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Digital Content - Global Market Trajectory & Analytics

  • ID: 5139360
  • Report
  • April 2021
  • Region: Global
  • 186 pages
  • Global Industry Analysts, Inc
Global Digital Content Market to Reach $367.1 Billion by 2027

Amid the COVID-19 crisis, the global market for Digital Content estimated at US$161.9 Billion in the year 2020, is projected to reach a revised size of US$367.1 Billion by 2027, growing at a CAGR of 12.4% over the analysis period 2020-2027. Movies & Music, one of the segments analyzed in the report, is projected to record a 12.4% CAGR and reach US$161.1 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Games segment is readjusted to a revised 13.2% CAGR for the next 7-year period.



The U.S. Market is Estimated at $47.8 Billion, While China is Forecast to Grow at 11.9% CAGR

The Digital Content market in the U.S. is estimated at US$47.8 Billion in the year 2020. China, the world's second largest economy, is forecast to reach a projected market size of US$64.2 Billion by the year 2027 trailing a CAGR of 11.9% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 11.2% and 10.5% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 8.9% CAGR.

Digital Publication Segment to Record 11.4% CAGR

In the global Digital Publication segment, USA, Canada, Japan, China and Europe will drive the 11.2% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$17.2 Billion in the year 2020 will reach a projected size of US$36.1 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$43.5 Billion by the year 2027.

Select Competitors (Total 42 Featured):
  • Activision Blizzard, Inc.
  • Amazon.com, Inc.
  • Apple, Inc.
  • Baidu, Inc.
  • Bandai Namco Entertainment SAS
  • Deezer
  • DeNA Co., Ltd.
  • Dish Network Corporation
  • Electronic Arts, Inc.
  • Facebook, Inc.
  • Giant Interactive Group Inc.
  • Google LLC
  • Hulu LLC
  • Konami Digital Entertainment Co., Ltd.
  • Microsoft Corporation
  • Mixi, Inc.
  • NCSOFT Corporation
  • NetEase, Inc.
  • NEXON Co., Ltd.
  • Nintendo Co., Ltd.
  • RELX Group plc
  • Schibsted ASA
  • Sony Corporation
  • Spotify AB
  • Square Enix Holdings Co., Ltd.
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Warner Bros. Entertainment, Inc.
  • Wolters Kluwer
  • Zynga, Inc.
Note: Product cover images may vary from those shown
I. METHODOLOGY

II. EXECUTIVE SUMMARY
  • Influencer Market Insights
  • Impact of Covid-19 and a Looming Global Recession
  • Table 1: World Current & Future Analysis for Digital Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 2: World Historic Review for Digital Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 3: World 15-Year Perspective for Digital Content by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2012, 2020 & 2027
  • Table 4: World Current & Future Analysis for Movies & Music by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 5: World Historic Review for Movies & Music by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 6: World 15-Year Perspective for Movies & Music by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
  • Table 7: World Current & Future Analysis for Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 8: World Historic Review for Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 9: World 15-Year Perspective for Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
  • Table 10: World Current & Future Analysis for Digital Publication by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 11: World Historic Review for Digital Publication by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 12: World 15-Year Perspective for Digital Publication by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
  • Table 13: World Current & Future Analysis for Other Products by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 14: World Historic Review for Other Products by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 15: World 15-Year Perspective for Other Products by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
  • Table 16: World Current & Future Analysis for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 17: World Historic Review for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 18: World 15-Year Perspective for Smartphones by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
  • Table 19: World Current & Future Analysis for Computers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 20: World Historic Review for Computers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 21: World 15-Year Perspective for Computers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
  • Table 22: World Current & Future Analysis for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 23: World Historic Review for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 24: World 15-Year Perspective for Tablets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
  • Table 25: World Current & Future Analysis for Game Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 26: World Historic Review for Game Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 27: World 15-Year Perspective for Game Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
  • Table 28: World Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 29: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 30: World 15-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
III. MARKET ANALYSIS
  • Table 31: USA Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 32: USA Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 33: USA 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
  • Table 34: USA Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 35: USA Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 36: USA 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
  • Table 37: Canada Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 38: Canada Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 39: Canada 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
  • Table 40: Canada Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 41: Canada Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 42: Canada 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
  • Table 43: Japan Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 44: Japan Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 45: Japan 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
  • Table 46: Japan Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 47: Japan Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 48: Japan 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
  • Table 49: China Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 50: China Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 51: China 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
  • Table 52: China Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 53: China Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 54: China 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
  • Table 55: Europe Current & Future Analysis for Digital Content by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 56: Europe Historic Review for Digital Content by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 57: Europe 15-Year Perspective for Digital Content by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2012, 2020 & 2027
  • Table 58: Europe Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 59: Europe Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 60: Europe 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
  • Table 61: Europe Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 62: Europe Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 63: Europe 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
  • Table 64: France Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 65: France Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 66: France 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
  • Table 67: France Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 68: France Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 69: France 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
  • Table 70: Germany Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 71: Germany Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 72: Germany 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
  • Table 73: Germany Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 74: Germany Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 75: Germany 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
  • Table 76: Italy Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 77: Italy Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 78: Italy 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
  • Table 79: Italy Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 80: Italy Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 81: Italy 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
  • Table 82: UK Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 83: UK Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 84: UK 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
  • Table 85: UK Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 86: UK Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 87: UK 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
  • Table 88: Rest of Europe Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 89: Rest of Europe Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 90: Rest of Europe 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
  • Table 91: Rest of Europe Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 92: Rest of Europe Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 93: Rest of Europe 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
  • Table 94: Asia-Pacific Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 95: Asia-Pacific Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 96: Asia-Pacific 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
  • Table 97: Asia-Pacific Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 98: Asia-Pacific Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 99: Asia-Pacific 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
  • Table 100: Rest of World Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 101: Rest of World Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 102: Rest of World 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
  • Table 103: Rest of World Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 104: Rest of World Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 105: Rest of World 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
IV. COMPETITION
  • Total Companies Profiled: 42
Note: Product cover images may vary from those shown
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