+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

PRINTER FRIENDLY

Global Esports Market 2020-2024 - Product Image

Global Esports Market 2020-2024

  • ID: 5027168
  • Report
  • May 2020
  • Region: Global
  • 120 pages
  • TechNavio
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

1 of 5

Enquire about COVID-19 updates for this product.

Enquire Now

FEATURED COMPANIES

  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Epic Games Inc.
  • Gfinity Plc
  • Harena Data Inc.
  • Intergalactic Gaming Ltd.
  • MORE
Global Esports Market 2020-2024

The esports market is poised to grow by USD 1406.20 mn during 2020-2024 progressing at a CAGR of 18% during the forecast period. The reports on esports market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the branding through esports.

The esports market analysis includes game genre segment and geographic landscapes.

The esports market is segmented as below:

By Game Genre
  • MOBA
  • FPS
  • RTS
  • Others
By Geographic Landscapes
  • North America
  • APAC
  • Europe
  • South America
  • MEA
This study identifies the rising number of esports events as one of the prime reasons driving the esports market growth during the next few years.

The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. The esports market covers the following areas:
  • Esports market sizing
  • Esports market forecast
  • Esports market industry analysis.
This robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading esports market vendors that include Activision Blizzard Inc., Electronic Arts Inc., Epic Games Inc., Gfinity Plc, Harena Data Inc., Intergalactic Gaming Ltd., Modern Times Group MTG AB, Nintendo Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., and Valve Corp. Also, the esports market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary.

This market research report provides a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.
Note: Product cover images may vary from those shown
2 of 5

FEATURED COMPANIES

  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Epic Games Inc.
  • Gfinity Plc
  • Harena Data Inc.
  • Intergalactic Gaming Ltd.
  • MORE
Executive Summary
  • Market Overview
Market Landscape
  • Market ecosystem
  • Value chain analysis
Market Sizing
  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 - 2024
Five Forces Analysis
  • Five forces summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition
Market Segmentation by Game genre
  • Market segments
  • Comparison by Game genre
  • MOBA - Market size and forecast 2019-2024
  • FPS - Market size and forecast 2019-2024
  • RTS - Market size and forecast 2019-2024
  • Others - Market size and forecast 2019-2024
  • Market opportunity by Game genre
Market Segmentation by Revenue stream
  • Market segments
  • Comparison by Revenue stream
  • Sponsorship - Market size and forecast 2019-2024
  • Media rights - Market size and forecast 2019-2024
  • Advertising - Market size and forecast 2019-2024
  • Publisher fees - Market size and forecast 2019-2024
  • Merchandise and ticket sales - Market size and forecast 2019-2024
  • Market opportunity by Revenue stream
Customer landscape
  • Overview
Geographic Landscape
  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2019-2024
  • APAC - Market size and forecast 2019-2024
  • Europe - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography
  • Market drivers
  • Market challenges
  • Market trends
Vendor Landscape
  • Overview
  • Vendor landscape
  • Landscape disruption
Vendor Analysis
  • Vendors covered
  • Market positioning of vendors
  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Epic Games Inc.
  • Gfinity Plc
  • Intergalactic Gaming Ltd.
  • Modern Times Group MTG AB
  • Nintendo Co. Ltd.
  • Take-Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • Valve Corp.
Appendix
  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations
List of Exhibits
1: Key Finding 1
2: Key Finding 2
3: Key Finding 3
4: Key Finding 5
5: Key Finding 6
6: Key Finding 7
7: Key Finding 8
8: Key Finding 9
9: Parent market
10: Market characteristics
11: Offerings of vendors included in the market definition
12: Market segments
13: Global - Market size and forecast 2019 - 2024 ($ million)
14: Global market: Year-over-year growth 2019 - 2024 (%)
15: Five forces analysis 2019 & 2024
16: Bargaining power of buyers
17: Bargaining power of suppliers
18: Threat of new entrants
19: Threat of substitutes
20: Threat of rivalry
21: Market condition - Five forces 2019
22: Other1 - Market share 2019-2024 (%)
23: Comparison by Other1
24: MOBA - Market size and forecast 2019-2024 ($ million)
25: MOBA - Year-over-year growth 2019-2024 (%)
26: FPS - Market size and forecast 2019-2024 ($ million)
27: FPS - Year-over-year growth 2019-2024 (%)
28: RTS - Market size and forecast 2019-2024 ($ million)
29: RTS - Year-over-year growth 2019-2024 (%)
30: Others - Market size and forecast 2019-2024 ($ million)
31: Others - Year-over-year growth 2019-2024 (%)
32: Market opportunity by Other1
33: Other2 - Market share 2019-2024 (%)
34: Comparison by Other2
35: Sponsorship - Market size and forecast 2019-2024 ($ million)
36: Sponsorship - Year-over-year growth 2019-2024 (%)
37: Media rights - Market size and forecast 2019-2024 ($ million)
38: Media rights - Year-over-year growth 2019-2024 (%)
39: Advertising - Market size and forecast 2019-2024 ($ million)
40: Advertising - Year-over-year growth 2019-2024 (%)
41: Publisher fees - Market size and forecast 2019-2024 ($ million)
42: Publisher fees - Year-over-year growth 2019-2024 (%)
43: Merchandise and ticket sales - Market size and forecast 2019-2024 ($ million)
44: Merchandise and ticket sales - Year-over-year growth 2019-2024 (%)
45: Market opportunity by Other2
46: Customer landscape
47: Market share by geography 2019-2024 (%)
48: Geographic comparison
49: North America - Market size and forecast 2019-2024 ($ million)
50: North America - Year-over-year growth 2019-2024 (%)
51: APAC - Market size and forecast 2019-2024 ($ million)
52: APAC - Year-over-year growth 2019-2024 (%)
53: Europe - Market size and forecast 2019-2024 ($ million)
54: Europe - Year-over-year growth 2019-2024 (%)
55: South America - Market size and forecast 2019-2024 ($ million)
56: South America - Year-over-year growth 2019-2024 (%)
57: MEA - Market size and forecast 2019-2024 ($ million)
58: MEA - Year-over-year growth 2019-2024 (%)
59: Key leading countries
60: Market opportunity by geography ($ million)
61: Impact of drivers and challenges
62: Vendor landscape
63: Landscape disruption
64: Industry risks
65: Vendors covered
66: Market positioning of vendors
67: Activision Blizzard Inc. - Overview
68: Activision Blizzard Inc. - Business segments
69: Activision Blizzard Inc. - Key offerings
70: Activision Blizzard Inc. - Key customers
71: Activision Blizzard Inc. - Segment focus
72: Electronic Arts Inc. - Overview
73: Electronic Arts Inc. - Business segments
74: Electronic Arts Inc. - Key offerings
75: Electronic Arts Inc. - Key customers
76: Electronic Arts Inc. - Segment focus
77: Epic Games Inc. - Overview
78: Epic Games Inc. - Product and service
79: Epic Games Inc. - Key offerings
80: Epic Games Inc. - Key customers
81: Epic Games Inc. - Segment focus
82: Gfinity Plc - Overview
83: Gfinity Plc - Business segments
84: Gfinity Plc - Key offerings
85: Gfinity Plc - Key customers
86: Gfinity Plc - Segment focus
87: Harena Data Inc. - Overview
88: Harena Data Inc. - Business segments
89: Harena Data Inc. - Key offerings
90: Harena Data Inc. - Key customers
91: Harena Data Inc. - Segment focus
92: Intergalactic Gaming Ltd. - Overview
93: Intergalactic Gaming Ltd. - Product and service
94: Intergalactic Gaming Ltd. - Key offerings
95: Intergalactic Gaming Ltd. - Key customers
96: Intergalactic Gaming Ltd. - Segment focus
97: Modern Times Group MTG AB - Overview
98: Modern Times Group MTG AB - Business segments
99: Modern Times Group MTG AB - Key offerings
100: Modern Times Group MTG AB - Key customers
101: Modern Times Group MTG AB - Segment focus
102: Nintendo Co. Ltd. - Overview
103: Nintendo Co. Ltd. - Product and service
104: Nintendo Co. Ltd. - Key offerings
105: Nintendo Co. Ltd. - Key customers
106: Nintendo Co. Ltd. - Segment focus
107: Take-Two Interactive Software Inc. - Overview
108: Take-Two Interactive Software Inc. - Product and service
109: Take-Two Interactive Software Inc. - Key offerings
110: Take-Two Interactive Software Inc. - Key customers
111: Take-Two Interactive Software Inc. - Segment focus
112: Tencent Holdings Ltd. - Overview
113: Tencent Holdings Ltd. - Business segments
114: Tencent Holdings Ltd. - Key offerings
115: Tencent Holdings Ltd. - Key customers
116: Tencent Holdings Ltd. - Segment focus
117: Valve Corp. - Overview
118: Valve Corp. - Product and service
119: Valve Corp. - Key offerings
120: Valve Corp. - Key customers
121: Valve Corp. - Segment focus
122: Currency conversion rates for US$
123: Research Methodology
124: Validation techniques employed for market sizing
125: Information sources
126: List of abbreviations
Note: Product cover images may vary from those shown
3 of 5

FEATURED COMPANIES

  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Epic Games Inc.
  • Gfinity Plc
  • Harena Data Inc.
  • Intergalactic Gaming Ltd.
  • MORE
The publisher recognizes the following companies as the key players in the global esports market: Activision Blizzard Inc., Electronic Arts Inc., Epic Games Inc., Gfinity Plc, Harena Data Inc., Intergalactic Gaming Ltd., Modern Times Group MTG AB, Nintendo Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., and Valve Corp..

Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is rising number of esports events."

According to the report, one of the major drivers for this market is the branding through esports.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Note: Product cover images may vary from those shown
4 of 5
  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Epic Games Inc.
  • Gfinity Plc
  • Harena Data Inc.
  • Intergalactic Gaming Ltd.
  • Modern Times Group MTG AB
  • Nintendo Co. Ltd.
  • Take-Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • Valve Corp.
Note: Product cover images may vary from those shown
5 of 5

Loading
LOADING...

Adroll
adroll