UNITED STATES CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 46. UNITED STATES CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 47. UNITED STATES CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 48. UNITED STATES CLOUD GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 49. CANADA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 50. CANADA CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 51. CANADA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 52. CANADA CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 53. CANADA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 54. CANADA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 55. MEXICO CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 56. MEXICO CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 57. MEXICO CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 58. MEXICO CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 59. MEXICO CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 60. MEXICO CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 61. BRAZIL CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 62. BRAZIL CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 63. BRAZIL CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 64. BRAZIL CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 65. BRAZIL CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 66. BRAZIL CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 67. ARGENTINA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 68. ARGENTINA CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 69. ARGENTINA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 70. ARGENTINA CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 71. ARGENTINA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 72. ARGENTINA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 73. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 74. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 75. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 76. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 77. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 78. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 79. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 80. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 81. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 82. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 83. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 84. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 85. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 86. GERMANY CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 87. GERMANY CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 88. GERMANY CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 89. GERMANY CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 90. GERMANY CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 91. GERMANY CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 92. FRANCE CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 93. FRANCE CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 94. FRANCE CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 95. FRANCE CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 96. FRANCE CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 97. FRANCE CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 98. RUSSIA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 99. RUSSIA CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 100. RUSSIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 101. RUSSIA CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 102. RUSSIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 103. RUSSIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 104. ITALY CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 105. ITALY CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 106. ITALY CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 107. ITALY CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 108. ITALY CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 109. ITALY CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 110. SPAIN CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 111. SPAIN CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 112. SPAIN CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 113. SPAIN CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 114. SPAIN CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 115. SPAIN CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 116. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 117. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 118. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 119. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 120. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 121. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 122. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 123. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 124. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 125. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 126. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 127. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 128. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 129. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 130. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 131. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 132. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 133. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 134. DENMARK CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 135. DENMARK CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 136. DENMARK CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 137. DENMARK CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 138. DENMARK CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 139. DENMARK CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 140. NETHERLANDS CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 141. NETHERLANDS CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 142. NETHERLANDS CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 143. NETHERLANDS CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 144. NETHERLANDS CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 145. NETHERLANDS CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 146. QATAR CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 147. QATAR CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 148. QATAR CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 149. QATAR CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 150. QATAR CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 151. QATAR CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 152. FINLAND CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 153. FINLAND CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 154. FINLAND CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 155. FINLAND CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 156. FINLAND CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 157. FINLAND CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 158. SWEDEN CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 159. SWEDEN CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 160. SWEDEN CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 161. SWEDEN CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 162. SWEDEN CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 163. SWEDEN CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 164. NIGERIA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 165. NIGERIA CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 166. NIGERIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 167. NIGERIA CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 168. NIGERIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 169. NIGERIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 170. EGYPT CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 171. EGYPT CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 172. EGYPT CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 173. EGYPT CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 174. EGYPT CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 175. EGYPT CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 176. TURKEY CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 177. TURKEY CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 178. TURKEY CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 179. TURKEY CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 180. TURKEY CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 181. TURKEY CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 182. ISRAEL CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 183. ISRAEL CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 184. ISRAEL CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 185. ISRAEL CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 186. ISRAEL CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 187. ISRAEL CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 188. NORWAY CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 189. NORWAY CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 190. NORWAY CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 191. NORWAY CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 192. NORWAY CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 193. NORWAY CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 194. POLAND CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 195. POLAND CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 196. POLAND CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 197. POLAND CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 198. POLAND CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 199. POLAND CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 200. SWITZERLAND CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 201. SWITZERLAND CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 202. SWITZERLAND CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 203. SWITZERLAND CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 204. SWITZERLAND CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 205. SWITZERLAND CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 206. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 207. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 208. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 209. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 210. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 211. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 212. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 213. CHINA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 214. CHINA CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 215. CHINA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 216. CHINA CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 217. CHINA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 218. CHINA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 219. INDIA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 220. INDIA CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 221. INDIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 222. INDIA CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 223. INDIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 224. INDIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 225. JAPAN CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 226. JAPAN CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 227. JAPAN CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 228. JAPAN CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 229. JAPAN CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 230. JAPAN CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 231. AUSTRALIA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 232. AUSTRALIA CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 233. AUSTRALIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 234. AUSTRALIA CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 235. AUSTRALIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 236. AUSTRALIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 237. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 238. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 239. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 240. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 241. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 242. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 243. INDONESIA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 244. INDONESIA CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 245. INDONESIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 246. INDONESIA CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 247. INDONESIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 248. INDONESIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 249. THAILAND CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 250. THAILAND CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 251. THAILAND CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 252. THAILAND CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 253. THAILAND CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 254. THAILAND CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 255. PHILIPPINES CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 256. PHILIPPINES CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 257. PHILIPPINES CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 258. PHILIPPINES CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 259. PHILIPPINES CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 260. PHILIPPINES CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 261. MALAYSIA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 262. MALAYSIA CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 263. MALAYSIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 264. MALAYSIA CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 265. MALAYSIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 266. MALAYSIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 267. SINGAPORE CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 268. SINGAPORE CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 269. SINGAPORE CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 270. SINGAPORE CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 271. SINGAPORE CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 272. SINGAPORE CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 273. VIETNAM CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 274. VIETNAM CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 275. VIETNAM CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 276. VIETNAM CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 277. VIETNAM CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 278. VIETNAM CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 279. TAIWAN CLOUD GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 280. TAIWAN CLOUD GAMING MARKET SIZE, BY CONNECTION TYPE, 2018-2030 (USD MILLION)
TABLE 281. TAIWAN CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 282. TAIWAN CLOUD GAMING MARKET SIZE, BY STREAMING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 283. TAIWAN CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 284. TAIWAN CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 285. CLOUD GAMING MARKET SHARE, BY KEY PLAYER, 2024
TABLE 286. CLOUD GAMING MARKET, FPNV POSITIONING MATRIX, 2024

Companies Mentioned

The companies profiled in this Cloud Gaming market report include:
  • NVIDIA Corporation
  • Microsoft Corporation
  • Sony Interactive Entertainment LLC
  • Google LLC
  • Amazon.com, Inc.
  • Tencent Holdings Limited
  • NetEase, Inc.
  • Blacknut SAS
  • Blade SAS
  • Boosteroid SRL

Methodology

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Table Information