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Global Gamification Market 2020-2024 - Product Image

Global Gamification Market 2020-2024

  • ID: 5135350
  • Report
  • July 2020
  • Region: Global
  • 120 pages
  • TechNavio
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FEATURED COMPANIES

  • Allen Interactions Inc.
  • Ambition
  • BI WORLDWIDE
  • GP Strategies Corp.
  • Hoopla Software Inc.
  • Intertek Group Plc
  • MORE
Global Gamification Market 2020-2024

The gamification market is poised to grow by $ 17.56 bn during 2020-2024 progressing at a CAGR of 27% during the forecast period. The report on gamification market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the increasing adoption of gamification in e-learning, adoption of gamification-based corporate training and increasing implementation of customer-centric business model. In addition, increasing adoption of gamification in e-learning is anticipated to boost the growth of the market as well.

The gamification market analysis includes end-user segment, application segment, type segment and geographic landscapes.

The gamification market is segmented as below:

By End-user
  • Healthcare
  • Entertainment
  • Retail
  • Education
  • Others
By Application
  • Consumer-driven application
  • Enterprise-driven application
By Type
  • User engagement
  • Brand loyalty
  • Brand awareness
  • Training
  • Motivation
By Geographic Landscapes
  • North America
  • Europe
  • APAC
  • South America
  • MEA
This study identifies the rise in mergers and acquisitions as one of the prime reasons driving the gamification market growth during the next few years. Also, integration of advanced technologies in gamification solutions and increasing use of AR and VR in educational gamification solutions will lead to sizable demand in the market.

The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters.

The gamification market covers the following areas:
  • Gamification market sizing
  • Gamification market forecast
  • Gamification market industry analysis
This robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gamification market vendors that include Allen Interactions Inc., Ambition, BI WORLDWIDE, Cognizant Technology Solutions Corp., GP Strategies Corp., Hoopla Software Inc., Intertek Group Plc, Microsoft Corp., MPS Interactive Systems Ltd., and SAP SE. Also, the gamification market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary.

This market research report provides a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.
Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Allen Interactions Inc.
  • Ambition
  • BI WORLDWIDE
  • GP Strategies Corp.
  • Hoopla Software Inc.
  • Intertek Group Plc
  • MORE
Executive Summary
  • Market Overview
Market Landscape
  • Market ecosystem
  • Value chain analysis
Market Sizing
  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 – 2024
Five Forces Analysis
  • Five forces summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition
Market Segmentation by Application
  • Market segments
  • Comparison by Application
  • Consumer-driven application - Market size and forecast 2019-2024
  • Enterprise-driven application - Market size and forecast 2019-2024
  • Market opportunity by Application
Market Segmentation by End-user
  • Market segments
  • Comparison by End-user
  • Healthcare - Market size and forecast 2019-2024
  • Entertainment - Market size and forecast 2019-2024
  • Retail - Market size and forecast 2019-2024
  • Education - Market size and forecast 2019-2024
  • Others - Market size and forecast 2019-2024
  • Market opportunity by End-user
Market Segmentation by Need
  • Market segments
  • Comparison by Need
  • User engagement - Market size and forecast 2019-2024
  • Brand loyalty - Market size and forecast 2019-2024
  • Brand awareness - Market size and forecast 2019-2024
  • Training - Market size and forecast 2019-2024
  • Motivation - Market size and forecast 2019-2024
  • Market opportunity by Need
Customer Landscape

Geographic Landscape
  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2019-2024
  • Europe - Market size and forecast 2019-2024
  • APAC - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography
  • Market drivers
  • Market challenges
  • Market trends
Vendor Landscape
  • Vendor landscape
  • Landscape disruption
Vendor Analysis
  • Vendors covered
  • Market positioning of vendors
  • Allen Interactions Inc.
  • Ambition
  • BI WORLDWIDE
  • Cognizant Technology Solutions Corp.
  • GP Strategies Corp.
  • Hoopla Software Inc.
  • Intertek Group Plc
  • Microsoft Corp.
  • MPS Interactive Systems Ltd.
  • SAP SE
Appendix
  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations
List of Exhibits
1: Key Finding 1
2: Key Finding 2
3: Key Finding 3
4: Key Finding 5
5: Key Finding 6
6: Key Finding 7
7: Key Finding 8
8: Key Finding 9
9: Key Finding 10
10: Parent market
11: Market characteristics
12: Offerings of vendors included in the market definition
13: Market segments
14: Global - Market size and forecast 2019 - 2024 ($ million)
15: Global market: Year-over-year growth 2019 - 2024 (%)
16: Five forces analysis 2019 & 2024
17: Bargaining power of buyers
18: Bargaining power of suppliers
19: Threat of new entrants
20: Threat of substitutes
21: Threat of rivalry
22: Market condition - Five forces 2019
23: Application - Market share 2019-2024 (%)
24: Comparison by Application
25: Consumer-driven application - Market size and forecast 2019-2024 ($ million)
26: Consumer-driven application - Year-over-year growth 2019-2024 (%)
27: Enterprise-driven application - Market size and forecast 2019-2024 ($ million)
28: Enterprise-driven application - Year-over-year growth 2019-2024 (%)
29: Market opportunity by Application
30: End user - Market share 2019-2024 (%)
31: Comparison by End user
32: Healthcare - Market size and forecast 2019-2024 ($ million)
33: Healthcare - Year-over-year growth 2019-2024 (%)
34: Entertainment - Market size and forecast 2019-2024 ($ million)
35: Entertainment - Year-over-year growth 2019-2024 (%)
36: Retail - Market size and forecast 2019-2024 ($ million)
37: Retail - Year-over-year growth 2019-2024 (%)
38: Education - Market size and forecast 2019-2024 ($ million)
39: Education - Year-over-year growth 2019-2024 (%)
40: Others - Market size and forecast 2019-2024 ($ million)
41: Others - Year-over-year growth 2019-2024 (%)
42: Market opportunity by End user
43: Other1 - Market share 2019-2024 (%)
44: Comparison by Other1
45: User engagement - Market size and forecast 2019-2024 ($ million)
46: User engagement - Year-over-year growth 2019-2024 (%)
47: Brand loyalty - Market size and forecast 2019-2024 ($ million)
48: Brand loyalty - Year-over-year growth 2019-2024 (%)
49: Brand awareness - Market size and forecast 2019-2024 ($ million)
50: Brand awareness - Year-over-year growth 2019-2024 (%)
51: Training - Market size and forecast 2019-2024 ($ million)
52: Training - Year-over-year growth 2019-2024 (%)
53: Motivation - Market size and forecast 2019-2024 ($ million)
54: Motivation - Year-over-year growth 2019-2024 (%)
55: Market opportunity by Other1
56: Customer Landscape
57: Market share by geography 2019-2024 (%)
58: Geographic comparison
59: North America - Market size and forecast 2019-2024 ($ million)
60: North America - Year-over-year growth 2019-2024 (%)
61: Europe - Market size and forecast 2019-2024 ($ million)
62: Europe - Year-over-year growth 2019-2024 (%)
63: APAC - Market size and forecast 2019-2024 ($ million)
64: APAC - Year-over-year growth 2019-2024 (%)
65: South America - Market size and forecast 2019-2024 ($ million)
66: South America - Year-over-year growth 2019-2024 (%)
67: MEA - Market size and forecast 2019-2024 ($ million)
68: MEA - Year-over-year growth 2019-2024 (%)
69: Key leading countries
70: Market opportunity by geography ($ million)
71: Impact of drivers and challenges
72: Vendor landscape
73: Landscape disruption
74: Industry risks
75: Vendors covered
76: Market positioning of vendors
77: Allen Interactions Inc. - Overview
78: Allen Interactions Inc. - Product and service
79: Allen Interactions Inc. - Key offerings
80: Allen Interactions Inc. - Key customers
81: Allen Interactions Inc. - Segment focus
82: Ambition - Overview
83: Ambition - Product and service
84: Ambition - Key offerings
85: Ambition - Key customers
86: Ambition - Segment focus
87: BI WORLDWIDE - Overview
88: BI WORLDWIDE - Product and service
89: BI WORLDWIDE - Key offerings
90: BI WORLDWIDE - Key customers
91: BI WORLDWIDE - Segment focus
92: Cognizant Technology Solutions Corp. - Overview
93: Cognizant Technology Solutions Corp. - Business segments
94: Cognizant Technology Solutions Corp. - Key offerings
95: Cognizant Technology Solutions Corp. - Key customers
96: Cognizant Technology Solutions Corp. - Segment focus
97: GP Strategies Corp. - Overview
98: GP Strategies Corp. - Business segments
99: GP Strategies Corp. - Key offerings
100: GP Strategies Corp. - Key customers
101: GP Strategies Corp. - Segment focus
102: Hoopla Software Inc. - Overview
103: Hoopla Software Inc. - Product and service
104: Hoopla Software Inc. - Key offerings
105: Hoopla Software Inc. - Key customers
106: Hoopla Software Inc. - Segment focus
107: Intertek Group Plc - Overview
108: Intertek Group Plc - Business segments
109: Intertek Group Plc - Key offerings
110: Intertek Group Plc - Key customers
111: Intertek Group Plc - Segment focus
112: Microsoft Corp. - Overview
113: Microsoft Corp. - Business segments
114: Microsoft Corp. - Key offerings
115: Microsoft Corp. - Key customers
116: Microsoft Corp. - Segment focus
117: MPS Interactive Systems Ltd. - Overview
118: MPS Interactive Systems Ltd. - Product and service
119: MPS Interactive Systems Ltd. - Key offerings
120: MPS Interactive Systems Ltd. - Key customers
121: MPS Interactive Systems Ltd. - Segment focus
122: SAP SE - Overview
123: SAP SE - Business segments
124: SAP SE - Key offerings
125: SAP SE - Key customers
126: SAP SE - Segment focus
127: Currency conversion rates for US$
128: Research Methodology
129: Validation techniques employed for market sizing
130: Information sources
131: List of abbreviations
Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Allen Interactions Inc.
  • Ambition
  • BI WORLDWIDE
  • GP Strategies Corp.
  • Hoopla Software Inc.
  • Intertek Group Plc
  • MORE
The publisher recognizes the following companies as the key players in the global gamification market: Allen Interactions Inc., Ambition, BI WORLDWIDE, Cognizant Technology Solutions Corp., GP Strategies Corp., Hoopla Software Inc., Intertek Group Plc, Microsoft Corp., MPS Interactive Systems Ltd., and SAP SE.

Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is rise in mergers and acquisitions."

According to the report, one of the major drivers for this market is the increasing adoption of gamification in e-learning.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Note: Product cover images may vary from those shown
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  • Allen Interactions Inc.
  • Ambition
  • BI WORLDWIDE
  • Cognizant Technology Solutions Corp.
  • GP Strategies Corp.
  • Hoopla Software Inc.
  • Intertek Group Plc
  • Microsoft Corp.
  • MPS Interactive Systems Ltd.
  • SAP SE
Note: Product cover images may vary from those shown
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