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Global Mobile Gaming Market 2021-2025

  • ID: 4871411
  • Report
  • March 2021
  • Region: Global
  • 120 Pages
  • TechNavio
1h Free Analyst Time
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

FEATURED COMPANIES

  • Activision Blizzard Inc.
  • CyberAgent Inc.
  • Electronic Arts Inc.
  • Microsoft Corp.
  • NetEase Inc.
  • Niantic Inc.
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

The publisher has been monitoring the mobile gaming market and it is poised to grow by $ 63.66 billion during 2021-2025, decelerating at a CAGR of almost 13% during the forecast period. The report on mobile gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the rising adoption of AR games and popularity of multiplayer mobile games. In addition, rising adoption of AR games is anticipated to boost the growth of the market as well.

The mobile gaming market analysis includes platform segment and geographical segment.

The mobile gaming market is segmented as below:

By Geographic
  • APAC
  • North America
  • Europe
  • MEA
  • South America
  • Platform
  • Online
  • Offline

This study identifies the increasing number of strategic partnerships and acquisitions as one of the prime reasons driving the mobile gaming market growth during the next few years.

The report on mobile gaming market covers the following areas:
  • Mobile gaming market sizing
  • Mobile gaming market forecast
  • Mobile gaming market industry analysis

The publisher's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading mobile gaming market vendors that include Activision Blizzard Inc., CyberAgent Inc., Electronic Arts Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Niantic Inc., Tencent Holdings Ltd., The Walt Disney Co., and Ubisoft Entertainment. Also, the mobile gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Activision Blizzard Inc.
  • CyberAgent Inc.
  • Electronic Arts Inc.
  • Microsoft Corp.
  • NetEase Inc.
  • Niantic Inc.

Executive Summary
  • Market Overview

Market Landscape
  • Market ecosystem
  • Value chain analysis

Market Sizing
  • Market definition
  • Market segment analysis
  • Market size 2020
  • Market outlook: Forecast for 2020 - 2025

Five Forces Analysis
  • Five forces summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Platform
  • Market segments
  • Comparison by Platform
  • Online - Market size and forecast 2020-2025
  • Offline - Market size and forecast 2020-2025
  • Market opportunity by Platform

Customer landscape
Geographic Landscape
  • Geographic segmentation
  • Geographic comparison
  • APAC - Market size and forecast 2020-2025
  • North America - Market size and forecast 2020-2025
  • Europe - Market size and forecast 2020-2025
  • MEA - Market size and forecast 2020-2025
  • South America - Market size and forecast 2020-2025
  • Key leading countries
  • Market opportunity by geography
  • Market drivers
  • Market challenges
  • Market trends

Vendor Landscape
  • Competitive scenario
  • Vendor landscape
  • Landscape disruption
  • Industry risks

Vendor Analysis
  • Vendors covered
  • Market positioning of vendors
  • Activision Blizzard Inc.
  • CyberAgent Inc.
  • Electronic Arts Inc.
  • GungHo Online Entertainment Inc.
  • Microsoft Corp.
  • NetEase Inc.
  • Niantic Inc.
  • Tencent Holdings Ltd.
  • The Walt Disney Co.
  • Ubisoft Entertainment

Appendix
  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

List of Exhibits
  • Key Finding 1
  • Key Finding 2
  • Key Finding 3
  • Key Finding 5
  • Key Finding 6
  • Key Finding 7
  • Key Finding 8
  • Parent market
  • Market characteristics
  • Offerings of vendors included in the market definition
  • Market segments
  • Global - Market size and forecast 2020 - 2025 ($ billion)
  • Global market: Year-over-year growth 2020 - 2025 (%)
  • Five forces analysis 2020 & 2025
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition - Five forces 2020
  • Platform - Market share 2020-2025 (%)
  • Comparison by Platform
  • Online - Market size and forecast 2020-2025 ($ billion)
  • Online - Year-over-year growth 2020-2025 (%)
  • Offline - Market size and forecast 2020-2025 ($ billion)
  • Offline - Year-over-year growth 2020-2025 (%)
  • Market opportunity by Platform
  • Customer landscape
  • Market share by geography 2020-2025 (%)
  • Geographic comparison
  • APAC - Market size and forecast 2020-2025 ($ billion)
  • APAC - Year-over-year growth 2020-2025 (%)
  • North America - Market size and forecast 2020-2025 ($ billion)
  • North America - Year-over-year growth 2020-2025 (%)
  • Europe - Market size and forecast 2020-2025 ($ billion)
  • Europe - Year-over-year growth 2020-2025 (%)
  • MEA - Market size and forecast 2020-2025 ($ billion)
  • MEA - Year-over-year growth 2020-2025 (%)
  • South America - Market size and forecast 2020-2025 ($ billion)
  • South America - Year-over-year growth 2020-2025 (%)
  • Key leading countries
  • Market opportunity by geography ($ billion)
  • Impact of drivers and challenges
  • Vendor landscape
  • Landscape disruption
  • Industry risks
  • Vendors covered
  • Market positioning of vendors
  • Activision Blizzard Inc. - Overview
  • Activision Blizzard Inc. - Business segments
  • Activision Blizzard Inc. - Key offerings
  • Activision Blizzard Inc. - Key customers
  • Activision Blizzard Inc. - Segment focus
  • CyberAgent Inc. - Overview
  • CyberAgent Inc. - Business segments
  • CyberAgent Inc. - Key offerings
  • CyberAgent Inc. - Key customers
  • CyberAgent Inc. - Segment focus
  • Electronic Arts Inc. - Overview
  • Electronic Arts Inc. - Business segments
  • Electronic Arts Inc. - Key offerings
  • Electronic Arts Inc. - Key customers
  • Electronic Arts Inc. - Segment focus
  • GungHo Online Entertainment Inc. - Overview
  • GungHo Online Entertainment Inc. - Product and service
  • GungHo Online Entertainment Inc. - Key offerings
  • GungHo Online Entertainment Inc. - Key customers
  • GungHo Online Entertainment Inc. - Segment focus
  • Microsoft Corp. - Overview
  • Microsoft Corp. - Business segments
  • Microsoft Corp. - Key offerings
  • Microsoft Corp. - Key customers
  • Microsoft Corp. - Segment focus
  • NetEase Inc. - Overview
  • NetEase Inc. - Business segments
  • NetEase Inc. - Key offerings
  • NetEase Inc. - Key customers
  • NetEase Inc. - Segment focus
  • Niantic Inc. - Overview
  • Niantic Inc. - Product and service
  • Niantic Inc. - Key offerings
  • Niantic Inc. - Key customers
  • Niantic Inc. - Segment focus
  • Tencent Holdings Ltd. - Overview
  • Tencent Holdings Ltd. - Business segments
  • Tencent Holdings Ltd. - Key offerings
  • Tencent Holdings Ltd. - Key customers
  • Tencent Holdings Ltd. - Segment focus
  • The Walt Disney Co. - Overview
  • The Walt Disney Co. - Business segments
  • The Walt Disney Co. - Key offerings
  • The Walt Disney Co. - Key customers
  • The Walt Disney Co. - Segment focus
  • Ubisoft Entertainment - Overview
  • Ubisoft Entertainment - Business segments
  • Ubisoft Entertainment - Key offerings
  • Ubisoft Entertainment - Key customers
  • Ubisoft Entertainment - Segment focus
  • Currency conversion rates for US$
  • Research Methodology
  • Validation techniques employed for market sizing
  • Information sources
  • List of abbreviations
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Activision Blizzard Inc.
  • CyberAgent Inc.
  • Electronic Arts Inc.
  • Microsoft Corp.
  • NetEase Inc.
  • Niantic Inc.
The publisher recognizes the following companies as the key players in the global mobile gaming market: Activision Blizzard Inc., CyberAgent Inc., Electronic Arts Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Niantic Inc., Tencent Holdings Ltd., The Walt Disney Co., and Ubisoft Entertainment.

Commenting on the report, an analyst from the research team said: 'The latest trend gaining momentum in the market is increasing number of strategic partnerships and acquisitions .'

According to the report, one of the major drivers for this market is the rising adoption of AR games.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Note: Product cover images may vary from those shown

A selection of companies mentioned in this report includes:

  • Activision Blizzard Inc.
  • CyberAgent Inc.
  • Electronic Arts Inc.
  • GungHo Online Entertainment Inc.
  • Microsoft Corp.
  • NetEase Inc.
  • Niantic Inc.
  • Tencent Holdings Ltd.
  • The Walt Disney Co.
  • Ubisoft Entertainment
Note: Product cover images may vary from those shown