High cost of technology is one of the major challenges for the global digital cinema market. The global Digital Cinema Market is estimated to grow at a CAGR of 6.05% during the forecast period 2020–2025. Americas is forecast to be the fastest-growing market with a CAGR of 8.95% during the forecast period, which can be mainly attributed to the growing number of new malls and movie theatres that are being built rapidly.
Digital Cinema Market Outlook
Digital cinema refers to the use of digital technology to project and distribute motion pictures. Digital cinema as an infotainment medium is used for the purpose of watching movies in applications varying from theaters, education institutions, to home theaters. Implementation of digital technology in the theaters deliver the content easily in all over the world including the consumer using digital technology at home. According to Industry ARC findings, digital cinemas in the theatre application segment will hold the largest market share during the forecast period. Digital cinema as an infotainment medium is used for the purpose of watching movies in applications varying from theatres, education institutions, to home theaters.
The Digital Cinema market report incorporates the pricing analysis for different types of applications. The average selling price of digital cinema projectors is the highest in the theatre segment and is expected to rise to $36,001.35 per unit by 2025.
Digital Cinema Market Growth Drivers
The increase in the construction of home cinema theaters is one of the major driving factors for this market. Wiith the advancements in technology, digital cinema projectors are now able to display images with high quality and brightness on par with the conventional cinemas. Rising disposable incomes across the world is another driving factor for the market growth.
Digital Cinema Market Challenges
High cost of the digital cinema projector technology is a major challenge for digital cinema market. The return of investment from digital cinemas also takes significant amount of time, and hence, distributors and theatre owners are unwilling to bear the installation costs.
Digital Cinema Market Research Scope
The base year of the study is 2020, with forecast done up to 2025. The study presents a thorough analysis of the competitive landscape, taking into account the market shares of the leading companies. It also provides information on unit shipments. These provide the key market participants with the necessary business intelligence and help them understand the future of the Digital Cinema market. The assessment includes the forecast, an overview of the competitive structure, the market shares of the competitors, as well as the market trends, market demands, market drivers, market challenges, and product analysis. The market drivers and restraints have been assessed to fathom their impact over the forecast period. This report further identifies the key opportunities for growth while also detailing the key challenges and possible threats. The key areas of focus include the types of cinema, offerings and technology used in digital cinema, and their specific applications.
Digital Cinema Market Report: Industry Coverage
Types of Cinema: Analog Cinemas, Digital Cinemas.
Offerings of Digital Cinema: Indoor and Outdoor.
Technology Used in Digital Cinema: Digital Light Processing (DLP), Liquid Crystal on Silicon (LCoS), Laser Beam on Steering (LBS)
Content Delivery of Digital Cinema: Hard Drives, Satellite, Cloud or Internet Based.
Brightness in Digital Cinema: 8000-14000 Lumens, 14000-35000 Lumens, >35000 Lumens
Applications of Digital Cinema: Theatres, Enterprise, Educational Institutions, Home Entertainment.
The Digital Cinema market report also analyzes the major geographic regions for the market as well as the major countries for the market in these regions.
The regions and countries covered in the study include:
- Americas: U.S., Canada, Mexico, Brazil, Argentina, Rest of Americas
- Europe: The U.K., Germany, Italy, France, Spain, Rest of Europe
- APAC: China, India, Japan, South Korea and Rest of APAC
- Rest of the World: Middle East and Africa
Digital Cinema Market Key Players Perspective
Barco, a digital cinema company, announced in December 2020 that it has decided to form a joint venture with various companies to continue the company’s development in the digital cinema market. The partners in the JV include Barco (55%), Appotronics (20%), China Film Group (20%), and CITICPE (5%).
Some of the other key players mentioned in the report are Christie, NEC Display Solutions, The Laser Guy, Bill Beck, and Panasonic.
Digital Cinema Market Trends
The advancement of digital cinema has played an important role for the promotion of films and advertisements in enterprises, and it has also become quite easy for displaying important notifications.
Educational institutions such as colleges, schools, universities, and others are also adopting digital projectors for providing better and an engaging way of teaching digitally which is imparting visual experience to the students, which will enhance the students’ learning skills. Digital cinema is also being adopted in worship houses, auditoriums, and large venues.
The technological advancements in the cinema industry are a result of the changing lifestyles and rising disposable income levels of consumers. The increase in demand for advanced products and services will open up opportunities for the digital cinema market.
Table of Contents
2.2. Key Trends by type of Application
2.3. Key Trends segmented by Geography
3.1.1. Product Benchmarking - Top 10 companies
3.1.2. Top 5 Financials Analysis
3.1.3. Market Value split by Top 10 companies
3.1.4. Patent Analysis - Top 10 companies
3.1.5. Pricing Analysis
4.4. Porters five force model
4.4.1. Bargaining power of suppliers
4.4.2. Bargaining powers of customers
4.4.3. Threat of new entrants
4.4.4. Rivalry among existing players
4.4.5. Threat of substitutes
5.2. Opportunities analysis
5.3. Product life cycle
5.4. Suppliers and distributors Market Share
6.2. Application Revenue and Trend Research
6.3. Product Segment Analysis
6.3.1. Analog Cinemas
6.3.2. Digital Cinemas
8.2. Liquid Crystal On Silicon
8.3. Laser Beam On Steering
9.3. Cloud/Internet Based
10.2. 14000-35000 Lumens
10.3. Greater Than 35000 Lumens
11.4. Educational Institutions
11.5. Home Entertainment
12.2. North America Market Research (Million / $Billion)
12.2.1. Segment type Size and Market Size Analysis
12.2.2. Revenue and Trends
12.2.3. Application Revenue and Trends by type of Application
12.2.4. Company Revenue and Product Analysis
12.2.5. North America Product type and Application Market Size
18.104.22.168. Rest of North America
12.3. Digital Cinema- South America Segment Research
12.4. South America Market Research (Market Size -$Million / $Billion)
12.4.1. Segment type Size and Market Size Analysis
12.4.2. Revenue and Trends
12.4.3. Application Revenue and Trends by type of Application
12.4.4. Company Revenue and Product Analysis
12.4.5. South America Product type and Application Market Size
22.214.171.124. Costa Rica
126.96.36.199. Rest of South America
12.5. Digital Cinema - Europe Segment Research
12.6. Europe Market Research (Market Size -$Million / $Billion)
12.6.1. Segment type Size and Market Size Analysis
12.6.2. Revenue and Trends
12.6.3. Application Revenue and Trends by type of Application
12.6.4. Company Revenue and Product Analysis
12.6.5. Europe Segment Product type and Application Market Size
188.8.131.52. Rest of Europe
12.7. Digital Cinema – APAC Segment Research
12.8. APAC Market Research (Market Size -$Million / $Billion)
12.8.1. Segment type Size and Market Size Analysis
12.8.2. Revenue and Trends
12.8.3. Application Revenue and Trends by type of Application
12.8.4. Company Revenue and Product Analysis
12.8.5. APAC Segment – Product type and Application Market Size
184.108.40.206. South Korea
13.2 M&A s, collaborations, JVs and partnerships
14.3 NEC Display Solutions
14.4 The Laser Guy
14.5 Bill Beck
14.8 Company 7 & More
16.1.1 Company Expert Interviews
16.1.2 Industry Databases
16.1.4 Company News
16.1.5 Company Annual Reports
16.1.6 Application Trends
16.1.7 New Products and Product database
16.1.8 Company Transcripts
16.1.9 R&D Trends
16.1.10 Key Opinion Leaders Interviews
16.1.11 Supply and Demand Trends