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Digital Storage for Media and Entertainment Report (2019)

  • ID: 4901446
  • Report
  • August 2019
  • Region: Global
  • Coughlin Associates
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Cloud Storage Revenue will be About $3.7Bn by 2024

FEATURED COMPANIES

  • Aberdeen
  • Broadcom
  • Electric Pictures
  • Iron Mountain
  • Open Drives
  • Scale Logic
  • MORE

This updated and expanded report is the fifthteenth annual comprehensive reference document on this topic. The report analyzes requirements and trends in worldwide data storage for entertainment content acquisition, editing, archiving, and digital preservation, as well as digital cinema, broadcast, satellite, cable, network, internet, and OTT as well as VOD distribution.

Capacity and performance trends as well as media projections are made for each of the various market segments. Industry storage capacity and revenue projections include direct attached storage, cloud, real time as well as near-line network storage.

Key Points

  • Creation, Distribution & Conversion of video content creates a huge demand driver for storage device and systems manufacturers
  • As image resolution increases and as stereoscopic VR video becomes more common, storage requirements explode
  • The development of 4K TV and other high-resolution venues in the home and in mobile devices will drive the demand for digital content (especially enabled by high HEVC (H.265) compression and even greater standards for compression to enable 8K and higher resolution and frame rate workflows.
  • HDD areal density increases are slower but flash memory growth has increased and the price declined. This, plus the growth in higher resolution and higher frame rate content, is causing more applications to use flash memory
  • Activity to create capture and display devices for 8K X 4K content is occurring with planned implementation in common media systems by the next decade
  • Active archiving will drive increased use of HDD storage for “archiving” applications, supplementing tape for long term archives Optical storage developments for higher capacity write-once Blu-ray optical cartridges will create higher capacity discs and this may help slow the reduction in optical disc archiving
  • Flash memory dominates cameras and is finding wider use in post production and content distribution systems
  • From 2018 to 2024 entertainment and media digital storage TAM (without archiving and preservation) will increase by about 2.2X from $5.0 B to $10.9 B
  • The growth in storage capacities will result in a total media and entertainment storage revenue growth of about 2.1 X between 2018 and 2024 (from $7.5B to $16B)
  • Overall annual storage capacity demand for non-archival applications is expected to increase over the period from 2018 to 2024 by 5.8X from 15.5 EB to 90.5 EB
  • Between 2018 and 2024 the publisher expects about a 3.7 X increase in the required digital storage capacity used in the entertainment industry and about a 4.2 X increase in storage capacity shipped per year (from 62.4EB to 264EB
  • In 2018 content distribution is estimate at 35% of total storage revenue followed by archiving and preservation at 33%, post-production at 26% and content acquisition at 6%.  
  • In 2024 the projected revenue distribution is 35% content distribution, 32 % archiving and preservation, 28% post production and 6% content acquisition
  • By 2024 the publisher expects about 52% of archived content to be in near-line and object storage, up from 43% in 2018
  • In 2018  estimate that 72.5% of the total storage media capacity shipped for all the digital entertainment content segments was in HDDs with digital tape at 21.1%, 3.5% optical discs and flash at 2.9%
  • By 2024 tape capacity shipment share has been reduced to 14.4%, HDDs shipped capacity is 75.1%, optical disc capacity is down to about 0.7% and flash capacity percentage is at 9.9%
  • Media revenue is expected to increase about 1.9X from 2018 to 2024 ($1.9B to $3.6B).
  • The single biggest application (by storage capacity) for digital storage in the next several years as well as one of the most challenging is the digital conversion of film, video tape and other analog formats and its long term digital preservation
  • Over 174 Exabytes of new digital storage will be used for digital archiving and content conversion and preservation by 2024
  • Storage in remote “clouds” is playing an important role in enabling collaborative workflows, content distribution and in archiving
  • Overall cloud storage capacity for media and entertainment is expected to grow about 12X between 2018 and 2024 (8.4 EB to 105 EB)
  • Overall object storage capacity for media and entertainment is expected to grow about 5.6 X between 2018 and 2024 (13.1 EB to 73.0 EB)
  • Cloud storage revenue will be about $3.7 B by 2024
  • By the publisher's estimates, professional media and entertainment storage capacity represents about 5.7% of total shipped storage capacity in 2018. Professional media and entertainment consumes about 17% of all tape capacity shipments, 8% of all hard disk drive shipments and 2% of all flash memory shipments in 2018. The publisher estimates that media and entertainment raised about 11% of total storage revenue in 2018.
  • Digital cinema conversion complete in most countries with movement to 4K video wide-spread
  • Silver halide film is in serious decline and only used in some special projects.
  • AXF and other new standards may help format obsolescence
  • Several petabytes of storage can be required for a complete stereoscopic digital movie production at 4K resolution and there is some production work at 8K or higher
  • By the next decade total video captured for a high end digital production could be hundreds of PB, approaching 1 Exabyte
  • Movement to IP based workflows will reduce total costs for content management, including storage
  • Non-linear editing requires high performance storage devices. Over the forecast period lower network storage costs and higher performing low cost storage networks will result in faster growth of network storage than direct attached and local storage
  • ATA HDD arrays have become the dominant mode for readily retrievable fixed content storage, but flash memory is growing for this use as costs decline (NVMe using the PCIe bus will be dominate flash interface)
  • Magnetic tape will remain as an archival media although use in other applications is in decline, particularly content capture
  • Flash memory is the clear majority storage media in professional video cameras with survey results showing about 67% utilization in the 2019 survey
  • The continued need to storage for higher performance and high capacity workflows are driving strong storage growth in the projection periods - assuming no great negative economic trends.

The data presented in this report is subject to change as the content storage market develops. The publisher has additional information that the publisher has gathered in addition to that included in this published report. The publisher will continue to monitor and develop models of this market as time goes on. The publisher would be glad to work with customers on specialized presentations or reports and in general to conduct research to answer specific questions on a project or ongoing basis.

Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Aberdeen
  • Broadcom
  • Electric Pictures
  • Iron Mountain
  • Open Drives
  • Scale Logic
  • MORE

1. Acknowledgements

2. The Author

3. Executive Summary

  • Key Points

4. Introduction

5. Cinema and Video Formats

6. Media and Entertainment Professional Storage Survey

7. Content Creation and Acquisition

  • Feature Film Acquisition
  • TV Production
  • Film Scanning
  • Storage Capacity Projections for Digital Content Acquisition

8. Post Production including Editing and Special Effects

  • Non-Linear Editing (NLE)
  • Editing and the Cloud
  • Flash Memory for Editing
  • Special Effects and Other Post Production
  • Summary Post-Production Digital Storage Capacity Demand
  • Storage Capacity and Storage Revenue Projections for NLE, Special Effects and Other Post
  • Production Activities

9. Media and Entertainment Content Distribution

  • Lower Bandwidth Richer Media Distribution Technology
  • Local Broadcast
  • Cable Distribution
  • Satellite Headend
  • TV Networks
  • Digital Cinema

10. Hard Disk Drives Used in Digital Cinema

  • Professional Media and Entertainment Internet Distribution
  • Video on Demand (VOD)

11. Summary of Non-Archive Entertainment and Media Storage

12. Archiving and Digital Preservation

  • Hard Disk Drives
  • Magnetic Tape
  • Optical Discs
  • Cloud and Object Archive Storage
  • Survey Archive Results
  • Digital Conversion of Older Analog Content
  • Costs of Digital Conversion
  • Costs of Long-Term Storage
  • Archiving of Digital Created Content
  • Total Archive and Preservation Storage Projections
  • Archiving Storage: Off-line, Near-Line, in the Cloud
  • Uses of Archived Content - Making an Archive ROI
  • Migration of Content to Avoid Format Obsolescence

13. Capacity Requirements by Market Segment

14. Storage Revenue Estimates by Market Segment

15. Storage Media Projections

  • Touch Rate Versus Response Time
  • Response time definition
  • Touch rate definition
  • Touch rate vs. response time
  • Technology regions
  • IO Object size curve

16. Media Projections for Media and Entertainment

17. Conclusions

18. Some Media and Entertainment Market Companies

Table of Figures
Figure 1. Digital Entertainment Content Value Chain (An Accelerating Positive Feedback Loop)
Figure 2. Digital Entertainment Content Workflow.
Figure 3. Hybrid Motion Picture Production and Post-Production using Digital Intermediates
Figure 4. Report Assumptions for High End Movie Resolutions over Time
Figure 5. Setup and Application of Canon’s Free Viewpoint Video System
Figure 6. Video Resolution Comparisons
Figure 7. Content is made up of Essence plus Metadata
Figure 8. Uses and Flow of Metadata in the Entertainment Content Process
Figure 9. Sphericam VR Video Camera Setup
Figure 10. Jaunt One Video Camera Rig
Figure 11. Spherical Image Display
Figure 12. ARRI Mini LF 4K S35 Camera and SSD Recording Media
Figure 13. Canon C300 DSLR Used for Professional Video
Figure 14. For-A Super Slo-Mo Camera
Figure 15. LG 8K X 4K LCD Display
Figure 16. NHK 8K Portable Camera
Figure 17. NHK 8K Portable Camera Schematic
Figure 18. Sharp 8K Portable Camera
Figure 19. Red MONSTRO 8K VV Sensor for Weapon Cameras
Figure 20. Percentage of Various Recording Media in Professional Video Cameras
Figure 21. FOR-A Video Archive Recorder
Figure 22. Content Shot for an Hour of Completed Work
Figure 23. Panasonic Micro P2 Flash Module and Adapter
Figure 24. Sony SxS Flash Memory Camcorder Modules
Figure 25. Sony External Video Recording SSD
Figure 26. Angelbird CFast Compact Flash Card
Figure 27. Angelbird SD Cards for Professional Video Camera
Figure 28. ProGrade SFEXPRESS 1.0 1 TB Memory Card
Figure 29. Atmos Master Caddy
Figure 30. LaCie 2big Dock Thunderbolt 3 Drive
Figure 31. NHK Super High Vision Equipment Roadmap
Figure 32. Statistics for Ang Lee’s Billy Lynn’s Long Halftime Walk
Figure 34. Ang Lee’s Data Center
Figure 35. Percentage Scanned into Different Digital Resolutions
Figure 36. Digital Content Generation Capacity Projections
Figure 37. Annual Storage System Capacity Growth for Digital Content Acquisition
Figure 38. Professional Non-Linear Editing Model System
Figure 39. DAS vs. Shared Storage and Number of People in a Post Facility (2017 survey)
Figure 40. AWS Snowball Data Transport Solution
Figure 41. Example Render Farm Layout
Figure 42. Pixar Render Farm
Figure 43. Pixit Media Excelero 8K+ Workflow
Figure 44. OWC ThunderBlade
Figure 45. WD G-Drive Mobile SSD-R
Figure 46. Physical Distribution Media for Proxies or Completed Post Work
Figure 47. Post Production Storage Capacity Annual Demand (TB)
Figure 48. Projections for Post Production, CGI/FX New Storage Requirements
Figure 49. Price of Storage/GB for Facility Niche
Figure 50. Toshiba On-Air Max Flash
Figure 51. Bit Rate Reduction Curve Showing Big-Rate Savings between H.264 and HEVC (Horizontal Axis indicates Quality Target Resolution)
Figure 52. Local Broadcaster Content Distribution Storage Capacity Analysis
Figure 53. Estimate of Local Broadcaster Distribution Network Storage TAM ($M)
Figure 54. Cable Head End Distribution Storage Capacity Analysis
Figure 55. Estimate of Cable Head End Network Storage TAM ($M)
Figure 56. Satellite Head End Distribution Storage Capacity Analysis
Figure 57. Estimate of Satellite Headend Network Storage TAM ($M)
Figure 58. TV Network Delivery Storage Capacity Analysis
Figure 59. Estimate of TV Networks Local Near-Line and Cloud Storage Capacity (TB)
Figure 60. Estimate of TV Networks Network Storage TAM ($M)
Figure 61. USB Hard Drive for Movie Distribution to Theatre (Mercado Theatre in Santa Clara, CA)
Figure 62. Schematic of a Play-To-Screen Server with Functional Blocks (Thompson Grass Valley)
Figure 63. Digital Cinema Projector
Figure 64. Schematic Digital Projector Showing IMB Containing Content Storage (a) and with content storage external to the IMB (b)
Figure 65. Integrated Media Block Containing HDDs
Figure 66. Annual New Storage Capacity for Digital Cinema
Figure 67. Estimate of Digital Cinema Storage TAM ($M)
Figure 68. Internet Content Distribution System (CDN)
Figure 69. Eluv.io’s Software Content Fabric
Figure 70. Level 3’s Content Delivery Network
Figure 71. Internet Content Delivery Storage Capacity Analysis
Figure 71. Estimate of Internet Content Delivery Network Storage TAM ($M)
Figure 72. IBM Flash-based Content-Delivery Servers
Figure 73. Video on Demand Total Storage Capacity Model
Figure 74. Annual Growth in Video on Demand Storage Capacity
Figure 75. Estimate of VOD Storage TAM by Category ($M)
Figure 76. Estimate of Cloud and Conventional VOD Storage Capacity
Figure 77. Non-Archive Media and Entertainment Annual Network Storage TAM Estimate
Figure 78. Non-Archive On-Line Network Annual Storage TAM Estimate
Figure 79. Non-Archive Near-Line Network Annual Storage TAM Estimate
Figure 80. Non-Archive Object Storage Annual TAM Estimate
Figure 81. Non-Archive Direct Attached and Local Storage Annual TAM Estimate
Figure 82. Total Non-Archive Storage Annual TAM Estimate
Figure 83. Non-Archive Network Storage Capacity Annual Demand Estimate
Figure 84. Non-Archive On-Line Network Storage Capacity Annual Demand Estimate
Figure 85. Non-Archive Near-Line Network Storage Capacity Annual Demand Estimate
Figure 86. Non-Archive Object Storage Capacity Annual Demand Estimate
Figure 87. Non-Archive Direct Attached Storage and Local Storage Capacity Annual Demand Estimate
Figure 88. Non-Archive Total Storage Capacity Annual Demand Estimate
Figure 89. HDD Cartridge Products (iVDR and RDX)
Figure 90. Spectra Logic SMR HDD Archive Storage System
Figure 91. ATSC HDD Technology Roadmap
Figure 92. LTO Projected Tape Generations
Figure 93. LTO-8 Tape Cartridge
Figure 94. Uses for LTFS Tape in Media and Entertainment Workflows
Figure 95. Sony/Panasonic Optical Archive Roadmap
Figure 96. Sony Blu-Ray Optical Disc Cartridge and Drive
Figure 97. XenData Tape and Optical Disc Library
Figure 98. Elements in an AXF Object Wrapper
Figure 99. Percentage of Digital Long-Term Archives on Various Media
Figure 100. Percentage of Tape Formats Used in Digital Archiving
Figure 101. Example Workflow for Analog to Digital Video Conversion.
Figure 102. Total Annual Digital Storage Demand Projections for Archiving and Digital Content Conversion & Preservation
Figure 103. Annual Near-Line and Off-Line Digital Storage for Content Archiving
Figure 104. Annual Archive Object Storage for Content Archiving
Figure 105. Cloud vs. Local Archive Storage
Figure 106. Relationship Between Archive Content and Multiple Real-Time and NonReal-Time
Figure 107. Media and Entertainment Cloud Storage Capacity Projections
Figure 108. Media and Entertainment Object Storage Capacity Projections
Figure 109. Media and Entertainment Cloud Storage Revenue Projections
Figure 110. Media and Entertainment Object Storage Revenue Projections
Figure 111. Touch rate versus response time indicating various types of uses
Figure 112. Digital storage technologies regions overlaid on the Touch Rate/Response Time chart
Figure 113. Touch/Y and response time for 100% random IO in a 4 TB capacity HDD
Figure 114. Touch/Y and response time for 4 TB capacity HDD, LTO Tape and Blu-ray Discs
Figure 115. Media Annual Revenue Estimate Summary ($M)
Figure 116. Tape Cartridge Annual Unit Shipment Projections
Figure 117. Optical Disk Unit Annual Unit Shipment Projections
Figure 118. HDD & Flash Annual Unit Shipment Projections
Figure 119. Distribution of Storage Capacity for Entertainment Creation, Archiving, and Distribution Segments (2018)
Figure 120. Distribution of Storage Capacity for Entertainment Creation, Archiving, and Distribution Segments (2024)
Figure 121. Media and Entertainment Market Storage Revenue Share by Segment (2018)
Figure 122. Media and Entertainment Market Storage Revenue Share by Segment (2024)
Figure 123. Market Share of Storage Media by Storage Capacity Shipped (2018)
Figure 124. Market Share of Storage Media by Storage Capacity Shipped (2024)
Figure 125. Market Share of Storage Media by Revenue (2018)
Figure 126. Market Share of Storage Media by Revenue (2024)
Figure 127. M&E Flash Memory Revenue by Application (2018)
Figure 128. M&E Flash Memory Revenue by Application (2024)

List of Tables
Table 1. Example Resolution, Data Rates and Storage Capacity Requirements for Professional Media Content (assumes no chroma subsampling)
Table 2. Some 4K and Beyond Camera Codecs
Table 3. Feature Film Metrics (24 fps, 10-bit color, 4K Bayer Format)
Table 4. Percentage of Survey Participants in Content Market Segments
Table 5. Survey Participant Location
Table 6. Uncompressed Format Assumptions for 1 Hour of Full Resolution Raw Content
Table 7. Comparison of Professional Video Camera Media Trends
Table 8. Survey Question: What % of your Content is Born Digital
Table 9. Comparison of 2010, 2012, 2013, 2014, 2015, 2016, 2017, 2018 and 2019 Hours Shot for an Hour of Completed Content
Table 10. Comparison of 2010, 2012, 2013, 2014, 2015, 2016, 2017 and 2018 Scanned Resolutions
Table 11. Feature Film Projection Assumptions
Table 12. TV Broadcast Assumptions
Table 13. TV Episodic Assumptions
Table 14. General Assumptions for Movie & TV Content
Table 15. Feature Film Scanning Digital Storage Requirements.
Table 16. Assumptions for Film Scanning Projections
Table 17. Assumptions for Storage Systems Capacity Projections
Table 18 Professional NLE Bandwidth Requirements
Table 19. Proxy Distribution Media Trends
Table 20. Professional Post-Production Storage Assumptions
Table 21. Professional Post Production Storage Projections (High End)
Table 22. Special Effects and Other Special Production Activities Storage Projections
Table 23. World-Wide Post Facilities Capacity Growth Estimates (On-Line, Near-Line and DAS/Local)
Table 24. Post-Production Facility Spending Assumptions ($/GB)
Table 25. World-Wide HE/MR NLE Facilities Network Storage Spending Estimates
Table 26. Average Percentage content on physical media for professional content distribution
Table 27. Comparison of Costs for Streaming Content with HDDs and SSDs
Table 28. Additional Assumptions on Local Broadcast Content
Table 29. Estimate of WW Local Broadcast Storage Capacity Requirements and Spending
Table 30. Cable Head End Assumptions
Table 31. Estimate of WW Cable Head End Storage Spending
Table 32. Estimate of WW Cable Head End Storage Spending (2)
Table 33. Satellite Headend Assumptions
Table 34. Estimate of WW Satellite Head End Storage Spending
Table 35. TV Master Network Assumptions
Table 36. Estimate of WW TV Master Network Storage Spending
Table 37. Digital Cinema Storage Estimate Assumptions
Table 38. Digital Cinema Storage Estimate
Table 39. Internet Content Delivery Assumptions
Table 40. Estimate of WW Internet Content Delivery Storage Spending
Table 41. VOD Capacity Model Assumptions
Table 42. Video on Demand Storage Capacity Model (TB)
Table 43. Simplified percentage growth rate of various archival media types.
Table 44. 2006 Estimated Costs for Archiving Motion Picture Materials on HDD Arrays and a Tape Library for Year 1 (1 TB)
Table 45. Assumptions for Archiving and Digital Preservation
Table 46. Archiving and Digital Conversion and Preservation Storage Projections
Table 47. Annual New Capacity Projections by Media and Entertainment Market (Petabytes)
Table 48. Annual New Direct Attached and Local Storage Capacity Projections by Media and Entertainment Market (Petabytes)
Table 49. Annual New Total Networked Storage Capacity Projections by Media and Entertainment Market (Petabytes)
Table 50. Annual New On-Line Networked Storage Capacity Projections by Media and Entertainment Market (Petabytes)
Table 51. Annual New Near-Line Networked Storage Capacity Projections by Media and Entertainment Market (Petabytes)
Table 52. Annual New Object Storage Capacity Projections by Media and Entertainment Market (Petabytes)
Table 53. Annual Cloud Storage Capacity Projections by Media and Entertainment Market (Petabytes)
Table 54. Total Entertainment and Media Storage Revenue Estimate ($M)
Table 55. Direct Attached and Local Storage Entertainment and Media Storage Revenue Estimate ($M)
Table 56. Total Network Storage Entertainment and Media Storage Revenue Estimate ($M)
Table 57. On-Line Network Storage Entertainment and Media Storage Revenue Estimate ($M)
Table 58. Near-Line Network Storage Entertainment and Media Storage Revenue Estimate ($M)
Table 59. Object Storage Entertainment and Media Storage Revenue Estimate ($M)
Table 60. Off-Line Storage Entertainment and Media Storage Revenue Estimate ($M)
Table 61. Media Unit Storage Capacity and Price Assumptions
Table 62. Detailed Annual New Media Unit Breakdown by Application
Table 63. Annual New Media Unit Summary

Note: Product cover images may vary from those shown
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  • Aberdeen
  • Academy of Motion Picture Arts and
  • Accusys
  • Active Storage
  • Adobe
  • Adtec
  • Aframe
  • AIC
  • Akitio
  • Amazon
  • Angelbird
  • Anhsin Techonlogy
  • Apace
  • Apple
  • Archiware
  • Ardendo
  • ARRI
  • ASACA
  • Aspera
  • Atempo
  • Atmos
  • ATTO
  • Audodesk
  • Avere Systems
  • Avid Technologies
  • Backblaze
  • BCT Products
  • BitCentral
  • Black Magic
  • BridgeStor
  • Brignt Systems
  • Broadbus
  • Broadcom
  • Buffalo
  • CalDigit
  • Canon
  • CBS
  • Chenbro
  • Cintel
  • Ciphertex
  • Cisco
  • Cloud Sigma
  • Cloudian
  • CloudMediaHub
  • Codex
  • Commandsoft
  • Concurrent
  • Ctera
  • DataDirect Networks
  • DDP
  • Dell/EMC
  • Deluxe
  • Digital Rapids
  • Disney
  • Dolby
  • Dream Works
  • Drobo
  • Dulce
  • DVS Digital
  • EBU
  • EchoStreams
  • EditShare
  • EFilm
  • Electric Pictures
  • Elgato
  • Eluvio
  • ESPN
  • ETC
  • EVS
  • Exascend
  • EXelis
  • Facilis
  • Falconstor
  • Fast Forward Video
  • For-A
  • Fox
  • Fraunhofer Institute
  • Fuji Film
  • Fujitsu
  • GB Labs
  • Google
  • GPL Techonolgies
  • Grass Valley
  • Harmonic
  • Hedvig
  • Hitachi Vantara
  • Hollywood Vaults
  • Huawei
  • IBM
  • IEEI TV
  • Ikegami
  • Imagine Communication
  • IMT
  • Infortrend
  • Iron Mountain
  • JMR
  • KDDI
  • Kingston
  • LaCie
  • LG
  • LTO Consortium
  • Marquis
  • Masstech
  • MBX Systems
  • Mediacloud
  • MediaDB
  • MediaSilo
  • Memnon
  • Micron
  • Microsoft
  • Miranda
  • Mozy
  • NASCAR
  • NBC
  • NBC Universal
  • NetApp
  • Netgear
  • Nexenta
  • NexSan
  • Nexto
  • NHK
  • NTT
  • nVidia
  • Object Storage
  • One Stop Systems
  • Open Drives
  • Optical Vaults
  • Oracle
  • Overland Storage
  • OWC
  • Panasonic
  • Paramount
  • PBS
  • Penasas
  • Permivault
  • Pixar
  • Plastercity Digital Post
  • Preservica
  • Promax
  • Promise Technology
  • Qlogic
  • QNAP
  • Qualstar
  • Quantum
  • Qumulo
  • RAIDIX
  • Raidundant
  • Red
  • ReelData
  • Rohde and Schwarz
  • Rorke Data
  • Ross Video
  • Sagecloud
  • Samsung
  • SAN Solutions
  • Sanbolic
  • Scale Logic
  • Scality
  • Sciences
  • SeaChange
  • Seagate Technology
  • Sharp
  • SMPTE
  • SNIA
  • SNS
  • Sonnet
  • Sony
  • Spectra Logic
  • StorageDNA
  • StorByte
  • Storient
  • Supermicro
  • Symplivity
  • Synology
  • T3Media
  • Technicolor
  • Tegile
  • Tiger Technology
  • Toshiba
  • Transcend
  • Triti
  • Turner Broadcast
  • UCSD Super Computer Center
  • Veritone
  • Virage
  • Virdent
  • Warner Bros
  • Western Digital
  • XenData
  • XOR
  • Xstore
  • Zadaro
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