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Location-Based Entertainment Market - Global Forecast 2026-2030

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    Report

  • 199 Pages
  • January 2026
  • Region: Global
  • 360iResearch™
  • ID: 4896741
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The location-based entertainment market is rapidly redefining interaction between digital solutions and physical venues through the integration of immersive technologies and advanced data analytics, giving senior decision-makers an evolving framework for customer engagement and revenue growth.

Market Snapshot: Strong Growth in Location-Based Entertainment

The location-based entertainment market demonstrated strong upward momentum, expanding from USD 7.07 billion in 2024 to USD 8.64 billion in 2025. Industry projections show a continued compound annual growth rate (CAGR) of 22.53%, forecasting a market size of USD 23.94 billion by 2030. Growth in the sector is driven by a renewed interest in out-of-home gatherings, integration of immersive technology, and rising expectations for interactive, multisensory experiences across global regions.

Scope & Segmentation

  • Component Types: Includes hardware such as augmented and virtual reality devices, arcade systems, advanced audio technologies, motion simulators, projection systems, and precision sensors. Service offerings cover consulting, technical support, integration, hosting, and ongoing maintenance. Solutions feature analytics platforms, content management, simulation software, and booking or CRM tools.
  • Venue Types: Encompasses amusement parks, arcades, museums, zoos, sports stadiums, educational centers, cultural destinations, and experiential retail hubs—each presenting distinct opportunities for technology adoption and guest engagement.
  • Technology Integration: Augmented reality, virtual reality, projection mapping for multi-dimensional effects, simulation platforms, and real-time analytics are core technology trends. There is increasing deployment of modular and cloud-based architecture to allow venue scalability and operational agility.
  • Business Models: Operators employ pay-per-use formats, subscription and membership tiers, and hybrid monetization options. These structures are supported by adaptable CRM tools and dynamic pricing to maximize revenue per visit.
  • Geographic Coverage: The market encompasses North and Latin America, Europe, the Middle East, Africa, and Asia-Pacific. Growth is fueled by rising urbanization, increased digital adoption, and disposable income, with urban hotspots and emerging regions identified as strategic priorities.

Key Takeaways

  • Emphasis on immersive and interactive environments is increasing dwell time and boosting overall visitor satisfaction, reinforcing the sector as a priority for guest experience-driven investments.
  • Collaboration among gaming, film, and theme park industries is accelerating the transformation of venues, fueled by significant investment from influential technology players.
  • Using real-time analytics and artificial intelligence, operators can tailor journeys, adjust difficulty or narrative elements, and improve operational processes in response to guest preferences.
  • Venue design is progressively focusing on sustainability and accessibility, implementing energy-efficient technologies, modular infrastructure for rapid reconfiguration, and inclusive content strategies.
  • Regulatory environments are increasingly shaping operational protocols. Enhanced health, safety, and hygiene requirements are prompting proactive risk management and agile venue planning as core operational strategies.
  • Hybrid models that bridge physical spaces and digital experiences, including esports integration, are enabling venues to capture wider audiences and diversify revenue channels.

Tariff Impact

Recent tariff changes impacting imported hardware have increased costs for projection, audio, and virtual reality systems. In response, many suppliers are localizing product assembly, prioritizing modular product design, and diversifying procurement. Facility operators are renegotiating contracts, leveraging bulk purchasing agreements, and moving toward in-house engineering to build greater supply chain resilience and cost control.

Methodology & Data Sources

This research draws on a combination of secondary intelligence from leading industry journals, regulatory filings, and patent databases, complemented by direct insights gathered through executive interviews, field assessments, and structured expert surveys. Analytical rigor is maintained through triangulation and scenario planning, ensuring findings are reliable and actionable in the location-based entertainment industry.

Why This Report Matters

  • Presents senior leaders with strategic insight into primary growth drivers, sector-specific risks, and core competitive positioning for informed investment and operational planning.
  • Provides an integrated assessment of technology, venue, and solution segments, guiding decision-makers on resource allocation and innovation priorities.
  • Clarifies regional market differences and regulatory considerations, enabling more informed choices regarding supply chain structures and multinational partnerships.

Conclusion

As multidisciplinary collaboration and advanced technology adoption reshape location-based entertainment, leaders who prioritize innovation, operational flexibility, and customer-centric solutions will be best equipped to realize new growth opportunities.

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Definition
1.3. Market Segmentation & Coverage
1.4. Years Considered for the Study
1.5. Currency Considered for the Study
1.6. Language Considered for the Study
1.7. Key Stakeholders
2. Research Methodology
2.1. Introduction
2.2. Research Design
2.2.1. Primary Research
2.2.2. Secondary Research
2.3. Research Framework
2.3.1. Qualitative Analysis
2.3.2. Quantitative Analysis
2.4. Market Size Estimation
2.4.1. Top-Down Approach
2.4.2. Bottom-Up Approach
2.5. Data Triangulation
2.6. Research Outcomes
2.7. Research Assumptions
2.8. Research Limitations
3. Executive Summary
3.1. Introduction
3.2. CXO Perspective
3.3. Market Size & Growth Trends
3.4. Market Share Analysis, 2024
3.5. FPNV Positioning Matrix, 2024
3.6. New Revenue Opportunities
3.7. Next-Generation Business Models
3.8. Industry Roadmap
4. Market Overview
4.1. Introduction
4.2. Industry Ecosystem & Value Chain Analysis
4.2.1. Supply-Side Analysis
4.2.2. Demand-Side Analysis
4.2.3. Stakeholder Analysis
4.3. Porter’s Five Forces Analysis
4.4. PESTLE Analysis
4.5. Market Outlook
4.5.1. Near-Term Market Outlook (0-2 Years)
4.5.2. Medium-Term Market Outlook (3-5 Years)
4.5.3. Long-Term Market Outlook (5-10 Years)
4.6. Go-to-Market Strategy
5. Market Insights
5.1. Consumer Insights & End-User Perspective
5.2. Consumer Experience Benchmarking
5.3. Opportunity Mapping
5.4. Distribution Channel Analysis
5.5. Pricing Trend Analysis
5.6. Regulatory Compliance & Standards Framework
5.7. ESG & Sustainability Analysis
5.8. Disruption & Risk Scenarios
5.9. Return on Investment & Cost-Benefit Analysis
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Location-Based Entertainment Market, by Component
8.1. Hardware
8.1.1. AR & VR Accessories
8.1.2. Arcade & Gaming Machines
8.1.3. Audio & Spatial Sound Systems
8.1.4. Motion Simulator Modules
8.1.5. Projection & Display Screens
8.1.6. Sensors
8.2. Services
8.2.1. Consulting & Integration Services
8.2.2. Customer Support & Technical Assistance
8.2.3. Game Hosting & Maintenance
8.3. Solutions
8.3.1. Analytics & Data Management
8.3.2. Content Creation & Game Development
8.3.3. Content Management, Booking & CRM
8.3.4. Simulation Platforms
8.3.5. System Control & Integration
9. Location-Based Entertainment Market, by Venue Type
9.1. Amusement Parks
9.1.1. Theme Parks
9.1.2. Water Parks
9.2. Arcades
9.3. Cultural Centers
9.3.1. Museums
9.3.2. Zoos
9.4. Sports Venues
9.4.1. Indoor Sports Halls
9.4.2. Stadiums
10. Location-Based Entertainment Market, by Technology
10.1. Cloud Merged Reality
10.1.1. Augmented Reality
10.1.2. Virtual Reality
10.2. Projection Mapping
10.2.1. 3D
10.2.2. 4D
10.2.3. 5 D
11. Location-Based Entertainment Market, by Business Model
11.1. Pay-Per-Use
11.2. Subscription / Membership-Based
12. Location-Based Entertainment Market, by Experience Type
12.1. Dimensional Cinematic Attractions
12.2. Immersive Storytelling
12.3. Interactive Games
13. Location-Based Entertainment Market, by Application
13.1. Educational & Edutainment
13.2. Gaming & eSports
13.3. Historical & Cultural
13.4. Science & Exploration
14. Location-Based Entertainment Market, by Region
14.1. Americas
14.1.1. North America
14.1.2. Latin America
14.2. Europe, Middle East & Africa
14.2.1. Europe
14.2.2. Middle East
14.2.3. Africa
14.3. Asia-Pacific
15. Location-Based Entertainment Market, by Group
15.1. ASEAN
15.2. GCC
15.3. European Union
15.4. BRICS
15.5. G7
15.6. NATO
16. Location-Based Entertainment Market, by Country
16.1. United States
16.2. Canada
16.3. Mexico
16.4. Brazil
16.5. United Kingdom
16.6. Germany
16.7. France
16.8. Russia
16.9. Italy
16.10. Spain
16.11. China
16.12. India
16.13. Japan
16.14. Australia
16.15. South Korea
17. United States Location-Based Entertainment Market
18. China Location-Based Entertainment Market
19. Competitive Landscape
19.1. Market Concentration Analysis, 2024
19.1.1. Concentration Ratio (CR)
19.1.2. Herfindahl Hirschman Index (HHI)
19.2. Recent Developments & Impact Analysis, 2024
19.3. Product Portfolio Analysis, 2024
19.4. Benchmarking Analysis, 2024
19.5. AEON Fantasy Co.,Ltd.
19.6. Falcon’s Beyond Global, Inc.
19.7. Google LLC by Alphabet, Inc.
19.8. Meta Platforms, Inc.
19.9. Microsoft Corporation
19.10. NBCUNIVERSAL MEDIA, LLC
19.11. Niantic Inc. by Scopely, Inc.
19.12. Oxford Metrics plc
19.13. Panasonic Holdings Corporation
19.14. The Walt Disney Company
List of Figures
FIGURE 1. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 2. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 3. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 4. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 8. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 10. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY GROUP, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 12. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 14. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
List of Tables
TABLE 1. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 2. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 3. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, BY GROUP, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AR & VR ACCESSORIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AR & VR ACCESSORIES, BY GROUP, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AR & VR ACCESSORIES, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADE & GAMING MACHINES, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADE & GAMING MACHINES, BY GROUP, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADE & GAMING MACHINES, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUDIO & SPATIAL SOUND SYSTEMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUDIO & SPATIAL SOUND SYSTEMS, BY GROUP, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUDIO & SPATIAL SOUND SYSTEMS, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MOTION SIMULATOR MODULES, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MOTION SIMULATOR MODULES, BY GROUP, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MOTION SIMULATOR MODULES, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION & DISPLAY SCREENS, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION & DISPLAY SCREENS, BY GROUP, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION & DISPLAY SCREENS, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SENSORS, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SENSORS, BY GROUP, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SENSORS, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, BY GROUP, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONSULTING & INTEGRATION SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONSULTING & INTEGRATION SERVICES, BY GROUP, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONSULTING & INTEGRATION SERVICES, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CUSTOMER SUPPORT & TECHNICAL ASSISTANCE, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CUSTOMER SUPPORT & TECHNICAL ASSISTANCE, BY GROUP, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CUSTOMER SUPPORT & TECHNICAL ASSISTANCE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY GAME HOSTING & MAINTENANCE, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY GAME HOSTING & MAINTENANCE, BY GROUP, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY GAME HOSTING & MAINTENANCE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, BY GROUP, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ANALYTICS & DATA MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ANALYTICS & DATA MANAGEMENT, BY GROUP, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ANALYTICS & DATA MANAGEMENT, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONTENT CREATION & GAME DEVELOPMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONTENT CREATION & GAME DEVELOPMENT, BY GROUP, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONTENT CREATION & GAME DEVELOPMENT, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONTENT MANAGEMENT, BOOKING & CRM, BY REGION, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONTENT MANAGEMENT, BOOKING & CRM, BY GROUP, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONTENT MANAGEMENT, BOOKING & CRM, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SIMULATION PLATFORMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SIMULATION PLATFORMS, BY GROUP, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SIMULATION PLATFORMS, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SYSTEM CONTROL & INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SYSTEM CONTROL & INTEGRATION, BY GROUP, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SYSTEM CONTROL & INTEGRATION, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 57. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 58. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 59. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, BY GROUP, 2018-2030 (USD MILLION)
TABLE 60. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 61. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 62. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY THEME PARKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 63. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY THEME PARKS, BY GROUP, 2018-2030 (USD MILLION)
TABLE 64. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY THEME PARKS, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 65. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY WATER PARKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 66. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY WATER PARKS, BY GROUP, 2018-2030 (USD MILLION)
TABLE 67. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY WATER PARKS, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 68. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADES, BY REGION, 2018-2030 (USD MILLION)
TABLE 69. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADES, BY GROUP, 2018-2030 (USD MILLION)
TABLE 70. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADES, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 71. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 72. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, BY GROUP, 2018-2030 (USD MILLION)
TABLE 73. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 74. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 75. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MUSEUMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 76. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MUSEUMS, BY GROUP, 2018-2030 (USD MILLION)
TABLE 77. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MUSEUMS, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 78. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ZOOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 79. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ZOOS, BY GROUP, 2018-2030 (USD MILLION)
TABLE 80. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ZOOS, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 81. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, BY REGION, 2018-2030 (USD MILLION)
TABLE 82. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, BY GROUP, 2018-2030 (USD MILLION)
TABLE 83. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 84. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 85. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY INDOOR SPORTS HALLS, BY REGION, 2018-2030 (USD MILLION)
TABLE 86. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY INDOOR SPORTS HALLS, BY GROUP, 2018-2030 (USD MILLION)
TABLE 87. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY INDOOR SPORTS HALLS, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 88. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STADIUMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 89. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STADIUMS, BY GROUP, 2018-2030 (USD MILLION)
TABLE 90. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STADIUMS, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 91. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 92. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 93. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, BY GROUP, 2018-2030 (USD MILLION)
TABLE 94. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 95. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2030 (USD MILLION)
TABLE 96. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 97. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUGMENTED REALITY, BY GROUP, 2018-2030 (USD MILLION)
TABLE 98. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUGMENTED REALITY, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 99. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 100. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, BY GROUP, 2018-2030 (USD MILLION)
TABLE 101. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 102. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, BY REGION, 2018-2030 (USD MILLION)
TABLE 103. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, BY GROUP, 2018-2030 (USD MILLION)
TABLE 104. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 105. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2030 (USD MILLION)
TABLE 106. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 3D, BY REGION, 2018-2030 (USD MILLION)
TABLE 107. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 3D, BY GROUP, 2018-2030 (USD MILLION)
TABLE 108. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 3D, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 109. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 4D, BY REGION, 2018-2030 (USD MILLION)
TABLE 110. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 4D, BY GROUP, 2018-2030 (USD MILLION)
TABLE 111. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 4D, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 112. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 5 D, BY REGION, 2018-2030 (USD MILLION)
TABLE 113. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 5 D, BY GROUP, 2018-2030 (USD MILLION)
TABLE 114. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 5 D, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 115. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 116. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PAY-PER-USE, BY REGION, 2018-2030 (USD MILLION)
TABLE 117. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PAY-PER-USE, BY GROUP, 2018-2030 (USD MILLION)
TABLE 118. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PAY-PER-USE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 119. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION / MEMBERSHIP-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 120. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION / MEMBERSHIP-BASED, BY GROUP, 2018-2030 (USD MILLION)
TABLE 121. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION / MEMBERSHIP-BASED, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 122. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2030 (USD MILLION)
TABLE 123. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY DIMENSIONAL CINEMATIC ATTRACTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 124. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY DIMENSIONAL CINEMATIC ATTRACTIONS, BY GROUP, 2018-2030 (USD MILLION)
TABLE 125. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY DIMENSIONAL CINEMATIC ATTRACTIONS, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 126. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY IMMERSIVE STORYTELLING, BY REGION, 2018-2030 (USD MILLION)
TABLE 127. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY IMMERSIVE STORYTELLING, BY GROUP, 2018-2030 (USD MILLION)
TABLE 128. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY IMMERSIVE STORYTELLING, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 129. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY INTERACTIVE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 130. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY INTERACTIVE GAMES, BY GROUP, 2018-2030 (USD MILLION)
TABLE 131. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY INTERACTIVE GAMES, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 132. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 133. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EDUCATIONAL & EDUTAINMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 134. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EDUCATIONAL & EDUTAINMENT, BY GROUP, 2018-2030 (USD MILLION)
TABLE 135. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EDUCATIONAL & EDUTAINMENT, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 136. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY GAMING & ESPORTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 137. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY GAMING & ESPORTS, BY GROUP, 2018-2030 (USD MILLION)
TABLE 138. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY GAMING & ESPORTS, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 139. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HISTORICAL & CULTURAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 140. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HISTORICAL & CULTURAL, BY GROUP, 2018-2030 (USD MILLION)
TABLE 141. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HISTORICAL & CULTURAL, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 142. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SCIENCE & EXPLORATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 143. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SCIENCE & EXPLORATION, BY GROUP, 2018-2030 (USD MILLION)
TABLE 144. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SCIENCE & EXPLORATION, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 145. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 146. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SUBREGION, 2018-2030 (USD MILLION)
TABLE 147. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 148. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 149. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 150. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2030 (USD MILLION)
TABLE 151. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 152. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 153. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 154. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 155. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 156. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2030 (USD MILLION)
TABLE 157. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2030 (USD MILLION)
TABLE 158. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 159. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2030 (USD MILLION)
TABLE 160. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 161. NORTH AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 162. NORTH AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 163. NORTH AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 164. NORTH AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 165. NORTH AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2030 (USD MILLION)
TABLE 166. NORTH AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 167. NORTH AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 168. NORTH AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 169. NORTH AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 170. NORTH AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 171. NORTH AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2030 (USD MILLION)
TABLE 172. NORTH AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2030 (USD MILLION)
TABLE 173. NORTH AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 174. NORTH AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2030 (USD MILLION)
TABLE 175. NORTH AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 176. LATIN AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 177. LATIN AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 178. LATIN AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 179. LATIN AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 180. LATIN AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2030 (USD MILLION)
TABLE 181. LATIN AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 182. LATIN AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 183. LATIN AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 184. LATIN AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 185. LATIN AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 186. LATIN AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2030 (USD MILLION)
TABLE 187. LATIN AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2030 (USD MILLION)
TABLE 188. LATIN AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 189. LATIN AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2030 (USD MILLION)
TABLE 190. LATIN AMERICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 191. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SUBREGION, 2018-2030 (USD MILLION)
TABLE 192. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 193. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 194. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 195. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2030 (USD MILLION)
TABLE 196. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 197. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 198. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 199. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 200. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 201. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2030 (USD MILLION)
TABLE 202. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2030 (USD MILLION)
TABLE 203. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 204. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2030 (USD MILLION)
TABLE 205. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 206. EUROPE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 207. EUROPE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 208. EUROPE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 209. EUROPE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 210. EUROPE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2030 (USD MILLION)
TABLE 211. EUROPE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 212. EUROPE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 213. EUROPE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 214. EUROPE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 215. EUROPE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 216. EUROPE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2030 (USD MILLION)
TABLE 217. EUROPE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2030 (USD MILLION)
TABLE 218. EUROPE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 219. EUROPE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2030 (USD MILLION)
TABLE 220. EUROPE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 221. MIDDLE EAST LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 222. MIDDLE EAST LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 223. MIDDLE EAST LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 224. MIDDLE EAST LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 225. MIDDLE EAST LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2030 (USD MILLION)
TABLE 226. MIDDLE EAST LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 227. MIDDLE EAST LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 228. MIDDLE EAST LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 229. MIDDLE EAST LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 230. MIDDLE EAST LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 231. MIDDLE EAST LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2030 (USD MILLION)
TABLE 232. MIDDLE EAST LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2030 (USD MILLION)
TABLE 233. MIDDLE EAST LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 234. MIDDLE EAST LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2030 (USD MILLION)
TABLE 235. MIDDLE EAST LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 236. AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 237. AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 238. AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 239. AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 240. AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2030 (USD MILLION)
TABLE 241. AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 242. AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 243. AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 244. AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 245. AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 246. AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2030 (USD MILLION)
TABLE 247. AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2030 (USD MILLION)
TABLE 248. AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 249. AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2030 (USD MILLION)
TABLE 250. AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 251. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 252. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 253. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 254. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 255. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2030 (USD MILLION)
TABLE 256. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 257. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 258. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 259. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 260. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 261. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2030 (USD MILLION)
TABLE 262. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2030 (USD MILLION)
TABLE 263. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 264. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2030 (USD MILLION)
TABLE 265. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 266. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY GROUP, 2018-2030 (USD MILLION)
TABLE 267. ASEAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 268. ASEAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 269. ASEAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 270. ASEAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 271. ASEAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2030 (USD MILLION)
TABLE 272. ASEAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 273. ASEAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 274. ASEAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 275. ASEAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 276. ASEAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 277. ASEAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2030 (USD MILLION)
TABLE 278. ASEAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2030 (USD MILLION)
TABLE 279. ASEAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 280. ASEAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2030 (USD MILLION)
TABLE 281. ASEAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 282. GCC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 283. GCC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 284. GCC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 285. GCC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 286. GCC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2030 (USD MILLION)
TABLE 287. GCC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2030 (USD MILLION)
TABLE 288. GCC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2030 (USD MILLION)
TABLE 289. GCC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2030 (USD MILLION)
TABLE 290. GCC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2030 (USD MILLION)
TABLE 291. GCC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 292. GCC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2030 (USD MILLION)
TABLE 293. GCC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2030 (USD MILLION)
TABLE 294. GCC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 295. GCC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2030 (USD MILLION)
TABLE 296. GCC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 297. EUROPEAN UNION LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CO

Companies Mentioned

The key companies profiled in this Location-Based Entertainment market report include:
  • 4Experience sp. z o.o.
  • AEON Fantasy Co.,Ltd.
  • Apple Inc.
  • CyberGlove Systems LLC
  • Dreamscape Immersive, Inc.
  • Falcon’s Beyond Global, Inc.
  • Fantawild Holdings Inc.
  • Fennec Labs Ltd.
  • Google LLC by Alphabet, Inc.
  • Habo Studio Inc.
  • HOLOGATE GmbH
  • HQ Software
  • HTC Corporation
  • Huawei Technologies Co., Ltd.
  • IMAX Corporation
  • Kabum s.r.l.
  • Kingsmen Creatives Ltd.
  • Magic Leap Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • NBCUNIVERSAL MEDIA, LLC
  • Niantic Inc. by Scopely, Inc.
  • NVIDIA Corporation
  • Oxford Metrics plc
  • Panasonic Holdings Corporation
  • Samsung Electronics Co. Ltd.
  • Sandbox VR, Inc.
  • Sony Group Corporation
  • SpringboardVR by Vertigo Studios B.V.
  • Starbreeze AB
  • Tencent Holdings Ltd.
  • The VOID LLC
  • The Walt Disney Company
  • Zero Latency Pty Ltd.
  • Zooom Studios

Table Information