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Global Game Development Software Market 2020-2024 - Product Image

Global Game Development Software Market 2020-2024

  • ID: 4894455
  • Report
  • March 2020
  • Region: Global
  • 120 pages
  • TechNavio
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FEATURED COMPANIES

  • Audiokinetic Inc.
  • Autodesk Inc.
  • Epic Games Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • Playtech Plc
  • MORE
Global Game Development Software Market 2020-2024

The publisher has been monitoring the global game development software market 2020-2024 and it is poised to grow by USD 53.53 mn during 2020-2024, progressing at a CAGR of 4% during the forecast period. The report on the global game development software market 2020-2024 provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by growth in demand for pc games and gaming consoles. In addition, growing popularity of ar/vr games is anticipated to boost the growth of the global game development software market 2020-2024 as well.

Market Segmentation

This global game development software market 2020-2024 is segmented as below:

Component:
  • Game Engine
  • Audio Engine
Geographic Segmentation:
  • North America
  • APAC
  • Europe
  • South America
  • MEA
Key Trends for global game development software market 2020-2024 growth

This study identifies growing popularity of AR/VR games as the prime reasons driving the global game development software market 2020-2024 growth during the next few years.

Prominent vendors in global game development software market 2020-2024

The publisher provides a detailed analysis of around 25 vendors operating in the global game development software market 2020-2024, including some of the vendors such as Audiokinetic Inc., Autodesk Inc., Epic Games Inc., Microsoft Corp., NVIDIA Corp., Playtech Plc, Scirra Ltd., The Game Creators Ltd., Unity Technologies Inc. and ZeniMax Media Inc. .

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Audiokinetic Inc.
  • Autodesk Inc.
  • Epic Games Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • Playtech Plc
  • MORE
Executive Summary
  • Market Overview
Market Landscape
  • Market ecosystem
  • Value chain analysis
Market Sizing
  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 - 2024
Five Forces Analysis
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition
Market Segmentation by Component
  • Market segments
  • Comparison by Component placement
  • Game engine - Market size and forecast 2019-2024
  • Audio engine - Market size and forecast 2019-2024
  • Market opportunity by Component
Customer landscape
  • Overview
Geographic Landscape
  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2019-2024
  • APAC - Market size and forecast 2019-2024
  • Europe - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography
Drivers, Challenges, and Trends
  • Market drivers
  • Volume driver - Demand led growth
  • Volume driver - Supply led growth
  • Volume driver - External factors
  • Volume driver - Demand shift in adjacent markets
  • Price driver - Inflation
  • Price driver - Shift from lower to higher-priced units
  • Market challenges
  • Market trends
Vendor Landscape
  • Overview
  • Landscape disruption
Vendor Analysis
  • Vendors covered
  • Market positioning of vendors
  • Audiokinetic Inc.
  • Autodesk Inc.
  • Epic Games, Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • Playtech Plc
  • Scirra Ltd.
  • The Game Creators Ltd.
  • Unity Technologies Inc.
  • ZeniMax Media, Inc.
Appendix
  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations
.Key Finding 1
2. Key Finding 2
3. Key Finding 3
4. Key Finding 5
5. Key Finding 6
6. Key Finding 7
7. Key Finding 8
8. Market in focus
10. Parent market
13. Market characteristics
15. Offerings of vendors included in the market definition
17. Market segments
22. Global - Market size and forecast 2019 - 2024 ($ million)
23. Global market: Year-over-year growth 2019 - 2024 (%)
24. Five forces analysis 2019 & 2024
26. Bargaining power of buyers
27. Bargaining power of suppliers
28. Threat of new entrants
29. Threat of substitutes
30. Threat of rivalry
32. Market condition - Five forces 2019
33. Component placement - Market share 2019-2024 (%)
34. Comparison by Component placement
35. Game engine - Market size and forecast 2019-2024 ($ million)
36. Game engine - Year-over-year growth 2019-2024 (%)
37. Audio engine - Market size and forecast 2019-2024 ($ million)
38. Audio engine - Year-over-year growth 2019-2024 (%)
39. Market opportunity by Component
40. Customer landscape
41. Market share by geography 2019-2024 (%)
42. Geographic comparison
44. North America - Market size and forecast 2019-2024 ($ million)
45. North America - Year-over-year growth 2019-2024 (%)
47. APAC - Market size and forecast 2019-2024 ($ million)
48. APAC - Year-over-year growth 2019-2024 (%)
50. Europe - Market size and forecast 2019-2024 ($ million)
51. Europe - Year-over-year growth 2019-2024 (%)
53. South America - Market size and forecast 2019-2024 ($ million)
54. South America - Year-over-year growth 2019-2024 (%)
56. MEA - Market size and forecast 2019-2024 ($ million)
57. MEA - Year-over-year growth 2019-2024 (%)
59. Key leading countries
60. Market opportunity by geography ($ million)
61. Impact of drivers and challenges
62. Vendor landscape
64. Landscape disruption
66. Industry risks
68. Vendors covered
70. Market positioning of vendors
72. Audiokinetic Inc. - Overview
73. Audiokinetic Inc. - Product and service
74. Audiokinetic Inc. - Key offerings
75. Audiokinetic Inc. - Key customers
76. Audiokinetic Inc. - Segment focus
78. Autodesk Inc. - Overview
79. Autodesk Inc. - Business segments
80. Autodesk Inc. - Key offerings
81. Autodesk Inc. - Key customers
82. Autodesk Inc. - Segment focus
84. Epic Games Inc. - Overview
85. Epic Games Inc. - Product and service
86. Epic Games Inc. - Key offerings
87. Epic Games Inc. - Key customers
88. Epic Games Inc. - Segment focus
90. Microsoft Corp. - Overview
91. Microsoft Corp. - Business segments
92. Microsoft Corp. - Key offerings
93. Microsoft Corp. - Key customers
94. Microsoft Corp. - Segment focus
96. NVIDIA Corp. - Overview
97. NVIDIA Corp. - Business segments
98. NVIDIA Corp. - Key offerings
99. NVIDIA Corp. - Key customers
100. NVIDIA Corp. - Segment focus
102. Playtech Plc - Overview
103. Playtech Plc - Business segments
104. Playtech Plc - Key offerings
105. Playtech Plc - Key customers
106. Playtech Plc - Segment focus
108. Scirra Ltd. - Overview
109. Scirra Ltd. - Business segments
110. Scirra Ltd. - Key offerings
111. Scirra Ltd. - Key customers
112. Scirra Ltd. - Segment focus
114. The Game Creators Ltd. - Overview
115. The Game Creators Ltd. - Business segments
116. The Game Creators Ltd. - Key offerings
117. The Game Creators Ltd. - Key customers
118. The Game Creators Ltd. - Segment focus
120. Unity Technologies Inc. - Overview
121. Unity Technologies Inc. - Business segments
122. Unity Technologies Inc. - Key offerings
123. Unity Technologies Inc. - Key customers
124. Unity Technologies Inc. - Segment focus
126. ZeniMax Media Inc. - Overview
127. ZeniMax Media Inc. - Business segments
128. ZeniMax Media Inc. - Key offerings
129. ZeniMax Media Inc. - Key customers
130. ZeniMax Media Inc. - Segment focus
132. Currency conversion rates for US$
133. Research Methodology
134. Validation techniques employed for market sizing
135. Information sources
137. List of abbreviations
Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Audiokinetic Inc.
  • Autodesk Inc.
  • Epic Games Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • Playtech Plc
  • MORE
The publisher recognizes the following companies as the key players in the global game development software market 2020-2024: Audiokinetic Inc., Autodesk Inc., Epic Games Inc., Microsoft Corp., NVIDIA Corp., Playtech Plc, Scirra Ltd., The Game Creators Ltd., Unity Technologies Inc. and ZeniMax Media Inc..

Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is the growing popularity of ar/vr games."

According to the report, one of the major drivers for this market is the growth in demand for pc games and gaming consoles.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Note: Product cover images may vary from those shown
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  • Audiokinetic Inc.
  • Autodesk Inc.
  • Epic Games Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • Playtech Plc
  • Scirra Ltd.
  • The Game Creators Ltd.
  • Unity Technologies Inc.
  • ZeniMax Media Inc.
Note: Product cover images may vary from those shown
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