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Youth Sports: Market Shares, Strategies and Forecasts, Worldwide, 2019-2026

  • ID: 4859257
  • Report
  • November 2019
  • Region: Global
  • 296 Pages
  • Wintergreen Research, Inc
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Markets are Expected to Reach $77.6 Billion by 2026

FEATURED COMPANIES

  • Active Network
  • Bear Dev
  • Global Payments
  • LeagueApps
  • QSTC
  • Sportlyzer
  • MORE

This 2019 study has 296 pages, 130 tables and figures. Worldwide $24.9 billion youth sports markets are poised to achieve significant growth as travel teams become more popular and families learn to enjoy time together during a weekend sporting event. Enormous market efficiency is being achieved as youth and recreational teams move to automated process. Apps can be used to book hotels and make travel arrangements.

A $19.2 billion market in the US, means the youth sports market rivals the size of the $15 billion NFL. Youth sports markets are comprised of segments that represent revenue generation from travel, equipment, team membership, facility construction, software, and venue rental. Leagues who purchase and distribute sports software to teams or clubs have created a large market from what were previously disparate parts of what was not ever not even a market, just people buying clothes and equipment, and loosely organized groups of youth playing games on community fields.

As a result of this coalescence of the varying market segments the youth sports market has become well defined. Apps are used for communication. The primary purpose of youth sports team sports is to deliver fun for the youth. Other agendas get mixed in, like building a strong and healthy body, developing a well-rounded and pleasant personality, developing team skills, and preparing a child to be a professional athlete. Youth sports depend on communication, tournament play, and video coaching that are needed to run a team effectively. Transaction management, registration, and fee collection are key aspects of some of the software.

Youth sports facilities can become part of a community development program. Every team, every sport has appeal and as there is more leisure, as the economy spins out more and more wealth at the top of the economic scale, there will be more spending on sports. Professional sports, betting, fantasy teams, semiprofessional teams, and teams just for fun will continue to look for venues and players.

According to the leader of the market research team that prepared the study, “Vendors are making acquisitions to upgrade software so it is able to provide a wide range of capabilities. Modules brought in from different companies and developers are being integrated into a functioning platform. Once a platform is in place, the organization of travel teams is facilitated.”

Market growth comes from increased benefits of organization in youth sports leagues. Travel teams and tournaments are in vogue. This is a nascent market, there is no end to growth in sight. Markets are expected to reach $77.6 billion by 2026. Youth sports teams will continue to get more organized and depend on software to provide increased management efficiency. Video images of play will provide better coaching.

Key Topics:

  • Youth Sports
  • Travel Teams
  • Youth development programs
  • Youth Travel Teams
  • Youth Sports Software
  • Team Registration Management
  • Volunteer Management Software
  • Flexible payment options
  • Youth Sports Team Communication
  • Recreational League
  • Sports Software
  • League Software
  • Youth Sports Coaching
  • Sports Team Refistration
  • Sports Wearables
  • Team Volunteer Management
  • Team Flexible payment
  • Team One tap payment
  • Sports Software
  • Club Management
  • Sports Websites
  • Sports Technology
  • Team Roster Software
Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Active Network
  • Bear Dev
  • Global Payments
  • LeagueApps
  • QSTC
  • Sportlyzer
  • MORE

1. Youth Team, League, and Tournament Sports: Market Description and Market Dynamics
1.1 Participation in Sports Develops Core Values
1.1.1 Professional Sports Embrace Youth Development Programs
1.1.2 Jr.NBA.com Emphasizes Fundamentals for Youth
1.2 Clothing and Apparel a Core Aspect of Youth Sports Market
1.2.1 Little League Chose Dick’s Team Sports HQ As Its Tech Provider
1.3 Hotels Leverage Vendor Positioning in Youth Sports Markets
1.4 Youth Sports League Software Is Highly Specialized
1.5 Barriers to Youth Sports Participation
1.5.1 Barriers to Youth Sports Participation
1.5.2 Aim to Ensure That All Kids Have the Chance to Grow Up Fit and Strong
1.5.3 Developing the Athletic and Human Potential of a Child
1.6 Youth Team Web Sites
1.6.1 Youth Sports Team Web Presence
1.7 Supervising the Money from Youth Team Sports
1.8 Youth Sports Software Communications Functions

2. Youth Team, League, and Tournament Sports Market Shares and Forecasts
2.1 Youth Team, League, and Tournament Sports Market Driving Forces
2.1.1 Six in Ten Children Ages 6-12 Regularly Participate in Team Sports in the US
2.1.2 Youth League Sports Market Dynamics
2.1.3 Innovation Is Core to the Market Growth of Youth Sports Organizations
2.1.4 Backyard Sports
2.1.5 Movement Toward Travel Teams
2.1.6 Linking to Team Sponsors
2.1.7 Youth League Sports Market Growth Development Programs
2.1.8 Youth League Sports Software Functions
2.1.9 Protecting the Money Collected for a Youth Sports League
2.1.10 Team Sports Financial Reporting
2.1.11 Youth Team Sports Acquisitions
2.1.12 Youth League Sports Apps Model Market Factors
2.1.13 Applications
2.2 Youth League Sports Market Shares
2.2.1 Youth Sports Team, League, and Tournament Software Market
2.2.2 Stack Sports
2.2.3 Comcast / NBC Universal / SportsEngine
2.2.4 Active Network / Active Sports
2.2.5 Hudl
2.2.6 TeamSnap
2.3 Youth Team, League, and Tournament Facilities Market including High School, College, Market Shares, Number Field Rentals
2.3.1 Youth Team, League, and Tournament Sports Software Number Employees vs. Revenue Analysis, Number Employees, Dollars per Employee
2.3.2 Youth Sports Athletic Footwear, Apparel and Equipment Market Shares
2.3.3 Youth Sports Team, League, and Tournament Facilities Consultants Market Shares
2.3.4 Youth Sports Team, League, and Tournament Hotels and Motels Market Shares, Dollars, Worldwide, 2016
2.4 Segments of Youth Team, League, and Tournament Sports
2.4.1 Youth Sports League Software, Equipment and Facilities, Game euipment and Apparel
2.4.2 Youth Sports Team, League, and Tournament Market Segments
2.4.3 Youth Sports Team, League, and Tournament Software: Market
2.5 Youth Sports Travel, Field, and Ice Rink
2.6 Youth Team, League, and Tournament Sports Market Forecasts
2.7 Adult Sports League Participation
2.7.1 Youth League Sports Software Regional Market Analysis
2.7.2 U.S. Sports Profile
2.7.3 Canada
2.8 US Youth Sports Regional Analysis by MSA Region
2.9 Youth Team Sites Revenue Model
2.9.1 Applications
2.10 Youth Sports Vendor Software Pricing
2.10.1 Stack Sports
2.10.2 TeamSnap
2.10.3 Active Network
2.10.4 Hudl

3 Youth League Sports Product Description
3.1 Vendors Build Brand with Significant Well-Targeted Demographics
3.1.1 Vendors Address Needs of Different Types of Teams
3.1.2 Stack Sports Goal Line
3.1.3 Stack Sports Strengths
3.1.4 Stack Sports Challenges

4 Youth and Recreational League Sports Research and Technology
4.1 Payment Gateways
4.1.1 Payment Processing Solutions for a League
4.1.2 Recommended Merchant Broker Authorize.net Gateway
4.2 Responsive Web Design
4.2.1 Robust Website Structure
4.3 Tournament Types
4.3.1 Match Day Types
4.4 Season Registration & eSport Configuration
4.5 Venue
4.6 FE management
4.6.1 Extra fields
4.7 Artificial Intelligence and Software
4.8 Nike Open Source Software

5 Youth and Recreational League Sports Software Company Profiles
5.1 Youth and Recreational League Sports Software Acquisitions
5.2 Global Payments / Active Network
5.2.1 Active Network
5.2.2 Active Network Global Payments
5.2.3 Active Network / Active Sports
5.2.4 Active Sports Strengths
5.2.5 Active Sports Challenges
5.2.6 Active Sports Revenue Model
5.3 Agile Sports Technologies / Hudl
5.3.1 Hudl
5.3.2 Hudl Acquisitions
5.3.3 Hudl Financing
5.3.4 Hudl Partnership with Nike
5.4 Amer Sports / Wilson
5.5 Aspen Institute
5.6 Athletrax / mysportsort
5.7 Bauer
5.8 Bear Dev
5.9 Catapult
5.9.1 Catapult Acquisitions
5.9.2 Catapult Customers
5.10 Coach Logic
5.11 Cogran
5.12 Comcast / NBC / Sport Engine
5.12.1 Comcast Business
5.12.2 NBC Sports Group Purchases Sport Ngin
5.12.3 NBC Universal / SportsEngine
5.12.4 SportsEngine Culture
5.13 Dick’s
5.13.1 Dick’s Sporting Goods Revenue
5.14 Engage Sports
5.15 FiXi Competition Management
5.15.1 FiXi Competition Management Revenue Model
5.15.2 FiXi Competition Management Features and Functions
5.15.3 FiXi Competition Management Customization and League Requirements
5.16 HorizonWebRef.com
5.16.1 HorizonWebRef.com Revenue Model
5.17 InterContinental Hotels Group IHG
5.17.1 IHG Strategic Priorities
5.17.2 InterContinental Hotels Group IHG's Holiday Inn Express
5.17.3 Holiday Inn Express
5.18 Jevin
5.19 Jonas Software / EZFacility
5.19.1 EZFacility Sports Facility & League Software
5.19.2 Revenue Model
5.19.3 EZFacility Features and Functions
5.19.4 EZFacility Target Market
5.20 JoomSport
5.20.1 JoomSport Revenue Model
5.20.2 JoomSport Target Market
5.20.3 JoomSport Features
5.21 LeagueApps
5.21.1 LeagueApps
5.21.2 LeagueApps Revenue Model
5.21.3 LeagueApps Features and Functions
5.21.4 LeagueApps Target Market
5.22 LeagueLobster
5.23 LeagueRepublic
5.23.1 LeagueRepublic Features
5.24 Marriott
5.25 NBC / SportsEngine
5.26 Nike
5.26.1 Nike Personal Analytics
5.26.2 Nike Partnership with Hudl
5.26.3 Nike Revenue
5.27 QSTC
5.28 RosterBot
5.29 SFA Sports Facilities Advisory & Sports Facilities Management
5.29.1 SFA Funding Services
5.30 Sideline Sports
5.30.1 Sideline Sports XPS Network
5.30.2 Sideline Sports XPS Network for Coaches
5.30.3 Sideline Sports Tools
5.31 SIP
5.32 Sixgill
5.33 Sportlyzer
5.33.1 Sportlyzer Team Management Software
5.34 SPay / Stack Sports
5.34.1 Stack Sports Brand
5.34.2 Stack Pay Payment Platform
5.34.3 Stack Sports Acquisitions
5.34.4 Stack Sports Built Functionality and User Base Through Acquisition
5.34.5 Stack Sports Soccer
5.34.6 Stack Sports Goal line
5.34.7 Stack Sports / Affinity Sports
5.34.8 Affinity Sports Concussion Protocols and Product Positioning
5.34.9 Stack Sports GamePlan System
5.35 Steel Sports
2.36 SwimTopia
5.36.1 SwimTopia Summer Swim Teams
5.36.2 SwimTopia Summer Swim Leagues
5.36.3 SwimTopia Revenue Model
5.37 Teamer
5.38 TeamSideline.com
5.38.1 TeamSideline Features
5.38.2 TeamSideline Team Sites
5.39 TeamSnap
5.39.1 22 Million in 2018, Up from 9 Million in 2015, Use TeamSnap:
5.40 Under Armour
5.41 Vista Equity Partners Fund IV and Vista Equity Partners Fund III / Lanyon
5.41.1 Vista Equity Partners / STATS
5.41.2 Vista Equity Partners Amisco Prozone ("Prozone")
5.41.3 Vista Equity Partners Automated Insights
5.41.4 Vista Equity Partners The Sports Network (TSN)
5.41.5 Vista Equity Partners Bloomberg Sports
5.42 VNN Sports
5.43 Wooter
5.44 YourTeamOnline
5.45 Zebra Technologies Sports Solutions
5.45.1 Zebra / NFL Partnership
5.46 Zuluru
5.46.1 Zuluru Revenue Model
5.47 Selected List of Youth Sports Software Companies

List of Figures
Figure 1. Market Growth Factors in High End Youth Sports Schools and Facilities
Figure 2. Market Growth in Youth Sports Driving Forces
Figure 3. Market Growth in Youth Sports Driving Factors
Figure 4. Driving Forces for Market Growth in Community Development Using Youth Sports
Figure 5. Youth Sports Driving Forces for Community Development
Figure 6. Youth League Sports Market Driving Forces
Figure 7. Youth Sports League Market Shares, Dollars, Worldwide, 2018
Figure 8. Youth Sports League Major Market Segments, Dollars, Worldwide, 2018
Figure 9. Figure 60. Youth Team, League, Tournament Sports Forecasts, Dollars, Worldwide, 2019-2026
Figure 10. Youth Sports Product Offerings:
Figure 11. Barriers to Youth Sports Participation
Figure 12. Challenges to Youth Sports Participation
Figure 13. Aim to Ensure That All Kids Have the Chance to Grow Up Fit and Strong
Figure 14. Youth Team Sports Organization Aspects
Figure 15. Youth League Sports Software Market Driving Forces
Figure 16. Youth League Sports Software Development Mapping
Figure 17. Youth League Sports Market Factors
Figure 18. Youth League Sports Software Functions
Figure 19. Youth Sports Software Communications Functions
Figure 20. Market Growth Factors in High-End Youth Sports Schools and Facilities
Figure 21. Market Growth in Youth Sports Driving Forces
Figure 22. Market Growth in Youth Sports Driving Factors
Figure 23. Driving Forces for Market Growth in Community Development Using Youth Sports
Figure 24. Youth Sports Driving Forces for Community Development
Figure 25. Youth League Sports Market Driving Forces
Figure 26. Youth League Sports Movement Toward Travel Teams
Figure 27. Youth League Sports Market Growth Development Programs
Figure 28. Youth League Sports Team Sponsors
Figure 29. Youth League Sports Software Functions
Figure 30. Team Sports HQ Reporting Functions
Figure 31. Team Sports Payments and Order Tracking Functions
Figure 32. Youth League Sports Software Revenue Model Market Factors
Figure 33. Youth League Sports Software Market Demands
Figure 34. Youth Sports League Software Applications
Figure 35. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2018
Figure 36. Youth Sports Team, League: Market Shares, Dollars, Worldwide, 2018
Figure 37. Youth Sports Team, League: Market Shares, Dollars, US, 2018
Figure 38. Youth Sports Team, League: Market Shares, Dollars, US, 2018
Figure 39. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2018
Figure 40. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2018
Figure 41. Stack Sports One-Stop Shop for Sports Registration, Payments and Management
Figure 42. Youth Team, League, and Tournament Facilities Market including High School, College, Market Shares, Number Field Rentals, Worldwide, 2019
Figure 43. Youth Team, League, and Tournament Facilities Market including Club, Number Fields of Play Used Games and Practice, $ per Field, US, 2019
Figure 44. Youth Team, League, and Tournament Participation, United States and Worldwide, Number of Players, 2019
Figure 45. Youth Team, League, and Tournament Software Markets by Sport, Units and Dollars, 2019
Figure 46. Efficiency of the Various Software Providers, Revenue per Employee 2019
Figure 47. Aspects of Competition in Youth Sports Team, League, and Tournament Apparel and Equipment Markets
Figure 48. Youth Sports Team, League, and Tournament Apparel and Equipment Market Shares, Dollars, Worldwide, 2018
Figure 49. Youth Sports Team, League, and Tournament, Apparel and Equipment Market Shares, Dollars, Worldwide, 2018
Figure 50. Youth Sports Team, League, and Tournament Facilities Consultants Market Shares, Dollars, Worldwide, 2018
Figure 51. Youth Sports Team, League, and Tournament Hotels and Motels Market Shares, Dollars, Worldwide, 2018
Figure 52. Youth Sports League Major Market Segments, Dollars, Worldwide, 2018
Figure 53. Youth Sports Travel, Software, and Facilities, Equipment, Coaching, Market Segments, Dollars, Worldwide, 2018
Figure 54. Youth Sports Team, League, and Tournament Market Segments, Dollars, Worldwide, 2018
Figure 55. Youth Sports League Software, Equipment and Facilities, Game Equipment and Apparel: Market Shares, Dollars, Worldwide, 2018
Figure 56. Youth Team, League, and Tournament Sports Software, Apparel, Equipment Market Segments by Sport Dollars, US, 2018
Figure 57. Youth Sports Team, League, and Tournament Market Segments, Dollars, Worldwide, 2018
Figure 58. Youth Sports Team, League, and Tournament Market Segments, Dollars, Worldwide, 2018
Figure 59. Youth Sports Team, League, and Tournament Software, Market Shares, Users, Worldwide, 2018
Figure 60. Youth Sports Team, League, and Tournament Apparel and Equipment Market Shares, Dollars, Worldwide, 2018
Figure 61. Youth Sports Team, League, and Tournament, Apparel and Gear Market Shares, Dollars, 2018
Figure 54. Youth Sports Team, League, and Tournament Software: Market Shares, Dollars, Worldwide, 2018
Figure 55. Youth Sports Team, League, and Tournament Software, Market Shares, Dollars, Worldwide, 2018
Figure 56. College and University Sports Team, League and Tournament Participation, United States and Worldwide, Number of Players, Number of Sports Teams, 2018
Figure 58. Youth Sports Team, League, and Tournament Travel Destination Market Segments, Dollars, Worldwide, 2018
Figure 59. Youth Sports Team, League, and Tournament Hotels and Motels Market Shares, Dollars, Worldwide, 2018
Figure 60. Youth Team, League, Tournament Sports Forecasts, Dollars, Worldwide, 2019-2026
Figure 60. Youth Team, League, Tournament Sports Forecasts, Dollars, Worldwide, 2019-2026
Figure 61. Youth Organized Sports Market Segments, Travel, Motels, Facilities, Construction, Apparel and Gear, Facility Fees, and Software, Dollars, Worldwide, 2020-2024
Figure 62. Youth and Amateur Adult Team Sports Unit Analysis Percent Penetration, Worldwide, 2019-2026
Figure 63. Youth Sports Team, League, and Tournament Software, Regional Market Segments, Dollars, 2018
Figure 64. Youth Sports Team, League, and Tournament Software Regional Market Segments, 2018
Figure 65. Youth Sports Team, League, and Tournament Software Regional Market Segments, Dollars, 2018
Figure 66. Youth Team, League, and Tournament Sports Regional Software Market Segments, 2018
Figure 67. Canadian Youth Sports Market
Figure 68. U.S. Census Bureau Regional Office Boundaries
Figure 69. US MSA Region Definitions
Figure 70. MSA Metropolitan Population, US 2020
Figure 71. TeamSnap Software Pricing:
Figure 95. Stack Sports Goal Line Customers
Figure 72. Blue Star Sports One-Stop Shop for Sports Registration, Payments and Management
Figure 73. Responsive Web Design (RWD) Illustrated
Figure 74. Robust Website Structure
Figure 75. Division of Tournament Types
Figure 76. Active Sports Partners
Figure 77. Active Network Metrics
Figure 78. Active Network Markets served
Figure 79. Global Payments Revenue
Figure 80. Active Network Product Positioning
Figure 81. Active Network Solutions:
Figure 82. Active Network Management Software Solutions:
Figure 83. Active Network Platform Features
Figure 84. Active Network Customers
Figure 85. Crowdfunding for Sports Teams
Figure 86. Catapult Customers
Figure 87. Cogran Sports League Management Software Modules
Figure 88. NBC Sports SportsEngine Partners
Figure 89. Dick’s Revenue, Percent and Total 2018
Figure 90. Dick’s Locations by State
Figure 91. Engage Sports Tools
Figure 92. FiXi Competition Management Target Markets
Figure 93. HorizonWebRef Pricing per Official
Figure 96. EZ Facility Key Features
Figure 94. EZFacility Target Markets
Figure 95. EZFacility Target Markets
Figure 96. LeagueRepublic Sports Software Functions
Figure 97. SFA Sports Facility Metrics
Figure 98. SFA Funding Services
Figure 99. Sideline Sports XPS Network Functions
Figure 100. Sideline Sports Clients by Category and Sport
Figure 101. Sportlyzer Monthly Recurring Revenue
Figure 102. Sportlyzer Market Exit Strategy
Figure 103. Sportlyzer Sports Customers
Figure 104. Sportlyzer Sports Metrics
Figure 105. Stack Sports Metrics
Figure 106. Stack Sports Metrics
Figure 107. Stack Sports Client Base
Figure 108. Stack Sports Positioning
Figure 95. Stack Sports Target Markets
Figure 109. Stack Sports Brands
Figure 110. Stack Sports Customers
Figure 111. Stack Sports Software Competitive Advantage
Figure 112. Stack Sports Soccer
Figure 113. Affinity Sports Software Functions
Figure 114. Steel Sports Brand Relationships
Figure 115. Steel Partners Revenue
Figure 116. TeamSnap League Management Metrics
Figure 117. TeamSnap Average Number User Touches per Month
Figure 118. TeamSnap Targets Coaches And Parents Easy-To-Use Tool For Organizing And Communicating Team Life
Figure 119. TeamSnap Coaching Platform Toolset Tasks
Figure 120. TeamSnap Platforms Supported
Figure 121. TeamSnap Target Market
Figure 122. TeamSnap Online Sports Team Management Application
Figure 123. TeamSnap Online Features
Figure 124. Teamsnap Benefits
Figure 125. TeamSnap Team Management Sports Targeted
Figure 126. TeamSnap Integration Features
Figure 127. TeamSnap Smartphone App Functions
Figure 128. Average # of TeamSnap Touches/User/Month
Figure 129. Zebra Technologies RFID Sports Positioning
Figure 130. Zebra Has One Million RFID Tags in Place

Note: Product cover images may vary from those shown
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  • Active Network
  • Active Sports
  • Affinity Sports
  • Agile Sports Technologies
  • Amer Sports
  • Aspen Institute
  • Athletrax
  • Bauer
  • Bear Dev
  • Catapult
  • Coach Logic
  • Cogran
  • Comcast
  • Dick’s Sporting Goods
  • Engage Sports
  • EZFacility
  • FiXi Competition Management
  • Global Payments
  • Holiday Inn Express
  • HorizonWebRef.com
  • Hudl
  • InterContinental Hotels Group IHG
  • Jevin
  • Jonas Software
  • JoomSport
  • Lanyon
  • LeagueApps
  • LeagueLobster
  • LeagueRepublic
  • Marriott
  • mysportsort
  • NBC
  • NFL Partnership
  • Nike
  • QSTC
  • RosterBot
  • SFA Sports Facilities Advisory & Sports Facilities Management
  • Sideline Sports
  • SIP
  • Sixgill
  • SPay
  • Sport Engine
  • Sport Ngin
  • Sportlyzer
  • SportsEngine
  • Stack Sports
  • SwimTopia
  • Teamer
  • TeamSideline.com
  • TeamSnap
  • Under Armour
  • Vista Equity Partners Fund IV and Vista Equity Partners Fund III
  • VNN Sports
  • Wilson
  • Wooter
  • YourTeamOnline
  • Zebra Technologies Sports Solutions
  • Zuluru
Note: Product cover images may vary from those shown
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