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Middle East & Arab Animation, VFX & Video Games: Strategies, Trends & Opportunities (2020-25)

  • ID: 4900580
  • Report
  • January 2020
  • Region: Middle East
  • 400 Pages
  • Digital Vector
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FEATURED COMPANIES

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The Middle Eastern and Arab Animation, VFX and Video Games industry has the potential to emerge as an engine of growth for the continent. The industry has been in existence for quite a long time, however on a small scale. This is changing with increasing global exposure and knowledge transfer and training from international animation and game studios. The industry is in a phase where we are seeing the emergence of several animation, VFX and gaming companies and animators working on attractive stories and content leveraging the continent’s large potential for stories.  

The region has a handful of large animation studios as well as several small and medium-sized studios producing content tailored to local tastes. Supply of animation talent, which has historically been limited, is emerging with support and intervention of several governments and industry initiatives to develop and support animation through university courses and vocational training courses which provide theoretical and practical hands-on learning on Animation, VFX and Video Games. There are vast sections of the Middle East and Arab region where the potential for Animation, VFX & Video games has not yet been realized and calls for closer participation between government, industry, and academia to catalyse the industry growth. The industry needs support in the form of training, funding, tax incentives, market reach, access to hardware and software, legal support to protect the content IP. access to global distribution and collaboration networks etc. Countries such as Egypt, Syria, Lebanon, Jordan, Saudi Arabia, Palestine, Turkey, Israel, and Iran are emerging as key players in the region. However, the content producers in these countries have not been successful in the global distribution of their output. This current focus of the industry includes content for movies, television, games, augmented reality, virtual reality, advertising, web designs and industrial applications such as architecture, engineering, industrial design, healthcare, education, medicine, and the motor industry.

The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low-cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest-growing segments in the global media and entertainment market. We are increasingly seeing more of animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with countries as well as regions offering tax incentives, subsidies, financial support, regional low labor costs etc. and companies are cutting costs by setting up facilities in such regions. Cloud computing is playing a key role in character rendering and modeling processes as the cloud-based rendering of animation films are more effective and efficient as it reduces the time and cost compared to traditional rendering.

Emerging Trends In Animation, VFX & Video Games Industry

  • The combination of live-action and animation will alter the form, as well as the content, of film animation.  
  • Animation is no longer a profession limited to animators with increasing participation from computer professionals, programmers, technicians etc.  
  • The evolution of visual effects (VFX), augmented reality (AR) and virtual reality (VR) technologies are dramatically changing both the creation and consumption of films, videos, games, and more.  
  • Augmented Reality and Virtual Reality adoption will drive the demand for animation content.
  • Production work is moving around the world – tax incentives, regional low labor costs, and subsidies put pressure on existing companies to reduce costs and set up facilities in tax-advantaged or low-cost regions.  
  • Media consumption habits are changing rapidly, windows for film releases are narrowing, and follow-on markets are shifting from television, cable, DVD, and rentals to streaming and digital downloads.  
  • The international film market in several emerging markets is growing quickly and creating new opportunities. Regulations in several countries limit imported animation content without a certain amount of local participation and studios are collaborating with local partners to produce content.  
  • Although 2D animation will survive, it will be largely in the form of hybrid 2D/3D animation. As well as reducing costs, using CGI for backgrounds allows for a more dynamic camera. The training offered to animators is biased in favor of CGI and so artists with traditional 2D skills are becoming harder to find.  
  • The changing viewing habits favour short productions as a form of entertainment. The viewing habits generally favor short-form content that can be turned out quickly and cheaply.
  • Merchandise is already a major form of revenue generation for animated films and in the future, it could form a much larger share of revenues.  
  • Artificial Intelligence, machine learning & deep learning are being leveraged to drive hyperpersonalisation for video games.
  • Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross-sell, churn, classify player behavior etc.  
  • Micro-segmentation of fans is emerging as eSports leagues and the tournament is consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting, and positioning.  
  • In video games, predictive analytics can be used to forecast when a player will stop playing, if a player will convert from a non-paying to a paying user, what types of items players will purchase, classify player behavior, etc.  
  • Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers.  
  • The availability of low-cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for the online games market to grow.  
Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • 100 Stones Interactive
  • Céidot Game Studios
  • FunPlus
  • Lexis Numerique
  • Paradox Production
  • Sony Pictures
  • MORE

Global Animation & VFX Industry

History and Evolution
Industry Differentiators
Industry Characteristics

  • ANIMATION INDUSTRY SUPPLY CHAIN
  • ROLE OF TECHNOLOGY
  • MERCHANDISING OPPORTUNITIES
  • KEY DISTRIBUTION CHANNELS FOR ANIMATION CONTENT
  • RISKS FACED BY ANIMATION STUDIOS
  • DEMAND DRIVERS OF ANIMATION NDUSTRY
  • DRIVERS FOR SUCCESS
  • ANIMATION FINANCIAL MODELS
  • EMERGING TECHNOLOGICAL PLATFORMS
  • EMERGING APPLICATION AREAS

Competitive Landscape Of Animation Studios
Global Animation & VFX Market Size & Opportunity
Market segmentation of Animation, VFX and Video Games
Global Animation Studios: Distribution and Capabilities

Animation & VFX Market Segments

Market Segmentation

  • 2D ANIMATION
  • COMPUTER GENERATED IMAGERY (CGI)
  • VISUAL EFFECTS (VFX)
  • WEB ANIMATION

Market Opportunity for Computer Generated Imagery (CGI)

  • PRODUCING CGI ANIMATION
  • ADVANTAGES OF CGI ANIMATION
  • DISADVANTAGES OF CGI ANIMATION
  • INFLUENCE OF CGI ON 2D ANIMATION
  • CHALLENGES FOR CGI ANIMATION
  • CRITICAL SUCCESS FACTORS FOR CGI PRODUCTIONS

Visual Effects (VFX)

  • VFX INDUSTRY CHALLENGES & OPPORTUNITIES

Stop Motion Animation
Motion Capture
3D Animation Movies

  • KEY TRENDS, OPPORTUNITIES, FORECASTS

Emerging Trends & Future of Animation & VFX

Key predictions for the future

Global Television Animation Content Demand

Global Television Animation Content demand

Animation & VFX Content Creation

Content Creation Workflow in 2D Animation

  • CONCEPTUALIZATION
  • PRE-PRODUCTION
  • PRODUCTION
  • POST-PRODUCTION

Content Creation Lead Time Calculation in 2D Animation

  • SCANNING AND FILTERING
  • INK AND PAINT
  • COMPOSITING AND DOPESHEET PREPARATION

Digital processing in 2D Animation

  • WORKFLOW PRECEEDING DIGITAL PROCESSING

Content Creation Workflow in 3D Animation

  • CONCEPTUALIZATION
  • PRE-PRODUCTION
  • PRODUCTION
  • POST-PRODUCTION
  • PARALLEL ACTIVITIES

Timeline of a 3D production workflow

  • ANIMATION SOFTWARE USAGE IN 3D PRODUCTION WORKFLOW

Animation Production Management

  • GOVERNANCE
  • TASK DIVISION AND PEOPLE ALLOCATION
  • TECHNOLOGY

Cloud Computing in Animation & VFX Workflow

Audience Dynamics

Marketing Strategies for Animation Studios

  • MARKETING PROGRAM
  • ONLINE PRESENCE
  • PROFILING AND TARGETING THE RIGHT AUDIENCE
  • DISTRIBUTION
  • CONFERENCES,  FESTIVALS & EVENTS

Strategies for Successful Animation Films
BEST PRACTICES IN CHARACTER DESIGN
LESSONS FROM PAST MISTAKES

Economics of Animation & VFX

Revenue break-up across distribution channels

  • STREAMING VIDEO

Marketing to Exhibition of Animation Content

  • MARKETING
  • LICENSING
  • MERCHANDISING
  • DISTRIBUTION
  • EXHIBITION

Economics of Animation Copyrights

  • DYNAMICS OF COPYRIGHTS

Guidelines for Setting up an Animation Studio

Investments Needed for Setting up an Animation Studio
Specialized Hardware and Software Investments
Leveraging Cloud Computing for Competitive Advantage

Managing an Animation & Video Games Studio

Key Issues of Concern
Formulating the long-term Strategy

Global Video Games Industry

Key Trends in the Global Video Games Industry

  • VIDEO GAMES INDUSTRY STRUCTURE
  • CHANGING VIDEO GAME BUSINESS MODELS
  • ONLINE VIDEO GAMING BUSINESS MODELS
  • VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN
  • GAME DISTRIBUTION MODELS

Key Opportunities & Strategies for Video Games Industry

  • GAMES INDUSTRY COMPETENCIES & SKILLS
  • GUIDELINES FOR A GAMES STUDIO STRUCTURE

Artificial Intelligence, Machine Learning & Deep Learning driven Hyper Personalisation For Video Games

  • MACHINE LEARNING FOR IN-GAME ANALYTICS, USER ACQUISITION & RETENTION

Video Games Market Segments

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Global Video Games Market Size & Opportunity

  • CROSS OVER BETWEEN GAMES AND MOVIES

Cloud Gaming Market & Opportunities

  • MARKET SIZE, USER BASE, ADVANTAGES & CHALLENGES
  • KEY CLOUD GAMING SERVICE PROVIDERS
  • CLOUD GAMING MARKET OPPORTUNITIES AND PREDICTIONS

MIDDLE EAST & ARAB ANIMATION, VFX & VIDEO GAMES

Middle East & Arab Animation & VFX

Emergence of the Middle Eastern Animation
Key Industry Trends

  • LOCAL CONTENT CREATION
  • EMERGENCE OF CHILDREN’S TELEVISION CHANNELS
  • TELEVISION ANIMATION CONTENT DEMAND

United Arab Emirates Animation, VFX & Video Games

United Arab Emirates Animation & VFX

  • INDUSTRY OVERVIEW & KEY TRENDS
  • KEY TRENDS
  • GOVERNMENT SUPPORT
  • INTERNATIONAL COLLABORATION
  • DUBAI’S FIRST 3D ANIMATED FEATURE FILM

United Arab Emirates Video Games Market
KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN THE UAE
United Arab Emirates Video Games Market Size & Opportunity

Saudi Arabia Animation, VFX & Video Games

Saudi Arabia Animation & VFX

  • INDUSTRY OVERVIEW
  • GROWTH CHALLENGES
  • KEY TRENDS IN LOCAL PRODUCTIONS
  • GOVERNMENT SUPPORT
  • STRATEGIES FOR INDUSTRY GROWTH

Saudi Arabia Video Games Market

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN SAUDI ARABIA

Saudi Arabia’s Video Games Market Size & Opportunity

Iran Animation, VFX & Video Games

Iran Animation & VFX

  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES

Iran Video Games Market

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN IRAN

Iran Video Games Market Size & Opportunity

Israel Animation, VFX & Video Games Industry

Israel Animation & VFX

  • CURRENT STATE OF THE INDUSTRY
  • INDUSTRY TRENDS & DRIVERS
  • INDUSTRY CHALLENGES
  • ANIMATION STUDIOS IN ISRAEL
  • ISRAEL’S FIRST ANIMATED FEATURE FILM

Statistics on Animation Studios in Israel
Israel Video Games Industry

  • ONLINE VIDEO GAMING BUSINESS MODELS IN ISRAEL
  • KEY OPPORTUNITIES & STRATEGIES

Video Games Market Segments in Israel

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Israel’s Video Games Market Size & Opportunity

Turkey Animation, VFX & Video Games Industry

Recent Movie Trends in Turkey

  • ANIMATION STUDIOS IN TURKEY
  • ANIMATION SCHOOLS IN TURKEY
  • GOVERNMENT SUPPORT

Strategies for Animation Studios in Turkey

  • INDUSTRY CHALLENGES
  • OPPORTUNITIES
  • DRIVERS

Key Statistics about Animation Industry in Turkey
Video Games Market in Turkey

  • KEY TRENDS IN THE TURKISH VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN TURKEY
  • ONLINE VIDEO GAMING BUSINESS MODELS IN TURKEY

Key Opportunities & Strategies for Turkish Video Games Industry
Video Games Market Segments

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Turkish Video Games Market Size & Opportunity

Egypt Animation VFX & Video Games

Egypt Animation & VFX

  • INDUSTRY OVERVIEW
  • EGYPT’S FIRST ANIMATED FEATURE FILM
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES
  • ANIMATION STUDIOS IN EGYPT
  • STRATEGIES FOR ANIMATION STUDIOS IN EGYPT

Egypt Video Games Industry

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN EGYPT

Egypt Video Games Market Size & Opportunity

Morocco Animation VFX & Video Games

Morocco Animation & VFX

  • ANIMATION FESTIVALS AND COMMUNITIES
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES

Morocco Video Games Market

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN MOROCCO

Morocco Video Games Market Size & Opportunity

Algeria Animation VFX & Video Games  

Algeria Animation & VFX

  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES

Algeria Video Games Market

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN ALGERIA

Algeria Video Games Market Size & Opportunity

Tables and Figures

Figure: Early Animations
Table: Animation Movies Adapted From Television
Figure: Animation Industry Activity Flow
Figure: Animation & VFX Industry Supply Chain
Figure: Early CGI Based Animations
Table: Live Action Movies Featuring CGI Characters
Table: Top Grossing Animation Movies
Figure: Market Size Of Global Animation, VFX And Video Games Industry
Figure: Break-Up Of Global Animation, VFX And Video Games Industry
Figure: Market Size Of Global Animation & VFX Industry
Figure: Market Size Of Global Video Games Industry
Figure: Geographical Break-Up Of The Global Animation, VFX & Video Games Industry
Figure: Geographical Break-Up Of Global Animation & VFX Industry
Figure: Market Segments Of Animation, VFX & Video Games Industry
Figure: Global Animation, VFX & Video Gaming Industry Segments
Figure: Market Size Of Movies & Television Segment
Figure: Market Size Of Manufacturing Segment
Figure: Market Size Of Architecture & Engineering Segment
Figure: Market Size Of Education Segment
Figure: Market Size Of Medical, Healthcare & Scientific Segment
Figure: Market Size Of Government & Defence Segment
Figure: Market Size Of Marketing & Advertising Segment
Figure: Geographic Distribution Of Animation Studios In The World
Figure: Break-Up Of Animation Studios Based On Capabilities
Table: Most Influential Animation Studios Of All Time
Table: Animated Feature Films From Prominent Studios
Figure: Break-Up Of Global Animation & VFX By Production Techniques
Table: Top Grossing CGI Animation Movies Of All Time
Table: CGI Feature Films
Table: Live Action Movies With CGI Main Characters
Table: Prominent Stop Motion Animation Movies
Table: Prominent Motion Capture Movies
Figure: Global Box Office Revenues Of 3D Movies
Figure: Box Office Revenues Of 3D Movies In North America
Figure: Growth Of Global 3D Screens
Figure: Number Of 3D Movies Released Globallly
Table: Prominent 3D Movies
Table: Top Grossing 3D Animation Movies Of All Times
Table: 3D Animation Movies In The Top 20 Grossing Movies
Table: 3D Television Channels
Table: Minutes Of Television Animation Content Demand Worldwide
Figure: Minutes Of 2D/3D Television Animation Content Demand Globally
Figure: 2D Animation Production Workflow
Figure: 3D Animation Production Workflow
Figure: 3D Animation Workflow
Figure: Key Global Animation Events
Figure: Global Streaming Video Market Size
Figure: Global Animation & VFX Streaming Video Market Size
Figure: Animation Movie Marketing Cost Break-Up
Table: Leading Global Animation Licensors And Licensed Properties
Table: Cost Break-Ups Of Leading Animation Movies
Table: Capital Expenditure For Setting Up An Animation Studio
Table: Profile Of Employees Required To Manage The Studio
Table: Leading Global Video Games Studios
Figure: Cost Structure Of Video Games
Table: Top Video Games By Cost Of Development
Table: Top Grossing Video Games
Table: Top Grossing Video Games Francises
Table: Competencies And Profile Of Employees For Game Development Across
Different Formats
Figure: Game Development Value Chain
Table: Key In-Game Metrics For Big Data Analytics
Figure: Games Industry Revenues By Device Types
Figure: Market Size Of Global Video Games Industry
Figure: Geographical Break-Up Of Global Video Games Industry
Figure: Market Size Of Video Games Industry In The Us
Figure: Market Size Of Video Games Industry In Europe
Figure: Market Size Of Video Games Industry In Asia
Figure: Market Size Of Video Games Industry In Rest Of The World
Figure: Revenue Break-Down By Video Game Industry Genres
Figure: Geographical Market Size Break-Up Of Mobile Video Games
Figure: Market Size Of Mobile Video Games Industry In The Us
Figure: Market Size Of Mobile Games Industry In Europe
Figure: Market Size Of Mobile Games Industry In Asia
Figure: Market Size Of Mobile Games Industry In Rest Of The World
Table: Leading Global Gaming Eco-System Players By Country
Table: Games Based On Animation Movies
Table: Movies Based On Video Games
Figure: Global Cloud Gaming Market Size
Figure: Global Cloud Gaming User Base
Figure: Geographical Break-Up Of Global Cloud Gaming Market
Figure: Geographical Break-Up Of Global Cloud Gaming User Base
Figure: Cloud Streaming Services
Table: Arab Children’S Television Channels
Table:  Education Institutions That Offer Animation & VFX Courses In Uae
Figure: Key Animation Productions In Uae
Figure: Dubai’S First 3D Animated Feature Film
Table: Leading Game Studios In The Uae
Table: Top Grossing Play Store Gaming Applications In The Uae
Table: Top Grossing Apple Store Gaming Applications In The Uae
Figure: Market Size Of Games Industry In The Uae
Figure: Market Size Of Mobile Games Industry In The Uae
Figure: Revenue Break-Down By Mobile Game Genres In The Uae
Figure: Key  Saudi Arabian Animation Productions
Table:  Education Institutions That Offer Animation & VFX Courses In Saudi Arabia
Table: Top Grossing Play Store Gaming Applications In Saudi Arabia
Table: Top Grossing Apple Store Gaming Applications In Saudi Arabia
Figure: Market Size Of Games Industry In Saudi Arabia
Figure: Market Size Of Mobile Games Industry In Saudi Arabia
Figure: Revenue Break-Down By Mobile Game Genres In Saudi Arabia
Figure: Market Size Of Games Industry In Iran
Figure: Market Size Of Mobile Games Industry In Iran
Table: Israel’S Leading Animation Studios
Figure: Israel’S First 3D Animated Feature Film
Figure: Number Of Animation Studios In Israel
Figure: Animation Studios In Israel Based On Capabilities
Figure: Animation Studios In Israel Based On Applications
Figure: People Employed In The Israel Animation Industry
Figure: Cost Of Producing One Episode Of Animation In Israel
Figure: Minutes Of Animation Content Produced In Israel
Figure: Break-Up Of Animation Content Produced In Israel
Figure: 3D Animation Salaries In Israel
Figure: 2D Animation Salaries In Israel
Figure: Web & Mobile Animation Salaries In Israel
Figure: Gaming Salaries In Israel
Table: Top Grossing Play Store Gaming Applications In Israel
Table: Top Grossing Apple Store Gaming Applications In Israel
Figure: Israel’S Games Industry Revenues By Device Types
Table: Leading Game Studios In Israel
Figure: Market Size Of Israel’S Video Games Industry
Figure: Market Size Of Mobile Games Industry In Israel
Figure: Revenue Break-Down By Mobile Game Genres In Israel
Figure: Turkiish Film Admission Statistics
Figure: Number Of Screens In Turkey
Figure: Box Office Revenues In Turkey
Figure: Turkish Film Attendance Index
Figure: Turkish Film Productions Per Year
Figure: Theatre Admissions In Turkey
Table: Animated Feature Films In Turkey
Table: Animation TV Series In Turkey
Table:  Animation Studios In Turkey
Table: Animation Schools In Turkey
Figure: Number Of Animation Studios In Turkey
Figure: Break-Up Of Animation Studios In Turkey Based On Size
Figure: Break-Up Of Animation Studios In Turkey Based On Capabilities
Figure: Classification Of Animation Studios In Turkey Based On Applications
Figure: Cost Projections Of Producing One Episode Of Animation Work In Turkey
Figure: Minutes Of Animation Content Produced In Turkey
Figure: Break-Up Of Animation Content Produced In Turkey
Figure: 3D Animation Salaries In Turkey
Figure: 2D Animation Salaries In Turkey
Figure: Web & Mobile Animation Animation Salaries In Turkey
Figure: Gaming Salaries In Turkey
Table: Leading Game Studios In Turkey
Table: Top Grossing Play Store Gaming Applications In Turkey
Table: Top Grossing Apple Store Gaming Applications In Turkey
Figure 274: Turkish Games Industry Revenues By Device Types
Figure: Market Size Of Turkish Video Games Industry
Figure: Market Size Of Mobile Games Industry In Turkey
Figure: Earliest Egyptian Animation Productions
Figure: Egyptian Animation Productions
Table: Animation Education Instituyions In Egypt
Table: Animation & VFX Studios In Egypt
Table: Top Grossing Play Store Video Gaming Applications In Egypt
Table: Top Grossing Apple Store Video Gaming Applications In Egypt
Figure: Market Size Of Video Games Industry In Egypt
Figure: Market Size Of Mobile Video Games Industry In Egypt
Table: Top Grossing Play Store Video Gaming Applications In Morocco
Table: Top Grossing Apple Store Video Gaming Applications In Morocco
Figure: Market Size Of Video Games Industry In Morocco
Figure: Market Size Of Mobile Video Games Industry In Morocco
Table: Top Grossing Play Store Video Gaming Applications In Algeria
Table: Top Grossing Apple Store Video Gaming Applications In Algeria
Figure: Market Size Of Video Games Industry In Algeria
Figure: Market Size Of Mobile Video Games Industry In Algeria

Note: Product cover images may vary from those shown
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  • FunPlus
  • Funtactix
  • Funtomic
  • Gala Networks
  • Game Art Studio
  • Game Design Solutions FZ LLC
  • Game Freak
  • Game Insight
  • Game Power
  • Game Show Network
  • Gamebasics BV
  • Gameberry Labs
  • GamEffective
  • Gameforge
  • Gameguru
  • Gameloft
  • Gameloft SE
  • Gamers First
  • Gamevil
  • Gameware
  • Gamigo
  • GARENA
  • GARENA INTERNATIONAL
  • Gavra-Games
  • Gearbox
  • Giant
  • Giochi Preziosi Group
  • Glu
  • Glu Games Inc
  • Gmeloft
  • GMO GP, Inc.
  • Google
  • Gradient Effects
  • Grafi2000
  • Gram Games
  • Gram Games
  • Gram Games
  • Gram Games Limited
  • Gravity
  • Gravity Post Production
  • Gree
  • GreenShpits
  • Grigon
  • Gulfstream Pictures
  • GungHo Entertainment
  • GungHo Online Entertainment
  • Habby
  • Hadar Nimetz
  • Hadi TV
  • Hanbit
  • HandsUP
  • Hanna Barbera
  • Harmonix
  • Hasbro
  • Hayali Animasyon
  • Haylaz Prodüksiyon
  • Highlander Productions
  • HIKER GAMES
  • Hive Studios
  • Hive Studios
  • Hodhod TV
  • Hologram Software
  • Homeboyz Entertainment
  • Hothead
  • Housemarque
  • Hueman Studios
  • Hungarian Games
  • Huuuge Games Sp. z o.o.
  • Huuuge Global Ltd.
  • IAF
  • Icarus
  • iCon Studio
  • iCon Studio
  • Iconix Brand Group
  • id Software
  • IGG
  • IGG.COM
  • iKraal New Media
  • Ilion Animation Studios
  • Ilyon Dynamics
  • Imagi Entertainment
  • Indiagames
  • Industrial Digital Arts Pictures
  • Industrial Light and Magic
  • Infiapps
  • Infinity Ward
  • Infogrames
  • Infosfer
  • Innogames
  • Insomniac
  • Insomniac Games
  • Intenium
  • Ion Storm
  • IPD  Post Production
  • IronSource
  • Irrational
  • ISF Studios
  • ITV Studios Global Entertainment
  • iX Media
  • Jagex
  • Jam City, Inc.
  • Jawaker
  • JCS Group
  • Jelly Button
  • Jelly Button Games
  • Jelly Button Games LTD
  • Jolt
  • Ka-Bum Animation Studio
  • Kabam
  • Kabam Games, Inc.
  • Kalypso
  • KamaGames
  • Karamesh TV
  • Keen
  • Keyframe
  • Kidult Motion Graphics Studio
  • King
  • KIXEYE
  • KLab
  • KLab Inc.
  • Klasky Csupo
  • Kodobur
  • Koe
  • Koei
  • Koff Animasyon
  • Kojima
  • Konami
  • Kongregat
  • Koramgame
  • Kovan Multimedia
  • Kraken
  • Kuju
  • Laika
  • Laika Entertainment
  • Lamagama Entertainment
  • Large Animal
  • Lego Group
  • Lexis Numerique
  • Lighthouse Visual Effects
  • Lilith Games
  • Lionhead
  • Lions Gate Films
  • Lisi Gopin
  • Little Black Dot
  • Long Tech Network
  • Lookandfeel
  • Losi Salem
  • LOTUM GmbH
  • Lovebomb Animation
  • Luc Besson
  • LucasArts
  • Lucky Boom Games
  • Ludia
  • Luma
  • Lung Animation
  • Luxoflux
  • m4e Group
  • Maara Animasyon
  • Mac guff line
  • Macmedia
  • MadByte Games
  • Mainframe
  • Mainframe Entertainment
  • Maja Studio
  • Majesco
  • Makover Animation Studio
  • MASOMO LIMITED
  • Matrix Animation Studio
  • Matrix Animation Studio
  • Mattel
  • Mavi Baykus Animation
  • MBC3
  • ME2ZEN Limited
  • Mechanist
  • Mechanist Internet
  • Media Vision
  • Melsoft Games
  • Metamoki Inc.
  • Microsoft
  • Microsoft Game Studios
  • Microsoft Studios
  • Midway Games
  • MildMania
  • MINA TECHNOLOGY
  • Mind Candy
  • Mind Lab
  • MindArk
  • Minds Eye Creative
  • Miniclip
  • Miniclip.com
  • Mixi
  • Mobiiworld
  • Mobil Interaktif
  • Mobile Gaming Studios
  • Modern Wizards Studios
  • Mojang
  • Momentum & Canlandirma
  • Monolith
  • Moon Active
  • Moonton
  • Morgen
  • Motion Blur
  • Multimedya Stüdyoları
  • My.com B.V.
  • MyTona
  • N Wave
  • N3TWORK Inc.
  • Namco Bandai
  • NAR
  • NaturalMotion
  • NaturalMotionGames
  • NaturalMotionGames
  • NaturalMotionGames Ltd
  • Naughty Dog
  • NBC Universal
  • NCSoft
  • Nekki Limited
  • Nelvana Enterprises
  • Neon Cartoons Production
  • Neonga
  • Neople Nexon
  • Nephin
  • NetDragon
  • NetEase
  • Netmarble
  • Nevosoft
  • NewToy
  • Nexon
  • NEXON M Inc.
  • Next Level
  • Nexters Global LTD
  • Nexway
  • Ngendo
  • NHN
  • Niantic, Inc.
  • Nickelodeon
  • Nickelodeon Arabia
  • Nickelodeon Movies
  • Nickelodeon Studios
  • Nikitova
  • Nine Degrees East
  • Ninja Studio
  • Ninja Theory
  • Nintendo
  • Nitako
  • Nival
  • NOGA Communications
  • Nordcurrent
  • Nordeus
  • Nostrings
  • Nowhere Studios
  • NXN
  • Oberon
  • Olyadbg
  • OMGPop
  • ONEMT
  • ONESOFT
  • Onur Yeldan
  • ORF
  • Origin Systems
  • Outspark
  • P-kama
  • Pacific Data Images
  • Pacific-Interactive ltd
  • Pangolin
  • Panteon
  • PaperCut Studios
  • Parado
  • Paradox
  • Paradox Production
  • Paramount
  • Paramount Pictures
  • Pasin Animasyon
  • Peak
  • Peak Games
  • Peak Games
  • Peak Games
  • PeopleFun, Inc.
  • Perfect World
  • Perpetual
  • Phantom EFX
  • Pinar Bektore
  • Pinka Games
  • Pitchi Poy Animation
  • Pixar
  • Pixelberry Studios
  • Pixelhunters FZ-LLC
  • Pixofun
  • PIXONIC
  • Pixonic Games LTD
  • Planet of the Apps
  • Plarium
  • Plarium Global Ltd
  • Plarium LLC
  • Platinum Games
  • Playcast
  • Playdemic
  • Playdots, Inc.
  • Playfish
  • Playful shark
  • Playgendary
  • Playground
  • Playmatix
  • PLAYNETA LIMITED
  • Playrix
  • Playrix Games
  • PlayScape
  • PlayStudios
  • Playtech
  • Playtika
  • Playtika LTD
  • Playtika Santa Monica, LLC
  • PLAYTIKA UK
  • Playware
  • Pocket Gems, Inc.
  • Pointgrab
  • Pollen
  • Polygon Magic
  • Polyphony
  • Portakal Animasyon
  • Prodigy vfx
  • Product Madness
  • Program Ace
  • Proper Games
  • Protel Studios
  • Pyramedia-itv
  • Quantic Dream
  • Radon labs
  • Rainbow
  • Rare
  • RealNetworks
  • Recoil
  • Red Pil
  • Red Rover International
  • Red Storm
  • Redemption Games
  • RedLynx
  • Reel FX Creative Studios
  • Rekoo
  • Relentless
  • Remedy
  • Renren
  • Reo-Tek
  • Resimli Filim Animasyon
  • Rhythm and Hues
  • Rimon Studio
  • Ripcord Games
  • Roblox Corporation
  • RobTop Games AB
  • Rockstar Games
  • Rockstar North
  • RockYou
  • Rollin Media
  • RORTOS SRL
  • Rotem Nahlieli
  • Rovio
  • Rovio Entertainment
  • Rovio Entertainment Oyj
  • Ruffian
  • Saban Brands
  • Samaka Studio
  • Sana TV
  • Sanrio
  • Sarbakan
  • Sat7 Kids Arabic
  • Scanline
  • SCEE
  • Sceptre Seven Interactive
  • Scientific Games Interactive
  • Scopely
  • Scott Cawthon
  • Seamonster
  • Secret Level
  • Sega
  • Semsem
  • Seriously
  • Shanda
  • Shin’en
  • Shy ghost games
  • Shy the Sun
  • Side-Kick games
  • Silicon Knights
  • Sina, 51
  • Sinefekt
  • Sinefekt Post Production
  • Sirnare Creative Studio
  • Siyah Martı
  • Slant Six
  • Slightly Mad
  • Smackdown
  • Small Giant Games
  • Smilegate
  • Snowball VFX
  • Sobee
  • Social Point
  • Sokar TV
  • Soleymar
  • Sony
  • Sony Animation
  • Sony Computer Entertainment
  • Sony Interactive
  • Sony Online Entertainment
  • Sony Pictures
  • Sony Pictures Animation
  • Columbia Pictures
  • Sony Pictures Animation/Imageworks, Aardman Animation
  • Sony Pictures Consumer Products
  • Sony/SCEI
  • SouthPeak
  • Space Toon TV
  • Spacetime
  • Spartonix
  • Special Gamez
  • Sphere Animation Studio
  • Spil
  • Splash Damage
  • Splitscreen
  • Square
  • Square Enix
  • Square Pictures
  • Storm8 Studios
  • Stormfront
  • Strawdog
  • Striker Entertainment
  • Studio 100 Group
  • Studio 40 C
  • Studio FatCat
  • Studio Ghibli
  • Stüdyosu
  • Sulake
  • Sumo Digital Ltd
  • Suncrash
  • Sunrise Production
  • Super Lucky Games LLC
  • Supercell
  • Supermassive
  • Suspended Animation
  • Sweet Box
  • Tacticsoft
  • Tactile Games
  • Tag
  • Taito, Square Enix
  • Take Two
  • Take Two Interactive
  • Take Two Team Bondi
  • TaleWorlds Entertainment
  • Tametick
  • tap4fun
  • TAP4FUN (HONGKONG) LIMITED
  • TapOnIt
  • Technōs Japan
  • Tecmo
  • Tecmo Koei
  • Ten Square Games
  • Tencent Games
  • Tencent Mobile International
  • The 3D Garage
  • The Animation Center
  • The Lego Group
  • The Pokémon Company Intl.
  • The Refinery
  • The Tetris Company
  • The Video Lab
  • The Walt Disney Company
  • The Weinstein Company
  • The Weinstein Company/Kanbar
  • the9
  • Themartist
  • THQ
  • Threels Entertainment Inc.
  • Timocco
  • TNT3d
  • Toei Animation
  • TOEI Animation Enterprises
  • Tomer Rubin
  • Toon53productions
  • ToonBox Entertainment
  • Tooneffects Animation Studios Tughan Arslan Ulkutay & Co.
  • Top Free Games
  • TOP GAMES INC.
  • Torus
  • Total-Viz ltd
  • Touchvision
  • TR Studio
  • TR Studio
  • Travian
  • Trigger Vision Studios
  • Triggerfish Animation
  • Trion
  • Trion Worlds
  • Tsunami Studio
  • Turbine
  • Tutorra
  • Twentieth Century Fox
  • Type-Moon
  • Ubisoft
  • Udo Games
  • Ultizen
  • Ulysses
  • Universal
  • Untame
  • Upopa Entertainment
  • UTV Ignition
  • Valkyrie
  • Valve
  • Valve Corporation
  • Vanguard Animation
  • Vicarious Visions
  • Vigil
  • Virtous
  • VIZOR APPS LTD.
  • Vostu, Nintendo, Sulake
  • Walt Disney Pictures
  • Wargaming Group
  • Warner Bros
  • Warner Bros. International
  • Weinstein Company
  • Whiterabbit
  • Widescreen
  • Wild Brain
  • WildTangent
  • WINDAVIR
  • WingNut Films
  • WingNut Films, Paramount Pictures
  • Wizet Nexon
  • Wolfpack
  • Wonder People
  • Wooga
  • Woweez Games
  • Wuhan Bigebang Technology Co.
  • Xilam Films
  • Yager
  • Yepi
  • Yingele
  • Yogurt Technologies
  • YOTTA GAMES LIMITED
  • YottaGames
  • Yoyo Film
  • Yuke
  • Zahiri Animasyon
  • Zipper
  • Zloof
  • Zoetrope Interactiv
  • Zor Zanaat Prodüksiyon
  • ZQ Game
  • Zynga
Note: Product cover images may vary from those shown
5 of 4

Methodology

The methodologies and analysis techniques process large volumes of structured and unstructured data into actionable insights and recommendations which empower our clients to make effective business decisions. The global network of industry experts have deep expertise across various aspects of the Animation, VFX and Video Games industry value chain such as production, pre and post-production, technology, machine learning, outsourcing, software products, financial modelling, content marketing, sales, merchandising, content supply chain, distribution channels, risk analysis, studio management, human resource, finance, legal and policy.

Primary and Secondary Data

Primary data about the animation, VFX and video games industry are collected from animation and game studio managers, software product managers, directors, technology vendors, animators, game designers and developers, end-users, academics, government officials, festival organisers, eSports organisers etc. Data is collected through periodic surveys and in-depth interviews (in-person, telephonic, email, video as well as chat-based), with government officials, academics, and animation companies’ managers. These are structured, unstructured and focused interviews conducted in formal, informal as well as open-ended settings. Other sources of data and information include focus group discussions, trade visits, webinars, product demonstrations, as well as direct observation.

Secondary market research data sources include books and journals, annual reports, investment analyst reports, government policy notes, labour statistics, newspaper articles, census and statistical data, databases, trade, marketing and promotional literature, articles, surveys, and other publications. The secondary market data is aided by Digital Vector’s sophisticated market analysis tools, real-time data collection, and aggregation software, proprietary databases, and framework.

Machine Learning-Based Analysis

Digital Vector employs a wide range of research methods and employs multi-method analysis including quantitative, qualitative as well as network analysis. Our proprietary methodologies and analysis frameworks are powered by machine learning, natural language processing, quantitative modelling, trend analysis etc. Pattern recognition is adopted to analyse data from multiple sources to identify emerging patterns within markets, change parameters and simulate scenarios.  

The five-year market forecasts are aimed to provide decision makers with a detailed understanding of the Animation, VFX and Video Games industry. The forecasts are based on machine learning models built on input parameters specific to the characteristics of a particular market or a segment. The industry model parameters and assumptions are powered by several data sources from primary and secondary research, our proprietary databases as well as real-time data from several industry and government sources. 

 

 

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