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Cloud Gaming Market - Global Industry Size, Share, Trends, Opportunities and Forecast, 2018-2028

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    Report

  • 185 Pages
  • September 2023
  • Region: Global
  • TechSci Research
  • ID: 5024005
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The projected market size for Cloud Gaming is expected to reach USD 1.84 billion by the end of 2023, with a compound annual growth rate (CAGR) of 37.26% during the forecast period. The global cloud gaming market is a rapidly evolving and transformative sector within the gaming industry, revolutionizing how games are played, accessed, and experienced. Cloud gaming, also known as game streaming, leverages cloud computing infrastructure to deliver high-quality gaming content directly to users' devices over the internet, eliminating the need for powerful local hardware. This innovative approach democratizes gaming by making it more accessible to a broader audience, regardless of hardware limitations.

Key Market Drivers

The Rise of 5G Technology and Advancements in Internet Connectivity

The global cloud gaming market is undergoing a transformative evolution propelled by the rapid rise of 5G technology and remarkable advancements in internet connectivity. These technological advancements are reshaping the gaming landscape by addressing some of the most pressing challenges and limitations associated with cloud gaming. The deployment of 5G networks introduces unprecedented speed, ultra-low latency, and enhanced reliability, effectively reducing the barriers that hinder seamless cloud-based gaming experiences. 5G's remarkable capabilities have a profound impact on the cloud gaming ecosystem. It significantly diminishes latency, the delay between user input and on-screen action, resulting in smoother, more responsive gameplay. This leap in connectivity empowers players to engage in graphically intensive and immersive gaming content without experiencing noticeable delays or lag. Additionally, 5G's network stability ensures consistent and high-quality streaming, mitigating disruptions and providing an uninterrupted gaming experience even in resource-demanding scenarios.

Moreover, the fusion of 5G technology with advancements in internet connectivity, such as fiber-optic networks and edge computing, further optimizes the cloud gaming market. This amalgamation enables faster data transfer rates, real-time interactions, and instantaneous content delivery, laying the foundation for a new era of seamless and immersive gaming experiences. The integration of 5G and advanced internet connectivity unlocks the potential for more sophisticated cloud gaming offerings, including ultra-high-definition graphics, augmented reality (AR), and virtual reality (VR) experiences. As 5G technology continues its global rollout and internet connectivity advancements persist, the cloud gaming market is poised for exponential growth. This evolution not only addresses previous connectivity concerns but also transforms cloud gaming into a more accessible, versatile, and enjoyable form of interactive entertainment. Players across the world can look forward to an era where high-quality gaming content is at their fingertips, transcending the limitations of local hardware and geographical restrictions. The rise of 5G and advancements in internet connectivity is ushering in a new era of limitless possibilities, propelling the cloud gaming market to new heights, and shaping the future of gaming experiences worldwide.

The Surge in Demand for Accessible, High-Quality Gaming Experiences Across a Range of Devices

The global cloud gaming market is undergoing a revolutionary transformation fueled by the unprecedented surge in demand for accessible, high-quality gaming experiences across a diverse spectrum of devices. Modern gamers are no longer confined to traditional consoles or high-performance PCs; they seek immersive gameplay that seamlessly transcends hardware limitations. This paradigm shift in gaming preferences has paved the way for cloud gaming to emerge as a disruptive force, leveraging cutting-edge cloud computing technology to deliver graphically intensive and resource-demanding games directly to players' devices over the internet.

Cloud gaming's ability to provide top-tier gaming experiences across a range of devices, including smartphones, tablets, laptops, and smart TVs, has become a defining feature of the industry's evolution. This demand is driven by the desire for flexibility, convenience, and a user-centric approach to gaming. Gamers can access a vast library of games without the need for expensive hardware upgrades, downloads, or installations. Furthermore, cloud gaming enhances the seamless transition between devices, allowing players to start a game on one platform and continue another without interruption. Moreover, the convergence of the surge in demand for accessible, high-quality gaming experiences and the capabilities of cloud gaming has ignited a revolution in the gaming ecosystem. It not only democratizes gaming by making it more inclusive and affordable but also opens new avenues for game developers and publishers to reach a broader audience. As technology companies and gaming platforms invest in robust cloud gaming infrastructure, the global market is set to expand exponentially, transforming how games are played, accessed, and enjoyed. This shift has profound implications for the gaming industry, paving the way for a future where players can indulge in their favorite titles seamlessly, regardless of the device they choose, and where the boundaries between hardware and gaming experiences blur to create a truly immersive and accessible gaming world.

The Rising Popularity of Gaming

The global cloud gaming market is witnessing a robust surge in growth driven by the soaring popularity of gaming worldwide. As gaming emerges as a mainstream form of entertainment, an increasingly diverse audience is seeking immersive experiences across various platforms. Cloud gaming, with its accessibility and convenience, caters to this expanding demand by enabling gamers to enjoy high-quality titles without the need for expensive hardware. This trend is amplified by the rise of mobile gaming, which is reshaping the gaming landscape and driving more players toward cloud-based solutions. As gaming continues to capture the imagination of individuals across age groups and demographics, the global cloud gaming market is poised to capitalize on this momentum and redefine the way games are played, accessed, and shared.

Availability of Video Game Streaming Services

The global cloud gaming market is experiencing a significant boost from the widespread availability of video game streaming services. With the proliferation of high-speed internet and technological advancements, players can now access a vast library of games on-demand through streaming platforms. This accessibility eliminates the need for extensive downloads or installations, making gaming more seamless and user-friendly. As major tech and gaming companies invest in these services, players can enjoy a diverse range of titles across various devices, transcending traditional hardware limitations. The convenience and instant access offered by video game streaming services are fueling the growth of the global cloud gaming market, ushering in a new era of gaming experiences that cater to a broad and engaged audience.

Key Market Challenges

Data Security and Privacy Concerns

Data security and privacy concerns are casting a shadow over the global cloud gaming market. As players entrust their personal and gaming data to remote servers, worries about unauthorized access, data breaches, and potential misuse of sensitive information have arisen. The transfer and storage of gameplay data in cloud environments raises questions about who has access and control over this data, especially considering regulatory variations across regions. To gain widespread trust and adoption, cloud gaming providers must prioritize robust security measures, transparent data handling practices, and compliance with privacy regulations. Addressing these concerns is pivotal in ensuring that players feel confident and secure while embracing cloud gaming, enabling the market to flourish while safeguarding user data and privacy.

Cost Latency and Input Lag

The global cloud gaming market is facing significant obstacles in the form of cost, latency, and input lag. The subscription-based model of cloud gaming services may lead to concerns over affordability for players, especially in regions with limited disposable income. Additionally, latency and input lag continue to be challenges, impacting the responsiveness and real-time nature of gameplay. Despite technological advancements, variations in internet connectivity and geographical distances between servers and players contribute to these issues. As players prioritize smooth and immersive experiences, addressing these hurdles is crucial for the wider adoption and sustained growth of the cloud gaming market. Efforts to minimize cost, enhance network infrastructure, and optimize low-latency technologies are vital to overcoming these obstacles and providing a seamless gaming experience for players around the globe.

Key Market Trends

Increase in Competitive and Immersive Mobile Gaming

The global cloud gaming market is being propelled by a surge in competitive and immersive mobile gaming experiences. Mobile devices have become powerful gaming platforms, offering a rich array of graphically impressive and engaging titles. Cloud gaming leverages this trend by providing seamless access to demanding games on mobile devices without the need for extensive hardware capabilities. Gamers can now indulge in high-quality, competitive gaming experiences on the go while also benefiting from cross-platform play and social interactions. As mobile gaming gains traction as a serious competitive arena, cloud gaming enhances this trend by enabling players to join global competitions and engage in immersive multiplayer experiences, further catalyzing the market's growth and solidifying its position as a transformative force in the gaming industry.

Low-Latency Features Drive Market Expansion

The global cloud gaming market is undergoing substantial expansion driven by the integration of low-latency features. Low-latency technology has emerged as a critical enabler of seamless and responsive gaming experiences, addressing the previous challenges associated with input lag and delays. By minimizing the delay between user actions and on-screen reactions, low latency features significantly enhance the overall gameplay quality. This technological advancement appeals to both casual and hardcore gamers alike, as it ensures a fluid and immersive experience across a variety of devices. As cloud gaming platforms prioritize the integration of low-latency capabilities, players can enjoy competitive multiplayer matches, graphically intensive titles, and real-time interactions without compromising performance. This emphasis on low-latency technology is fueling the market's growth, attracting a larger player base, and solidifying cloud gaming's position as a transformative innovation in the gaming industry.

Segmental Insights

Type Insights

Based on type, video streaming consistently dominates this segmentation across the entire forecast period. This type forms the foundation of cloud gaming's architecture, facilitating real-time delivery of graphics-rich gameplay directly to user’s devices. This approach minimizes reliance on local hardware, aligning with modern gamers' preferences for seamless, on-demand experiences. As the demand for high-quality, accessible gaming encounters surges, video streaming's pivotal role solidifies its position as the driving force shaping the trajectory of the cloud gaming market on a global scale.

Offering Insights

Based on Offering, game platform services emerge as the predominant segment, exercising steadfast dominance throughout the forecast period. The significance of this segment lies in its central role, creating an all-encompassing and unified space for gamers, developers, and publishers. Game platform services encompass a wide range of functionalities, including curated game collections, interactive social features, seamless multiplayer capabilities, and efficient content distribution mechanisms, collectively elevating the overall gaming experience. With an unwavering dedication to fostering user engagement, ensuring ease of access, and driving innovation, game platform services retain their leading position in propelling the progression of the cloud gaming market. As the demand for captivating and easily accessible gaming content continues to surge, the continued prominence of game platform services reaffirms their essential contribution to shaping the course of the global gaming industry.

Regional Insights

North America holds a prominent position in the global cloud gaming market due to the combination of strategic factors that solidify its leadership in technology, digital infrastructure, and gaming culture. The region's advanced network connectivity, high internet penetration rates, and robust cloud infrastructure provide a fertile ground for the widespread adoption of cloud gaming services. Furthermore, North America boasts a vibrant gaming community, a strong demand for cutting-edge entertainment experiences, and a history of early technology adoption. The presence of major gaming companies, innovative startups, and research institutions fuels continuous development and evolution in the cloud gaming sector. Additionally, North America's competitive landscape and emphasis on user-centric experiences align seamlessly with the evolving trends in cloud gaming. As the demand for seamless, high-quality gaming experiences across various devices intensifies, North America's influential position as a trendsetter and technology hub continues to shape the growth and trajectory of the global cloud gaming market.

Key Market Players

  • Shadow.tech (Blade SAS)
  • Numecent Holdings Ltd.
  • Tencent Holdings Ltd.
  • Nvidia Corporation
  • Microsoft Corporation
  • Ubitus Inc.
  • Google Stadia (Alphabet Inc.)
  • RemoteMyApp SP ZOO
  • Parsec Cloud, Inc.
  • Utomik BV

Report Scope:

In this report, the Global Cloud Gaming Market has been segmented into the following categories, in addition to the industry trends, which have also been detailed below:

Global Cloud Gaming Market, By Type:

  • Video Streaming
  • File Streaming

Global Cloud Gaming Market, By Offering:

  • Infrastructure
  • Game Platform Services

Global Cloud Gaming Market, By Device Type:

  • Smartphones
  • Tablets
  • Gaming Consoles
  • Pcs & Laptops
  • Smart TVs
  • Head Mounted Displays
  • Others

Global Cloud Gaming Market, By Deployment Mode:

  • Public Cloud
  • Hybrid Cloud
  • Private Cloud

Global Cloud Gaming Market, By Gaming System:

  • G-cluster
  • Playstation
  • Stream My Game
  • Steam In-Home Streaming
  • Remote Play
  • Others

Global Cloud Gaming Market, By End Users:

  • Casual Gamers
  • Avid Gamers
  • Hardcore Gamers

Global Cloud Gaming Market, By Region:

  • North America
  • Europe
  • South America
  • Middle East & Africa
  • Asia Pacific

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Cloud Gaming Market.

Available Customizations:

Global Cloud Gaming market report with the given market data, the publisher offers customizations according to a company's specific needs.


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Table of Contents

1. Service Overview
1.1. Market Definition
1.2. Scope of the Market
1.2.1. Markets Covered
1.2.2. Years Considered for Study
1.2.3. Key Market Segmentations
2. Research Methodology
2.1. Objective of the Study
2.2. Baseline Methodology
2.3. Key Industry Partners
2.4. Major Association and Secondary Sources
2.5. Forecasting Methodology
2.6. Data Triangulation & Validation
2.7. Assumptions and Limitations
3. Executive Summary4. Impact of COVID-19 on Global Cloud Gaming Market5. Voice of Customer6. Global Cloud Gaming Market Overview
7. Global Cloud Gaming Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Type (Video Streaming, File Streaming)
7.2.2. By Offering (Infrastructure, Game Platform Services)
7.2.3. By Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, Head Mounted Displays, Others)
7.2.4. By Deployment Mode (Public Cloud, Hybrid Cloud, Private Cloud)
7.2.5. By Gaming System (G-Cluster, Playstation, Stream My Game, Steam in Home Streaming, Remote Play, Others)
7.2.6. By End Users (Casual Gamers, Avid Gamers, Hardcore Gamers)
7.2.7. By Region (North America, Europe, South America, Middle East & Africa, Asia Pacific)
7.2.8. By Top 10 Country
7.2.9. By Company (2022)
7.3. Market Map
8. North America Cloud Gaming Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Type
8.2.2. By Offering
8.2.3. By Device Type
8.2.4. By Deployment Mode
8.2.5. By Gaming System
8.2.6. By End Users
8.3. North America: Country Analysis
8.3.1. United States Cloud Gaming Market Outlook
8.3.1.1. Market Size & Forecast
8.3.1.1.1. By Value
8.3.1.2. Market Share & Forecast
8.3.1.2.1. By Type
8.3.1.2.2. By Offering
8.3.1.2.3. By Device Type
8.3.1.2.4. By Deployment Mode
8.3.1.2.5. By Gaming System
8.3.1.2.6. By End Users
8.3.2. Canada Cloud Gaming Market Outlook
8.3.2.1. Market Size & Forecast
8.3.2.1.1. By Value
8.3.2.2. Market Share & Forecast
8.3.2.2.1. By Type
8.3.2.2.2. By Offering
8.3.2.2.3. By Device Type
8.3.2.2.4. By Deployment Mode
8.3.2.2.5. By Gaming System
8.3.2.2.6. By End Users
8.3.3. Mexico Cloud Gaming Market Outlook
8.3.3.1. Market Size & Forecast
8.3.3.1.1. By Value
8.3.3.2. Market Share & Forecast
8.3.3.2.1. By Type
8.3.3.2.2. By Offering
8.3.3.2.3. By Device Type
8.3.3.2.4. By Deployment Mode
8.3.3.2.5. By Gaming System
8.3.3.2.6. By End Users
9. Europe Cloud Gaming Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Type
9.2.2. By Offering
9.2.3. By Device Type
9.2.4. By Deployment Mode
9.2.5. By Gaming System
9.2.6. By End Users
9.3. Europe: Country Analysis
9.3.1. Germany Cloud Gaming Market Outlook
9.3.1.1. Market Size & Forecast
9.3.1.1.1. By Value
9.3.1.2. Market Share & Forecast
9.3.1.2.1. By Type
9.3.1.2.2. By Offering
9.3.1.2.3. By Device Type
9.3.1.2.4. By Deployment Mode
9.3.1.2.5. By Gaming System
9.3.1.2.6. By End Users
9.3.2. United Kingdom Cloud Gaming Market Outlook
9.3.2.1. Market Size & Forecast
9.3.2.1.1. By Value
9.3.2.2. Market Share & Forecast
9.3.2.2.1. By Type
9.3.2.2.2. By Offering
9.3.2.2.3. By Device Type
9.3.2.2.4. By Deployment Mode
9.3.2.2.5. By Gaming System
9.3.2.2.6. By End Users
9.3.3. France Cloud Gaming Market Outlook
9.3.3.1. Market Size & Forecast
9.3.3.1.1. By Value
9.3.3.2. Market Share & Forecast
9.3.3.2.1. By Type
9.3.3.2.2. By Offering
9.3.3.2.3. By Device Type
9.3.3.2.4. By Deployment Mode
9.3.3.2.5. By Gaming System
9.3.3.2.6. By End Users
9.3.4. Spain Cloud Gaming Market Outlook
9.3.4.1. Market Size & Forecast
9.3.4.1.1. By Value
9.3.4.2. Market Share & Forecast
9.3.4.2.1. By Type
9.3.4.2.2. By Offering
9.3.4.2.3. By Device Type
9.3.4.2.4. By Deployment Mode
9.3.4.2.5. By Gaming System
9.3.4.2.6. By End Users
9.3.5. Italy Cloud Gaming Market Outlook
9.3.5.1. Market Size & Forecast
9.3.5.1.1. By Value
9.3.5.2. Market Share & Forecast
9.3.5.2.1. By Type
9.3.5.2.2. By Offering
9.3.5.2.3. By Device Type
9.3.5.2.4. By Deployment Mode
9.3.5.2.5. By Gaming System
9.3.5.2.6. By End Users
10. South America Cloud Gaming Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Type
10.2.2. By Offering
10.2.3. By Device Type
10.2.4. By Deployment Mode
10.2.5. By Gaming System
10.2.6. By End Users
10.3. South America: Country Analysis
10.3.1. Brazil Cloud Gaming Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1. By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1. By Type
10.3.1.2.2. By Offering
10.3.1.2.3. By Device Type
10.3.1.2.4. By Deployment Mode
10.3.1.2.5. By Gaming System
10.3.1.2.6. By End Users
10.3.2. Argentina Cloud Gaming Market Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1. By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1. By Type
10.3.2.2.2. By Offering
10.3.2.2.3. By Device Type
10.3.2.2.4. By Deployment Mode
10.3.2.2.5. By Gaming System
10.3.2.2.6. By End Users
10.3.3. Colombia Cloud Gaming Market Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1. By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1. By Type
10.3.3.2.2. By Offering
10.3.3.2.3. By Device Type
10.3.3.2.4. By Deployment Mode
10.3.3.2.5. By Gaming System
10.3.3.2.6. By End Users
11. Middle East & Africa Cloud Gaming Market Outlook
11.1. Market Size & Forecast
11.1.1. By Value
11.2. Market Share & Forecast
11.2.1. By Type
11.2.2. By Offering
11.2.3. By Device Type
11.2.4. By Deployment Mode
11.2.5. By Gaming System
11.2.6. By End Users
11.3. Middle East & America: Country Analysis
11.3.1. Israel Cloud Gaming Market Outlook
11.3.1.1. Market Size & Forecast
11.3.1.1.1. By Value
11.3.1.2. Market Share & Forecast
11.3.1.2.1. By Type
11.3.1.2.2. By Offering
11.3.1.2.3. By Device Type
11.3.1.2.4. By Deployment Mode
11.3.1.2.5. By Gaming System
11.3.1.2.6. By End Users
11.3.2. Qatar Cloud Gaming Market Outlook
11.3.2.1. Market Size & Forecast
11.3.2.1.1. By Value
11.3.2.2. Market Share & Forecast
11.3.2.2.1. By Type
11.3.2.2.2. By Offering
11.3.2.2.3. By Device Type
11.3.2.2.4. By Deployment Mode
11.3.2.2.5. By Gaming System
11.3.2.2.6. By End Users
11.3.3. UAE Cloud Gaming Market Outlook
11.3.3.1. Market Size & Forecast
11.3.3.1.1. By Value
11.3.3.2. Market Share & Forecast
11.3.3.2.1. By Type
11.3.3.2.2. By Offering
11.3.3.2.3. By Device Type
11.3.3.2.4. By Deployment Mode
11.3.3.2.5. By Gaming System
11.3.3.2.6. By End Users
11.3.4. Saudi Arabia Cloud Gaming Market Outlook
11.3.4.1. Market Size & Forecast
11.3.4.1.1. By Value
11.3.4.2. Market Share & Forecast
11.3.4.2.1. By Type
11.3.4.2.2. By Offering
11.3.4.2.3. By Device Type
11.3.4.2.4. By Deployment Mode
11.3.4.2.5. By Gaming System
11.3.4.2.6. By End Users
12. Asia Pacific Cloud Gaming Market Outlook
12.1. Market Size & Forecast
12.1.1. By Value
12.2. Market Share & Forecast
12.2.1. By Type
12.2.2. By Offering
12.2.3. By Device Type
12.2.4. By Deployment Mode
12.2.5. By Gaming System
12.2.6. By End Users
12.3. Asia Pacific: Country Analysis
12.3.1. China Cloud Gaming Market Outlook
12.3.1.1. Market Size & Forecast
12.3.1.1.1. By Value
12.3.1.2. Market Share & Forecast
12.3.1.2.1. By Type
12.3.1.2.2. By Offering
12.3.1.2.3. By Device Type
12.3.1.2.4. By Deployment Mode
12.3.1.2.5. By Gaming System
12.3.1.2.6. By End Users
12.3.2. Japan Cloud Gaming Market Outlook
12.3.2.1. Market Size & Forecast
12.3.2.1.1. By Value
12.3.2.2. Market Share & Forecast
12.3.2.2.1. By Type
12.3.2.2.2. By Offering
12.3.2.2.3. By Device Type
12.3.2.2.4. By Deployment Mode
12.3.2.2.5. By Gaming System
12.3.2.2.6. By End Users
12.3.3. South Korea Cloud Gaming Market Outlook
12.3.3.1. Market Size & Forecast
12.3.3.1.1. By Value
12.3.3.2. Market Share & Forecast
12.3.3.2.1. By Type
12.3.3.2.2. By Offering
12.3.3.2.3. By Device Type
12.3.3.2.4. By Deployment Mode
12.3.3.2.5. By Gaming System
12.3.3.2.6. By End Users
12.3.4. India Cloud Gaming Market Outlook
12.3.4.1. Market Size & Forecast
12.3.4.1.1. By Value
12.3.4.2. Market Share & Forecast
12.3.4.2.1. By Type
12.3.4.2.2. By Offering
12.3.4.2.3. By Device Type
12.3.4.2.4. By Deployment Mode
12.3.4.2.5. By Gaming System
12.3.4.2.6. By End Users
12.3.5. Australia Cloud Gaming Market Outlook
12.3.5.1. Market Size & Forecast
12.3.5.1.1. By Value
12.3.5.2. Market Share & Forecast
12.3.5.2.1. By Type
12.3.5.2.2. By Offering
12.3.5.2.3. By Device Type
12.3.5.2.4. By Deployment Mode
12.3.5.2.5. By Gaming System
12.3.5.2.6. By End Users
13. Market Dynamics
13.1. Drivers
13.2. Challenges
14. Market Trends and Developments
15. Company Profiles
15.1. Shawdow.tech (Blade SAS)
15.1.1. Business Overview
15.1.2. Key Financials & Revenue
15.1.3. Key Contact Person
15.1.4. Headquarters Address
15.1.5. Key Product/Service Offered
15.2. Numecent Holdings Ltd.
15.2.1. Business Overview
15.2.2. Key Financials & Revenue
15.2.3. Key Contact Person
15.2.4. Headquarters Address
15.2.5. Key Product/Service Offered
15.3. Tencent Holdings Ltd.
15.3.1. Business Overview
15.3.2. Key Financials & Revenue
15.3.3. Key Contact Person
15.3.4. Headquarters Address
15.3.5. Key Product/Service Offered
15.4. Nvidia Corporation
15.4.1. Business Overview
15.4.2. Key Financials & Revenue
15.4.3. Key Contact Person
15.4.4. Headquarters Address
15.4.5. Key Product/Service Offered
15.5. Microsoft Corporation
15.5.1. Business Overview
15.5.2. Key Financials & Revenue
15.5.3. Key Contact Person
15.5.4. Headquarters Address
15.5.5. Key Product/Service Offered
15.6. Ubitus Inc.
15.6.1. Business Overview
15.6.2. Key Financials & Revenue
15.6.3. Key Contact Person
15.6.4. Headquarters Address
15.6.5. Key Product/Service Offered
15.7. Google Stadia (Alphabet Inc.)
15.7.1. Business Overview
15.7.2. Key Financials & Revenue
15.7.3. Key Contact Person
15.7.4. Headquarters Address
15.7.5. Key Product/Service Offered
15.8. RemoteMyApp SP ZOO
15.8.1. Business Overview
15.8.2. Key Financials & Revenue
15.8.3. Key Contact Person
15.8.4. Headquarters Address
15.8.5. Key Product/Service Offered
15.9. Parsec Cloud, Inc.
15.9.1. Business Overview
15.9.2. Key Financials & Revenue
15.9.3. Key Contact Person
15.9.4. Headquarters Address
15.9.5. Key Product/Service Offered
15.10. Utomik BV
15.10.1. Business Overview
15.10.2. Key Financials & Revenue
15.10.3. Key Contact Person
15.10.4. Headquarters Address
15.10.5. Key Product/Service Offered
16. Strategic Recommendations17. About the Publisher & Disclaimer

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Shawdow.tech (Blade SAS)
  • Numecent Holdings Ltd.
  • Tencent Holdings Ltd.
  • Nvidia Corporation
  • Microsoft Corporation
  • Ubitus Inc.
  • Google Stadia (Alphabet Inc.)
  • RemoteMyApp SP ZOO
  • Parsec Cloud, Inc.
  • Utomik BV

Table Information