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Gamification - Global Market Trajectory & Analytics

  • ID: 5028111
  • Report
  • July 2020
  • Region: Global
  • 176 pages
  • Global Industry Analysts, Inc
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Global Gamification Market to Reach $80.2 Billion by 2027

Amid the COVID-19 crisis, the global market for Gamification estimated at US$7.4 Billion in the year 2020, is projected to reach a revised size of US$80.2 Billion by 2027, growing at aCAGR of 40.7% over the period 2020-2027. Consumer Driven, one of the segments analyzed in the report, is projected to record 42.8% CAGR and reach US$27.5 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Enterprise Driven segment is readjusted to a revised 39.7% CAGR for the next 7-year period.

The U.S. Market is Estimated at $2.2 Billion, While China is Forecast to Grow at 38.4% CAGR

The Gamification market in the U.S. is estimated at US$2.2 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$12.7 Billion by the year 2027 trailing a CAGR of 38.3% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 36.9% and 34.5% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 27.6% CAGR.We bring years of research experience to this 6th edition of our report. The 176-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.

Competitors identified in this market include, among others:
  • Bigdoor, Inc.
  • Bunchball Inc.
  • Callidus Software Inc.
  • Faya Corp.
  • Gigya, Inc.
  • LevelEleven LLC.
  • Microsoft Corporation
  • Playvox Inc.
  • Salesforce.com, Inc.
  • SAP SE

The global analysis and forecast periods covered within the report are 2020-2027 (Current & Future Analysis) and 2012-2019 (Historic Review). Research estimates are provided for 2020, while research projections cover the period 2021-2027.
Note: Product cover images may vary from those shown
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I. INTRODUCTION, METHODOLOGY & REPORT SCOPE

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW

Global Competitor Market Shares

Gamification Competitor Market Share Scenario Worldwide (in %): 2019 & 2025

Impact of Covid-19 and a Looming Global Recession

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS

4. GLOBAL MARKET PERSPECTIVE

TABLE 1: Gamification Global Market Estimates and Forecasts in US$ Million by Region/Country: 2020-2027
TABLE 2: Gamification Market Share Shift across Key Geographies Worldwide: 2020 VS 2027
TABLE 3: Consumer Driven (Solution) World Market by Region/Country in US$ Million: 2020 to 2027
TABLE 4: Consumer Driven (Solution) Market Share Breakdown of Worldwide Sales by Region/Country: 2020 VS 2027
TABLE 5: Enterprise Driven (Solution) Potential Growth Markets Worldwide in US$ Million: 2020 to 2027
TABLE 6: Enterprise Driven (Solution) Market Sales Breakdown by Region/Country in Percentage: 2020 VS 2027
TABLE 7: Sales (Application) Global Market Estimates & Forecasts in US$ Million by Region/Country: 2020-2027
TABLE 8: Sales (Application) Market Share Breakdown by Region/Country: 2020 VS 2027
TABLE 9: Human Resource (Application) Demand Potential Worldwide in US$ Million by Region/Country: 2020-2027
TABLE 10: Human Resource (Application) Share Breakdown Review by Region/Country: 2020 VS 2027
TABLE 11: Marketing (Application) Worldwide Latent Demand Forecasts in US$ Million by Region/Country: 2020-2027
TABLE 12: Marketing (Application) Distribution of Global Sales by Region/Country: 2020 VS 2027
TABLE 13: Product Development (Application) Sales Estimates and Forecasts in US$ Million by Region/Country for the Years 2020 through 2027
TABLE 14: Product Development (Application) Global Market Share Distribution by Region/Country for 2020 and 2027
TABLE 15: Other Applications (Application) Global Opportunity Assessment in US$ Million by Region/Country: 2020-2027
TABLE 16: Other Applications (Application) Percentage Share Breakdown of Global Sales by Region/Country: 2020 VS 2027
TABLE 17: Retail & Consumer Goods (Vertical) Worldwide Sales in US$ Million by Region/Country: 2020-2027
TABLE 18: Retail & Consumer Goods (Vertical) Market Share Shift across Key Geographies: 2020 VS 2027
TABLE 19: Entertainment (Vertical) Global Market Estimates & Forecasts in US$ Million by Region/Country: 2020-2027
TABLE 20: Entertainment (Vertical) Market Share Breakdown by Region/Country: 2020 VS 2027
TABLE 21: Media & Publishing (Vertical) Demand Potential Worldwide in US$ Million by Region/Country: 2020-2027
TABLE 22: Media & Publishing (Vertical) Share Breakdown Review by Region/Country: 2020 VS 2027
TABLE 23: E-Commerce (Vertical) Worldwide Latent Demand Forecasts in US$ Million by Region/Country: 2020-2027
TABLE 24: E-Commerce (Vertical) Distribution of Global Sales by Region/Country: 2020 VS 2027
TABLE 25: Other Verticals (Vertical) Sales Estimates and Forecasts in US$ Million by Region/Country for the Years 2020 through 2027
TABLE 26: Other Verticals (Vertical) Global Market Share Distribution by Region/Country for 2020 and 2027

III. MARKET ANALYSIS

GEOGRAPHIC MARKET ANALYSIS

UNITED STATES

Market Facts & Figures

US Gamification Market Share (in %) by Company: 2019 & 2025

Market Analytics
TABLE 27: United States Gamification Market Estimates and Projections in US$ Million by Solution: 2020 to 2027
TABLE 28: United States Gamification Market Share Breakdown by Solution: 2020 VS 2027
TABLE 29: United States Gamification Latent Demand Forecasts in US$ Million by Application: 2020 to 2027
TABLE 30: Gamification Market Share Breakdown in the United States by Application: 2020 VS 2027
TABLE 31: United States Gamification Latent Demand Forecasts in US$ Million by Vertical: 2020 to 2027
TABLE 32: Gamification Market Share Breakdown in the United States by Vertical: 2020 VS 2027

CANADA

TABLE 33: Canadian Gamification Market Estimates and Forecasts in US$ Million by Solution: 2020 to 2027
TABLE 34: Gamification Market in Canada: Percentage Share Breakdown of Sales by Solution for 2020 and 2027
TABLE 35: Canadian Gamification Market Quantitative Demand Analysis in US$ Million by Application: 2020 to 2027
TABLE 36: Canadian Gamification Market Share Analysis by Application: 2020 VS 2027
TABLE 37: Canadian Gamification Market Quantitative Demand Analysis in US$ Million by Vertical: 2020 to 2027
TABLE 38: Canadian Gamification Market Share Analysis by Vertical: 2020 VS 2027

JAPAN

TABLE 39: Japanese Market for Gamification: Annual Sales Estimates and Projections in US$ Million by Solution for the Period 2020-2027
TABLE 40: Japanese Gamification Market Share Analysis by Solution: 2020 VS 2027
TABLE 41: Japanese Demand Estimates and Forecasts for Gamification in US$ Million by Application: 2020 to 2027
TABLE 42: Gamification Market Share Shift in Japan by Application: 2020 VS 2027
TABLE 43: Japanese Demand Estimates and Forecasts for Gamification in US$ Million by Vertical: 2020 to 2027
TABLE 44: Gamification Market Share Shift in Japan by Vertical: 2020 VS 2027

CHINA

TABLE 45: Chinese Gamification Market Growth Prospects in US$ Million by Solution for the Period 2020-2027
TABLE 46: Chinese Gamification Market by Solution: Percentage Breakdown of Sales for 2020 and 2027
TABLE 47: Chinese Demand for Gamification in US$ Million by Application: 2020 to 2027
TABLE 48: Chinese Gamification Market Share Breakdown by Application: 2020 VS 2027
TABLE 49: Chinese Demand for Gamification in US$ Million by Vertical: 2020 to 2027
TABLE 50: Chinese Gamification Market Share Breakdown by Vertical: 2020 VS 2027

EUROPE

Market Facts & Figures

European Gamification Market: Competitor Market Share Scenario (in %) for 2019 & 2025

Market Analytics
TABLE 51: European Gamification Market Demand Scenario in US$ Million by Region/Country: 2018-2025
TABLE 52: European Gamification Market Share Shift by Region/Country: 2020 VS 2027
TABLE 53: European Gamification Market Estimates and Forecasts in US$ Million by Solution: 2020-2027
TABLE 54: European Gamification Market Share Breakdown by Solution: 2020 VS 2027
TABLE 55: European Gamification Addressable Market Opportunity in US$ Million by Application: 2020-2027
TABLE 56: European Gamification Market Share Analysis by Application: 2020 VS 2027
TABLE 57: European Gamification Addressable Market Opportunity in US$ Million by Vertical: 2020-2027
TABLE 58: European Gamification Market Share Analysis by Vertical: 2020 VS 2027

FRANCE

TABLE 59: Gamification Market in France by Solution: Estimates and Projections in US$ Million for the Period 2020-2027
TABLE 60: French Gamification Market Share Analysis by Solution: 2020 VS 2027
TABLE 61: Gamification Quantitative Demand Analysis in France in US$ Million by Application: 2020-2027
TABLE 62: French Gamification Market Share Analysis: A 7-Year Perspective by Application for 2020 and 2027
TABLE 63: Gamification Quantitative Demand Analysis in France in US$ Million by Vertical: 2020-2027
TABLE 64: French Gamification Market Share Analysis: A 7-Year Perspective by Vertical for 2020 and 2027

GERMANY

TABLE 65: Gamification Market in Germany: Recent Past, Current and Future Analysis in US$ Million by Solution for the Period 2020-2027
TABLE 66: German Gamification Market Share Breakdown by Solution: 2020 VS 2027
TABLE 67: Gamification Market in Germany: Annual Sales Estimates and Forecasts in US$ Million by Application for the Period 2020-2027
TABLE 68: Gamification Market Share Distribution in Germany by Application: 2020 VS 2027
TABLE 69: Gamification Market in Germany: Annual Sales Estimates and Forecasts in US$ Million by Vertical for the Period 2020-2027
TABLE 70: Gamification Market Share Distribution in Germany by Vertical: 2020 VS 2027

ITALY

TABLE 71: Italian Gamification Market Growth Prospects in US$ Million by Solution for the Period 2020-2027
TABLE 72: Italian Gamification Market by Solution: Percentage Breakdown of Sales for 2020 and 2027
TABLE 73: Italian Demand for Gamification in US$ Million by Application: 2020 to 2027
TABLE 74: Italian Gamification Market Share Breakdown by Application: 2020 VS 2027
TABLE 75: Italian Demand for Gamification in US$ Million by Vertical: 2020 to 2027
TABLE 76: Italian Gamification Market Share Breakdown by Vertical: 2020 VS 2027

UNITED KINGDOM

TABLE 77: United Kingdom Market for Gamification: Annual Sales Estimates and Projections in US$ Million by Solution for the Period 2020-2027
TABLE 78: United Kingdom Gamification Market Share Analysis by Solution: 2020 VS 2027
TABLE 79: United Kingdom Demand Estimates and Forecasts for Gamification in US$ Million by Application: 2020 to 2027
TABLE 80: Gamification Market Share Shift in the United Kingdom by Application: 2020 VS 2027
TABLE 81: United Kingdom Demand Estimates and Forecasts for Gamification in US$ Million by Vertical: 2020 to 2027
TABLE 82: Gamification Market Share Shift in the United Kingdom by Vertical: 2020 VS 2027

REST OF EUROPE

TABLE 83: Rest of Europe Gamification Market Estimates and Forecasts in US$ Million by Solution: 2020-2027
TABLE 84: Rest of Europe Gamification Market Share Breakdown by Solution: 2020 VS 2027
TABLE 85: Rest of Europe Gamification Addressable Market Opportunity in US$ Million by Application: 2020-2027
TABLE 86: Rest of Europe Gamification Market Share Analysis by Application: 2020 VS 2027
TABLE 87: Rest of Europe Gamification Addressable Market Opportunity in US$ Million by Vertical: 2020-2027
TABLE 88: Rest of Europe Gamification Market Share Analysis by Vertical: 2020 VS 2027

ASIA-PACIFIC

TABLE 89: Gamification Market in Asia-Pacific by Solution: Estimates and Projections in US$ Million for the Period 2020-2027
TABLE 90: Asia-Pacific Gamification Market Share Analysis by Solution: 2020 VS 2027
TABLE 91: Gamification Quantitative Demand Analysis in Asia-Pacific in US$ Million by Application: 2020-2027
TABLE 92: Asia-Pacific Gamification Market Share Analysis: A 7-Year Perspective by Application for 2020 and 2027
TABLE 93: Gamification Quantitative Demand Analysis in Asia-Pacific in US$ Million by Vertical: 2020-2027
TABLE 94: Asia-Pacific Gamification Market Share Analysis: A 7-Year Perspective by Vertical for 2020 and 2027

REST OF WORLD

TABLE 95: Rest of World Gamification Market Estimates and Forecasts in US$ Million by Solution: 2020 to 2027
TABLE 96: Gamification Market in Rest of World: Percentage Share Breakdown of Sales by Solution for 2020 and 2027
TABLE 97: Rest of World Gamification Market Quantitative Demand Analysis in US$ Million by Application: 2020 to 2027
TABLE 98: Rest of World Gamification Market Share Analysis by Application: 2020 VS 2027
TABLE 99: Rest of World Gamification Market Quantitative Demand Analysis in US$ Million by Vertical: 2020 to 2027
TABLE 100: Rest of World Gamification Market Share Analysis by Vertical: 2020 VS 2027

IV. COMPETITION

Total Companies Profiled: 38

Note: Product cover images may vary from those shown
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