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Virtual Classroom Market Research Report by Component, by Deployment, by End User - Global Forecast to 2025 - Cumulative Impact of COVID-19

  • ID: 4896688
  • Report
  • June 2020
  • Region: Global
  • 237 pages
  • 360iResearch™
until Dec 31st 2020

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The Global Virtual Classroom Market to Grow USD 26,786.47 Million by 2025, at a CAGR of 16.96%


  • Blackboard Inc.
  • Dell Inc.
  • Hitachi, Ltd.
  • LG Electronics
  • Oracle Corp
  • Saba Software, Inc.
  • MORE
The Global Virtual Classroom Market is expected to grow from USD 10,460.21 Million in 2019 to USD 26,786.47 Million by the end of 2025 at a Compound Annual Growth Rate (CAGR) of 16.96%.

Market Segmentation & Coverage:

This research report categorizes the Virtual Classroom to forecast the revenues and analyze the trends in each of the following sub-markets:

On the basis of Component, the Virtual Classroom Market is examined across Hardware, Services, and Solutions. The Hardware further studied across Interactive Displays and Projectors, Interactive Whiteboards, Mobile Computing Devices, Security and Video Cameras, and Virtual Reality Devices. The Services further studied across Deployment and Integration, Managed Services, Professional Services, Support and Maintenance, and Training and Consulting. The Solutions further studied across Analytics and Data Visualization, Content Management, Device Management, Security, and Unified Communications and Collaboration.

On the basis of Solution, the Virtual Classroom Market is examined across Analytics & Data Visualization, Content Management, Device Management, Security, and Unified Communications and Collaboration.

On the basis of Deployment, the Virtual Classroom Market is examined across Cloud and On-Premises.

On the basis of End User, the Virtual Classroom Market is examined across Academic Institutions and Corporates. The Academic Institutions further studied across Higher Education and K-12. The Corporates further studied across Banking, Financial Services, and Insurance, Government and Public Sector, Healthcare and Life Sciences, Manufacturing, Retail and Ecommerce, and Telecommunications and It.

On the basis of Geography, the Virtual Classroom Market is examined across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas region is examined across Argentina, Brazil, Canada, Mexico, and United States. The Asia-Pacific region is examined across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, South Korea, and Thailand. The Europe, Middle East & Africa region is examined across France, Germany, Italy, Netherlands, Qatar, Russia, Saudi Arabia, South Africa, Spain, United Arab Emirates, and United Kingdom.

Company Usability Profiles:

The report deeply explores the recent significant developments by the leading vendors and innovation profiles in the Global Virtual Classroom Market including Blackboard Inc., Cisco Systems, Inc., Dell Inc., Google LLC, Hitachi, Ltd., HTC Corp, International Business Machines Corporation, LG Electronics, Microsoft Corp, Oracle Corp, Panasonic Corporation, Saba Software, Inc., Samsung Electronics, and Sony Corporation.

FPNV Positioning Matrix:

The FPNV Positioning Matrix evaluates and categorizes the vendors in the Virtual Classroom Market on the basis of Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Competitive Strategic Window:

The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies. The Competitive Strategic Window helps the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. During a forecast period, it defines the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth.

Cumulative Impact of COVID-19:

COVID-19 is an incomparable global public health emergency that has affected almost every industry, so for and, the long-term effects projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlaying COVID-19 issues and potential paths forward. The report is delivering insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecast, considering the COVID-19 impact on the market.

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and new product developments

The report answers questions such as:

1. What is the market size and forecast of the Global Virtual Classroom Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Virtual Classroom Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Virtual Classroom Market?
4. What is the competitive strategic window for opportunities in the Global Virtual Classroom Market?
5. What are the technology trends and regulatory frameworks in the Global Virtual Classroom Market?
6. What are the modes and strategic moves considered suitable for entering the Global Virtual Classroom Market?
Note: Product cover images may vary from those shown


  • Blackboard Inc.
  • Dell Inc.
  • Hitachi, Ltd.
  • LG Electronics
  • Oracle Corp
  • Saba Software, Inc.
  • MORE
1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders

2. Research Methodology
2.1. Research Process
2.1.1. Define: Research Objective
2.1.2. Determine: Research Design
2.1.3. Prepare: Research Instrument
2.1.4. Collect: Data Source
2.1.5. Analyze: Data Interpretation
2.1.6. Formulate: Data Verification
2.1.7. Publish: Research Report
2.1.8. Repeat: Report Update
2.2. Research Execution
2.2.1. Initiation: Research Process
2.2.2. Planning: Develop Research Plan
2.2.3. Execution: Conduct Research
2.2.4. Verification: Finding & Analysis
2.2.5. Publication: Research Report
2.3. Research Outcome
2.3.1. Competitive Strategic Window

3. Executive Summary
3.1. Market Outlook
3.2. Component Outlook
3.3. Solution Outlook
3.4. Deployment Outlook
3.5. End User Outlook
3.6. Geography Outlook
3.7. Competitor Outlook

4. Market Overview
4.1. Introduction
4.2. Virtual Classroom Market, By Geography

5. Market Dynamics
5.1. Introduction
5.1.1. Drivers
5.1.2. Restraints
5.1.3. Opportunities
5.1.4. Challenges

6. Market Insights
6.1. Porters Five Forces Analysis
6.1.1. Threat of New Entrants
6.1.2. Threat of Substitutes
6.1.3. Bargaining Power of Customers
6.1.4. Bargaining Power of Suppliers
6.1.5. Industry Rivalry
6.2. Cumulative Impact of COVID-19
6.3. Client Customizations

7. Global Virtual Classroom Market, By Component
7.1. Introduction
7.2. Hardware
7.2.1. Interactive Displays and Projectors
7.2.2. Interactive Whiteboards
7.2.3. Mobile Computing Devices
7.2.4. Security and Video Cameras
7.2.5. Virtual Reality Devices Gesture-Tracking Device Head-Mounted Gear
7.3. Services
7.3.1. Deployment and Integration
7.3.2. Managed Services
7.3.3. Professional Services
7.3.4. Support and Maintenance
7.3.5. Training and Consulting
7.4. Solutions
7.4.1. Analytics and Data Visualization
7.4.2. Content Management
7.4.3. Device Management
7.4.4. Security
7.4.5. Unified Communications and Collaboration

8. Global Virtual Classroom Market, By Solution
8.1. Introduction
8.2. Analytics & Data Visualization
8.3. Content Management
8.4. Device Management
8.5. Security
8.6. Unified Communications and Collaboration

9. Global Virtual Classroom Market, By Deployment
9.1. Introduction
9.2. Cloud
9.3. On-Premises

10. Global Virtual Classroom Market, By End User
10.1. Introduction
10.2. Academic Institutions
10.2.1. Higher Education
10.2.2. K-12
10.3. Corporates
10.3.1. Banking, Financial Services, and Insurance
10.3.2. Government and Public Sector
10.3.3. Healthcare and Life Sciences
10.3.4. Manufacturing
10.3.5. Retail and Ecommerce
10.3.6. Telecommunications and It

11. Americas Virtual Classroom Market
11.1. Introduction
11.2. Argentina
11.3. Brazil
11.4. Canada
11.5. Mexico
11.6. United States

12. Asia-Pacific Virtual Classroom Market
12.1. Introduction
12.2. Australia
12.3. China
12.4. India
12.5. Indonesia
12.6. Japan
12.7. Malaysia
12.8. Philippines
12.9. South Korea
12.10. Thailand

13. Europe, Middle East & Africa Virtual Classroom Market
13.1. Introduction
13.2. France
13.3. Germany
13.4. Italy
13.5. Netherlands
13.6. Qatar
13.7. Russia
13.8. Saudi Arabia
13.9. South Africa
13.10. Spain
13.11. United Arab Emirates
13.12. United Kingdom

14. Competitive Landscape
14.1. FPNV Positioning Matrix
14.1.1. Quadrants
14.1.2. Business Strategy
14.1.3. Product Satisfaction
14.2. Market Ranking Analysis
14.3. Market Share Analysis
14.4. Competitive Scenario
14.4.1. Merger & Acquisition
14.4.2. Agreement, Collaboration & Partnership
14.4.3. New Product Launch & Enhancement
14.4.4. Investment & Funding

15. Company Usability Profiles
15.1. Blackboard Inc.
15.2. Cisco Systems, Inc.
15.3. Dell Inc.
15.4. Google LLC
15.5. Hitachi, Ltd.
15.6. HTC Corp
15.7. International Business Machines Corporation
15.8. LG Electronics
15.9. Microsoft Corp
15.10. Oracle Corp
15.11. Panasonic Corporation
15.12. Saba Software, Inc.
15.13. Samsung Electronics
15.14. Sony Corporation

16. Appendix
16.1. Discussion Guide
16.2. Edition Details
16.3. License Details
16.4. Pricing Details
Note: Product cover images may vary from those shown
  • Blackboard Inc.
  • Cisco Systems, Inc.
  • Dell Inc.
  • Google LLC
  • Hitachi, Ltd.
  • HTC Corp
  • International Business Machines Corporation
  • LG Electronics
  • Microsoft Corp
  • Oracle Corp
  • Panasonic Corporation
  • Saba Software, Inc.
  • Samsung Electronics
  • Sony Corporation
Note: Product cover images may vary from those shown