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Sports League Software Market Forecast to 2027 - COVID-19 Impact and Global Analysis by Deployment and Application and Geography

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    Report

  • 137 Pages
  • August 2020
  • Region: Global
  • The Insight Partners
  • ID: 5145027
UP TO OFF until Jun 30th 2024
According to our latest market study on “Sports League Software Market Forecast to 2027 – COVID-19 Impact and Global Analysis – by Deployment (Cloud-Based and On-premises) and Application (Small & Medium Enterprises and Large Enterprises),” the market was valued at US$ 556.60 million in 2019 and is projected to reach US$ 907.25 million by 2027; it is expected to grow at a CAGR of 6.4% from 2020 to 2027.

Geographically, the sports league software market is segmented into five major regions - North America, Europe, APAC, MEA, and SAM. North America held the largest share of the global sports league software market owing to the rising digitalization trend, the advent of several sports leagues, and the growing investments in the region. In 2019, the region contributed ~37% revenue share to the overall sports league software market. In terms of market share, Europe and APAC held the second and third position respectively in 2019. The increasing adoption of the cloud deployment model coupled with rising investment in technologies used in the sports industry and growing professional sports leagues are among the key factors expected to fuel the demand for sports league software in all the geographies during the forecast period, i.e. 2020 to 2027.

Europe is a crucial region for the growth of the sports league software market during the forecast period owing to the increasing number of companies investing in advanced sports league software. The region is characterized by the presence of well-developed nations such as Germany, the UK, and France, which are the key markets for the adoption and growth of sports league software. APAC is anticipated to be the fastest-growing region with an impressive CAGR of 8.1% during 2020–2027. APAC comprises various developing economies such as China, India, and several southeast countries. The rising popularity of various sports, economic growth, the surge in the number of Internet-accessible devices, and growing number of sports clubs and leagues are the major factors that are anticipated to offer ample growth opportunities for sports league software market players in APAC.

Impact of COVID-19 on Sports League Software Market

As per the latest WHO situation report dated 9th August 2020, the overall COVID-19 confirmed cases in the Asia Pacific region crossed 2.96 million with more than 61,000 deaths. Mobility restrictions, cancellation/postponement of various big sports events such as Tokyo 2020 Olympics, and restrictions on group/sports activities due to COVID-19 outbreak have affected the overall sports industry in this region. The COVID-19 outbreak has also adversely impacted the overall competitiveness, job market, and economic growth of many countries in the region. Additionally, the growing caution among countries such as the US, Australia, and Canada to attend any sports events happening in the Asia Pacific region is further putting pressure on sports industry growth in the region. Also, there is an uncertainty around organization of various big sports events such as Indian Premier League (IPL), Nippon Professional Baseball (NPB), Australian Football League (AFL), and National Rugby League (NRL). Hence, the unpredictability regarding the status of COVID-19 outbreak in coming future especially in the APAC region, where the confirmed cases graph is going upwards may affect the growth of sports league software market in coming quarters owing to reduced demand among clubs and leagues.

The global sports league software market has been segmented as follows:

Sports League Software Market – By Deployment
  • Cloud-Based
  • On-Premises

Sports League Software Market – By Application
  • Small and Medium Enterprises (SMEs)
  • Large Enterprises
Sports League Software Market- By Region
  • North America
  • US
  • Canada
  • Mexico
  • Europe
  • France
  • Germany
  • Italy
  • UK
  • Russia
  • Rest of Europe
  • Asia Pacific (APAC)
  • China
  • India
  • South Korea
  • Japan
  • Australia
  • Rest of APAC
  • Middle East and Africa (MEA)
  • South Africa
  • Saudi Arabia
  • UAE
  • Rest of MEA
  • South America (SAM)
  • Brazil
  • Argentina
  • Rest of SAM

Reasons to Buy:
  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the global sports league software market
  • Highlights key business priorities in order to assist companies to realign their business strategies
  • The key findings and recommendations highlight crucial progressive industry trends in the global sports league software market, thereby allowing players across the value chain to develop effective long-term strategies
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
  • Scrutinize in-depth global market trends and outlook coupled with the factors driving the market, as well as those hindering it
  • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing and distribution

Table of Contents

1. Introduction
1.1 Study Scope
1.2 Research Report Guidance
1.3 Market Segmentation
1.3.1 Sports League Software Market – By Deployment
1.3.2 Sports League Software Market – By Application
1.3.3 Sports League Software Market- By Region
2. Key Takeaways
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4. Sports League Software Market Landscape
4.1 Market Overview
4.2 PEST Analysis
4.2.1 North America
4.2.2 Europe
4.2.3 APAC
4.2.4 MEA
4.2.5 SAM
4.3 Ecosystem Analysis
4.4 Expert Opinion
5. Sports League Software –Market Dynamics
5.1 Market Drivers
5.1.1 Rising Number of Sports Clubs and Leagues Across the Globe
5.1.2 Trend of Digital Transformation in Sports Industry
5.2 Market Restraints
5.2.1 Availability of Free Software Options and Lack of Awareness
5.3 Market Opportunities
5.3.1 High Adoption among Small and Medium-Sized Enterprises (SMEs)
5.4 Future Trends
5.4.1 5G and Cloud-based Solutions to Open New Growth Possibilities
5.5 Impact Analysis of Drivers and Restraints
6. Sports League Software Market – Global Analysis
6.1 Global Sports League Software Market Overview
6.2 Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
6.3 Market Positioning – Five Key Players
7. Sports League Software Market Analysis– By Deployment
7.1 Overview
7.2 Global Sports League Software Market Breakdown, by Deployment, 2019 & 2027
7.3 Cloud-Based
7.3.1 Overview
7.3.2 Cloud-Based Market Revenue and Forecast to 2027 (US$ Million)
7.4 On-premises
7.4.1 Overview
7.4.2 On-premises Market Revenue and Forecast to 2027 (US$ Million)
8. Sports League Software Market Analysis – By Application
8.1 Overview
8.2 Sports League Software Market Breakdown, by Application, 2019 & 2027
8.3 Small and Medium Enterprises
8.3.1 Overview
8.3.2 Small and Medium Enterprises Market Revenue and Forecast to 2027 (US$ Million)
8.4 Large Enterprises
8.4.1 Overview
8.4.2 Large Enterprises Market Revenue and Forecast to 2027 (US$ Million)
9. Sports League Software Market – Geographic Analysis
9.1 Overview
9.2 North America: Sports League Software Market
9.2.1 North America: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.2.2 North America: Sports League Software Market, by Deployment
9.2.3 North America: Sports League Software Market, by Application
9.2.4 North America: Sports League Software Market, by Key Country
9.2.4.1 US: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.2.4.1.1 US: Sports League Software Market, by Deployment
9.2.4.1.2 US: Sports League Software Market, by Application
9.2.4.2 Canada: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.2.4.2.1 Canada: Sports League Software Market, by Deployment
9.2.4.2.2 Canada: Sports League Software Market, by Application
9.2.4.3 Mexico: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.2.4.3.1 Mexico: Sports League Software Market, by Deployment
9.2.4.3.2 Mexico: Sports League Software Market, by Application
9.3 Europe: Sports League Software Market
9.3.1 Europe: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.3.2 Europe: Sports League Software Market, by Deployment
9.3.3 Europe: Sports League Software Market, by Application
9.3.4 Europe: Sports League Software Market, by Key Country
9.3.4.1 Germany: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.3.4.1.1 Germany: Sports League Software Market, by Deployment
9.3.4.1.2 Germany: Sports League Software Market, by Application
9.3.4.2 France: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.3.4.2.1 France: Sports League Software Market, by Deployment
9.3.4.2.2 France: Sports League Software Market, by Application
9.3.4.3 Italy: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.3.4.3.1 Italy: Sports League Software Market, by Deployment
9.3.4.3.2 Italy: Sports League Software Market, by Application
9.3.4.4 UK: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.3.4.4.1 UK: Sports League Software Market, by Deployment
9.3.4.4.2 UK: Sports League Software Market, by Application
9.3.4.5 Russia: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.3.4.5.1 Russia: Sports League Software Market, by Deployment
9.3.4.5.2 Russia: Sports League Software Market, by Application
9.3.4.6 Rest of Europe: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.3.4.6.1 Rest of Europe: Sports League Software Market, by Deployment
9.3.4.6.2 Rest of Europe: Sports League Software Market, by Application
9.4 APAC: Sports League Software Market
9.4.1 APAC: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.4.2 APAC: Sports League Software Market, by Deployment
9.4.3 APAC: Sports League Software Market, by Application
9.4.4 APAC: Sports League Software Market, by Key Country
9.4.4.1 China: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.4.4.1.1 China: Sports League Software Market, by Deployment
9.4.4.1.2 China: Sports League Software Market, by Application
9.4.4.2 India: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.4.4.2.1 India: Sports League Software Market, by Deployment
9.4.4.2.2 India: Sports League Software Market, by Application
9.4.4.3 Japan: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.4.4.3.1 Japan: Sports League Software Market, by Deployment
9.4.4.3.2 Japan: Sports League Software Market, by Application
9.4.4.4 South Korea: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.4.4.4.1 South Korea: Sports League Software Market, by Deployment
9.4.4.4.2 South Korea: Sports League Software Market, by Application
9.4.4.5 Australia: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.4.4.5.1 Australia: Sports League Software Market, by Deployment
9.4.4.5.2 Australia: Sports League Software Market, by Application
9.4.4.6 Rest of APAC: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.4.4.6.1 Rest of APAC: Sports League Software Market, by Deployment
9.4.4.6.2 Rest of APAC: Sports League Software Market, by Application
9.5 MEA: Sports League Software Market
9.5.1 MEA: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.5.2 MEA: Sports League Software Market, by Deployment
9.5.3 MEA: Sports League Software Market, by Application
9.5.4 MEA: Sports League Software Market, by Key Country
9.5.4.1 South Africa: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.5.4.1.1 South Africa: Sports League Software Market, by Deployment
9.5.4.1.2 South Africa: Sports League Software Market, by Application
9.5.4.2 Saudi Arabia: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.5.4.2.1 Saudi Arabia: Sports League Software Market, by Deployment
9.5.4.2.2 Saudi Arabia: Sports League Software Market, by Application
9.5.4.3 UAE: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.5.4.3.1 UAE: Sports League Software Market, by Deployment
9.5.4.3.2 UAE: Sports League Software Market, by Application
9.5.4.4 Rest of MEA: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.5.4.4.1 Rest of MEA: Sports League Software Market, by Deployment
9.5.4.4.2 Rest of MEA: Sports League Software Market, by Application
9.6 SAM: Sports League Software Market
9.6.1 SAM: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.6.2 SAM: Sports League Software Market, by Deployment
9.6.3 SAM: Sports League Software Market, by Application
9.6.4 SAM: Sports League Software Market, by Key Country
9.6.4.1 Brazil: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.6.4.1.1 Brazil: Sports League Software Market, by Deployment
9.6.4.1.2 Brazil: Sports League Software Market, by Application
9.6.4.2 Argentina: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.6.4.2.1 Argentina: Sports League Software Market, by Deployment
9.6.4.2.2 Argentina: Sports League Software Market, by Application
9.6.4.3 Rest of SAM: Sports League Software Market – Revenue and Forecast to 2027 (US$ Million)
9.6.4.3.1 Rest of SAM: Sports League Software Market, by Deployment
9.6.4.3.2 Rest of SAM: Sports League Software Market, by Application
10. Sports League Software Market- COVID-19 Impact Analysis
10.1 North America
10.2 Europe
10.3 Asia-Pacific
10.4 Middle East and Africa
10.5 South America
11. Industry Landscape
11.1 Market Initiative
11.2 New Product Development
12. Company Profiles
12.1 ACTIVE Network, LLC
12.1.1 Key Facts
12.1.2 Business Description
12.1.3 Products and Services
12.1.4 Financial Overview
12.1.5 SWOT Analysis
12.1.6 Key Developments
12.2 Engage Sports, LLC
12.2.1 Key Facts
12.2.2 Business Description
12.2.3 Products and Services
12.2.4 Financial Overview
12.2.5 SWOT Analysis
12.2.6 Key Developments
12.3 EZFacility
12.3.1 Key Facts
12.3.2 Business Description
12.3.3 Products and Services
12.3.4 Financial Overview
12.3.5 SWOT Analysis
12.3.6 Key Developments
12.4 Jersey Watch
12.4.1 Key Facts
12.4.2 Business Description
12.4.3 Products and Services
12.4.4 Financial Overview
12.4.5 SWOT Analysis
12.4.6 Key Developments
12.5 LeagueRepublic
12.5.1 Key Facts
12.5.2 Business Description
12.5.3 Products and Services
12.5.4 Financial Overview
12.5.5 SWOT Analysis
12.5.6 Key Developments
12.6 PlayyOn, Inc.
12.6.1 Key Facts
12.6.2 Business Description
12.6.3 Products and Services
12.6.4 Financial Overview
12.6.5 SWOT Analysis
12.6.6 Key Developments
12.7 Stack Sports
12.7.1 Key Facts
12.7.2 Business Description
12.7.3 Products and Services
12.7.4 Financial Overview
12.7.5 SWOT Analysis
12.7.6 Key Developments
12.8 SportsEngine, Inc.
12.8.1 Key Facts
12.8.2 Business Description
12.8.3 Products and Services
12.8.4 Financial Overview
12.8.5 SWOT Analysis
12.8.6 Key Developments
12.9 TeamSnap, Inc.
12.9.1 Key Facts
12.9.2 Business Description
12.9.3 Products and Services
12.9.4 Financial Overview
12.9.5 SWOT Analysis
12.9.6 Key Developments
12.10 TeamTracky
12.10.1 Key Facts
12.10.2 Business Description
12.10.3 Products and Services
12.10.4 Financial Overview
12.10.5 SWOT Analysis
12.10.6 Key Developments
13. Appendix
13.1 About the Publisher
13.2 Word Index

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Stack Sports
  • Engage Sports, LLC
  • EZFacility
  • Jersey Watch
  • LeagueRepublic
  • Logismico LLC (TeamTracky)
  • PlayyOn, Inc.
  • SportsEngine Inc.
  • ACTIVE Network, LLC
  • TeamSnap, Inc.