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Global Arcade Gaming Market 2023-2027

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    Report

  • 183 Pages
  • February 2023
  • Region: Global
  • TechNavio
  • ID: 5116132
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The arcade gaming market is forecast to grow by $1984.1 mn during 2022-2027, accelerating at a CAGR of 1.99% during the forecast period. The report on the arcade gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing physical activities in arcade gaming, expansion of amusement expo international (AEI), and launch of new arcade games.

The arcade gaming market is segmented as below:

By End-user

  • Gaming hubs
  • Semi-commercial
  • Residential

By Type

  • Video games
  • Simulation games
  • Mechanical games

By Geography

  • APAC
  • North America
  • Europe
  • South America
  • Middle East and Africa
This study identifies the rising integration of VR in arcade games as one of the prime reasons driving the arcade gaming market growth during the next few years. Also, rising presence of e-sport arcade games and strategic alliances and partnerships for product improvements will lead to sizable demand in the market.

The report on the arcade gaming market covers the following areas:

  • Arcade gaming market sizing
  • Arcade gaming market forecast
  • Arcade gaming market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading arcade gaming market vendors that include Bandai Namco Holdings Inc., Bay Tek Entertainment Inc., Bowlero Corp., Capcom Co. Ltd., Chicago Gaming Co., CXC Simulations, D BOX Technologies Inc., Eleetus LLC, Helix Leisure USA Inc., Incredible Technologies Inc., Innovative Concepts in Entertainment Inc., International Games System Co. Ltd., Neofuns Amusement Equipment Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, Sega Sammy Holdings Inc., Square Enix Holdings Co. Ltd., UNIS Technology Ltd., Valley Dynamo Inc., and Vesaro Ltd. Also, the arcade gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary
1.1 Market overview
Exhibit 01: Executive Summary - Chart on Market Overview
Exhibit 02: Executive Summary - Data Table on Market Overview
Exhibit 03: Executive Summary - Chart on Global Market Characteristics
Exhibit 04: Executive Summary - Chart on Market by Geography
Exhibit 05: Executive Summary - Chart on Market Segmentation by End-user
Exhibit 06: Executive Summary - Chart on Market Segmentation by Genre
Exhibit 07: Executive Summary - Chart on Market Segmentation by Type
Exhibit 08: Executive Summary - Chart on Incremental Growth
Exhibit 09: Executive Summary - Data Table on Incremental Growth
Exhibit 10: Executive Summary - Chart on Vendor Market Positioning

2 Market Landscape
2.1 Market ecosystem
Exhibit 11: Parent market
Exhibit 12: Market Characteristics

3 Market Sizing
3.1 Market definition
Exhibit 13: Offerings of vendors included in the market definition
3.2 Market segment analysis
Exhibit 14: Market segments
3.3 Market size 2022
3.4 Market outlook: Forecast for 2022-2027
Exhibit 15: Chart on Global - Market size and forecast 2022-2027 ($ million)
Exhibit 16: Data Table on Global - Market size and forecast 2022-2027 ($ million)
Exhibit 17: Chart on Global Market: Year-over-year growth 2022-2027 (%)
Exhibit 18: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

4 Historic Market Size
4.1 Global arcade gaming market 2017 - 2021
Exhibit 19: Historic Market Size - Data Table on Global arcade gaming market 2017 - 2021 ($ million)
4.2 End-user Segment Analysis 2017 - 2021
Exhibit 20: Historic Market Size - End-user Segment 2017 - 2021 ($ million)
4.3 Genre Segment Analysis 2017 - 2021
Exhibit 21: Historic Market Size - Genre Segment 2017 - 2021 ($ million)
4.4 Type Segment Analysis 2017 - 2021
Exhibit 22: Historic Market Size - Type Segment 2017 - 2021 ($ million)
4.5 Geography Segment Analysis 2017 - 2021
Exhibit 23: Historic Market Size - Geography Segment 2017 - 2021 ($ million)
4.6 Country Segment Analysis 2017 - 2021
Exhibit 24: Historic Market Size - Country Segment 2017 - 2021 ($ million)

5 Five Forces Analysis
5.1 Five forces summary
Exhibit 25: Five forces analysis - Comparison between 2022 and 2027
5.2 Bargaining power of buyers
Exhibit 26: Chart on Bargaining power of buyers - Impact of key factors 2022 and 2027
5.3 Bargaining power of suppliers
Exhibit 27: Bargaining power of suppliers - Impact of key factors in 2022 and 2027
5.4 Threat of new entrants
Exhibit 28: Threat of new entrants - Impact of key factors in 2022 and 2027
5.5 Threat of substitutes
Exhibit 29: Threat of substitutes - Impact of key factors in 2022 and 2027
5.6 Threat of rivalry
Exhibit 30: Threat of rivalry - Impact of key factors in 2022 and 2027
5.7 Market condition
Exhibit 31: Chart on Market condition - Five forces 2022 and 2027

6 Market Segmentation by End-user
6.1 Market segments
Exhibit 32: Chart on End-user - Market share 2022-2027 (%)
Exhibit 33: Data Table on End-user - Market share 2022-2027 (%)
6.2 Comparison by End-user
Exhibit 34: Chart on Comparison by End-user
Exhibit 35: Data Table on Comparison by End-user
6.3 Gaming hubs - Market size and forecast 2022-2027
Exhibit 36: Chart on Gaming hubs - Market size and forecast 2022-2027 ($ million)
Exhibit 37: Data Table on Gaming hubs - Market size and forecast 2022-2027 ($ million)
Exhibit 38: Chart on Gaming hubs - Year-over-year growth 2022-2027 (%)
Exhibit 39: Data Table on Gaming hubs - Year-over-year growth 2022-2027 (%)
6.4 Semi-commercial - Market size and forecast 2022-2027
Exhibit 40: Chart on Semi-commercial - Market size and forecast 2022-2027 ($ million)
Exhibit 41: Data Table on Semi-commercial - Market size and forecast 2022-2027 ($ million)
Exhibit 42: Chart on Semi-commercial - Year-over-year growth 2022-2027 (%)
Exhibit 43: Data Table on Semi-commercial - Year-over-year growth 2022-2027 (%)
6.5 Residential - Market size and forecast 2022-2027
Exhibit 44: Chart on Residential - Market size and forecast 2022-2027 ($ million)
Exhibit 45: Data Table on Residential - Market size and forecast 2022-2027 ($ million)
Exhibit 46: Chart on Residential - Year-over-year growth 2022-2027 (%)
Exhibit 47: Data Table on Residential - Year-over-year growth 2022-2027 (%)
6.6 Market opportunity by End-user
Exhibit 48: Market opportunity by End-user ($ million)
Exhibit 49: Data Table on Market opportunity by End-user ($ million)

7 Market Segmentation by Genre
7.1 Market segments
Exhibit 50: Chart on Genre - Market share 2022-2027 (%)
Exhibit 51: Data Table on Genre - Market share 2022-2027 (%)
7.2 Comparison by Genre
Exhibit 52: Chart on Comparison by Genre
Exhibit 53: Data Table on Comparison by Genre
7.3 Racing - Market size and forecast 2022-2027
Exhibit 54: Chart on Racing - Market size and forecast 2022-2027 ($ million)
Exhibit 55: Data Table on Racing - Market size and forecast 2022-2027 ($ million)
Exhibit 56: Chart on Racing - Year-over-year growth 2022-2027 (%)
Exhibit 57: Data Table on Racing - Year-over-year growth 2022-2027 (%)
7.4 Shooting - Market size and forecast 2022-2027
Exhibit 58: Chart on Shooting - Market size and forecast 2022-2027 ($ million)
Exhibit 59: Data Table on Shooting - Market size and forecast 2022-2027 ($ million)
Exhibit 60: Chart on Shooting - Year-over-year growth 2022-2027 (%)
Exhibit 61: Data Table on Shooting - Year-over-year growth 2022-2027 (%)
7.5 Sports - Market size and forecast 2022-2027
Exhibit 62: Chart on Sports - Market size and forecast 2022-2027 ($ million)
Exhibit 63: Data Table on Sports - Market size and forecast 2022-2027 ($ million)
Exhibit 64: Chart on Sports - Year-over-year growth 2022-2027 (%)
Exhibit 65: Data Table on Sports - Year-over-year growth 2022-2027 (%)
7.6 Action - Market size and forecast 2022-2027
Exhibit 66: Chart on Action - Market size and forecast 2022-2027 ($ million)
Exhibit 67: Data Table on Action - Market size and forecast 2022-2027 ($ million)
Exhibit 68: Chart on Action - Year-over-year growth 2022-2027 (%)
Exhibit 69: Data Table on Action - Year-over-year growth 2022-2027 (%)
7.7 Market opportunity by Genre
Exhibit 70: Market opportunity by Genre ($ million)
Exhibit 71: Data Table on Market opportunity by Genre ($ million)

8 Market Segmentation by Type
8.1 Market segments
Exhibit 72: Chart on Type - Market share 2022-2027 (%)
Exhibit 73: Data Table on Type - Market share 2022-2027 (%)
8.2 Comparison by Type
Exhibit 74: Chart on Comparison by Type
Exhibit 75: Data Table on Comparison by Type
8.3 Video games - Market size and forecast 2022-2027
Exhibit 76: Chart on Video games - Market size and forecast 2022-2027 ($ million)
Exhibit 77: Data Table on Video games - Market size and forecast 2022-2027 ($ million)
Exhibit 78: Chart on Video games - Year-over-year growth 2022-2027 (%)
Exhibit 79: Data Table on Video games - Year-over-year growth 2022-2027 (%)
8.4 Simulation games - Market size and forecast 2022-2027
Exhibit 80: Chart on Simulation games - Market size and forecast 2022-2027 ($ million)
Exhibit 81: Data Table on Simulation games - Market size and forecast 2022-2027 ($ million)
Exhibit 82: Chart on Simulation games - Year-over-year growth 2022-2027 (%)
Exhibit 83: Data Table on Simulation games - Year-over-year growth 2022-2027 (%)
8.5 Mechanical games - Market size and forecast 2022-2027
Exhibit 84: Chart on Mechanical games - Market size and forecast 2022-2027 ($ million)
Exhibit 85: Data Table on Mechanical games - Market size and forecast 2022-2027 ($ million)
Exhibit 86: Chart on Mechanical games - Year-over-year growth 2022-2027 (%)
Exhibit 87: Data Table on Mechanical games - Year-over-year growth 2022-2027 (%)
8.6 Market opportunity by Type
Exhibit 88: Market opportunity by Type ($ million)
Exhibit 89: Data Table on Market opportunity by Type ($ million)

9 Customer Landscape
9.1 Customer landscape overview
Exhibit 90: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

10 Geographic Landscape
10.1 Geographic segmentation
Exhibit 91: Chart on Market share by geography 2022-2027 (%)
Exhibit 92: Data Table on Market share by geography 2022-2027 (%)
10.2 Geographic comparison
Exhibit 93: Chart on Geographic comparison
Exhibit 94: Data Table on Geographic comparison
10.3 APAC - Market size and forecast 2022-2027
Exhibit 95: Chart on APAC - Market size and forecast 2022-2027 ($ million)
Exhibit 96: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
Exhibit 97: Chart on APAC - Year-over-year growth 2022-2027 (%)
Exhibit 98: Data Table on APAC - Year-over-year growth 2022-2027 (%)
10.4 North America - Market size and forecast 2022-2027
Exhibit 99: Chart on North America - Market size and forecast 2022-2027 ($ million)
Exhibit 100: Data Table on North America - Market size and forecast 2022-2027 ($ million)
Exhibit 101: Chart on North America - Year-over-year growth 2022-2027 (%)
Exhibit 102: Data Table on North America - Year-over-year growth 2022-2027 (%)
10.5 Europe - Market size and forecast 2022-2027
Exhibit 103: Chart on Europe - Market size and forecast 2022-2027 ($ million)
Exhibit 104: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
Exhibit 105: Chart on Europe - Year-over-year growth 2022-2027 (%)
Exhibit 106: Data Table on Europe - Year-over-year growth 2022-2027 (%)
10.6 South America - Market size and forecast 2022-2027
Exhibit 107: Chart on South America - Market size and forecast 2022-2027 ($ million)
Exhibit 108: Data Table on South America - Market size and forecast 2022-2027 ($ million)
Exhibit 109: Chart on South America - Year-over-year growth 2022-2027 (%)
Exhibit 110: Data Table on South America - Year-over-year growth 2022-2027 (%)
10.7 Middle East and Africa - Market size and forecast 2022-2027
Exhibit 111: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
Exhibit 112: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
Exhibit 113: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
Exhibit 114: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
10.8 China - Market size and forecast 2022-2027
Exhibit 115: Chart on China - Market size and forecast 2022-2027 ($ million)
Exhibit 116: Data Table on China - Market size and forecast 2022-2027 ($ million)
Exhibit 117: Chart on China - Year-over-year growth 2022-2027 (%)
Exhibit 118: Data Table on China - Year-over-year growth 2022-2027 (%)
10.9 US - Market size and forecast 2022-2027
Exhibit 119: Chart on US - Market size and forecast 2022-2027 ($ million)
Exhibit 120: Data Table on US - Market size and forecast 2022-2027 ($ million)
Exhibit 121: Chart on US - Year-over-year growth 2022-2027 (%)
Exhibit 122: Data Table on US - Year-over-year growth 2022-2027 (%)
10.10 Japan - Market size and forecast 2022-2027
Exhibit 123: Chart on Japan - Market size and forecast 2022-2027 ($ million)
Exhibit 124: Data Table on Japan - Market size and forecast 2022-2027 ($ million)
Exhibit 125: Chart on Japan - Year-over-year growth 2022-2027 (%)
Exhibit 126: Data Table on Japan - Year-over-year growth 2022-2027 (%)
10.11 Germany - Market size and forecast 2022-2027
Exhibit 127: Chart on Germany - Market size and forecast 2022-2027 ($ million)
Exhibit 128: Data Table on Germany - Market size and forecast 2022-2027 ($ million)
Exhibit 129: Chart on Germany - Year-over-year growth 2022-2027 (%)
Exhibit 130: Data Table on Germany - Year-over-year growth 2022-2027 (%)
10.12 India - Market size and forecast 2022-2027
Exhibit 131: Chart on India - Market size and forecast 2022-2027 ($ million)
Exhibit 132: Data Table on India - Market size and forecast 2022-2027 ($ million)
Exhibit 133: Chart on India - Year-over-year growth 2022-2027 (%)
Exhibit 134: Data Table on India - Year-over-year growth 2022-2027 (%)
10.13 Market opportunity by geography
Exhibit 135: Market opportunity by geography ($ million)
Exhibit 136: Data Tables on Market opportunity by geography ($ million)

11 Drivers, Challenges, and Trends
11.1 Market drivers
11.2 Market challenges
11.3 Impact of drivers and challenges
Exhibit 137: Impact of drivers and challenges in 2022 and 2027
11.4 Market trends

12 Vendor Landscape
12.1 Overview
12.2 Vendor landscape
Exhibit 138: Overview on Criticality of inputs and Factors of differentiation
12.3 Landscape disruption
Exhibit 139: Overview on factors of disruption
12.4 Industry risks
Exhibit 140: Impact of key risks on business

13 Vendor Analysis
13.1 Vendors covered
Exhibit 141: Vendors covered
13.2 Market positioning of vendors
Exhibit 142: Matrix on vendor position and classification
13.3 Bandai Namco Holdings Inc.
Exhibit 143: Bandai Namco Holdings Inc. - Overview
Exhibit 144: Bandai Namco Holdings Inc. - Business segments
Exhibit 145: Bandai Namco Holdings Inc. - Key offerings
Exhibit 146: Bandai Namco Holdings Inc. - Segment focus
13.4 Bay Tek Entertainment Inc.
Exhibit 147: Bay Tek Entertainment Inc. - Overview
Exhibit 148: Bay Tek Entertainment Inc. - Product/Service
Exhibit 149: Bay Tek Entertainment Inc. - Key offerings
13.5 Bowlero Corp.
Exhibit 150: Bowlero Corp. - Overview
Exhibit 151: Bowlero Corp. - Business segments
Exhibit 152: Bowlero Corp. - Key news
Exhibit 153: Bowlero Corp. - Key offerings
Exhibit 154: Bowlero Corp. - Segment focus
13.6 Capcom Co. Ltd.
Exhibit 155: Capcom Co. Ltd. - Overview
Exhibit 156: Capcom Co. Ltd. - Business segments
Exhibit 157: Capcom Co. Ltd. - Key offerings
Exhibit 158: Capcom Co. Ltd. - Segment focus
13.7 Chicago Gaming Co.
Exhibit 159: Chicago Gaming Co. - Overview
Exhibit 160: Chicago Gaming Co. - Product/Service
Exhibit 161: Chicago Gaming Co. - Key offerings
13.8 CXC Simulations
Exhibit 162: CXC Simulations - Overview
Exhibit 163: CXC Simulations - Product/Service
Exhibit 164: CXC Simulations - Key offerings
13.9 Eleetus LLC
Exhibit 165: Eleetus LLC - Overview
Exhibit 166: Eleetus LLC - Product/Service
Exhibit 167: Eleetus LLC - Key offerings
13.10 Helix Leisure USA Inc.
Exhibit 168: Helix Leisure USA Inc. - Overview
Exhibit 169: Helix Leisure USA Inc. - Product/Service
Exhibit 170: Helix Leisure USA Inc. - Key offerings
13.11 Incredible Technologies Inc.
Exhibit 171: Incredible Technologies Inc. - Overview
Exhibit 172: Incredible Technologies Inc. - Product/Service
Exhibit 173: Incredible Technologies Inc. - Key offerings
13.12 International Games System Co. Ltd.
Exhibit 174: International Games System Co. Ltd. - Overview
Exhibit 175: International Games System Co. Ltd. - Product/Service
Exhibit 176: International Games System Co. Ltd. - Key offerings
13.13 Neofuns Amusement Equipment Co. Ltd.
Exhibit 177: Neofuns Amusement Equipment Co. Ltd. - Overview
Exhibit 178: Neofuns Amusement Equipment Co. Ltd. - Product/Service
Exhibit 179: Neofuns Amusement Equipment Co. Ltd. - Key offerings
13.14 Nintendo Co. Ltd.
Exhibit 180: Nintendo Co. Ltd. - Overview
Exhibit 181: Nintendo Co. Ltd. - Product/Service
Exhibit 182: Nintendo Co. Ltd. - Key offerings
13.15 PrimeTime Amusements
Exhibit 183: PrimeTime Amusements - Overview
Exhibit 184: PrimeTime Amusements - Product/Service
Exhibit 185: PrimeTime Amusements - Key offerings
13.16 Sega Sammy Holdings Inc.
Exhibit 186: Sega Sammy Holdings Inc. - Overview
Exhibit 187: Sega Sammy Holdings Inc. - Business segments
Exhibit 188: Sega Sammy Holdings Inc. - Key offerings
Exhibit 189: Sega Sammy Holdings Inc. - Segment focus
13.17 Square Enix Holdings Co. Ltd.
Exhibit 190: Square Enix Holdings Co. Ltd. - Overview
Exhibit 191: Square Enix Holdings Co. Ltd. - Business segments
Exhibit 192: Square Enix Holdings Co. Ltd. - Key offerings
Exhibit 193: Square Enix Holdings Co. Ltd. - Segment focus

14 Appendix
14.1 Scope of the report
14.2 Inclusions and exclusions checklist
Exhibit 194: Inclusions checklist
Exhibit 195: Exclusions checklist
14.3 Currency conversion rates for US$
Exhibit 196: Currency conversion rates for US$
14.4 Research methodology
Exhibit 197: Research methodology
Exhibit 198: Validation techniques employed for market sizing
Exhibit 199: Information sources
14.5 List of abbreviations
Exhibit 200: List of abbreviations

List of Exhibits
Exhibits 1: Executive Summary - Chart on Market Overview
Exhibits 2: Executive Summary - Data Table on Market Overview
Exhibits 3: Executive Summary - Chart on Global Market Characteristics
Exhibits 4: Executive Summary - Chart on Market by Geography
Exhibits 5: Executive Summary - Chart on Market Segmentation by End-user
Exhibits 6: Executive Summary - Chart on Market Segmentation by Genre
Exhibits 7: Executive Summary - Chart on Market Segmentation by Type
Exhibits 8: Executive Summary - Chart on Incremental Growth
Exhibits 9: Executive Summary - Data Table on Incremental Growth
Exhibits 10: Executive Summary - Chart on Vendor Market Positioning
Exhibits 11: Parent market
Exhibits 12: Market Characteristics
Exhibits 13: Offerings of vendors included in the market definition
Exhibits 14: Market segments
Exhibits 15: Chart on Global - Market size and forecast 2022-2027 ($ million)
Exhibits 16: Data Table on Global - Market size and forecast 2022-2027 ($ million)
Exhibits 17: Chart on Global Market: Year-over-year growth 2022-2027 (%)
Exhibits 18: Data Table on Global Market: Year-over-year growth 2022-2027 (%)
Exhibits 19: Historic Market Size - Data Table on Global arcade gaming market 2017 - 2021 ($ million)
Exhibits 20: Historic Market Size - End-user Segment 2017 - 2021 ($ million)
Exhibits 21: Historic Market Size - Genre Segment 2017 - 2021 ($ million)
Exhibits 22: Historic Market Size - Type Segment 2017 - 2021 ($ million)
Exhibits 23: Historic Market Size - Geography Segment 2017 - 2021 ($ million)
Exhibits 24: Historic Market Size - Country Segment 2017 - 2021 ($ million)
Exhibits 25: Five forces analysis - Comparison between 2022 and 2027
Exhibits 26: Chart on Bargaining power of buyers - Impact of key factors 2022 and 2027
Exhibits 27: Bargaining power of suppliers - Impact of key factors in 2022 and 2027
Exhibits 28: Threat of new entrants - Impact of key factors in 2022 and 2027
Exhibits 29: Threat of substitutes - Impact of key factors in 2022 and 2027
Exhibits 30: Threat of rivalry - Impact of key factors in 2022 and 2027
Exhibits 31: Chart on Market condition - Five forces 2022 and 2027
Exhibits 32: Chart on End-user - Market share 2022-2027 (%)
Exhibits 33: Data Table on End-user - Market share 2022-2027 (%)
Exhibits 34: Chart on Comparison by End-user
Exhibits 35: Data Table on Comparison by End-user
Exhibits 36: Chart on Gaming hubs - Market size and forecast 2022-2027 ($ million)
Exhibits 37: Data Table on Gaming hubs - Market size and forecast 2022-2027 ($ million)
Exhibits 38: Chart on Gaming hubs - Year-over-year growth 2022-2027 (%)
Exhibits 39: Data Table on Gaming hubs - Year-over-year growth 2022-2027 (%)
Exhibits 40: Chart on Semi-commercial - Market size and forecast 2022-2027 ($ million)
Exhibits 41: Data Table on Semi-commercial - Market size and forecast 2022-2027 ($ million)
Exhibits 42: Chart on Semi-commercial - Year-over-year growth 2022-2027 (%)
Exhibits 43: Data Table on Semi-commercial - Year-over-year growth 2022-2027 (%)
Exhibits 44: Chart on Residential - Market size and forecast 2022-2027 ($ million)
Exhibits 45: Data Table on Residential - Market size and forecast 2022-2027 ($ million)
Exhibits 46: Chart on Residential - Year-over-year growth 2022-2027 (%)
Exhibits 47: Data Table on Residential - Year-over-year growth 2022-2027 (%)
Exhibits 48: Market opportunity by End-user ($ million)
Exhibits 49: Data Table on Market opportunity by End-user ($ million)
Exhibits 50: Chart on Genre - Market share 2022-2027 (%)
Exhibits 51: Data Table on Genre - Market share 2022-2027 (%)
Exhibits 52: Chart on Comparison by Genre
Exhibits 53: Data Table on Comparison by Genre
Exhibits 54: Chart on Racing - Market size and forecast 2022-2027 ($ million)
Exhibits 55: Data Table on Racing - Market size and forecast 2022-2027 ($ million)
Exhibits 56: Chart on Racing - Year-over-year growth 2022-2027 (%)
Exhibits 57: Data Table on Racing - Year-over-year growth 2022-2027 (%)
Exhibits 58: Chart on Shooting - Market size and forecast 2022-2027 ($ million)
Exhibits 59: Data Table on Shooting - Market size and forecast 2022-2027 ($ million)
Exhibits 60: Chart on Shooting - Year-over-year growth 2022-2027 (%)
Exhibits 61: Data Table on Shooting - Year-over-year growth 2022-2027 (%)
Exhibits 62: Chart on Sports - Market size and forecast 2022-2027 ($ million)
Exhibits 63: Data Table on Sports - Market size and forecast 2022-2027 ($ million)
Exhibits 64: Chart on Sports - Year-over-year growth 2022-2027 (%)
Exhibits 65: Data Table on Sports - Year-over-year growth 2022-2027 (%)
Exhibits 66: Chart on Action - Market size and forecast 2022-2027 ($ million)
Exhibits 67: Data Table on Action - Market size and forecast 2022-2027 ($ million)
Exhibits 68: Chart on Action - Year-over-year growth 2022-2027 (%)
Exhibits 69: Data Table on Action - Year-over-year growth 2022-2027 (%)
Exhibits 70: Market opportunity by Genre ($ million)
Exhibits 71: Data Table on Market opportunity by Genre ($ million)
Exhibits 72: Chart on Type - Market share 2022-2027 (%)
Exhibits 73: Data Table on Type - Market share 2022-2027 (%)
Exhibits 74: Chart on Comparison by Type
Exhibits 75: Data Table on Comparison by Type
Exhibits 76: Chart on Video games - Market size and forecast 2022-2027 ($ million)
Exhibits 77: Data Table on Video games - Market size and forecast 2022-2027 ($ million)
Exhibits 78: Chart on Video games - Year-over-year growth 2022-2027 (%)
Exhibits 79: Data Table on Video games - Year-over-year growth 2022-2027 (%)
Exhibits 80: Chart on Simulation games - Market size and forecast 2022-2027 ($ million)
Exhibits 81: Data Table on Simulation games - Market size and forecast 2022-2027 ($ million)
Exhibits 82: Chart on Simulation games - Year-over-year growth 2022-2027 (%)
Exhibits 83: Data Table on Simulation games - Year-over-year growth 2022-2027 (%)
Exhibits 84: Chart on Mechanical games - Market size and forecast 2022-2027 ($ million)
Exhibits 85: Data Table on Mechanical games - Market size and forecast 2022-2027 ($ million)
Exhibits 86: Chart on Mechanical games - Year-over-year growth 2022-2027 (%)
Exhibits 87: Data Table on Mechanical games - Year-over-year growth 2022-2027 (%)
Exhibits 88: Market opportunity by Type ($ million)
Exhibits 89: Data Table on Market opportunity by Type ($ million)
Exhibits 90: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
Exhibits 91: Chart on Market share by geography 2022-2027 (%)
Exhibits 92: Data Table on Market share by geography 2022-2027 (%)
Exhibits 93: Chart on Geographic comparison
Exhibits 94: Data Table on Geographic comparison
Exhibits 95: Chart on APAC - Market size and forecast 2022-2027 ($ million)
Exhibits 96: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
Exhibits 97: Chart on APAC - Year-over-year growth 2022-2027 (%)
Exhibits 98: Data Table on APAC - Year-over-year growth 2022-2027 (%)
Exhibits 99: Chart on North America - Market size and forecast 2022-2027 ($ million)
Exhibits 100: Data Table on North America - Market size and forecast 2022-2027 ($ million)
Exhibits 101: Chart on North America - Year-over-year growth 2022-2027 (%)
Exhibits 102: Data Table on North America - Year-over-year growth 2022-2027 (%)
Exhibits 103: Chart on Europe - Market size and forecast 2022-2027 ($ million)
Exhibits 104: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
Exhibits 105: Chart on Europe - Year-over-year growth 2022-2027 (%)
Exhibits 106: Data Table on Europe - Year-over-year growth 2022-2027 (%)
Exhibits 107: Chart on South America - Market size and forecast 2022-2027 ($ million)
Exhibits 108: Data Table on South America - Market size and forecast 2022-2027 ($ million)
Exhibits 109: Chart on South America - Year-over-year growth 2022-2027 (%)
Exhibits 110: Data Table on South America - Year-over-year growth 2022-2027 (%)
Exhibits 111: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
Exhibits 112: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
Exhibits 113: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
Exhibits 114: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
Exhibits 115: Chart on China - Market size and forecast 2022-2027 ($ million)
Exhibits 116: Data Table on China - Market size and forecast 2022-2027 ($ million)
Exhibits 117: Chart on China - Year-over-year growth 2022-2027 (%)
Exhibits 118: Data Table on China - Year-over-year growth 2022-2027 (%)
Exhibits 119: Chart on US - Market size and forecast 2022-2027 ($ million)
Exhibits 120: Data Table on US - Market size and forecast 2022-2027 ($ million)
Exhibits 121: Chart on US - Year-over-year growth 2022-2027 (%)
Exhibits 122: Data Table on US - Year-over-year growth 2022-2027 (%)
Exhibits 123: Chart on Japan - Market size and forecast 2022-2027 ($ million)
Exhibits 124: Data Table on Japan - Market size and forecast 2022-2027 ($ million)
Exhibits 125: Chart on Japan - Year-over-year growth 2022-2027 (%)
Exhibits 126: Data Table on Japan - Year-over-year growth 2022-2027 (%)
Exhibits 127: Chart on Germany - Market size and forecast 2022-2027 ($ million)
Exhibits 128: Data Table on Germany - Market size and forecast 2022-2027 ($ million)
Exhibits 129: Chart on Germany - Year-over-year growth 2022-2027 (%)
Exhibits 130: Data Table on Germany - Year-over-year growth 2022-2027 (%)
Exhibits 131: Chart on India - Market size and forecast 2022-2027 ($ million)
Exhibits 132: Data Table on India - Market size and forecast 2022-2027 ($ million)
Exhibits 133: Chart on India - Year-over-year growth 2022-2027 (%)
Exhibits 134: Data Table on India - Year-over-year growth 2022-2027 (%)
Exhibits 135: Market opportunity by geography ($ million)
Exhibits 136: Data Tables on Market opportunity by geography ($ million)
Exhibits 137: Impact of drivers and challenges in 2022 and 2027
Exhibits 138: Overview on Criticality of inputs and Factors of differentiation
Exhibits 139: Overview on factors of disruption
Exhibits 140: Impact of key risks on business
Exhibits 141: Vendors covered
Exhibits 142: Matrix on vendor position and classification
Exhibits 143: Bandai Namco Holdings Inc. - Overview
Exhibits 144: Bandai Namco Holdings Inc. - Business segments
Exhibits 145: Bandai Namco Holdings Inc. - Key offerings
Exhibits 146: Bandai Namco Holdings Inc. - Segment focus
Exhibits 147: Bay Tek Entertainment Inc. - Overview
Exhibits 148: Bay Tek Entertainment Inc. - Product/Service
Exhibits 149: Bay Tek Entertainment Inc. - Key offerings
Exhibits 150: Bowlero Corp. - Overview
Exhibits 151: Bowlero Corp. - Business segments
Exhibits 152: Bowlero Corp. - Key news
Exhibits 153: Bowlero Corp. - Key offerings
Exhibits 154: Bowlero Corp. - Segment focus
Exhibits 155: Capcom Co. Ltd. - Overview
Exhibits 156: Capcom Co. Ltd. - Business segments
Exhibits 157: Capcom Co. Ltd. - Key offerings
Exhibits 158: Capcom Co. Ltd. - Segment focus
Exhibits 159: Chicago Gaming Co. - Overview
Exhibits 160: Chicago Gaming Co. - Product/Service
Exhibits 161: Chicago Gaming Co. - Key offerings
Exhibits 162: CXC Simulations - Overview
Exhibits 163: CXC Simulations - Product/Service
Exhibits 164: CXC Simulations - Key offerings
Exhibits 165: Eleetus LLC - Overview
Exhibits 166: Eleetus LLC - Product/Service
Exhibits 167: Eleetus LLC - Key offerings
Exhibits 168: Helix Leisure USA Inc. - Overview
Exhibits 169: Helix Leisure USA Inc. - Product/Service
Exhibits 170: Helix Leisure USA Inc. - Key offerings
Exhibits 171: Incredible Technologies Inc. - Overview
Exhibits 172: Incredible Technologies Inc. - Product/Service
Exhibits 173: Incredible Technologies Inc. - Key offerings
Exhibits 174: International Games System Co. Ltd. - Overview
Exhibits 175: International Games System Co. Ltd. - Product/Service
Exhibits 176: International Games System Co. Ltd. - Key offerings
Exhibits 177: Neofuns Amusement Equipment Co. Ltd. - Overview
Exhibits 178: Neofuns Amusement Equipment Co. Ltd. - Product/Service
Exhibits 179: Neofuns Amusement Equipment Co. Ltd. - Key offerings
Exhibits 180: Nintendo Co. Ltd. - Overview
Exhibits 181: Nintendo Co. Ltd. - Product/Service
Exhibits 182: Nintendo Co. Ltd. - Key offerings
Exhibits 183: PrimeTime Amusements - Overview
Exhibits 184: PrimeTime Amusements - Product/Service
Exhibits 185: PrimeTime Amusements - Key offerings
Exhibits 186: Sega Sammy Holdings Inc. - Overview
Exhibits 187: Sega Sammy Holdings Inc. - Business segments
Exhibits 188: Sega Sammy Holdings Inc. - Key offerings
Exhibits 189: Sega Sammy Holdings Inc. - Segment focus
Exhibits 190: Square Enix Holdings Co. Ltd. - Overview
Exhibits 191: Square Enix Holdings Co. Ltd. - Business segments
Exhibits 192: Square Enix Holdings Co. Ltd. - Key offerings
Exhibits 193: Square Enix Holdings Co. Ltd. - Segment focus
Exhibits 194: Inclusions checklist
Exhibits 195: Exclusions checklist
Exhibits 196: Currency conversion rates for US$
Exhibits 197: Research methodology
Exhibits 198: Validation techniques employed for market sizing
Exhibits 199: Information sources
Exhibits 200: List of abbreviations

Executive Summary

The publisher recognizes the following companies as the key players in the global arcade gaming market: Bandai Namco Holdings Inc., Bay Tek Entertainment Inc., Bowlero Corp., Capcom Co. Ltd., Chicago Gaming Co., CXC Simulations, D BOX Technologies Inc., Eleetus LLC, Helix Leisure USA Inc., Incredible Technologies Inc., Innovative Concepts in Entertainment Inc., International Games System Co. Ltd., Neofuns Amusement Equipment Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, Sega Sammy Holdings Inc., Square Enix Holdings Co. Ltd., UNIS Technology Ltd., Valley Dynamo Inc., and Vesaro Ltd.

Commenting on the report, an analyst from the research team said: 'The latest trend gaining momentum in the market is rising integration of VR in arcade games.'

According to the report, one of the major drivers for this market is the increasing physical activity in arcade gaming.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Companies Mentioned

A selection of companies mentioned in this report includes:

  • Bandai Namco Holdings Inc.
  • Bay Tek Entertainment Inc.
  • Bowlero Corp.
  • Capcom Co. Ltd.
  • Chicago Gaming Co.
  • CXC Simulations
  • D BOX Technologies Inc.
  • Eleetus LLC
  • Helix Leisure USA Inc.
  • Incredible Technologies Inc.
  • Innovative Concepts in Entertainment Inc.
  • International Games System Co. Ltd.
  • Neofuns Amusement Equipment Co. Ltd.
  • Nintendo Co. Ltd.
  • PrimeTime Amusements
  • Sega Sammy Holdings Inc.
  • Square Enix Holdings Co. Ltd.
  • UNIS Technology Ltd.
  • Valley Dynamo Inc.
  • Vesaro Ltd.