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In-Flight Entertainment Market by Hardware Type, Content Type, Cabin Class, Aircraft Type, Connectivity Type - Global Forecast to 2030

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    Report

  • 196 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 5094096
UP TO OFF until Dec 31st 2025
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The In-Flight Entertainment Market grew from USD 7.30 billion in 2024 to USD 7.96 billion in 2025. It is expected to continue growing at a CAGR of 8.55%, reaching USD 11.95 billion by 2030.

A Forward-Looking Introduction to In-Flight Entertainment

In the rapidly evolving world of aviation, the onboard experience has emerged as a strategic differentiator for carriers seeking to capture passenger loyalty and ancillary revenue. Over the past decade, in-flight entertainment has shifted from basic video offerings to sophisticated digital ecosystems that integrate streaming, gaming, and real-time connectivity. Airlines now view entertainment systems as an extension of their brand identity, delivering seamless experiences that reflect the expectations passengers bring from the ground.

This executive summary explores the critical factors shaping the in-flight entertainment market, navigating through technological innovations, regulatory pressures, and shifting consumer behaviors. By examining the landscape through a segmented lens, stakeholders can identify the unique demands of different hardware platforms, content formats, cabin classes, aircraft types, and connectivity solutions. The following analysis also addresses the broader context of geopolitical developments, highlighting the implications of the 2025 United States tariffs on supply chains and cost structures.

Designed for decision makers in airlines, hardware manufacturing, content provisioning, and aviation consulting, this summary distills complex data into actionable insights. It bridges high-level strategic considerations with operational realities, enabling stakeholders to align product roadmaps, procurement strategies, and marketing initiatives with emerging trends. In doing so, it establishes a foundation for informed investment and partnership decisions that will define the future of the in-flight entertainment sector.

As the industry accelerates toward greater personalization and higher bandwidth demands, understanding these transformative dynamics is imperative. The ensuing sections unpack each dimension in detail, providing a coherent narrative that guides strategic planning and supports competitive advantage.

Unprecedented Transformations Reshaping the Onboard Experience

Passenger expectations for in-flight entertainment have undergone a profound transformation in recent years, driven by advancements in consumer electronics and the ubiquity of high-speed connectivity. The era of preloaded movies on seatback screens has given way to personalized streaming services accessible on handheld devices, enabling travelers to curate their entertainment choices in real time. This shift has challenged carriers and suppliers to reimagine system architectures that can support dynamic content delivery and interactive features.

Technological breakthroughs in video encoding, adaptive streaming, and cloud-based content management have reduced latency and improved the quality of service at 30,000 feet. Airlines are leveraging these capabilities to introduce live television feeds, multiplayer gaming experiences, and targeted advertising, creating new revenue streams while elevating the passenger journey. Furthermore, the integration of biometric authentication and user profiling tools has laid the groundwork for highly individualized content recommendations and loyalty program tie-ins.

Meanwhile, the deployment of next-generation connectivity solutions such as fifth-generation mobile networks and enhanced inflight Wi-Fi is accelerating the shift toward connected cabins. These innovations not only facilitate seamless content access but also enable value-added services like telemedicine consultations and real-time operational diagnostics. As a result, the inflight entertainment landscape is evolving into a holistic digital ecosystem, where passenger engagement and data-driven insights converge to inform continuous improvement.

Looking ahead, the convergence of immersive media formats, artificial intelligence-driven personalization engines, and flexible subscription models promises to further disrupt traditional business models. Airlines that strategically invest in scalable platforms and rich content partnerships will be best positioned to meet rising expectations and capture share in this intensely competitive arena.

Evaluating 2025 US Tariffs and Their Supply Chain Repercussions

The introduction of new United States tariffs in 2025 has introduced significant cost pressures across the in-flight entertainment supply chain, reshaping procurement strategies and manufacturing footprints. Tariffs on imported electronic components, display panels, and connectivity modules have elevated baseline expenses for hardware OEMs, prompting a reassessment of sourcing decisions. Suppliers are responding by exploring alternative manufacturing locations, negotiating longer-term contracts, and passing incremental costs downstream.

These duties have also impacted software licensing agreements, as digital rights management platforms often rely on hardware integrations sourced from affected regions. Content providers and technology integrators are recalibrating pricing models to absorb or offset the additional charges, striving to maintain competitive offerings without eroding airline margins. Simultaneously, some airlines are accelerating investments in regional supplier networks to mitigate exposure and foster supply chain resilience.

Moreover, the heightened cost environment has intensified discussions around component standardization and modular design. By adopting open architectures and common hardware interfaces, airlines and integrators can reduce dependency on tariff-impacted parts and simplify maintenance workflows. This trend aligns with a broader industry focus on lifecycle cost management and total cost of ownership, emphasizing flexibility and upgradeability over turnkey solutions.

In response to these economic headwinds, strategic collaborations and joint ventures have emerged as viable mechanisms for risk sharing. Cross-border partnerships facilitate localized assembly or final integration, enabling stakeholders to navigate tariff barriers while sustaining innovation pipelines. Ultimately, the long-term impact of the 2025 tariffs will hinge on the industrys collective ability to adapt supply chains, optimize cost structures, and preserve the quality of the passenger experience.

Unveiling Critical Segmentation Patterns Driving IFE Decisions

Analyzing the market through the lens of hardware type reveals that seatback screens continue to anchor the in-flight entertainment offering on long-haul routes, delivering robust video performance and multi-touch interactivity. Meanwhile, handheld devices have gained traction among short-haul and leisure carriers, offering a flexible and cost-effective alternative that leverages passengers personal smartphones and tablets. Wireless personal device solutions, which bridge onboard connectivity with bring-your-own-device policies, cater to a growing preference for device familiarity and reduce the weight and maintenance costs associated with embedded displays.

From a content perspective, movies remain the cornerstone of digital libraries, catering to a broad demographic spanning business and leisure travelers. Live television feeds have found particular resonance in premium cabins, where real-time sports, news, and global events enhance the onboard ambiance. Interactive gaming experiences are emerging as a complementary offering in youth-oriented segments, while curated music channels support passenger relaxation and cabin ambiance customization. The orchestration of these content types requires a dynamic rights management framework and partnerships with global studios and independent producers.

Cabin class segmentation underscores differentiated investment priorities. First-class suites often feature bespoke entertainment ecosystems with ultra-HD displays and noise-cancelling audio, reinforcing a luxury proposition. Business-class passengers value productivity-oriented features, such as conference call integration and on-demand video conferencing, alongside premium content. Premium economy cabins balance upscale amenities with cost efficiency, offering a hybrid mix of live streaming and recorded media. Economy class continues to prioritize broad content selection delivered through shared screens or passenger-owned devices.

Aircraft type influences system architecture and connectivity strategy. Narrow-body retrofits favor lighter, wireless solutions to minimize downtime and structural modifications. Regional jets, operating on shorter sectors, deploy streamlined entertainment packages focusing on speed of service and user-friendly interfaces. Wide-body fleets, serving long-haul corridors, invest in comprehensive IFE platforms with multi-zone connectivity, advanced privacy modes, and embedded power solutions.

Connectivity type serves as the backbone for content delivery. Fourth-generation cellular networks provide fundamental broadband access, enabling basic streaming and simple browsing. Trials of fifth-generation networks are expanding bandwidth-intensive services such as ultra-HD video and real-time conferencing. Inflight Wi-Fi systems, whether air-to-ground or satellite-based, underpin managed service tiers, allowing airlines to differentiate offerings through speed guarantees and personalized bundles.

Regional Dynamics Steering Global In-Flight Entertainment Adoption

In the Americas, carriers have embraced aggressive modernization programs, upgrading legacy seatback systems with hybrid models that support both embedded screens and bring-your-own-device functionality. The regulatory environment in North America encourages transparency in ancillary fees, driving airlines to bundle connectivity and entertainment under value-added packages. Latin American markets are witnessing a surge in low-cost long-haul operations, prompting suppliers to offer scalable entertainment suites that align with cost-sensitive growth strategies.

Europe, Middle East & Africa present a heterogeneous landscape shaped by diverse regulatory frameworks and competitive dynamics. Major European hubs continue to lead in premium content partnerships, backed by a strong studio presence and robust network infrastructure. In contrast, low-cost carriers across the continent prioritize lightweight, wireless solutions to minimize operational complexity. The Middle East has emerged as an innovation hotspot, with several state-owned airlines pioneering immersive virtual reality experiences and multi-language content libraries. African markets, while still developing, are beginning to explore entry-level connectivity offerings to foster passenger satisfaction and open new revenue channels.

Asia-Pacific stands out for its rapid adoption curve and diverse market segments, from legacy full-service carriers to emerging ultra-low-cost operations. Chinese airlines are investing heavily in localized content, integrating popular domestic streaming platforms with global media alliances. Southeast Asian carriers focus on cost-effective inflight Wi-Fi rollouts, capitalizing on high smartphone penetration and app-based service models. In Australasia, passenger demand for premium cabin experiences has encouraged a shift toward ultra-HD delivery and real-time information services, reflecting a mature digital ecosystem and stringent regulatory standards.

Profiling Leading Innovators and Market Disruptors in IFE

Leading technology providers have established differentiated positions by leveraging core competencies in hardware innovation, software integration, and end-to-end service management. One prominent OEM has focused on modular seatback systems that facilitate rapid upgrades and reduce maintenance windows, appealing to airlines seeking to modernize fleets efficiently. Another global supplier has expanded its portfolio through targeted acquisitions, integrating connectivity, content rights, and analytics capabilities into a unified platform.

On the software side, a key player has developed an AI-driven content recommendation engine that leverages passenger profiles, flight data, and real-time engagement metrics to optimize entertainment offerings. This solution has gained traction among carriers looking to enhance ancillary revenue through targeted advertising and premium content tiers. A satellite communications specialist has carved out a niche by deploying high-throughput connectivity solutions tailored for remote routes and polar operations, addressing a market segment that demands both reliability and performance.

Regional system integrators and value-added resellers continue to play a crucial role, offering localized support, customization services, and integration expertise that global vendors cannot match. Through joint ventures and strategic alliances, these firms bridge the gap between technology innovation and operational execution, ensuring that airlines realize the full potential of their in-flight entertainment investments. As the competitive landscape intensifies, successful companies will be those that balance technological leadership with customer-centric service models and flexible commercial terms.

Strategic Actions to Secure Competitive Advantage in IFE

To maintain a competitive edge, industry leaders should prioritize the deployment of scalable connectivity architectures that anticipate future bandwidth requirements. Investing in next-generation networks and edge computing capabilities will enable real-time personalization and support emerging applications such as virtual reality lounges and immersive audio experiences. Moreover, airlines and suppliers must diversify their supply chains by engaging multiple fabrication sites and regional assembly partners, thereby reducing exposure to tariff-induced cost volatility.

Optimizing content strategies is equally critical. Stakeholders should establish agile rights management frameworks that accommodate on-demand licensing, pop-up channels for live events, and dynamic pricing models. By leveraging data analytics and passenger feedback loops, companies can curate content lineups that resonate with specific demographics, translating into higher engagement rates and ancillary revenue growth. Partnerships with niche content creators and local studios can further enrich media catalogs and reinforce brand authenticity.

Furthermore, a shift toward modular hardware design will facilitate seamless upgrades, extend system lifecycles, and streamline maintenance processes. Adopting open interface standards allows airlines to integrate third-party applications, mobile wallet functionalities, and loyalty platform extensions without resorting to full system overhauls. Concurrently, embedding cybersecurity best practices early in the development cycle is essential to safeguard sensitive passenger data and maintain regulatory compliance across jurisdictions.

Finally, fostering cross-functional collaboration between cabin experience teams, digital product managers, and operational units will ensure that strategic initiatives translate into on-the-ground excellence. Regular pilot programs, iterative testing cycles, and structured feedback forums can accelerate innovation adoption while minimizing service disruptions. By embracing these recommendations, stakeholders can transform in-flight entertainment from a cost center into a strategic asset that drives passenger satisfaction and revenue diversification.

Robust Methodology Underpinning Comprehensive Market Insights

The research underpinning these insights draws on a rigorous mixed-methods approach, combining quantitative data analysis with qualitative expert interviews. Primary research comprised structured conversations with airline executives, hardware engineers, content licensors, and regulatory advisors, providing firsthand perspectives on strategic priorities and operational challenges. Secondary research included a thorough review of industry white papers, technical standards documentation, regulatory filings, and market commentary from aviation authorities.

Data triangulation ensured consistency and accuracy, with key findings validated through cross-referencing of vendor performance data, airline fleet deployment statistics, and connectivity adoption rates. Statistical analysis techniques were applied to identify patterns in hardware rollouts, content consumption trends, and regional variation in technology uptake. In addition, case studies illustrating successful implementation and retrofit projects provided contextual depth and highlighted best practices.

To maintain objectivity, potential sources of bias were identified and mitigated through diverse stakeholder engagement and careful methodological transparency. The result is a comprehensive standpoint that reflects both macro-level market dynamics and micro-level operational realities. Future updates will incorporate emerging data from technology pilots, regulatory changes, and evolving traveler preferences, ensuring that the work remains a living resource for strategic decision making.

Concluding Perspectives on IFE Market Evolution

In-flight entertainment has transcended its traditional role as a passenger amenity to become a pivotal touchpoint for brand differentiation, ancillary revenue, and customer engagement. The convergence of advanced connectivity, personalized content curation, and adaptive hardware architectures underscores a broader shift toward digital cabin ecosystems. As geopolitical developments and trade policies reshape supply chains, stakeholders must remain agile, leveraging modular designs and diversified sourcing strategies to mitigate cost pressures.

Segmentation insights reveal that understanding the interplay between hardware types, content preferences, cabin classes, aircraft configurations, and connectivity solutions is paramount for delivering tailored experiences. Regional contrasts highlight the importance of localized strategies that align with regulatory frameworks and passenger demographics. Leading companies demonstrate that success stems from marrying technological innovation with customer-centric service models, underpinned by strategic partnerships and data-driven decision making.

Going forward, airlines and integrators that embrace open architectures, invest in next-generation networks, and cultivate dynamic content ecosystems will be best positioned to meet rising expectations. By implementing the actionable recommendations outlined here, industry leaders can navigate emerging challenges and transform in-flight entertainment into a strategic asset that drives loyalty and revenue growth.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Hardware Type
    • Handheld Device
    • Seatback Screen
    • Wireless Personal Device
  • Content Type
    • Games
    • Live Tv
    • Movies
    • Music
  • Cabin Class
    • Business
    • Economy
    • First Class
    • Premium Economy
  • Aircraft Type
    • Narrow Body
    • Regional Jet
    • Wide Body
  • Connectivity Type
    • 4G
    • 5G
    • Inflight Wifi
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
  • Panasonic Avionics Corporation
  • Thales S.A.
  • Safran S.A.
  • Collins Aerospace Inc.
  • Viasat, Inc.
  • Gogo Inc.
  • Lufthansa Systems GmbH & Co. KG
  • Global Eagle Entertainment Inc.
  • Inmarsat plc
  • Intelsat S.A.

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. in-Flight Entertainment Market, by Hardware Type
8.1. Introduction
8.2. Handheld Device
8.3. Seatback Screen
8.4. Wireless Personal Device
9. in-Flight Entertainment Market, by Content Type
9.1. Introduction
9.2. Games
9.3. Live Tv
9.4. Movies
9.5. Music
10. in-Flight Entertainment Market, by Cabin Class
10.1. Introduction
10.2. Business
10.3. Economy
10.4. First Class
10.5. Premium Economy
11. in-Flight Entertainment Market, by Aircraft Type
11.1. Introduction
11.2. Narrow Body
11.3. Regional Jet
11.4. Wide Body
12. in-Flight Entertainment Market, by Connectivity Type
12.1. Introduction
12.2. 4G
12.3. 5G
12.4. Inflight Wifi
13. Americas in-Flight Entertainment Market
13.1. Introduction
13.2. United States
13.3. Canada
13.4. Mexico
13.5. Brazil
13.6. Argentina
14. Europe, Middle East & Africa in-Flight Entertainment Market
14.1. Introduction
14.2. United Kingdom
14.3. Germany
14.4. France
14.5. Russia
14.6. Italy
14.7. Spain
14.8. United Arab Emirates
14.9. Saudi Arabia
14.10. South Africa
14.11. Denmark
14.12. Netherlands
14.13. Qatar
14.14. Finland
14.15. Sweden
14.16. Nigeria
14.17. Egypt
14.18. Turkey
14.19. Israel
14.20. Norway
14.21. Poland
14.22. Switzerland
15. Asia-Pacific in-Flight Entertainment Market
15.1. Introduction
15.2. China
15.3. India
15.4. Japan
15.5. Australia
15.6. South Korea
15.7. Indonesia
15.8. Thailand
15.9. Philippines
15.10. Malaysia
15.11. Singapore
15.12. Vietnam
15.13. Taiwan
16. Competitive Landscape
16.1. Market Share Analysis, 2024
16.2. FPNV Positioning Matrix, 2024
16.3. Competitive Analysis
16.3.1. Panasonic Avionics Corporation
16.3.2. Thales S.A.
16.3.3. Safran S.A.
16.3.4. Collins Aerospace Inc.
16.3.5. Viasat, Inc.
16.3.6. Gogo Inc.
16.3.7. Lufthansa Systems GmbH & Co. KG
16.3.8. Global Eagle Entertainment Inc.
16.3.9. Inmarsat plc
16.3.10. Intelsat S.A.
17. ResearchAI
18. ResearchStatistics
19. ResearchContacts
20. ResearchArticles
21. Appendix
List of Figures
FIGURE 1. IN-FLIGHT ENTERTAINMENT MARKET MULTI-CURRENCY
FIGURE 2. IN-FLIGHT ENTERTAINMENT MARKET MULTI-LANGUAGE
FIGURE 3. IN-FLIGHT ENTERTAINMENT MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2024 VS 2030 (%)
FIGURE 12. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2024 VS 2030 (%)
FIGURE 14. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2024 VS 2030 (%)
FIGURE 16. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 20. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 26. IN-FLIGHT ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. IN-FLIGHT ENTERTAINMENT MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HANDHELD DEVICE, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SEATBACK SCREEN, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY WIRELESS PERSONAL DEVICE, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY LIVE TV, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY MOVIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY MUSIC, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY BUSINESS, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY ECONOMY, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY FIRST CLASS, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PREMIUM ECONOMY, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY NARROW BODY, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY REGIONAL JET, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY WIDE BODY, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY 4G, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY 5G, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY INFLIGHT WIFI, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 29. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 30. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 31. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 32. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 33. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 34. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 35. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 36. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 37. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 38. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 39. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 40. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 41. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 42. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 43. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 44. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 45. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 46. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 47. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 48. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 49. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 50. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 51. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 52. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 53. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 54. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 55. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 56. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 57. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 58. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 59. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 60. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 61. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 62. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 63. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 64. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 65. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 66. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 67. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 68. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 69. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 70. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 71. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 72. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 73. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 74. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 75. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 76. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 77. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 78. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 79. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 80. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 81. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 82. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 83. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 84. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 85. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 86. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 87. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 88. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 89. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 90. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 91. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 92. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 93. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 94. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 95. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 96. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 97. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 98. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 99. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 100. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 101. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 102. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 103. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 104. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 105. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 106. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 107. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 108. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 109. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 110. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 111. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 112. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 113. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 114. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 115. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 116. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 117. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 118. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 119. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 120. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 121. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 122. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 123. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 124. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 125. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 126. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 127. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 128. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 129. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 130. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 131. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 132. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 133. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 134. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 135. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 136. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 137. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 138. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 139. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 140. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 141. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 142. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 143. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 144. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 145. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 146. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 147. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 148. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 149. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 150. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 151. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 152. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 153. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 154. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 155. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 156. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 157. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 158. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 159. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 160. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 161. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 162. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 163. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 164. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 165. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 166. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 167. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 168. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 169. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 170. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 171. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 172. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 173. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 174. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 175. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 176. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 177. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 178. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 179. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 180. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 181. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 182. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 183. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 184. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 185. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 186. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 187. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 188. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 189. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 190. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 191. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 192. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 193. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 194. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 195. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 196. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 197. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 198. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 199. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 200. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 201. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 202. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 203. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 204. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 205. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 206. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 207. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 208. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 209. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 210. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 211. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 212. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 213. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 214. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 215. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 216. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 217. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 218. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 219. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 220. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 221. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 222. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 223. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 224. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 225. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 226. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 227. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 228. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 229. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 230. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 231. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 232. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
TABLE 233. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 234. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CABIN CLASS, 2018-2030 (USD MILLION)
TABLE 235. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIRCRAFT TYPE, 2018-2030 (USD MILLION)
TABLE 236. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2030 (USD MILLION)
TABLE 237. IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2024
TABLE 238. IN-FLIGHT ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2024

Companies Mentioned

The companies profiled in this In-Flight Entertainment market report include:
  • Panasonic Avionics Corporation
  • Thales S.A.
  • Safran S.A.
  • Collins Aerospace Inc.
  • Viasat, Inc.
  • Gogo Inc.
  • Lufthansa Systems GmbH & Co. KG
  • Global Eagle Entertainment Inc.
  • Inmarsat plc
  • Intelsat S.A.

Methodology

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Table Information