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Global Virtual Reality Content Market by Component (Hardware, Software), Content Type (360 Degree Photos, Games, Videos), Application - Forecast 2024-2030

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    Report

  • 198 Pages
  • March 2024
  • Region: Global
  • 360iResearch™
  • ID: 4986029
UP TO OFF until Dec 31st 2024
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The Virtual Reality Content Market size was estimated at USD 33.37 billion in 2023, USD 35.99 billion in 2024, and is expected to grow at a CAGR of 7.93% to reach USD 56.95 billion by 2030.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Virtual Reality Content Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Virtual Reality Content Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Virtual Reality Content Market, highlighting leading vendors and their innovative profiles. These include 360 Labs, LLC, Alphabet, Inc., AltexSoft, CreativeDrive by Accenture PLC, Eon Reality, Inc., GoPro, Inc., HTC Global Services, KonceptVR LLC, Magic Leap, Inc., Matterport, Inc., Meta Platforms, Inc., Microsoft Corporation, Netflix, Inc., Panedia Pty Ltd., Samsung Electronics Co., Ltd., Sony Corporation, and Ultraleap Limited.

Market Segmentation & Coverage

This research report categorizes the Virtual Reality Content Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Component
    • Hardware
    • Software
  • Content Type
    • 360 Degree Photos
    • Games
    • Videos
  • Application
    • Automotive
    • Gaming
    • Media & Entertainment
    • Retail
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

  1. Market Penetration: It presents comprehensive information on the market provided by key players.
  2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
  3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
  4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
  5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

  1. What is the market size and forecast of the Virtual Reality Content Market?
  2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Virtual Reality Content Market?
  3. What are the technology trends and regulatory frameworks in the Virtual Reality Content Market?
  4. What is the market share of the leading vendors in the Virtual Reality Content Market?
  5. Which modes and strategic moves are suitable for entering the Virtual Reality Content Market?

Please note: For this report, the purchase of an Enterprise license allows up to ten worldwide users of an organization access to the report

Please note: This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

With the purchase of this report at the Multi-user License or greater level, you will have access to one hour with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This will need to be used within three months of purchase.

This report also includes a complimentary Excel file with data from the report for purchasers at the Site License or greater level.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Virtual Reality Content Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rise in demand for head-mounted displays (HMDs) such as VR and AR products
5.1.1.2. High availability of cost-efficient VR devices in the gaming and entertainment sector
5.1.1.3. Increase in the demand for VR content in the marketing sector
5.1.2. Restraints
5.1.2.1. Shortage of trained professionals
5.1.3. Opportunities
5.1.3.1. Rising demand for technologically advanced, portable and stand alone devices
5.1.3.2. Emergence of metaverse and robust startup ecosystem
5.1.4. Challenges
5.1.4.1. Security and privacy breach issues
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Virtual Reality Content Market, by Component
6.1. Introduction
6.2. Hardware
6.3. Software
7. Virtual Reality Content Market, by Content Type
7.1. Introduction
7.2. 360 Degree Photos
7.3. Games
7.4. Videos
8. Virtual Reality Content Market, by Application
8.1. Introduction
8.2. Automotive
8.3. Gaming
8.4. Media & Entertainment
8.5. Retail
9. Americas Virtual Reality Content Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Virtual Reality Content Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Virtual Reality Content Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.2. Market Share Analysis, By Key Player
12.3. Competitive Scenario Analysis, By Key Player
13. Competitive Portfolio
13.1. Key Company Profiles
13.1.1. 360 Labs, LLC
13.1.2. Alphabet, Inc.
13.1.3. AltexSoft
13.1.4. CreativeDrive by Accenture PLC
13.1.5. Eon Reality, Inc.
13.1.6. GoPro, Inc.
13.1.7. HTC Global Services
13.1.8. KonceptVR LLC
13.1.9. Magic Leap, Inc.
13.1.10. Matterport, Inc.
13.1.11. Meta Platforms, Inc.
13.1.12. Microsoft Corporation
13.1.13. Netflix, Inc.
13.1.14. Panedia Pty Ltd.
13.1.15. Samsung Electronics Co., Ltd.
13.1.16. Sony Corporation
13.1.17. Ultraleap Limited
13.2. Key Product Portfolio
14. Appendix
14.1. Discussion Guide
14.2. License & Pricing
List of Figures
FIGURE 1. VIRTUAL REALITY CONTENT MARKET RESEARCH PROCESS
FIGURE 2. VIRTUAL REALITY CONTENT MARKET SIZE, 2023 VS 2030
FIGURE 3. VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. VIRTUAL REALITY CONTENT MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. VIRTUAL REALITY CONTENT MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. VIRTUAL REALITY CONTENT MARKET DYNAMICS
FIGURE 7. VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
FIGURE 8. VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2023 VS 2030 (%)
FIGURE 10. VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
FIGURE 12. VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. AMERICAS VIRTUAL REALITY CONTENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 14. AMERICAS VIRTUAL REALITY CONTENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. UNITED STATES VIRTUAL REALITY CONTENT MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 16. UNITED STATES VIRTUAL REALITY CONTENT MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. ASIA-PACIFIC VIRTUAL REALITY CONTENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. ASIA-PACIFIC VIRTUAL REALITY CONTENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. VIRTUAL REALITY CONTENT MARKET, FPNV POSITIONING MATRIX, 2023
FIGURE 22. VIRTUAL REALITY CONTENT MARKET SHARE, BY KEY PLAYER, 2023
List of Tables
TABLE 1. VIRTUAL REALITY CONTENT MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 6. VIRTUAL REALITY CONTENT MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 7. VIRTUAL REALITY CONTENT MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 9. VIRTUAL REALITY CONTENT MARKET SIZE, BY 360 DEGREE PHOTOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. VIRTUAL REALITY CONTENT MARKET SIZE, BY GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. VIRTUAL REALITY CONTENT MARKET SIZE, BY VIDEOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 13. VIRTUAL REALITY CONTENT MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. VIRTUAL REALITY CONTENT MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. VIRTUAL REALITY CONTENT MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. VIRTUAL REALITY CONTENT MARKET SIZE, BY RETAIL, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. AMERICAS VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 18. AMERICAS VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 19. AMERICAS VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 20. AMERICAS VIRTUAL REALITY CONTENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 21. ARGENTINA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 22. ARGENTINA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 23. ARGENTINA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 24. BRAZIL VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 25. BRAZIL VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 26. BRAZIL VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 27. CANADA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 28. CANADA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 29. CANADA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 30. MEXICO VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 31. MEXICO VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 32. MEXICO VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 33. UNITED STATES VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 34. UNITED STATES VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 35. UNITED STATES VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 36. UNITED STATES VIRTUAL REALITY CONTENT MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 37. ASIA-PACIFIC VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 38. ASIA-PACIFIC VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 39. ASIA-PACIFIC VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 40. ASIA-PACIFIC VIRTUAL REALITY CONTENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 41. AUSTRALIA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 42. AUSTRALIA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 43. AUSTRALIA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 44. CHINA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 45. CHINA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 46. CHINA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 47. INDIA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 48. INDIA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 49. INDIA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 50. INDONESIA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 51. INDONESIA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 52. INDONESIA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 53. JAPAN VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 54. JAPAN VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 55. JAPAN VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 56. MALAYSIA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 57. MALAYSIA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 58. MALAYSIA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 59. PHILIPPINES VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 60. PHILIPPINES VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 61. PHILIPPINES VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 62. SINGAPORE VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 63. SINGAPORE VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 64. SINGAPORE VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 65. SOUTH KOREA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 66. SOUTH KOREA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 67. SOUTH KOREA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 68. TAIWAN VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 69. TAIWAN VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 70. TAIWAN VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 71. THAILAND VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 72. THAILAND VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 73. THAILAND VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 74. VIETNAM VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 75. VIETNAM VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 76. VIETNAM VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 77. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 78. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 79. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 80. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 81. DENMARK VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 82. DENMARK VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 83. DENMARK VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 84. EGYPT VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 85. EGYPT VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 86. EGYPT VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 87. FINLAND VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 88. FINLAND VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 89. FINLAND VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 90. FRANCE VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 91. FRANCE VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 92. FRANCE VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 93. GERMANY VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 94. GERMANY VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 95. GERMANY VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 96. ISRAEL VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 97. ISRAEL VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 98. ISRAEL VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 99. ITALY VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 100. ITALY VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 101. ITALY VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 102. NETHERLANDS VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 103. NETHERLANDS VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 104. NETHERLANDS VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 105. NIGERIA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 106. NIGERIA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 107. NIGERIA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 108. NORWAY VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 109. NORWAY VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 110. NORWAY VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 111. POLAND VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 112. POLAND VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 113. POLAND VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 114. QATAR VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 115. QATAR VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 116. QATAR VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 117. RUSSIA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 118. RUSSIA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 119. RUSSIA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 120. SAUDI ARABIA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 121. SAUDI ARABIA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 122. SAUDI ARABIA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 123. SOUTH AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 124. SOUTH AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 125. SOUTH AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 126. SPAIN VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 127. SPAIN VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 128. SPAIN VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 129. SWEDEN VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 130. SWEDEN VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 131. SWEDEN VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 132. SWITZERLAND VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 133. SWITZERLAND VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 134. SWITZERLAND VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 135. TURKEY VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 136. TURKEY VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 137. TURKEY VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 138. UNITED ARAB EMIRATES VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 139. UNITED ARAB EMIRATES VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 140. UNITED ARAB EMIRATES VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 141. UNITED KINGDOM VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 142. UNITED KINGDOM VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 143. UNITED KINGDOM VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 144. VIRTUAL REALITY CONTENT MARKET, FPNV POSITIONING MATRIX, 2023
TABLE 145. VIRTUAL REALITY CONTENT MARKET SHARE, BY KEY PLAYER, 2023
TABLE 146. VIRTUAL REALITY CONTENT MARKET LICENSE & PRICING

Companies Mentioned

  • 360 Labs, LLC
  • Alphabet, Inc.
  • AltexSoft
  • CreativeDrive by Accenture PLC
  • Eon Reality, Inc.
  • GoPro, Inc.
  • HTC Global Services
  • KonceptVR LLC
  • Magic Leap, Inc.
  • Matterport, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Netflix, Inc.
  • Panedia Pty Ltd.
  • Samsung Electronics Co., Ltd.
  • Sony Corporation
  • Ultraleap Limited

Methodology

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Table Information