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Digital Content - Global Strategic Business Report

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    Report

  • 301 Pages
  • April 2024
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 5139360

Global Digital Content Market to Reach $2.9 Trillion by 2030

The global market for Digital Content estimated at US$1.2 Trillion in the year 2023, is projected to reach a revised size of US$2.9 Trillion by 2030, growing at a CAGR of 11.7% over the analysis period 2023-2030. Digital Video Content, one of the segments analyzed in the report, is expected to record 11.7% CAGR and reach US$1.2 Trillion by the end of the analysis period. Growth in the Digital Game Content segment is estimated at 12.3% CAGR for the next 8-year period.

The U.S. Market is Estimated at $366.5 Billion, While China is Forecast to Grow at 11.3% CAGR

The Digital Content market in the U.S. is estimated at US$366.5 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$504 Billion by the year 2030 trailing a CAGR of 11.3% over the analysis period 2023 to 2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 10.3% and 9.9% respectively over the 2023-2030 period. Within Europe, Germany is forecast to grow at approximately 8.4% CAGR.

Report Features

  • Full access to influencer engagement stats
  • Access to digital archives & research platform. The proprietary platform is fully enabled to unlock creativity and market knowledge of domain experts worldwide in a cohesive and collaborative manner. The state-of-art tools bring world class market perspectives while protecting participants` privacy and identity. Numbers, statistics and market narrative in the report are based on fully curated insights shared by domain experts and influencers in this space.
  • Opportunity to engage with interactive questionnaires that come with real-time data simulator tools & bespoke report generation capabilities
  • Full client access to peer collaborative and interactive platform for cross-enterprise smart exchange of ideas
  • Complimentary report updates for one year
  • Competitor coverage with global market shares of major players
  • Player market presence analysis (Strong/Active/Niche/Trivial) across multiple geographies
  • Access to curated YouTube video transcripts of domain experts/influencer interviews, podcasts, press statements and event keynotes

What to Expect from the Global Economy in 2024

Edgy geopolitics, and economic instability caused by monetary policy tightening and ensuing higher interest rates will create a tumultuous landscape for 2024. Several factors will continue to exert pressure on the path to recovery including hostilities in the Middle East and increasingly common climate disasters. Among the risks, several positives are also taking shape such as growing signs of disinflation and easing of anxiety over stubborn inflation, supply chain normalization and price moderation despite volatility in energy costs. Elections across several G21 jurisdictions, notably in India and the United States, will have potential ramifications for capital flows and investment strategies. While India emerges as a compelling destination in the global investment landscape, U.S, based tech firms will continue to dominate, fueled by a dynamic ecosystem of talent and capital. Tech opportunities in Silicon Valley and beyond remain attractive for investors seeking high-growth prospects supported largely by a resilient albeit slowing domestic economy and conducive regulatory environment. Europe will continue to battle tight monetary policy and recession risks with U.K. having the most challenging outlook and running the greatest risk of recession in 2024. China remains a wild card with hope for growth in the country underpinned by government spending and improvements in consumer spending. The volatile environment will offer both opportunities and challenges for investors and businesses alike. Embracing volatility as a catalyst for growth together with agility and strategic foresight in navigating investment decisions will remain important for survival.

Select Competitors (Total 256 Featured) -

  • Activision Blizzard, Inc.
  • Amazon.com, Inc.
  • Apple, Inc.
  • Baidu, Inc.
  • Bandai Namco Entertainment SAS
  • Deezer
  • DeNA Co., Ltd.
  • Dish Network Corporation
  • Electronic Arts, Inc.
  • Facebook, Inc.
  • Giant Interactive Group Inc.
  • Google LLC
  • Hulu LLC
  • Konami Digital Entertainment Co., Ltd.
  • Microsoft Corporation
  • Mixi, Inc.
  • NCSOFT Corporation
  • NetEase, Inc.
  • NEXON Co., Ltd.
  • Nintendo Co., Ltd.
  • RELX Group plc
  • Schibsted ASA
  • Sony Corporation
  • Spotify AB
  • Square Enix Holdings Co., Ltd.
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Warner Bros. Entertainment, Inc.
  • Wolters Kluwer
  • Zynga, Inc.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • Digital Content - Global Key Competitors Percentage Market Share in 2021 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2021 (E)
  • Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS3. MARKET TRENDS & DRIVERS
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Digital Content Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
  • Table 2: World Recent Past, Current & Future Analysis for Digital Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 3: World Historic Review for Digital Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 4: World 16-Year Perspective for Digital Content by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2014, 2023 & 2030
  • Table 5: World Recent Past, Current & Future Analysis for Digital Video Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 6: World Historic Review for Digital Video Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 7: World 16-Year Perspective for Digital Video Content by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2023 & 2030
  • Table 8: World Recent Past, Current & Future Analysis for Digital Game Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 9: World Historic Review for Digital Game Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 10: World 16-Year Perspective for Digital Game Content by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2023 & 2030
  • Table 11: World Recent Past, Current & Future Analysis for Digital Text Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 12: World Historic Review for Digital Text Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 13: World 16-Year Perspective for Digital Text Content by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2023 & 2030
  • Table 14: World Recent Past, Current & Future Analysis for Digital Audio Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 15: World Historic Review for Digital Audio Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 16: World 16-Year Perspective for Digital Audio Content by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2023 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Digital Content Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2023 (E)
  • Table 17: USA Recent Past, Current & Future Analysis for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 18: USA Historic Review for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 19: USA 16-Year Perspective for Digital Content by Type - Percentage Breakdown of Value Sales for Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content for the Years 2014, 2023 & 2030
CANADA
  • Table 20: Canada Recent Past, Current & Future Analysis for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 21: Canada Historic Review for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 22: Canada 16-Year Perspective for Digital Content by Type - Percentage Breakdown of Value Sales for Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content for the Years 2014, 2023 & 2030
JAPAN
  • Digital Content Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2023 (E)
  • Table 23: Japan Recent Past, Current & Future Analysis for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 24: Japan Historic Review for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 25: Japan 16-Year Perspective for Digital Content by Type - Percentage Breakdown of Value Sales for Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content for the Years 2014, 2023 & 2030
CHINA
  • Digital Content Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2023 (E)
  • Table 26: China Recent Past, Current & Future Analysis for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 27: China Historic Review for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 28: China 16-Year Perspective for Digital Content by Type - Percentage Breakdown of Value Sales for Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content for the Years 2014, 2023 & 2030
EUROPE
  • Digital Content Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2023 (E)
  • Table 29: Europe Recent Past, Current & Future Analysis for Digital Content by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 30: Europe Historic Review for Digital Content by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 31: Europe 16-Year Perspective for Digital Content by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2014, 2023 & 2030
  • Table 32: Europe Recent Past, Current & Future Analysis for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 33: Europe Historic Review for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 34: Europe 16-Year Perspective for Digital Content by Type - Percentage Breakdown of Value Sales for Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content for the Years 2014, 2023 & 2030
FRANCE
  • Digital Content Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2023 (E)
  • Table 35: France Recent Past, Current & Future Analysis for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 36: France Historic Review for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 37: France 16-Year Perspective for Digital Content by Type - Percentage Breakdown of Value Sales for Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content for the Years 2014, 2023 & 2030
GERMANY
  • Digital Content Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2023 (E)
  • Table 38: Germany Recent Past, Current & Future Analysis for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 39: Germany Historic Review for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 40: Germany 16-Year Perspective for Digital Content by Type - Percentage Breakdown of Value Sales for Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content for the Years 2014, 2023 & 2030
ITALY
  • Table 41: Italy Recent Past, Current & Future Analysis for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 42: Italy Historic Review for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 43: Italy 16-Year Perspective for Digital Content by Type - Percentage Breakdown of Value Sales for Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content for the Years 2014, 2023 & 2030
UNITED KINGDOM
  • Digital Content Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2023 (E)
  • Table 44: UK Recent Past, Current & Future Analysis for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 45: UK Historic Review for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 46: UK 16-Year Perspective for Digital Content by Type - Percentage Breakdown of Value Sales for Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content for the Years 2014, 2023 & 2030
REST OF EUROPE
  • Table 47: Rest of Europe Recent Past, Current & Future Analysis for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 48: Rest of Europe Historic Review for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 49: Rest of Europe 16-Year Perspective for Digital Content by Type - Percentage Breakdown of Value Sales for Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content for the Years 2014, 2023 & 2030
ASIA-PACIFIC
  • Digital Content Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2023 (E)
  • Table 50: Asia-Pacific Recent Past, Current & Future Analysis for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 51: Asia-Pacific Historic Review for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 52: Asia-Pacific 16-Year Perspective for Digital Content by Type - Percentage Breakdown of Value Sales for Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content for the Years 2014, 2023 & 2030
REST OF WORLD
  • Table 53: Rest of World Recent Past, Current & Future Analysis for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 54: Rest of World Historic Review for Digital Content by Type - Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 55: Rest of World 16-Year Perspective for Digital Content by Type - Percentage Breakdown of Value Sales for Digital Video Content, Digital Game Content, Digital Text Content and Digital Audio Content for the Years 2014, 2023 & 2030
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Activision Blizzard, Inc.
  • Amazon.com, Inc.
  • Apple, Inc.
  • Baidu, Inc.
  • Bandai Namco Entertainment SAS
  • Deezer
  • DeNA Co., Ltd.
  • Dish Network Corporation
  • Electronic Arts, Inc.
  • Facebook, Inc.
  • Giant Interactive Group Inc.
  • Google LLC
  • Hulu LLC
  • Konami Digital Entertainment Co., Ltd.
  • Microsoft Corporation
  • Mixi, Inc.
  • NCSOFT Corporation
  • NetEase, Inc.
  • NEXON Co., Ltd.
  • Nintendo Co., Ltd.
  • RELX Group plc
  • Schibsted ASA
  • Sony Corporation
  • Spotify AB
  • Square Enix Holdings Co., Ltd.
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Warner Bros. Entertainment, Inc.
  • Wolters Kluwer
  • Zynga, Inc.

Table Information