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Virtual Reality Market Research Report by Technology, Offering, Device Type, Application, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19

  • ID: 4896686
  • Report
  • April 2022
  • Region: Global
  • 180 Pages
  • 360iResearch™
UP TO OFF until Dec 31st 2022

FEATURED COMPANIES

  • CyberGlove Systems Inc.
  • Firsthand Technology
  • HTC Corporation
  • Merge Labs, Inc.
  • Mindmaze
  • Oculus VR
The Global Virtual Reality Market size was estimated at USD 17.00 billion in 2021, USD 22.19 billion in 2022, and is projected to grow at a Compound Annual Growth Rate (CAGR) of 30.65% to reach USD 84.59 billion by 2027.



Market Statistics:


The report provides market sizing and forecast across five major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2019 and 2020 are considered historical years, 2021 as the base year, 2022 as the estimated year, and years from 2023 to 2027 are considered the forecast period.

Market Segmentation & Coverage:


This research report categorizes the Virtual Reality to forecast the revenues and analyze the trends in each of the following sub-markets:
  • Based on Technology, the market was studied across Nonimmersive Technology and Semi-Immersive and Fully Immersive Technology.
  • Based on Offering, the market was studied across Hardware, Software, and VR Content Creation. The Hardware is further studied across Cameras, Displays and Projectors, Position Trackers, Semiconductor Components, and Sensors. The Semiconductor Components is further studied across Controller and Processor and Integrated Circuits. The Sensors is further studied across Accelerometer, Gyroscope, Magnetometer, and Proximity Sensor.
  • Based on Device Type, the market was studied across Gesture-Tracking Devices, Head-Mounted Displays, and Projectors & Display Walls.
  • Based on Application, the market was studied across Advertising, Aerospace & Defense, Automotive, Education and Training, Gaming and Entertainment, Geospatial Mining, Healthcare, Real Estate, Retail & Ecommerce, Sports, and Travel and Tourism.
  • Based on Region, the market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, and Thailand. Europe, Middle East & Africa is further studied across France, Germany, Italy, Netherlands, Qatar, Russia, Saudi Arabia, South Africa, Spain, United Arab Emirates, and United Kingdom.

Cumulative Impact of COVID-19:


COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Cumulative Impact of 2022 Russia Ukraine Conflict:


We continuously monitor and update reports on political and economic uncertainty due to the Russian invasion of Ukraine. Negative impacts are significantly foreseen globally, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on the world economy, with especially long-term harsh effects on Russia.

This report uncovers the impact of demand & supply, pricing variants, strategic uptake of vendors, and recommendations for Virtual Reality market considering the current update on the conflict and its global response.

Competitive Strategic Window:


The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:


The FPNV Positioning Matrix evaluates and categorizes the vendors in the Virtual Reality Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:


The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:


The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor’s strength and weakness thereby, providing insights to enhance product and service.

Company Usability Profiles:


The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Virtual Reality Market, including CyberGlove Systems Inc., Eon Reality, Firsthand Technology, Google LLC, HTC Corporation, Leap Motion, Inc., Merge Labs, Inc., Microsoft Corporation, Mindmaze, Nintendo Co., Ltd., Oculus VR, Samsung Electronics, Sensics corporation, Sixense Enterprises Inc., Sony Corporation, and SpaceVR.

The report provides insights on the following pointers:


1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:


1. What is the market size and forecast of the Global Virtual Reality Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Virtual Reality Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Virtual Reality Market?
4. What is the competitive strategic window for opportunities in the Global Virtual Reality Market?
5. What are the technology trends and regulatory frameworks in the Global Virtual Reality Market?
6. What is the market share of the leading vendors in the Global Virtual Reality Market?
7. What modes and strategic moves are considered suitable for entering the Global Virtual Reality Market?
Frequently Asked Questions about the Global Virtual Reality Market

What is the estimated value of the Global Virtual Reality Market?

The Global Virtual Reality Market was estimated to be valued at $17.0 Billion in 2021.

What is the growth rate of the Global Virtual Reality Market?

The growth rate of the Global Virtual Reality Market is 30.6%, with an estimated value of $84.6 Billion by 2027.

What is the forecasted size of the Global Virtual Reality Market?

The Global Virtual Reality Market is estimated to be worth $84.6 Billion by 2027.

Who are the key companies in the Global Virtual Reality Market?

Key companies in the Global Virtual Reality Market include CyberGlove Systems Inc., Eon Reality, Firsthand Technology, Google LLC, HTC Corporation, Leap Motion, Inc., Merge Labs, Inc., Microsoft Corporation and Nintendo Co., Ltd..
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • CyberGlove Systems Inc.
  • Firsthand Technology
  • HTC Corporation
  • Merge Labs, Inc.
  • Mindmaze
  • Oculus VR

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Penetration Of HMDs in gaming and entertainment sector
5.1.1.2. Huge investments in VR market
5.1.1.3. Advancement of technology and growing digitization
5.1.2. Restraints
5.1.2.1. Display latency and energy consumption affect the overall performance of VR devices
5.1.3. Opportunities
5.1.3.1. Penetration of HMDs in healthcare and architectural applications
5.1.3.2. Use of VR in aerospace & defense for training and simulation
5.1.4. Challenges
5.1.4.1. Developing user-friendly VR systems
5.2. Cumulative Impact of COVID-19
5.3. Cumulative Impact of 2022 Russia Ukraine Conflict
6. Virtual Reality Market, by Technology
6.1. Introduction
6.2. Nonimmersive Technology
6.3. Semi-Immersive and Fully Immersive Technology
7. Virtual Reality Market, by Offering
7.1. Introduction
7.2. Hardware
7.2.1. Cameras
7.2.2. Displays and Projectors
7.2.3. Position Trackers
7.2.4. Semiconductor Components
7.2.4.1. Controller and Processor
7.2.4.2. Integrated Circuits
7.2.5. Sensors
7.2.5.1. Accelerometer
7.2.5.2. Gyroscope
7.2.5.3. Magnetometer
7.2.5.4. Proximity Sensor
7.3. Software
7.4. VR Content Creation
8. Virtual Reality Market, by Device Type
8.1. Introduction
8.2. Gesture-Tracking Devices
8.3. Head-Mounted Displays
8.4. Projectors & Display Walls
9. Virtual Reality Market, by Application
9.1. Introduction
9.2. Advertising
9.3. Aerospace & Defense
9.4. Automotive
9.5. Education and Training
9.6. Gaming and Entertainment
9.7. Geospatial Mining
9.8. Healthcare
9.9. Real Estate
9.10. Retail & Ecommerce
9.11. Sports
9.12. Travel and Tourism
10. Americas Virtual Reality Market
10.1. Introduction
10.2. Argentina
10.3. Brazil
10.4. Canada
10.5. Mexico
10.6. United States
11. Asia-Pacific Virtual Reality Market
11.1. Introduction
11.2. Australia
11.3. China
11.4. India
11.5. Indonesia
11.6. Japan
11.7. Malaysia
11.8. Philippines
11.9. Singapore
11.10. South Korea
11.11. Taiwan
11.12. Thailand
12. Europe, Middle East & Africa Virtual Reality Market
12.1. Introduction
12.2. France
12.3. Germany
12.4. Italy
12.5. Netherlands
12.6. Qatar
12.7. Russia
12.8. Saudi Arabia
12.9. South Africa
12.10. Spain
12.11. United Arab Emirates
12.12. United Kingdom
13. Competitive Landscape
13.1. FPNV Positioning Matrix
13.1.1. Quadrants
13.1.2. Business Strategy
13.1.3. Product Satisfaction
13.2. Market Ranking Analysis
13.3. Market Share Analysis, By Key Player
13.4. Competitive Scenario
13.4.1. Merger & Acquisition
13.4.2. Agreement, Collaboration, & Partnership
13.4.3. New Product Launch & Enhancement
13.4.4. Investment & Funding
13.4.5. Award, Recognition, & Expansion
14. Company Usability Profiles
14.1. CyberGlove Systems Inc.
14.2. Eon Reality
14.3. Firsthand Technology
14.4. Google LLC
14.5. HTC Corporation
14.6. Leap Motion, Inc.
14.7. Merge Labs, Inc.
14.8. Microsoft Corporation
14.9. Mindmaze
14.10. Nintendo Co., Ltd.
14.11. Oculus VR
14.12. Samsung Electronics
14.13. Sensics corporation
14.14. Sixense Enterprises Inc.
14.15. Sony Corporation
14.16. SpaceVR
15. Appendix
15.1. Discussion Guide
15.2. License & Pricing
List of Figures
FIGURE 1. GLOBAL VIRTUAL REALITY MARKET: DYNAMICS
FIGURE 2. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2021 VS 2027 (%)
FIGURE 3. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2021 VS 2027 (USD BILLION)
FIGURE 4. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2027
FIGURE 5. GLOBAL VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, 2019-2027 (USD BILLION)
FIGURE 6. GLOBAL VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 7. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE AND FULLY IMMERSIVE TECHNOLOGY, 2019-2027 (USD BILLION)
FIGURE 8. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE AND FULLY IMMERSIVE TECHNOLOGY, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 9. GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2021 VS 2027 (%)
FIGURE 10. GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2021 VS 2027 (USD BILLION)
FIGURE 11. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2027
FIGURE 12. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2019-2027 (USD BILLION)
FIGURE 13. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 14. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CAMERAS, 2019-2027 (USD BILLION)
FIGURE 15. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 16. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DISPLAYS AND PROJECTORS, 2019-2027 (USD BILLION)
FIGURE 17. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DISPLAYS AND PROJECTORS, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 18. GLOBAL VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, 2019-2027 (USD BILLION)
FIGURE 19. GLOBAL VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 20. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2019-2027 (USD BILLION)
FIGURE 21. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 22. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CONTROLLER AND PROCESSOR, 2019-2027 (USD BILLION)
FIGURE 23. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CONTROLLER AND PROCESSOR, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 24. GLOBAL VIRTUAL REALITY MARKET SIZE, BY INTEGRATED CIRCUITS, 2019-2027 (USD BILLION)
FIGURE 25. GLOBAL VIRTUAL REALITY MARKET SIZE, BY INTEGRATED CIRCUITS, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 26. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2019-2027 (USD BILLION)
FIGURE 27. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 28. GLOBAL VIRTUAL REALITY MARKET SIZE, BY ACCELEROMETER, 2019-2027 (USD BILLION)
FIGURE 29. GLOBAL VIRTUAL REALITY MARKET SIZE, BY ACCELEROMETER, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 30. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GYROSCOPE, 2019-2027 (USD BILLION)
FIGURE 31. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GYROSCOPE, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 32. GLOBAL VIRTUAL REALITY MARKET SIZE, BY MAGNETOMETER, 2019-2027 (USD BILLION)
FIGURE 33. GLOBAL VIRTUAL REALITY MARKET SIZE, BY MAGNETOMETER, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 34. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROXIMITY SENSOR, 2019-2027 (USD BILLION)
FIGURE 35. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROXIMITY SENSOR, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 36. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2019-2027 (USD BILLION)
FIGURE 37. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 38. GLOBAL VIRTUAL REALITY MARKET SIZE, BY VR CONTENT CREATION, 2019-2027 (USD BILLION)
FIGURE 39. GLOBAL VIRTUAL REALITY MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 40. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2021 VS 2027 (%)
FIGURE 41. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2021 VS 2027 (USD BILLION)
FIGURE 42. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2027
FIGURE 43. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GESTURE-TRACKING DEVICES, 2019-2027 (USD BILLION)
FIGURE 44. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GESTURE-TRACKING DEVICES, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 45. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2019-2027 (USD BILLION)
FIGURE 46. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 47. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROJECTORS & DISPLAY WALLS, 2019-2027 (USD BILLION)
FIGURE 48. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROJECTORS & DISPLAY WALLS, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 49. GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2021 VS 2027 (%)
FIGURE 50. GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2021 VS 2027 (USD BILLION)
FIGURE 51. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2027
FIGURE 52. GLOBAL VIRTUAL REALITY MARKET SIZE, BY ADVERTISING, 2019-2027 (USD BILLION)
FIGURE 53. GLOBAL VIRTUAL REALITY MARKET SIZE, BY ADVERTISING, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 54. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, 2019-2027 (USD BILLION)
FIGURE 55. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 56. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE, 2019-2027 (USD BILLION)
FIGURE 57. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 58. GLOBAL VIRTUAL REALITY MARKET SIZE, BY EDUCATION AND TRAINING, 2019-2027 (USD BILLION)
FIGURE 59. GLOBAL VIRTUAL REALITY MARKET SIZE, BY EDUCATION AND TRAINING, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 60. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, 2019-2027 (USD BILLION)
FIGURE 61. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 62. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GEOSPATIAL MINING, 2019-2027 (USD BILLION)
FIGURE 63. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GEOSPATIAL MINING, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 64. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, 2019-2027 (USD BILLION)
FIGURE 65. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 66. GLOBAL VIRTUAL REALITY MARKET SIZE, BY REAL ESTATE, 2019-2027 (USD BILLION)
FIGURE 67. GLOBAL VIRTUAL REALITY MARKET SIZE, BY REAL ESTATE, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 68. GLOBAL VIRTUAL REALITY MARKET SIZE, BY RETAIL & ECOMMERCE, 2019-2027 (USD BILLION)
FIGURE 69. GLOBAL VIRTUAL REALITY MARKET SIZE, BY RETAIL & ECOMMERCE, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 70. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SPORTS, 2019-2027 (USD BILLION)
FIGURE 71. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SPORTS, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 72. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TRAVEL AND TOURISM, 2019-2027 (USD BILLION)
FIGURE 73. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TRAVEL AND TOURISM, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 74. AMERICAS VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 75. ARGENTINA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 76. BRAZIL VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 77. CANADA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 78. MEXICO VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 79. UNITED STATES VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 80. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 81. AUSTRALIA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 82. CHINA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 83. INDIA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 84. INDONESIA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 85. JAPAN VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 86. MALAYSIA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 87. PHILIPPINES VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 88. SINGAPORE VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 89. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 90. TAIWAN VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 91. THAILAND VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 92. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 93. FRANCE VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 94. GERMANY VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 95. ITALY VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 96. NETHERLANDS VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 97. QATAR VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 98. RUSSIA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 99. SAUDI ARABIA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 100. SOUTH AFRICA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 101. SPAIN VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 102. UNITED ARAB EMIRATES VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 103. UNITED KINGDOM VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 104. GLOBAL VIRTUAL REALITY MARKET: FPNV POSITIONING MATRIX
FIGURE 105. GLOBAL VIRTUAL REALITY MARKET: SHARE, BY KEY PLAYER, 2021
FIGURE 106. COMPETITIVE SCENARIO ANALYSIS IN GLOBAL VIRTUAL REALITY MARKET, BY TYPE
List of Tables
TABLE 1. GLOBAL VIRTUAL REALITY MARKET: MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2016–2020
TABLE 3. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2019-2027 (USD BILLION)
TABLE 4. GLOBAL VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY REGION, 2019-2027 (USD BILLION)
TABLE 5. AMERICAS VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 6. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY STATE, 2019-2027 (USD BILLION)
TABLE 7. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 8. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 9. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE AND FULLY IMMERSIVE TECHNOLOGY, BY REGION, 2019-2027 (USD BILLION)
TABLE 10. AMERICAS VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE AND FULLY IMMERSIVE TECHNOLOGY, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 11. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE AND FULLY IMMERSIVE TECHNOLOGY, BY STATE, 2019-2027 (USD BILLION)
TABLE 12. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE AND FULLY IMMERSIVE TECHNOLOGY, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 13. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE AND FULLY IMMERSIVE TECHNOLOGY, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 14. GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2019-2027 (USD BILLION)
TABLE 15. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2019-2027 (USD BILLION)
TABLE 16. AMERICAS VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 17. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY STATE, 2019-2027 (USD BILLION)
TABLE 18. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 19. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 20. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2019-2027 (USD BILLION)
TABLE 21. AMERICAS VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 22. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY STATE, 2019-2027 (USD BILLION)
TABLE 23. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 24. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 25. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DISPLAYS AND PROJECTORS, BY REGION, 2019-2027 (USD BILLION)
TABLE 26. AMERICAS VIRTUAL REALITY MARKET SIZE, BY DISPLAYS AND PROJECTORS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 27. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY DISPLAYS AND PROJECTORS, BY STATE, 2019-2027 (USD BILLION)
TABLE 28. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY DISPLAYS AND PROJECTORS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 29. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY DISPLAYS AND PROJECTORS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 30. GLOBAL VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2019-2027 (USD BILLION)
TABLE 31. AMERICAS VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 32. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY STATE, 2019-2027 (USD BILLION)
TABLE 33. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 34. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 35. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, BY REGION, 2019-2027 (USD BILLION)
TABLE 36. AMERICAS VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 37. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, BY STATE, 2019-2027 (USD BILLION)
TABLE 38. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 39. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 40. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CONTROLLER AND PROCESSOR, BY REGION, 2019-2027 (USD BILLION)
TABLE 41. AMERICAS VIRTUAL REALITY MARKET SIZE, BY CONTROLLER AND PROCESSOR, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 42. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY CONTROLLER AND PROCESSOR, BY STATE, 2019-2027 (USD BILLION)
TABLE 43. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY CONTROLLER AND PROCESSOR, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 44. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY CONTROLLER AND PROCESSOR, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 45. GLOBAL VIRTUAL REALITY MARKET SIZE, BY INTEGRATED CIRCUITS, BY REGION, 2019-2027 (USD BILLION)
TABLE 46. AMERICAS VIRTUAL REALITY MARKET SIZE, BY INTEGRATED CIRCUITS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 47. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY INTEGRATED CIRCUITS, BY STATE, 2019-2027 (USD BILLION)
TABLE 48. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY INTEGRATED CIRCUITS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 49. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY INTEGRATED CIRCUITS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 50. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY REGION, 2019-2027 (USD BILLION)
TABLE 51. AMERICAS VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 52. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY STATE, 2019-2027 (USD BILLION)
TABLE 53. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 54. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 55. GLOBAL VIRTUAL REALITY MARKET SIZE, BY ACCELEROMETER, BY REGION, 2019-2027 (USD BILLION)
TABLE 56. AMERICAS VIRTUAL REALITY MARKET SIZE, BY ACCELEROMETER, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 57. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY ACCELEROMETER, BY STATE, 2019-2027 (USD BILLION)
TABLE 58. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY ACCELEROMETER, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 59. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY ACCELEROMETER, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 60. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GYROSCOPE, BY REGION, 2019-2027 (USD BILLION)
TABLE 61. AMERICAS VIRTUAL REALITY MARKET SIZE, BY GYROSCOPE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 62. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY GYROSCOPE, BY STATE, 2019-2027 (USD BILLION)
TABLE 63. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY GYROSCOPE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 64. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY GYROSCOPE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 65. GLOBAL VIRTUAL REALITY MARKET SIZE, BY MAGNETOMETER, BY REGION, 2019-2027 (USD BILLION)
TABLE 66. AMERICAS VIRTUAL REALITY MARKET SIZE, BY MAGNETOMETER, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 67. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY MAGNETOMETER, BY STATE, 2019-2027 (USD BILLION)
TABLE 68. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY MAGNETOMETER, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 69. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY MAGNETOMETER, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 70. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROXIMITY SENSOR, BY REGION, 2019-2027 (USD BILLION)
TABLE 71. AMERICAS VIRTUAL REALITY MARKET SIZE, BY PROXIMITY SENSOR, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 72. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY PROXIMITY SENSOR, BY STATE, 2019-2027 (USD BILLION)
TABLE 73. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY PROXIMITY SENSOR, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 74. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY PROXIMITY SENSOR, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 75. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2019-2027 (USD BILLION)
TABLE 76. AMERICAS VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 77. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY STATE, 2019-2027 (USD BILLION)
TABLE 78. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 79. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 80. GLOBAL VIRTUAL REALITY MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2019-2027 (USD BILLION)
TABLE 81. AMERICAS VIRTUAL REALITY MARKET SIZE, BY VR CONTENT CREATION, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 82. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY VR CONTENT CREATION, BY STATE, 2019-2027 (USD BILLION)
TABLE 83. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY VR CONTENT CREATION, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 84. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY VR CONTENT CREATION, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 85. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2019-2027 (USD BILLION)
TABLE 86. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GESTURE-TRACKING DEVICES, BY REGION, 2019-2027 (USD BILLION)
TABLE 87. AMERICAS VIRTUAL REALITY MARKET SIZE, BY GESTURE-TRACKING DEVICES, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 88. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY GESTURE-TRACKING DEVICES, BY STATE, 2019-2027 (USD BILLION)
TABLE 89. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY GESTURE-TRACKING DEVICES, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 90. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY GESTURE-TRACKING DEVICES, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 91. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2019-2027 (USD BILLION)
TABLE 92. AMERICAS VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 93. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY STATE, 2019-2027 (USD BILLION)
TABLE 94. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 95. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 96. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROJECTORS & DISPLAY WALLS, BY REGION, 2019-2027 (USD BILLION)
TABLE 97. AMERICAS VIRTUAL REALITY MARKET SIZE, BY PROJECTORS & DISPLAY WALLS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 98. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY PROJECTORS & DISPLAY WALLS, BY STATE, 2019-2027 (USD BILLION)
TABLE 99. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY PROJECTORS & DISPLAY WALLS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 100. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY PROJECTORS & DISPLAY WALLS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 101. GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2019-2027 (USD BILLION)
TABLE 102. GLOBAL VIRTUAL REALITY MARKET SIZE, BY ADVERTISING, BY REGION, 2019-2027 (USD BILLION)
TABLE 103. AMERICAS VIRTUAL REALITY MARKET SIZE, BY ADVERTISING, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 104. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY ADVERTISING, BY STATE, 2019-2027 (USD BILLION)
TABLE 105. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY ADVERTISING, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 106. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY ADVERTISING, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 107. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2019-2027 (USD BILLION)
TABLE 108. AMERICAS VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 109. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY STATE, 2019-2027 (USD BILLION)
TABLE 110. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 111. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 112. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2019-2027 (USD BILLION)
TABLE 113. AMERICAS VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 114. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE, BY STATE, 2019-2027 (USD BILLION)
TABLE 115. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 116. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 117. GLOBAL VIRTUAL REALITY MARKET SIZE, BY EDUCATION AND TRAINING, BY REGION, 2019-2027 (USD BILLION)
TABLE 118. AMERICAS VIRTUAL REALITY MARKET SIZE, BY EDUCATION AND TRAINING, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 119. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY EDUCATION AND TRAINING, BY STATE, 2019-2027 (USD BILLION)
TABLE 120. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY EDUCATION AND TRAINING, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 121. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY EDUCATION AND TRAINING, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 122. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, BY REGION, 2019-2027 (USD BILLION)
TABLE 123. AMERICAS VIRTUAL REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 124. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, BY STATE, 2019-2027 (USD BILLION)
TABLE 125. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 126. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 127. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GEOSPATIAL MINING, BY REGION, 2019-2027 (USD BILLION)
TABLE 128. AMERICAS VIRTUAL REALITY MARKET SIZE, BY GEOSPATIAL MINING, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 129. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY GEOSPATIAL MINING, BY STATE, 2019-2027 (USD BILLION)
TABLE 130. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY GEOSPATIAL MINING, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 131. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY GEOSPATIAL MINING, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 132. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2019-2027 (USD BILLION)
TABLE 133. AMERICAS VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 134. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY STATE, 2019-2027 (USD BILLION)
TABLE 135. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 136. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 137. GLOBAL VIRTUAL REALITY MARKET SIZE, BY REAL ESTATE, BY REGION, 2019-2027 (USD BILLION)
TABLE 138. AMERICAS VIRTUAL REALITY MARKET SIZE, BY REAL ESTATE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 139. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY REAL ESTATE, BY STATE, 2019-2027 (USD BILLION)
TABLE 140. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY REAL ESTATE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 141. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY REAL ESTATE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 142. GLOBAL VIRTUAL REALITY MARKET SIZE, BY RETAIL & ECOMMERCE, BY REGION, 2019-2027 (USD BILLION)
TABLE 143. AMERICAS VIRTUAL REALITY MARKET SIZE, BY RETAIL & ECOMMERCE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 144. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY RETAIL & ECOMMERCE, BY STATE, 2019-2027 (USD BILLION)
TABLE 145. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY RETAIL & ECOMMERCE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 146. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY RETAIL & ECOMMERCE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 147. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SPORTS, BY REGION, 2019-2027 (USD BILLION)
TABLE 148. AMERICAS VIRTUAL REALITY MARKET SIZE, BY SPORTS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 149. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY SPORTS, BY STATE, 2019-2027 (USD BILLION)
TABLE 150. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY SPORTS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 151. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY SPORTS, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 152. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TRAVEL AND TOURISM, BY REGION, 2019-2027 (USD BILLION)
TABLE 153. AMERICAS VIRTUAL REALITY MARKET SIZE, BY TRAVEL AND TOURISM, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 154. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY TRAVEL AND TOURISM, BY STATE, 2019-2027 (USD BILLION)
TABLE 155. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY TRAVEL AND TOURISM, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 156. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY TRAVEL AND TOURISM, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 157. AMERICAS VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 158. ARGENTINA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 159. BRAZIL VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 160. CANADA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 161. MEXICO VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 162. UNITED STATES VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 163. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 164. AUSTRALIA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 165. CHINA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 166. INDIA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 167. INDONESIA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 168. JAPAN VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 169. MALAYSIA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 170. PHILIPPINES VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 171. SINGAPORE VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 172. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 173. TAIWAN VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 174. THAILAND VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 175. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 176. FRANCE VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 177. GERMANY VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 178. ITALY VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 179. NETHERLANDS VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 180. QATAR VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 181. RUSSIA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 182. SAUDI ARABIA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 183. SOUTH AFRICA VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 184. SPAIN VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 185. UNITED ARAB EMIRATES VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 186. UNITED KINGDOM VIRTUAL REALITY MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 187. GLOBAL VIRTUAL REALITY MARKET: SCORES
TABLE 188. GLOBAL VIRTUAL REALITY MARKET: BUSINESS STRATEGY
TABLE 189. GLOBAL VIRTUAL REALITY MARKET: PRODUCT SATISFACTION
TABLE 190. GLOBAL VIRTUAL REALITY MARKET: RANKING
TABLE 191. GLOBAL VIRTUAL REALITY MARKET: SHARE, BY KEY PLAYER, 2021
TABLE 192. GLOBAL VIRTUAL REALITY MARKET: MERGER & ACQUISITION
TABLE 193. GLOBAL VIRTUAL REALITY MARKET: AGREEMENT, COLLABORATION, & PARTNERSHIP
TABLE 194. GLOBAL VIRTUAL REALITY MARKET: NEW PRODUCT LAUNCH & ENHANCEMENT
TABLE 195. GLOBAL VIRTUAL REALITY MARKET: INVESTMENT & FUNDING
TABLE 196. GLOBAL VIRTUAL REALITY MARKET: AWARD, RECOGNITION, & EXPANSION
TABLE 197. GLOBAL VIRTUAL REALITY MARKET: LICENSE & PRICING
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