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Cloud Gaming Market - Global Forecast 2026-2032

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    Report

  • 191 Pages
  • January 2026
  • Region: Global
  • 360iResearch™
  • ID: 4858023
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Senior executives in the cloud gaming sector are navigating a period of rapid transformation driven by emerging technologies, shifting user demands, and evolving supply chain landscapes. As competition rises, prioritizing platform agility, expenditure optimization, and a frictionless user experience has become essential for sustainable market leadership.

Market Snapshot: Cloud Gaming Market Size and Growth

The cloud gaming market advanced from USD 4.32 billion in 2025 to USD 5.18 billion in 2026. With robust momentum, the sector is projected to reach USD 16.43 billion by 2032, achieving a compound annual growth rate (CAGR) of 21.02%. This trajectory highlights increasing platform adoption, expansion of monetization strategies, and ongoing industry maturation.

Scope & Segmentation of the Cloud Gaming Market

This research evaluates the end-to-end cloud gaming landscape and details core segments, technological enablers, and regional dynamics influencing operational and investment decisions.

  • Device Categories: Game consoles, PCs, smart TVs, smartphones, and tablets each require tailored latency management and adaptive delivery strategies that drive technical planning and resource allocation.
  • Genre Demands: Action, racing, sports, and strategy titles present unique network load profiles and influence how publishers design engagement and monetization workflows.
  • Monetization Approaches: Models spanning advertising-driven, freemium, subscription, and transactional formats reshape reach, user retention, and recurring revenue dynamics.
  • End-User Segments: Enterprise clients prioritize integration and compliance, while consumer segments value access, uninterrupted service, and rich interactivity tailored by device type and user environment.
  • Enabling Technologies: Innovations in edge computing, adaptive streaming, GPU-based acceleration, and containerization power scalable and flexible infrastructures for diverse deployment scenarios.
  • Geographical Markets: The Americas, Europe, Middle East & Africa, and Asia-Pacific regions each present distinct infrastructure maturity, adoption rates, and compliance requirements, influencing go-to-market and investment decisions.

Key Takeaways for Senior Decision-Makers

  • Cloud gaming is progressing from early technical demonstrations to a core channel for distributing content and capturing market share among established studios and emerging service providers.
  • Improved network resilience and distributed compute facilitate consistent gameplay experiences, enabling seamless service delivery across diverse hardware and connectivity profiles.
  • Blending subscription, transaction, and bundled service packages diversifies revenue opportunities, catering to a broader audience with varied user engagement patterns.
  • Collaboration among cloud vendors, game developers, and telecom operators is expanding, with exclusive content and regulated traffic management becoming central levers for ecosystem success.
  • Organizations increasingly align technology and business strategies, balancing short-term ROI with adaptive infrastructure capable of supporting future growth.
  • Value propositions tailored by segment—across device, genre, and user—enable differentiation, higher retention, and improved user satisfaction in a competitive marketplace.

Tariff Impact on Cloud Gaming Ecosystem

New United States tariff measures have created cost uncertainty throughout the cloud gaming supply chain. To address these challenges, companies are diversifying supplier relationships, modifying procurement frameworks, and pursuing investments in modular hardware and software abstraction. These changes affect hardware refresh rates, deployment timelines, and reinforce the need for flexibility across regions. Heightened buyer price sensitivity is strengthening interest in innovative packaging and targeted promotions, with procurement teams focusing on risk containment and margin optimization.

Methodology & Data Sources

The report’s insights are built on a rigorous mixed-methods approach—combining executive interviews, scenario modeling, advanced laboratory tests, and supply chain analytics. Data is drawn directly from engineering, procurement, and commercial stakeholders, integrating qualitative perspectives with empirical performance validation to ensure grounded, actionable recommendations.

Why This Report Matters

  • Provides actionable intelligence for capital allocation, technology deployment, and partnership strategies within a fast-evolving cloud gaming market.
  • Enables commercial, operational, and procurement leaders to identify and manage regulatory, tariff, and supply chain risks with precision.
  • Supports executive decision-making with regional benchmarks, up-to-date trend analysis, and segmentation intelligence for accurate opportunity assessment.

Conclusion

Organizations integrating technology, monetization, and operational initiatives are well positioned to address evolving industry priorities. Strategic alignment of investment and partnerships will foster long-term resilience and strengthen market competitiveness.

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Definition
1.3. Market Segmentation & Coverage
1.4. Years Considered for the Study
1.5. Currency Considered for the Study
1.6. Language Considered for the Study
1.7. Key Stakeholders
2. Research Methodology
2.1. Introduction
2.2. Research Design
2.2.1. Primary Research
2.2.2. Secondary Research
2.3. Research Framework
2.3.1. Qualitative Analysis
2.3.2. Quantitative Analysis
2.4. Market Size Estimation
2.4.1. Top-Down Approach
2.4.2. Bottom-Up Approach
2.5. Data Triangulation
2.6. Research Outcomes
2.7. Research Assumptions
2.8. Research Limitations
3. Executive Summary
3.1. Introduction
3.2. CXO Perspective
3.3. Market Size & Growth Trends
3.4. Market Share Analysis, 2025
3.5. FPNV Positioning Matrix, 2025
3.6. New Revenue Opportunities
3.7. Next-Generation Business Models
3.8. Industry Roadmap
4. Market Overview
4.1. Introduction
4.2. Industry Ecosystem & Value Chain Analysis
4.2.1. Supply-Side Analysis
4.2.2. Demand-Side Analysis
4.2.3. Stakeholder Analysis
4.3. Porter’s Five Forces Analysis
4.4. PESTLE Analysis
4.5. Market Outlook
4.5.1. Near-Term Market Outlook (0-2 Years)
4.5.2. Medium-Term Market Outlook (3-5 Years)
4.5.3. Long-Term Market Outlook (5-10 Years)
4.6. Go-to-Market Strategy
5. Market Insights
5.1. Consumer Insights & End-User Perspective
5.2. Consumer Experience Benchmarking
5.3. Opportunity Mapping
5.4. Distribution Channel Analysis
5.5. Pricing Trend Analysis
5.6. Regulatory Compliance & Standards Framework
5.7. ESG & Sustainability Analysis
5.8. Disruption & Risk Scenarios
5.9. Return on Investment & Cost-Benefit Analysis
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Cloud Gaming Market, by Device Type
8.1. Game Console
8.2. PC
8.3. Smart TV
8.4. Smartphone
8.5. Tablet
9. Cloud Gaming Market, by Game Genre
9.1. Action
9.2. Racing
9.3. Role Playing
9.4. Sports
9.5. Strategy
10. Cloud Gaming Market, by Monetization Model
10.1. Advertising
10.2. Freemium
10.3. Subscription
10.4. Transactional
11. Cloud Gaming Market, by End User
11.1. Business
11.2. Consumer
12. Cloud Gaming Market, by Region
12.1. Americas
12.1.1. North America
12.1.2. Latin America
12.2. Europe, Middle East & Africa
12.2.1. Europe
12.2.2. Middle East
12.2.3. Africa
12.3. Asia-Pacific
13. Cloud Gaming Market, by Group
13.1. ASEAN
13.2. GCC
13.3. European Union
13.4. BRICS
13.5. G7
13.6. NATO
14. Cloud Gaming Market, by Country
14.1. United States
14.2. Canada
14.3. Mexico
14.4. Brazil
14.5. United Kingdom
14.6. Germany
14.7. France
14.8. Russia
14.9. Italy
14.10. Spain
14.11. China
14.12. India
14.13. Japan
14.14. Australia
14.15. South Korea
15. United States Cloud Gaming Market
16. China Cloud Gaming Market
17. Competitive Landscape
17.1. Market Concentration Analysis, 2025
17.1.1. Concentration Ratio (CR)
17.1.2. Herfindahl Hirschman Index (HHI)
17.2. Recent Developments & Impact Analysis, 2025
17.3. Product Portfolio Analysis, 2025
17.4. Benchmarking Analysis, 2025
17.5. 37 Interactive Entertainment Co., Ltd
17.6. Amazon.com, Inc.
17.7. Antstream Arcade Ltd
17.8. Blacknut SAS
17.9. Blade SAS
17.10. Boosteroid Inc.
17.11. Google LLC
17.12. Huawei Technologies Co., Ltd.
17.13. Intel Corporation
17.14. Loudplay Ltd
17.15. Microsoft Corporation
17.16. NetEase, Inc.
17.17. Numecent Holdings Ltd.
17.18. NVIDIA Corporation
17.19. Perfect World Co., Ltd.
17.20. Playkey LLC
17.21. Sony Interactive Entertainment LLC
17.22. Tencent Holdings Ltd
17.23. Ubitus K.K.
17.24. Utomik B.V.
List of Figures
FIGURE 1. GLOBAL CLOUD GAMING MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 2. GLOBAL CLOUD GAMING MARKET SHARE, BY KEY PLAYER, 2025
FIGURE 3. GLOBAL CLOUD GAMING MARKET, FPNV POSITIONING MATRIX, 2025
FIGURE 4. GLOBAL CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 5. GLOBAL CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 6. GLOBAL CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 7. GLOBAL CLOUD GAMING MARKET SIZE, BY END USER, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 8. GLOBAL CLOUD GAMING MARKET SIZE, BY REGION, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 9. GLOBAL CLOUD GAMING MARKET SIZE, BY GROUP, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 10. GLOBAL CLOUD GAMING MARKET SIZE, BY COUNTRY, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 11. UNITED STATES CLOUD GAMING MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 12. CHINA CLOUD GAMING MARKET SIZE, 2018-2032 (USD MILLION)
List of Tables
TABLE 1. GLOBAL CLOUD GAMING MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 2. GLOBAL CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 3. GLOBAL CLOUD GAMING MARKET SIZE, BY GAME CONSOLE, BY REGION, 2018-2032 (USD MILLION)
TABLE 4. GLOBAL CLOUD GAMING MARKET SIZE, BY GAME CONSOLE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 5. GLOBAL CLOUD GAMING MARKET SIZE, BY GAME CONSOLE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 6. GLOBAL CLOUD GAMING MARKET SIZE, BY PC, BY REGION, 2018-2032 (USD MILLION)
TABLE 7. GLOBAL CLOUD GAMING MARKET SIZE, BY PC, BY GROUP, 2018-2032 (USD MILLION)
TABLE 8. GLOBAL CLOUD GAMING MARKET SIZE, BY PC, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 9. GLOBAL CLOUD GAMING MARKET SIZE, BY SMART TV, BY REGION, 2018-2032 (USD MILLION)
TABLE 10. GLOBAL CLOUD GAMING MARKET SIZE, BY SMART TV, BY GROUP, 2018-2032 (USD MILLION)
TABLE 11. GLOBAL CLOUD GAMING MARKET SIZE, BY SMART TV, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 12. GLOBAL CLOUD GAMING MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2032 (USD MILLION)
TABLE 13. GLOBAL CLOUD GAMING MARKET SIZE, BY SMARTPHONE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 14. GLOBAL CLOUD GAMING MARKET SIZE, BY SMARTPHONE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 15. GLOBAL CLOUD GAMING MARKET SIZE, BY TABLET, BY REGION, 2018-2032 (USD MILLION)
TABLE 16. GLOBAL CLOUD GAMING MARKET SIZE, BY TABLET, BY GROUP, 2018-2032 (USD MILLION)
TABLE 17. GLOBAL CLOUD GAMING MARKET SIZE, BY TABLET, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 18. GLOBAL CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 19. GLOBAL CLOUD GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2032 (USD MILLION)
TABLE 20. GLOBAL CLOUD GAMING MARKET SIZE, BY ACTION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 21. GLOBAL CLOUD GAMING MARKET SIZE, BY ACTION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 22. GLOBAL CLOUD GAMING MARKET SIZE, BY RACING, BY REGION, 2018-2032 (USD MILLION)
TABLE 23. GLOBAL CLOUD GAMING MARKET SIZE, BY RACING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 24. GLOBAL CLOUD GAMING MARKET SIZE, BY RACING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 25. GLOBAL CLOUD GAMING MARKET SIZE, BY ROLE PLAYING, BY REGION, 2018-2032 (USD MILLION)
TABLE 26. GLOBAL CLOUD GAMING MARKET SIZE, BY ROLE PLAYING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 27. GLOBAL CLOUD GAMING MARKET SIZE, BY ROLE PLAYING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 28. GLOBAL CLOUD GAMING MARKET SIZE, BY SPORTS, BY REGION, 2018-2032 (USD MILLION)
TABLE 29. GLOBAL CLOUD GAMING MARKET SIZE, BY SPORTS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 30. GLOBAL CLOUD GAMING MARKET SIZE, BY SPORTS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 31. GLOBAL CLOUD GAMING MARKET SIZE, BY STRATEGY, BY REGION, 2018-2032 (USD MILLION)
TABLE 32. GLOBAL CLOUD GAMING MARKET SIZE, BY STRATEGY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 33. GLOBAL CLOUD GAMING MARKET SIZE, BY STRATEGY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 34. GLOBAL CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2032 (USD MILLION)
TABLE 35. GLOBAL CLOUD GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2032 (USD MILLION)
TABLE 36. GLOBAL CLOUD GAMING MARKET SIZE, BY ADVERTISING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 37. GLOBAL CLOUD GAMING MARKET SIZE, BY ADVERTISING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 38. GLOBAL CLOUD GAMING MARKET SIZE, BY FREEMIUM, BY REGION, 2018-2032 (USD MILLION)
TABLE 39. GLOBAL CLOUD GAMING MARKET SIZE, BY FREEMIUM, BY GROUP, 2018-2032 (USD MILLION)
TABLE 40. GLOBAL CLOUD GAMING MARKET SIZE, BY FREEMIUM, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 41. GLOBAL CLOUD GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2032 (USD MILLION)
TABLE 42. GLOBAL CLOUD GAMING MARKET SIZE, BY SUBSCRIPTION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 43. GLOBAL CLOUD GAMING MARKET SIZE, BY SUBSCRIPTION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 44. GLOBAL CLOUD GAMING MARKET SIZE, BY TRANSACTIONAL, BY REGION, 2018-2032 (USD MILLION)
TABLE 45. GLOBAL CLOUD GAMING MARKET SIZE, BY TRANSACTIONAL, BY GROUP, 2018-2032 (USD MILLION)
TABLE 46. GLOBAL CLOUD GAMING MARKET SIZE, BY TRANSACTIONAL, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 47. GLOBAL CLOUD GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 48. GLOBAL CLOUD GAMING MARKET SIZE, BY BUSINESS, BY REGION, 2018-2032 (USD MILLION)
TABLE 49. GLOBAL CLOUD GAMING MARKET SIZE, BY BUSINESS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 50. GLOBAL CLOUD GAMING MARKET SIZE, BY BUSINESS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 51. GLOBAL CLOUD GAMING MARKET SIZE, BY CONSUMER, BY REGION, 2018-2032 (USD MILLION)
TABLE 52. GLOBAL CLOUD GAMING MARKET SIZE, BY CONSUMER, BY GROUP, 2018-2032 (USD MILLION)
TABLE 53. GLOBAL CLOUD GAMING MARKET SIZE, BY CONSUMER, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 54. GLOBAL CLOUD GAMING MARKET SIZE, BY REGION, 2018-2032 (USD MILLION)
TABLE 55. AMERICAS CLOUD GAMING MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 56. AMERICAS CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 57. AMERICAS CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 58. AMERICAS CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2032 (USD MILLION)
TABLE 59. AMERICAS CLOUD GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 60. NORTH AMERICA CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 61. NORTH AMERICA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 62. NORTH AMERICA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 63. NORTH AMERICA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2032 (USD MILLION)
TABLE 64. NORTH AMERICA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 65. LATIN AMERICA CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 66. LATIN AMERICA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 67. LATIN AMERICA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 68. LATIN AMERICA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2032 (USD MILLION)
TABLE 69. LATIN AMERICA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 70. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 71. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 72. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 73. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2032 (USD MILLION)
TABLE 74. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 75. EUROPE CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 76. EUROPE CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 77. EUROPE CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 78. EUROPE CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2032 (USD MILLION)
TABLE 79. EUROPE CLOUD GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 80. MIDDLE EAST CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 81. MIDDLE EAST CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 82. MIDDLE EAST CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 83. MIDDLE EAST CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2032 (USD MILLION)
TABLE 84. MIDDLE EAST CLOUD GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 85. AFRICA CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 86. AFRICA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 87. AFRICA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 88. AFRICA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2032 (USD MILLION)
TABLE 89. AFRICA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 90. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 91. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 92. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 93. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2032 (USD MILLION)
TABLE 94. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 95. GLOBAL CLOUD GAMING MARKET SIZE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 96. ASEAN CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 97. ASEAN CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 98. ASEAN CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 99. ASEAN CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2032 (USD MILLION)
TABLE 100. ASEAN CLOUD GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 101. GCC CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 102. GCC CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 103. GCC CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 104. GCC CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2032 (USD MILLION)
TABLE 105. GCC CLOUD GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 106. EUROPEAN UNION CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 107. EUROPEAN UNION CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 108. EUROPEAN UNION CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 109. EUROPEAN UNION CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2032 (USD MILLION)
TABLE 110. EUROPEAN UNION CLOUD GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 111. BRICS CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 112. BRICS CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 113. BRICS CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 114. BRICS CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2032 (USD MILLION)
TABLE 115. BRICS CLOUD GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 116. G7 CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 117. G7 CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 118. G7 CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 119. G7 CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2032 (USD MILLION)
TABLE 120. G7 CLOUD GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 121. NATO CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 122. NATO CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 123. NATO CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 124. NATO CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2032 (USD MILLION)
TABLE 125. NATO CLOUD GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 126. GLOBAL CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 127. UNITED STATES CLOUD GAMING MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 128. UNITED STATES CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 129. UNITED STATES CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 130. UNITED STATES CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2032 (USD MILLION)
TABLE 131. UNITED STATES CLOUD GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 132. CHINA CLOUD GAMING MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 133. CHINA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 134. CHINA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 135. CHINA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2032 (USD MILLION)
TABLE 136. CHINA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)

Companies Mentioned

The key companies profiled in this Cloud Gaming market report include:
  • 37 Interactive Entertainment Co., Ltd
  • Amazon.com, Inc.
  • Antstream Arcade Ltd
  • Blacknut SAS
  • Blade SAS
  • Boosteroid Inc.
  • Google LLC
  • Huawei Technologies Co., Ltd.
  • Intel Corporation
  • Loudplay Ltd
  • Microsoft Corporation
  • NetEase, Inc.
  • Numecent Holdings Ltd.
  • NVIDIA Corporation
  • Perfect World Co., Ltd.
  • Playkey LLC
  • Sony Interactive Entertainment LLC
  • Tencent Holdings Ltd
  • Ubitus K.K.
  • Utomik B.V.

Table Information