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Latin American Animation, VFX & Video Games: Strategies, Trends & Opportunities (2020-25)

  • ID: 4900576
  • Report
  • January 2020
  • Region: Latin America
  • 400 Pages
  • Digital Vector
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The Latin American Animation, VFX and Video Games industry has the potential to emerge as an engine of growth for the continent. The industry is in a phase where we are seeing the emergence of several African animation companies and animators working on attractive stories and content leveraging the continent’s large potential for stories. Several animation studios in Latin America release their content through online channels such as YouTube, which is attracting millions of subscribers both from the continent as well as worldwide. Studios are making new inroads by launching original locally produced content on Netflix. Several local content productions have been nominated for several global awards including the Oscars.  

There are dozens of globally renowned animation studios as well as several hundreds of small and medium-sized studios producing content tailored to local tastes. Supply of animation talent, which has historically been limited, is emerging with support and intervention of several governments and industry initiatives to develop and support the animation through university courses and vocational training courses which provide theoretical and practical hands-on learning on Animation, VFX and Video Games. Several countries in Latin America have initiated policies to support closer participation between government, industry, and academia to catalyse the industry growth. However several countries in the region need support in the form of training, funding, tax incentives, market reach, access to hardware and software, legal support to protect the content IP. access to global distribution and collaboration networks etc. Brazil has been a leader in the region and is the largest producer of animated works. This has been driven by the availability of state funding, the supply of quality local animation talent and the preference of local audiences for Brazilian animated content. Countries such as Argentina, Chile, Colombia, Mexico, and Peru are emerging as the leaders through content productions as well as collaborations. This includes content for movies, television, games, augmented reality, virtual reality, advertising, web designs and industrial applications such as architecture, engineering, industrial design, healthcare, education, medicine, and the motor industry.  

The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low-cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest-growing segments in the global media and entertainment market. We are increasingly seeing more of animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with countries as well as regions offering tax incentives, subsidies, financial support, regional low labor costs etc. and companies are cutting costs by setting up facilities in such regions. Cloud computing is playing a key role in character rendering and modeling processes as cloud-based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

Emerging Trends in Animation, VFX & Video Games Industry

  • The combination of live-action and animation will alter the form, as well as the content, of film animation.  
  • Animation is no longer a profession limited to animators with increasing participation from computer professionals, programmers, technicians etc.  
  • The evolution of visual effects (VFX), augmented reality (AR) and virtual reality (VR) technologies is dramatically changing both the creation and consumption of films, videos, games, and more.  
  • Augmented Reality and Virtual Reality adoption will drive the demand for animation content.
  • Production work is moving around the world – tax incentives, regional low labor costs, and subsidies put pressure on existing companies to reduce costs and set up facilities in tax-advantaged or low-cost regions.  
  • Media consumption habits are changing rapidly, windows for film releases are narrowing, and follow-on markets are shifting from television, cable, DVD, and rentals to streaming and digital downloads.  
  • The international film market in several emerging markets is growing quickly and creating new opportunities. Regulations in several countries limit imported animation content without a certain amount of local participation and studios are collaborating with local partners to produce content.  
  • Although 2D animation will survive, it will be largely in the form of hybrid 2D/3D animation. As well as reducing costs, using CGI for backgrounds allows for a more dynamic camera. The training offered to animators is biased in favor of CGI and so artists with traditional 2D skills are becoming harder to find.  
  • The changing viewing habits favour short productions as a form of entertainment. The viewing habits generally favor short-form content that can be turned out quickly and cheaply.
  • Merchandise is already a major form of revenue generation for animated films and in the future it could form a much larger share of revenues.  
  • Artificial Intelligence, machine learning & deep learning are being leveraged to drive hyperpersonalisation for video games.
  • Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross-sell, churn, classify player behavior etc.  
  • Micro-segmentation of fans is emerging as eSports leagues and the tournament is consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning.  
  • In video games, predictive analytics can be used to forecast when a player will stop playing, if a player will convert from a non-paying to a paying user, what types of items players will purchase, classify player behavior, etc.  
  • Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers.  
  • The availability of low-cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for the online games market to grow.
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FEATURED COMPANIES

  • 1 Simple Idea
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  • Four Thirty Three
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Global Animation & VFX Industry

History and Evolution
Industry Differentiators
Industry Characteristics

  • ANIMATION INDUSTRY SUPPLY CHAIN
  • ROLE OF TECHNOLOGY
  • MERCHANDISING OPPORTUNITIES
  • KEY DISTRIBUTION CHANNELS FOR ANIMATION CONTENT
  • RISKS FACED BY ANIMATION STUDIOS
  • DEMAND DRIVERS OF ANIMATION INDUSTRY
  • DRIVERS FOR SUCCESS
  • ANIMATION FINANCIAL MODELS
  • EMERGING TECHNOLOGICAL PLATFORMS
  • EMERGING APPLICATION AREAS

Competitive Landscape Of Animation Studios
Global Animation & VFX Market Size & Opportunity
Market segmentation of Animation, VFX and Video Games
Global Animation Studios: Distribution and Capabilities

Animation & VFX Market Segments

Market Segmentation

  • 2D ANIMATION
  • COMPUTER GENERATED IMAGERY (CGI)
  • VISUAL EFFECTS (VFX)
  • WEB ANIMATION

Market Opportunity for Computer Generated Imagery (CGI)

  • PRODUCING CGI ANIMATION
  • ADVANTAGES OF CGI ANIMATION
  • DISADVANTAGES OF CGI ANIMATION
  • INFLUENCE OF CGI ON 2D ANIMATION
  • CHALLENGES FOR CGI ANIMATION
  • CRITICAL SUCCESS FACTORS FOR CGI PRODUCTIONS

Visual Effects (VFX)

  • VFX INDUSTRY CHALLENGES & OPPORTUNITIES

Stop Motion Animation
Motion Capture
3D Animation Movies

  • KEY TRENDS, OPPORTUNITIES, FORECASTS

Emerging Trends & Future of Animation & VFX

Key predictions for the future

Global & Latin American Television Animation Content Demand

Global Television Animation Content demand
Latin America Television Animation Content demand

Animation & VFX Content Creation

Content Creation Workflow in 2D Animation

  • CONCEPTUALIZATION
  • PRE-PRODUCTION
  • PRODUCTION
  • POST-PRODUCTION

Content Creation Lead Time Calculation in 2D Animation

  • SCANNING AND FILTERING
  • INK AND PAINT
  • COMPOSITING AND DOPESHEET PREPARATION

Digital processing in 2D Animation

  • WORKFLOW PRECEEDING DIGITAL PROCESSING

Content Creation Workflow in 3D Animation

  • CONCEPTUALIZATION
  • PRE-PRODUCTION
  • PRODUCTION
  • POST-PRODUCTION
  • PARALLEL ACTIVITIES

Timeline of a 3D production workflow

  • ANIMATION SOFTWARE USAGE IN 3D PRODUCTION WORKFLOW

Animation Production Management

  • GOVERNANCE
  • TASK DIVISION AND PEOPLE ALLOCATION
  • TECHNOLOGY

Cloud Computing in Animation & VFX Workflow

Audience Dynamics

Marketing Strategies for Animation Studios

  • MARKETING PROGRAM
  • ONLINE PRESENCE
  • PROFILING AND TARGETING THE RIGHT AUDIENCE
  • DISTRIBUTION
  • CONFERENCES,  FESTIVALS & EVENTS

Strategies for Successful Animation Films

  • BEST PRACTICES IN CHARACTER DESIGN
  • LESSONS FROM PAST MISTAKES

Economics of Animation & VFX

Revenue break-up across distribution channels

  • STREAMING VIDEO

Marketing to Exhibition of Animation Content

  • MARKETING
  • LICENSING
  • MERCHANDISING
  • DISTRIBUTION
  • EXHIBITION

Economics of Animation Copyrights

  • DYNAMICS OF COPYRIGHTS

Guidelines for Setting up an Animation Studio

Investments Needed for Setting up an Animation Studio
Specialized Hardware and Software Investments
Leveraging Cloud Computing for Competitive Advantage

Managing an Animation & Video Games Studio

Key Issues of Concern
Formulating the long-term Strategy

Global Video Games Industry

Key Trends in the Global Video Games Industry

  • VIDEO GAMES INDUSTRY STRUCTURE
  • CHANGING VIDEO GAME BUSINESS MODELS
  • ONLINE VIDEO GAMING BUSINESS MODELS
  • VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN
  • GAME DISTRIBUTION MODELS

Key Opportunities & Strategies for Video Games Industry

  • GAMES INDUSTRY COMPETENCIES & SKILLS
  • GUIDELINES FOR A GAMES STUDIO STRUCTURE

Artificial Intelligence, Machine Learning & Deep Learning driven HyperPersonalisation For Video Games

  • MACHINE LEARNING FOR IN-GAME ANALYTICS, USER ACQUISITION & RETENTION

Video Games Market Segments

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Global Video Games Market Size & Opportunity

  • CROSS OVER BETWEEN GAMES AND MOVIES

Cloud Gaming Market & Opportunities

  • MARKET SIZE, USER BASE, ADVANTAGES & CHALLENGES
  • KEY CLOUD GAMING SERVICE PROVIDERS
  • CLOUD GAMING MARKET OPPORTUNITIES AND PREDICTIONS

LATIN AMERICA ANIMATION, VFX & VIDEO GAMES

Argentina Animation, VFX & Video Games

Argentina Animation & VFX

  • KEY TRENDS IN ARGENTINA’S ANIMATION INDUSTRY
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES
  • ANIMATION STUDIOS IN ARGENTINA
  • ANIMATION SCHOOLS IN ARGENTINA
  • STRATEGIES FOR ANIMATION STUDIOS IN ARGENTINA
  • DATA ON ANIMATION STUDIOS IN ARGENTINA

Argentina Video Games Market

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN ARGENTINA
  • ARGENTINA’S VIDEO GAMES MARKET SIZE & OPPORTUNITY

Brazil Animation, VFX & Video Games

Brazil Animation & VFX

  • KEY TRENDS IN THE BRAZILIAN ANIMATION INDUSTRY
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES
  • ANIMATION STUDIOS IN BRAZIL
  • ANIMATION SCHOOLS IN BRAZIL
  • STRATEGIES FOR ANIMATION STUDIOS IN BRAZIL
  • DATA ON ANIMATION STUDIOS IN BRAZIL

Brazil Video Games Market

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN BRAZIL
  • BRAZIL VIDEO GAMES MARKET SIZE & OPPORTUNITY

Mexico Animation, VFX & Video Games

Mexico Animation & VFX

  • KEY TRENDS IN MEXICAN ANIMATION INDUSTRY
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES
  • INDUSTRY DRIVERS
  • MOVIE TRENDS IN MEXICO
  • STRATEGIES FOR ANIMATION STUDIOS IN MEXICO
  • DATA ON ANIMATION STUDIOS IN MEXICO

Mexico Video Games Market

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN MEXICO
  • MEXICO’S VIDEO GAMES MARKET SIZE & OPPORTUNITY

Colombia Animation, VFX & Video Games

Colombia Animation & VFX

  • KEY TRENDS IN THE COLOMBIAN ANIMATION & VFX INDUSTRY
  • ANIMATION STUDIOS IN COLOMBIA
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES
  • STRATEGIES FOR ANIMATION STUDIOS IN COLOMBIA
  • DATA ON ANIMATION STUDIOS IN COLOMBIA

Colombia Video Games Industry

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN COLOMBIA
  • COLOMBIA’S VIDEO GAMES MARKET SIZE & OPPORTUNITY

Chile Animation, VFX & Video Games

Chile Animation & VFX

  • KEY INDUSTRY TRENDS
  • DRIVERS
  • CHALLENGES
  • OPPORTUNITIES
  • STRATEGIES FOR ANIMATION STUDIOS IN CHILE
  • KEY STATISTICS ABOUT ANIMATION INDUSTRY IN CHILE

Chile Video Games Market

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN CHILE
  • CHILEAN VIDEO GAMES MARKET SIZE & OPPORTUNITY

Costa Rica Animation, VFX & Video Games

Costa Rica Animation & VFX

  • KEY TRENDS IN THE COSTA RICAN ANIMATION & VFX INDUSTRY
  • ANIMATION STUDIOS IN COSTA RICA
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES
  • STRATEGIES FOR ANIMATION STUDIOS IN COSTA RICA
  • DATA ON ANIMATION STUDIOS IN COLOMBIA

Costa Rican Video Games Industry

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN COSTA RICA
  • COSTA RICAN VIDEO GAMES MARKET SIZE & OPPORTUNITY

List of Tables and Figures

Figure: Early Animations
Table: Animation Movies Adapted From Television
Figure: Animation Industry Activity Flow
Figure: Animation & VFX Industry Supply Chain
Figure: Early CGI Based Animations
Table: Live Action Movies Featuring CGI Characters
Table: Top Grossing Animation Movies
Figure: Market Size Of Global Animation, VFX And Video Games Industry
Figure: Break-Up Of Global Animation, VFX And Video Games Industry
Figure: Market Size Of Global Animation & VFX Industry
Figure: Market Size Of Global Video Games Industry
Figure: Geographical Break-Up Of The Global Animation, VFX & Video Games Industry
Figure: Geographical Break-Up Of Global Animation & VFX Industry
Figure: Market Segments Of Animation, VFX & Video Games Industry
Figure: Global Animation, VFX & Video Gaming Industry Segments
Figure: Market Size Of Movies & Television Segment
Figure: Market Size Of Manufacturing Segment
Figure: Market Size Of Architecture & Engineering Segment
Figure: Market Size Of Education Segment
Figure: Market Size Of Medical, Healthcare & Scientific Segment
Figure: Market Size Of Government & Defence Segment
Figure: Market Size Of Marketing & Advertising Segment
Figure: Geographic Distribution Of Animation Studios In The World
Figure: Break-Up Of Animation Studios Based On Capabilities
Table: Most Influential Animation Studios Of All Time
Table: Animated Feature Films From Prominent Studios
Figure: Break-Up Of Global Animation & VFX By Production Techniques
Table: Top Animation Movie Franchises
Table: Top Grossing CGI Animation Movies Of All Time
Table: CGI Feature Films
Table: Live Action Movies With CGI Main Characters
Table: Prominent Stop Motion Animation Movies
Table: Prominent Motion Capture Movies
Figure: Global Box Office Revenues Of 3D Movies
Figure: Box Office Revenues Of 3D Movies In North America
Figure: Growth Of Global 3D Screens
Figure: Number Of 3D Movies Released Globallly
Table: Prominent 3D Movies
Table: Top Grossing 3D Animation Movies Of All Times
Table: 3D Animation Movies In The Top 20 Grossing Movies
Table: 3D Television Channels
Table: Minutes Of Television Animation Content Demand Worldwide
Figure: Minutes Of 2D/3D Television Animation Content Demand Globally
Table: Minutes Of Television Animation Content Demand In Latin America
Figure: Minutes Of 2D/3D Television Animation Content Demand In Latin America
Figure: 2D Animation Production Workflow
Figure: 3D Animation Production Workflow
Figure: 3D Animation Workflow
Figure: Key Global Animation Events
Figure: Global Streaming Video Market Size
Figure: Global Animation & VFX Streaming Video Market Size
Figure: Animation Movie Marketing Cost Break-Up
Table: Leading Global Animation Licensors And Licensed Properties
Table: Cost Break-Ups Of Leading Animation Movies
Table: Capital Expenditure For Setting Up An Animation Studio
Table: Profile Of Employees Required To Manage The Studio
Table: Leading Global Video Games Studios
Figure: Cost Structure Of Video Games
Table: Top Video Games By Cost Of Development
Table: Top Grossing Video Games
Table: Top Grossing Video Games Francises
Table: Competencies And Profile Of Employees For Game Development Across
Different Formats
Figure: Game Development Value Chain
Table: Key In-Game Metrics For Big Data Analytics
Figure: Games Industry Revenues By Device Types
Figure: Market Size Of Global Video Games Industry
Figure: Geographical Break-Up Of Global Video Games Industry
Figure: Market Size Of Video Games Industry In The US
Figure: Market Size Of Video Games Industry In Europe
Figure: Market Size Of Video Games Industry In Asia
Figure: Market Size Of Video Games Industry In Rest Of The World
Figure: Revenue Break-Down By Video Game Industry Genres
Figure: Geographical Market Size Break-Up Of Mobile Video Games
Figure: Market Size Of Mobile Video Games Industry In The US
Figure: Market Size Of Mobile Games Industry In Europe
Figure: Market Size Of Mobile Games Industry In Asia
Figure: Market Size Of Mobile Games Industry In Rest Of The World
Table: Leading Global Gaming Eco-System Players By Country
Table: Games Based On Animation Movies
Table: Movies Based On Video Games
Figure: Global Cloud Gaming Market Size
Figure: Global Cloud Gaming User Base
Figure: Geographical Break-Up Of Global Cloud Gaming Market
Figure: Geographical Break-Up Of Global Cloud Gaming User Base
Figure: Cloud Streaming Services
Table: Original Animation Content Created In Argentina
Table: Animation & VFX Studios In Argentina
Table: Animation Schools In Argentina
Figure: Argentina’S First 3D Animated Feature Film
Figure: Number Of Animation Studios In Argentina
Figure: Break-Up Of Animation Studios In Argentina Based On Size
Figure: Break-Up Of Animation Studios In Argentina Based On Capabilities
Figure: Classification Of Animation Studios In Argentina Based On Applications
Figure: Number Of People Employed In The Argentine Animation Industry
Figure: Cost Projections Of Producing One Episode Of Animation Work In Argentina
Figure: Minutes Of Animation Content Produced In Argentina
Figure: Break-Up Of Animation Content Produced In Argentina
Figure: 3D Animation Salaries In Argentina
Figure: 2D Animation Salaries In Argentina
Figure: Web & Mobile Animation Salaries In Argentina
Figure: Gaming Salaries In Argentina
Table: Top Grossing Play Store Gaming Applications In Argentina
Table: Top Grossing Apple Store Gaming Applications In Argentina
Figure: Market Size Of Games Industry In Argentina
Figure: Market Size Of Mobile Games Industry In Argentina
Figure: Revenue Break-Down By Mobile Game Genres In Argentina
Table: Original Animation Content Created In Brazil
Table: Animation & VFX Studios In Brazil
Table: Animation &Schools In Brazil
Table: Animation Festivals Ane Events In Brazil
Figure: Brazil’S First CGI Animated Feature Film
Figure: Brazil’S First Locally Produced Tv Series
Figure: Number Of Animation & VFX Studios In Brazil
Figure: Break-Up Of Animation Studios In Brazil Based On Size
Figure: Break-Up Of Animation Studios In Brazil Based On Capabilities
Figure: Classification Of Animation Studios In Brazil Based On Applications
Figure: Number Of People Employed In The Brazilian Animation Industry
Figure: Cost Projections Of Producing One Episode Of Animation Work In Brazil
Figure: Minutes Of Animation Content Produced In Brazil
Figure: Break-Up Of Animation Content Produced In Brazil
Figure: 3D Animation Salaries In Brazil
Figure: 2D Animation Salaries In Brazil
Figure: Web & Mobile Animation Salaries In Brazil
Figure: Gaming Salaries In Brazil
Table: Top Grossing Play Store Gaming Applications In Brazil
Table: Top Grossing Apple Store Gaming Applications In Brazil
Figure: Market Size Of Games Industry In Brazil
Figure: Market Size Of Mobile Games Industry In Brazil
Figure: Revenue Break-Down By Mobile Game Genres In Brazil
Table: Original Animation Content Created In Mexico
Table: Commercially Successful Mexican Film Productions
Figure: Feature Films In Mexico
Figure: Number Of Screens In Mexico
Figure: Box Office Revenues In Mexico
Figure: Mexican Film Admissions Per Capita
Figure: Mexican Film Productions Per Year
Figure: Theatre Admissions In Mexico
Figure: Ticket Prices In Mexico
Table: Animation & VFX Studios In Mexico
Table: Animation Schools In Mexico
Figure: Mexico’S First 3D Animated Feature Film
Figure: Number Of Animation Studios In Mexico
Figure: Break-Up Of Animation Studios In Mexico Based On Size
Figure: Break-Up Of Animation Studios In Mexico Based On Capabilities
Figure: Classification Of Animation Studios In Mexico Based On Applications
Figure: Number Of People Employed In The Mexican Animation Industry
Figure: Cost Projections Of Producing One Episode Of Animation Work In Mexico
Figure: Minutes Of Animation Content Produced In Mexico
Figure: Break-Up Of Animation Content Produced In Mexico
Figure: 3D Animation Salaries In Mexico
Figure: 2D Animation Salaries In Mexico
Figure: Web & Mobile Animation Salaries In Mexico
Figure: Gaming Salaries In Mexico
Table: Top Grossing Play Store Gaming Applications In Mexico
Table: Top Grossing Apple Store Gaming Applications In South Africa
Figure: Market Size Of Games Industry In Mexico
Figure: Market Size Of Mobile Games Industry In Mexico
Figure: Revenue Break-Down By Mobile Game Genres In Mexico
Table: Key Animation Productions In Colombia
Table: Animation & VFX Studios In Colombia
Figure: Number Of Animation Studios In Colombia
Figure: Break-Up Of Animation Studios In Colombia Based On Size
Figure: Break-Up Of Animation Studios In Colombia Based On Capabilities
Figure: Classification Of Animation Studios In Colombia Based On Applications
Fgure : Number Of People Employed In The Colombia Animation Industry
Figure: Cost Projections Of Producing One Episode Of Animation Work In Chile
Figure: Minutes Of Animation Content Produced In Colombia
Figure: Break-Up Of Annual Animation Content Produced In Colombia
Figure: 3D Animation Salaries In Colombia
Figure: 2D Animation Salaries In Colombia
Figure: Web & Mobile Animation Salaries In Colombia
Figure: Gaming Salaries In Colombia
Table: Top Grossing Play Store Gaming Applications In Colombia
Table: Top Grossing Apple Store Gaming Applications In Colombia
Figure: Market Size Of Games Industry In Colombia
Figure: Market Size Of Mobile Games Industry In Colombia
Figure: Revenue Break-Down By Mobile Game Genres In Colombia
Figure: Animation Schools In Chile
Figure: Bear Story
Figure: Paper Port
Table: Animation Studios In Chile
Figure: Number Of Animation Studios In Chile
Figure: Number Of People Employed In The Chilean Animation Industry
Figure: Cost Of Producing One Episode Of Animation Work In Chile
Figure: Minutes Of Animation Content Produced In Chile
Figure: 3D Animation Salaries In Chile
Figure: 2D Animation Salaries In Chile
Figure: Web & Mobile Animation Salaries In Chile
Figure: Gaming Salaries In Chile
Table: Leading Game Studios In Chile
Table: Top Grossing Play Store Gaming Applications In Chile
Table: Top Grossing Apple Store Gaming Applications In Chile
Figure: Market Size Of Games Industry In Chile
Figure: Market Size Of Mobile Games Industry In Chile
Figure: Revenue Break-Down By Mobile Game Genres In Chile
Table: Animation & VFX Studios In Costa Rica
Figure: Number Of Animation Studios In Costa Rica
Fgure : Number Of People Employed In The Costa Rica Animation Industry
Figure: Cost Of Producing One Episode Of Animation Work In Costa Rica
Figure: Minutes Of Animation Content Produced In Costa Rica
Figure: 3D Animation Salaries In Costa Rica
Figure: 2D Animation Salaries In Costa Rica
Figure: Web & Mobile Animation Salaries In Costa Rica
Figure: Gaming Salaries In Costa Rica
Table: Top Grossing Play Store Gaming Applications In Costa Rica
Table: Top Grossing Apple Store Gaming Applications In Costa Rica
Figure: Market Size Of Games Industry In Costa Rica
Figure: Market Size Of Mobile Games Industry In Costa Rica
Figure: Revenue Break-Down By Mobile Game Genres In Costa Rica

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  • BlueSky Studios
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  • Bonfire
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  • Buda
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  • Bungie
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  • Caolha Filmes
  • Capcom
  • Capcom Company
  • Capelini Filmes
  • Caracoles Producciones
  • Caramba Estudio
  • Caramel Studio
  • Carburadores
  • Carico Estudio
  • Carnaval Filmes
  • Cartoon Network Enterprises
  • Carutoons Producciones
  • Casa Garabato
  • Casiopea
  • Caudillo Cine
  • CCP
  • CD Projekt
  • Celeste Estudio
  • Central De Produção Cinema E Video Na Amazônia
  • Centro de Arte Audiovisual
  • Centro De Producción De Contenidos Audiovisuales
  • Centro Experimental De Animación, Unc
  • Century Game
  • Cerebros
  • Cha Animation
  • Chamán Animation Studio
  • Chancho Visual Studio
  • Changyou
  • Character Matters Animation Studio
  • Chatrone
  • Childish Things Ltd
  • Chili Entertainment
  • Chill Fleet
  • Chomoka Studios
  • Ciberfilms
  • Cienart Studios
  • Cinama Films
  • Cinema Animadores
  • Cinema Fantasma
  • Cinematronics
  • Cinespina
  • Cintadhesiva Comunicaciones
  • City Interactive
  • Climax
  • Clockwork Zoo
  • Cloud Creatures
  • Cluster Studio
  • Cluster Studios
  • Coala Filmes
  • Cocoa López Animation
  • Codemasters
  • Coding Monkeys
  • COLOPL
  • Colorium
  • Columbia Pictures
  • Com2uS Corp.
  • Combo Estudio
  • Come2Play
  • Compani, SA de CV
  • Concept Interactive
  • Condor Cape Town
  • Conexion Creativa
  • Consulado
  • Control Realizaciones
  • Copa Studio
  • Core-Design Essence
  • Coreproducciones
  • CQ Gaming
  • Crazy Ferret Studios
  • Crazy Goat Studios
  • Crazy Maple Studio, Inc.
  • Creative Kenya
  • Creative Lewicz Ideashop
  • Creative Vision
  • Creatoons
  • CritterPix
  • Crooked House Studios
  • Crowdstar
  • Crytek
  • Cubo Mágico
  • Cyber Agent
  • D10 Studio
  • Darkar Company Studios
  • Darkworks
  • DayDreamLab
  • Dead Astronauts
  • Deadline
  • Deep Silver / Koch
  • Delotroladodelcero. Films
  • Demente Animation Studio
  • DeNa
  • DeNa ngmoco
  • Denis Sonin
  • Denki
  • Denumeris Interactive
  • Depth
  • Despiertoc Films
  • Dessignare
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  • DGT Filmes
  • DHGAMES
  • Dhruva
  • DHX Media
  • DIANDIAN INTERACTIVE
  • Digital 21 Produções Artísticas
  • Digital Chocolate
  • Digital Domain
  • Digital Extremes
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  • Digital Rim
  • Digital Shock
  • Digital Spirit Animation
  • Digital Wing Studio
  • DigitalMinds
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  • Diluvio
  • Dimát Studio
  • Dinamita Animación, Colectivo Colaborativo
  • Dinogorila
  • Disney
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  • Disney Pixar
  • Disney Playdom
  • Disney Toon Studios
  • DNA Productions
  • Dogs Can Fly
  • Dogzilla Studio
  • Domo Animato
  • Don Porfirio
  • Double Down Interactive LLC
  • DoubleUGames
  • DPS
  • Dr. D Studios, Warner Bros.
  • Draftoon Animation
  • DragonPlus
  • Dreams & Magic
  • DreamWorks
  • Dux Animation
  • EA Sports
  • EBTV Entertainment Boutique Television SRL
  • Ecdysis Animation
  • Eden
  • Edgar Allan Post - Postproducción Digital Srl
  • eeGeo
  • Egg Creative Production
  • Egypt Animation Studios
  • Eidos
  • El Astillero Producciones
  • El Birque
  • El Molinete Animación
  • El Perro En La Luna
  • Electronic Arts
  • Elemental Animation
  • Elex Wireless
  • Elite Media Kenya
  • Eloisa Iturbe
  • Encuadre
  • Endémica Studios
  • Entertainment One
  • Enzyme labs
  • Epic
  • Epic Games
  • Episode Interactive
  • Espora
  • Estilo-3D / Multimedia Animation Studio
  • Estricnina
  • Estúdio Giz
  • Estudio Guarda!
  • Estudio Haini
  • Estúdio Makako
  • Estudio Manada
  • Estudio Marañacos
  • Estudio Medellín
  • Estudio Pintamonos
  • Estudio Shout
  • Estudio Teremim
  • Estudio Tijucas
  • Estudio Voraz
  • Estudios De Animación
  • Estudios Naicura
  • Eucalyptus
  • Eugen
  • euNoia Animation School
  • Eurocom
  • EuropaCorp
  • Eutechnyx
  • Exient
  • Éxodo Animation Studios
  • Exodo Digital Workshop
  • Exodus Film Group
  • Fablevision Studios
  • Fàbrica De Quadrinhos
  • Facebook
  • Factoria
  • Factory Toon Animation
  • Farca producciones
  • Fasfavor
  • Fathom Studios
  • Fedora
  • Feel Filmes
  • Feels
  • Fenton and Friends
  • Fernanda Frick Studio
  • Film Roman
  • Filmografia Produções
  • Firecraft Studios Ltd.
  • Firefly Animation Studio
  • First Touch Games Ltd.
  • Fisgono Fx & Animations
  • Fishlabs
  • FiveStar Games
  • Flamboyant Paradise
  • Flamma Produções Audiovisuais
  • Flip Digital Company
  • Flipcon Contenidos
  • Fluor
  • Focus
  • Folimage
  • Fopspeen Moving Pictures
  • Fosfenos Media
  • Fotosíntesis Media
  • Foundation 9
  • Four Thirty Three
  • Fox
  • FoxNext Games, LLC
  • Fraiha Produções
  • Francisco Criado La Klinica Post
  • Freakproduction
  • Free Radical
  • Free the Orange
  • Fremantle media
  • Frima
  • Frisson Games
  • Frontier
  • Frutos Digitales
  • Fuel
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  • Full Dimensional Entertainment
  • Full Moon Studios
  • FullFat
  • Fun Games For Free
  • Funcom
  • FunPlus
  • Gala Networks
  • Galante Producciones
  • Galáxia Filmes
  • Galileo Comunicación & Animación
  • Gamaga
  • Game Freak
  • Game Insight
  • Game Power
  • Game Show Network
  • Gamebasics BV
  • Gameberry Labs
  • Gameforge
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  • Gameloft
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  • Gamers First
  • Gamevil
  • Gameware
  • Gamigo
  • Garage Post
  • GARENA
  • GARENA INTERNATIONAL
  • Gasolina Estudios
  • Gava Productions
  • Gearbox
  • Gecko Animacion
  • Geghard Films
  • Genyson Producciones
  • Gepetto Filmes
  • Ghost Jack Entertainment
  • Giant
  • Gigante Azul Producciones
  • Gilgamesh Ideas Fijas
  • Giochi Preziosi Group
  • Giros Projetos Audiovisuais
  • Gizmo
  • Glu
  • Glu Games Inc
  • Gmeloft
  • GMO GP, Inc.
  • Google
  • Graco Films
  • Gráfica Visión
  • Gram Games
  • Gram Games Limited
  • Grandes Exitos
  • Gravity
  • Graybocks Animated Productions
  • Gree
  • Grifa Filmes
  • Grigon
  • Grupo escomic
  • Grupo Lorena
  • Grupo Universo De Arte
  • Guasuncho Producciones
  • Gulfstream Pictures
  • Gullane
  • GungHo Entertainment
  • GungHo Online Entertainment
  • Gvg Producciones
  • Gyroscopik Studios
  • Gyroscopik Studios
  • Habby
  • Haini
  • Hanbit
  • Hanna Barbera
  • Harmonix
  • Hasbro
  • Hattori Hanzo
  • Hazar Martinez Jose Anuar
  • Hechizo
  • Helikon Stories
  • Herald Entertainment
  • Hexagono
  • HGN Produções Cinematográficas
  • Hierro Animacion
  • High Video
  • HIKER GAMES
  • Hive Studios
  • Hobby Creative Studio
  • Hola Combo
  • Homeboy
  • Homeboyz Entertainment
  • Hook Up Animation
  • Hothead
  • Housemarque
  • Hueman Studios
  • Huevo Cartoon
  • Huevo Cartoon Producciones
  • Huuuge Games Sp. z o.o.
  • Huuuge Global Ltd.
  • Hype
  • Icarus
  • Ice Vfx
  • iCon Studio
  • Iconix Brand Group
  • id Software
  • Idéalo Pez
  • Ideas Por Rosca
  • IGG
  • IGG.COM
  • Ignition
  • IguanaBee
  • iKraal New Media
  • Il Vagabondo Film Bakery
  • Ilion Animation Studios
  • Illusion Studios
  • Ilusionario
  • Imagi Entertainment
  • Imagica
  • Imagination Films
  • Imagination Films
  • Imagine Studios De Animação
  • Imago Euterpe
  • Immagini Animation Studios
  • In Post We Trust
  • In Vitro Games
  • Indeleble Estudio
  • Indiagames
  • Indiana Produções Cinematográficas
  • Indias
  • Indie Knight
  • Industrial Light and Magic
  • Infinity Ward
  • Infogrames
  • Inner Child
  • Innogames
  • Insert Coin Animation Studios
  • Insomniac
  • Insomniac Games
  • Intenium
  • Intermedia Studios Animation
  • Invade Lab
  • Inverted Tree Games
  • Inzomnia Animación
  • Ion Storm
  • Irrational
  • ITV Studios Global Entertainment
  • Iupa Toons
  • iX Media
  • Ixaya Visual
  • Jagex
  • Jaguar Digital
  • Jam City, Inc.
  • Jawaker
  • Jelly Button Games
  • Jelly Button Games LTD
  • Jimfier Entertainment
  • Jolt
  • Journey Animation Studio
  • Joydi TV
  • Jugando En Serio
  • Kabam
  • Kabam Games, Inc.
  • Kalypso
  • KamaGames
  • Kampai
  • Kaplow Studio
  • Karmatique Imagens
  • Kaxan Media Group
  • Keen
  • Keep In Games
  • Kemono
  • Keyframe
  • Kidult Motion Graphics Studio
  • Kifreim Multimedia
  • Kiltro Games
  • Kiltropo Duo Animation
  • Kinematiko Media
  • King
  • KIXEYE
  • KLab
  • KLab Inc.
  • Klasky Csupo
  • Koe
  • Koei
  • Kojima
  • Konami
  • Kongregat
  • Koramgame
  • Kraneo Studio
  • Krft
  • Kuiper Animation
  • Kuju
  • La Casa Del Árbol
  • La Finka
  • La Maga Films
  • La Posta
  • La Sociedad Post
  • La Tetera Studio
  • La Valiente Estudio
  • Labareda
  • Labtoon
  • Laika
  • Laika Entertainment
  • Lanterninha Produções
  • Lanzcom Studio
  • Lapost Estudio
  • Large Animal
  • Larva Game Studios
  • Lasalapost
  • Latamcity Studio
  • Le Cube
  • Leader Entertainment
  • Lego Group
  • Lexis Numerique
  • Liberato Produções Culturais
  • Lightfarm
  • Lightstar Studios
  • Lilith Games
  • Lionhead
  • Lions Gate Films
  • Little Black Dot
  • Llamarada
  • Lment Studio
  • Lms Animation
  • Lo Coloco Films
  • Lobo
  • Loica
  • Lomas Post
  • Long Tech Network
  • Los Griegos
  • LOTUM GmbH
  • Lovebomb Animation
  • Luc Besson
  • LucasArts
  • Luciernaga Studio
  • Lucky Boom Games
  • Ludia
  • Luma
  • Lunart
  • Lunes Cinetv
  • Lung Animation
  • Luva
  • Luxoflux
  • Luz Marina Producción Audiovisual
  • m4e Group
  • Mac guff line
  • Macmedia
  • Madriguerapost
  • Magic Factory
  • Magic Hammer Studio
  • Magma Cultural
  • Magnetis
  • Mainframe
  • Mainframe Entertainment
  • Maja Studio
  • Majesco
  • Mako Animation
  • Malabar Producciones
  • Malditomaus: Animation & Vfx
  • Malpraxis
  • Malta Cine
  • Mamut Films
  • Mandaraka Creative Studio
  • Mandra Filmes Produções Audiovisuais
  • Maniac Planet
  • Marao Filmes
  • Marchesini Cartoons
  • Mariño Comunicación Visual
  • Marmota Studio
  • Martestudio
  • Martinelli Films & Arts
  • MASOMO LIMITED
  • MassiveRender
  • Matrix Animation Studio
  • Mattel
  • Mauricio De Sousa Produções Cinematográficas
  • Mcfly Studio
  • ME2ZEN Limited
  • Mechanist
  • Mechanist Internet
  • Media Vision
  • Medialuna
  • Melocotón Studio
  • Melsoft Games
  • Memoma Estudio
  • Merkén Studios
  • Metacube
  • Metamoki Inc.
  • Metrovisión Producciones
  • Micropsia Games
  • Microsoft
  • Microsoft Game Studios
  • Microsoft Studios
  • Midway Games
  • Mighty Studio
  • Mimmers
  • MINA TECHNOLOGY
  • Mind Candy
  • MindArk
  • Minds Eye Creative
  • Mini Estudio
  • Miniclip
  • Miniclip.com
  • Mirabolica Video & Design
  • Mister Machín
  • Mitadchango
  • Mitocondria
  • Mix Motion Design
  • Mixer
  • Mixer Films
  • Mixi
  • Mkf Animations
  • Mmarte Produções
  • Mobil Interaktif
  • Mobile Gaming Studios
  • Moco
  • Mojang
  • Mompozt Animation Studio
  • Mono Animation Studio
  • Mono Dorado Animation Studios
  • Monolith
  • Monster Movie N’ Photo
  • Monsterbox Studio
  • Moon Active
  • Moonlight Estudio Creativo
  • Moonshot Pictures
  • Moonton
  • Morgen
  • Morpho Animation Studio
  • Mouyon - Animation & Design Studio
  • Movioca Content House
  • Mr. Bug
  • Mr. Plot
  • MrSolo Animation Studios
  • Muchas Manos Films
  • Mundoloco
  • Muta Bor Studio
  • Mutante
  • MUV
  • MUV Animación Audiovisual
  • My.com B.V.
  • MyTona
  • N Wave
  • N3TWORK Inc.
  • Nahuyaca Films
  • Namco Bandai
  • Nannimacion
  • NaturalMotion
  • NaturalMotionGames
  • NaturalMotionGames
  • NaturalMotionGames Ltd
  • Naughty Dog
  • NBC Universal
  • NCSoft
  • Nekki Limited
  • Nelvana Enterprises
  • Nemoris Games
  • Neo Gong
  • Neonga
  • Neople Nexon
  • Nephin
  • NetDragon
  • NetEase
  • Netmarble
  • Nevosoft
  • Newbean
  • NewToy
  • Nexon
  • NEXON M Inc.
  • Next Level
  • Nexters Global LTD
  • Nexway
  • Ngendo
  • NHN
  • Niantic, Inc.
  • Nickelodeon
  • Nickelodeon Movies
  • Nickelodeon Studios
  • Niebla Games
  • Niebla Producciones
  • Nikitova
  • Nima Gaspar Audiovisual
  • Nine Degrees East
  • Ninja Theory
  • Niño Viejo
  • Niñogüero Studios
  • Nintendo
  • Nitro Films
  • Nival
  • No Budget Animation
  • No Robot
  • Nocroma Art + Animation Studio
  • Nordcurrent
  • Nordeus
  • Nos
  • Nostrings
  • Nuberoja Estudio De Animación
  • Núcleo de Conteúdo
  • Nuevaroma Estudio
  • Nuts Media
  • NXN
  • Oberon
  • Oca Animation
  • Ocho Venado
  • Octeto Studios
  • Octeto Studios
  • Odin Productora
  • Ojo Raro
  • Ollin Studio S.A. de C.V.
  • OM Animation
  • OMGPop
  • Onceloops Media
  • ONEMT
  • ONESOFT
  • Onirik Studio
  • Ool Digital Studio
  • Opusbou
  • ORF
  • Organika
  • Origem Produtora De Conteúdo
  • Origin Systems
  • Osa Estudio
  • Osobuco Animations
  • Osopez
  • Otto Desenhos Animados
  • Outik Animation
  • Outspark
  • Ovni Vaca
  • Oxigeno
  • Oz Produtora
  • Ozono Media
  • Pacific Data Images
  • Pacific-Interactive ltd
  • Paisa Estudio
  • Pájaro
  • Pampa Films
  • Panther Films
  • PaperCut Studios
  • Paradise
  • Parado
  • Paradox
  • Paramount
  • Paramount Pictures
  • Patagonik Animation
  • Pbt Animation Studios
  • Peak
  • Peak Games
  • Pebblekick
  • Peek-Paax Estudio De Animación
  • Peluka De Fierro
  • Penguin Animation
  • PeopleFun, Inc.
  • Perfect World
  • Perpetual
  • Petitfabrik
  • Phantom EFX
  • Phenomena Animation Studio
  • Pickle Visual Effects & Animation
  • Pigmalion Animation Studio
  • Piloto
  • Pingado Sociedade Ilustrativa
  • Piragna
  • Piuke
  • Pixar
  • Pixel Canibal
  • Pixelberry Studios
  • PIXONIC
  • Pixonic Games LTD
  • Plac Studios
  • Planet 141
  • Plarium Global Ltd
  • Plarium LLC
  • Plasma Animation Studio
  • Plastic Animation I
  • Plastic Studio
  • Plastivida
  • Platinum Games
  • Platypus Animation Studio
  • Playdemic
  • Playdots, Inc.
  • Playfish
  • Playgendary
  • Playground
  • Playmatix
  • PLAYNETA LIMITED
  • Playrix
  • Playrix Games
  • PlayStudios
  • Playtika LTD
  • Playtika Santa Monica, LLC
  • PLAYTIKA UK
  • PLAYTIKA UK - HOUSE OF FUN LIMITED
  • Playware
  • Plenty
  • Plinq
  • Plookmoon
  • Plot Kids
  • Plot Studio
  • Pochoclo Studios
  • Pocket Gems, Inc.
  • Poeira Estúdio
  • Polar Studios
  • Poligonic
  • Pollen
  • Polygon Magic
  • Polyphony
  • Potaje Creativo
  • Primal
  • Prisma
  • Product Madness
  • Produsión Jurásica Produxiones
  • Program Ace
  • Promenade Virtual
  • Promo Digital
  • Proper Games
  • Protel Studios
  • Punkrobot Estudio Audiovisual
  • Pushstart
  • Quad Digital Studios
  • Quadro Vermelho Produções
  • Quantic Dream
  • Que Ruede
  • Radon labs
  • Raftok Studio
  • Rainbow
  • Raincup Games
  • Raiz Produções
  • Rare
  • RealNetworks
  • Rec Productores
  • Recoil
  • Red Light Pictures
  • Red Rover International
  • Red Storm
  • Red Studio Brasil
  • Redblitz Visual Lab
  • Redemption Games
  • RedLynx
  • Reel FX Creative Studios
  • Reina Mono Estudio
  • Rekoo
  • Relentless
  • Remedy
  • Renderfarm Studios
  • Renren
  • Rhythm and Hues
  • Ripcord Games
  • Ro Bot
  • Roblox Corporation
  • RobTop Games AB
  • Rocket Cartoons
  • Rockstar Games
  • Rockstar North
  • RockYou
  • Rodamoinho Filmes
  • Rollin Media
  • Ronda
  • RORTOS SRL
  • Route 5 Games
  • Rovio
  • Rovio Entertainment
  • Rovio Entertainment Oyj
  • Rudo Company
  • Ruffian
  • Saban Brands
  • Saiki Studio
  • Samaka Studio
  • Sanrio
  • Sarbakan
  • Sato Company
  • Saul Moreno
  • Sbusiness
  • Scanline
  • SCEE
  • Sceptre Seven Interactive
  • Scientific Games Interactive
  • Scopely
  • Scott Cawthon
  • Seamonster
  • Second Moon Studios
  • Secret Level
  • Sega
  • Seriously
  • Shanda
  • Shango Films
  • Shazam Producciones
  • Shin’en
  • Shy the Sun
  • Signos Studio
  • Silent Art
  • Silicon Knights
  • Sina, 51
  • Sinapsis Digital
  • Sincreocine Produções
  • Sinestesia Producciones
  • Sinfin Studio
  • Singular, Midia E Conteudo
  • Sinlogo Animation
  • Sirnare Creative Studio
  • Sísmica Studio
  • Sketchclub
  • Slant Six
  • Slightly Mad
  • Smackdown
  • Small Giant Games
  • Smilegate
  • Smog
  • Sobretudo Produção
  • Social Point
  • Sociedad Fantasma
  • Soleymar
  • Sony
  • Sony Animation
  • Sony Computer Entertainment
  • Sony Interactive
  • Sony Online Entertainment
  • Sony Pictures
  • Sony Pictures Animation
  • Sony Pictures Animation,
  • Sony Pictures Animation, Columbia Pictures
  • Sony Pictures Animation/Imageworks, Aardman Animation
  • Sony Pictures Consumer Products
  • Sony/SCEI
  • SouthPeak
  • Spacetime
  • Special Gamez
  • Sphere Animation Studio
  • Spil
  • Spirit Animation Studios
  • Splash Damage
  • Split Filmes
  • Splitscreen
  • Spondylus Studio
  • Spoonman Games
  • Sproducciones
  • Square
  • Square Enix
  • Square Pictures
  • Stair Filmes
  • Startanima
  • Stoodio
  • Stoon
  • Storm8 Studios
  • Stormfront
  • Strawdog
  • Striker Entertainment
  • Studio 100 Group
  • Studio 40 C
  • Studio Flex
  • Studio Freak
  • Studio Ghibli
  • Studio Soap
  • Submerso Filmes
  • Sueter Studio
  • Sulake
  • Sulfurica Motion Design
  • Suma Filmes
  • Sumatra VFX
  • Sumersion Studio
  • Sumo Digital Ltd
  • Sunrise Production
  • Super Lucky Games LLC
  • Super8prod
  • Supercell
  • Supermassive
  • Supernova Studio
  • Supertoons
  • Suspended Animation
  • Tactile Games
  • Tag
  • Taito, Square Enix
  • Takapy Digital Art
  • Take Two
  • Take Two Interactive
  • Take Two Team Bondi
  • Talacha Arte Digital
  • Tamandua Estudio
  • Tambo Post
  • tap4fun
  • TAP4FUN (HONGKONG) LIMITED
  • Tapel Papiz
  • Tappi Animation
  • Team Toon Animation Studio
  • Technōs Japan
  • Tecmo
  • Tecmo Koei
  • Ten Square Games
  • Tencent Games
  • Tencent Mobile International
  • The Filter Fx
  • The Heist Studio
  • The Lego Group
  • The Pokémon Company Intl.
  • The Refinery
  • The Tetris Company
  • The Video Lab
  • The Walt Disney Company
  • The Weinstein Company
  • The Weinstein Company/Kanbar
  • The Wire Room
  • the9
  • Themartist
  • TheMotionCorporation
  • THQ
  • Tierra De Visitantes Esperados
  • Tilma Films
  • Timbo Estudio
  • Tiny Bytes
  • TNT3d
  • Toei Animation
  • TOEI Animation Enterprises
  • Tomavirtual
  • Tomer Rubin
  • Toon53productions
  • ToonBox Entertainment
  • Top Free Games
  • TOP GAMES INC.
  • Torofilms
  • Tortuga Studios
  • Torus
  • Totem Studio
  • Touchvision
  • TR Studio
  • Travian
  • Trébol, Casa De Creación Audiovisual
  • Tres Tercios
  • Tresdedos
  • Triada
  • Triadstudio
  • Tribbo Post
  • Trickster Studio
  • Triclipse Cine
  • Trigger Vision Studios
  • Triggerfish Animation
  • Trineo Tv
  • Trion
  • Trion Worlds
  • Tritoon Studios
  • Tronco
  • True Motion Studios
  • Tsunami Studio
  • Tulum
  • Turbine
  • Turnerama
  • TV PinGuim
  • TVD-TVDigital
  • Twentieth Century Fox
  • Type-Moon
  • Typpo Producciones Audiovisuales
  • Ubisoft
  • Ulpo Media
  • Ultizen
  • Ulysses
  • Um Filmes
  • Umc Ediciones
  • Un Micro Fuerte Cartoons
  • Universal
  • Untref Media
  • Up! Content
  • Upstairs
  • Utopic Studio
  • UTV Ignition
  • Valkyrie
  • Valve
  • Valve Corporation
  • Vanguard Animation
  • Vanilla Studio
  • Váscolo
  • Venturia Animation Studios
  • Vertice Digital
  • Vetor Zero
  • Vicarious Visions
  • Vídeo Brinqueado
  • Vidi Multimedia
  • Vigil
  • Virtous
  • Virus Mecánico Imaginarias
  • Vista Sur
  • Vitrine Filmes
  • Viu Cine
  • VIZOR APPS LTD.
  • Vlexus Animación
  • Vostu, Nintendo, Sulake
  • Walt Disney Pictures
  • Wanka
  • Wargaming Group
  • Warner Bros
  • Warner Bros. International
  • Wazka Studio
  • Web & Mobile & Go!
  • Weik Motion Studio
  • Weinstein Company
  • Widescreen
  • Wild Brain
  • Wild Bunch Studio
  • WildTangent
  • WingNut Films
  • WingNut Films, Paramount Pictures
  • Wizet Nexon
  • Wokzord
  • Wolf Vfx
  • Wolfpack
  • Wonder People
  • Wooga
  • Wuhan Bigebang Technology Co.
  • Xilam Films
  • Yager
  • Yenko
  • Yestay
  • YNGVI Studios
  • YOTTA GAMES LIMITED
  • YottaGames
  • Youtouch
  • Yuke
  • Z7 Company
  • Zaramella Animación
  • Zebra Studio
  • Zetanauta
  • Zincotools
  • Zipper
  • Zombie Studio
  • Zoom Elefante
  • ZQ Game
  • Zquatro Studio
  • Zumbastico Studios
  • Zunzu Estudios
  • Zynga
  • ZYX-Studi
Note: Product cover images may vary from those shown
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Methodology

The methodologies and analysis techniques process large volumes of structured and unstructured data into actionable insights and recommendations which empower our clients to make effective business decisions. The global network of industry experts have deep expertise across various aspects of the Animation, VFX and Video Games industry value chain such as production, pre and post-production, technology, machine learning, outsourcing, software products, financial modelling, content marketing, sales, merchandising, content supply chain, distribution channels, risk analysis, studio management, human resource, finance, legal and policy.

Primary and Secondary Data

Primary data about the animation, VFX and video games industry are collected from animation and game studio managers, software product managers, directors, technology vendors, animators, game designers and developers, end-users, academics, government officials, festival organisers, eSports organisers etc. Data is collected through periodic surveys and in-depth interviews (in-person, telephonic, email, video as well as chat-based), with government officials, academics, and animation companies’ managers. These are structured, unstructured and focused interviews conducted in formal, informal as well as open-ended settings. Other sources of data and information include focus group discussions, trade visits, webinars, product demonstrations, as well as direct observation.

Secondary market research data sources include books and journals, annual reports, investment analyst reports, government policy notes, labour statistics, newspaper articles, census and statistical data, databases, trade, marketing and promotional literature, articles, surveys, and other publications. The secondary market data is aided by Digital Vector’s sophisticated market analysis tools, real-time data collection, and aggregation software, proprietary databases, and framework.

Machine Learning-Based Analysis

Digital Vector employs a wide range of research methods and employs multi-method analysis including quantitative, qualitative as well as network analysis. Our proprietary methodologies and analysis frameworks are powered by machine learning, natural language processing, quantitative modelling, trend analysis etc. Pattern recognition is adopted to analyse data from multiple sources to identify emerging patterns within markets, change parameters and simulate scenarios.  

The five-year market forecasts are aimed to provide decision makers with a detailed understanding of the Animation, VFX and Video Games industry. The forecasts are based on machine learning models built on input parameters specific to the characteristics of a particular market or a segment. The industry model parameters and assumptions are powered by several data sources from primary and secondary research, our proprietary databases as well as real-time data from several industry and government sources. 

 

 

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