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Europe Affective Computing Market by Component, by Technology, by End User, by Country, Industry Analysis and Forecast, 2020 - 2026

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    Report

  • 129 Pages
  • August 2020
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5146642
The Europe Affective Computing Market is expected to witness market growth of 35.4% CAGR during the forecast period (2020-2026).

Affective computing tries to lessen the distance between human feelings and machines by creating computational frameworks that recognize, respond, and express feelings. Computer researchers and significant parts in the market are inclined toward investing more amounts of energy on Affective computing to build up a profoundly intelligent computing system, which improves the proactive and intelligent human-machine connection. Increment in the selection of associated devices across different end-user verticals and ceaseless development in empowering technologies are foreseen to drive the market development during the forecast period. Notwithstanding, the absence of standardization and high creation cost is evaluated to hamper the market development.

Sensors can easily identify changes or occasions in the environment and give a conforming output. Sensors are indispensable elements as they are accountable for deciphering, recognizing, processing, and replicating human feelings. Sensors discover many applications in flood and water level checking, traffic observing and controlling, environment observing, and tracking of animals, and accurate agriculture, among others. Progresses in sensing technologies, the developing selection of electronic devices, continued improvement of urban and smart cities, progresses in automation, and the developing inclination for IoT technology is required to drive the development of the sensors segment.

Based on Component, the market is segmented into Software and Hardware. Software segment is further classified across Speech Recognition, Enterprise Software, Face Recognition, Analytics Software and Others. Hardware segment is further segmented into Sensors, Storage Devices & Processors and Cameras & Others. Based on Technology, the market is segmented into Touch Based and Touchless. Based on End User, the market is segmented into Healthcare, Media & Entertainment, BFSI, Automotive, IT & Telecom, Retail & E-commerce and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, Microsoft Corporation, Google, Inc., Apple, Inc., Qualcomm, Inc., Elliptic Laboratories A/S, Congnitec Systems GmbH, GestureTek, Inc., Eyesight Technologies Ltd., and Vocalis Health.

Scope of the Study

Market Segmentation:

By Component
  • Software
  • Speech Recognition
  • Enterprise Software
  • Face Recognition
  • Analytics Software
  • Others
  • Hardware
  • Sensors
  • Storage Devices & Processors
  • Cameras & Others

By Technology
  • Touch Based
  • Touchless

By End User
  • Healthcare
  • Media & Entertainment
  • BFSI
  • Automotive
  • IT & Telecom
  • Retail & E-commerce
  • Others

By Country
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Companies Profiled
  • IBM Corporation
  • Microsoft Corporation
  • Google, Inc.
  • Apple, Inc.
  • Qualcomm, Inc.
  • Elliptic Laboratories A/S
  • Congnitec Systems GmbH
  • GestureTek, Inc.
  • Eyesight Technologies Ltd.
  • Vocalis Health

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  • Highest number of market tables and figures
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  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Affective Computing Market, by Component
1.4.2 Europe Affective Computing Market, by Technology
1.4.3 Europe Affective Computing Market, by End User
1.4.4 Europe Affective Computing Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Executive Summary
2.1.3 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Mergers & Acquisitions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2016, May – 2020, Jun) Leading Players
Chapter 4. Europe Affective Computing Market by Component
4.1 Europe Affective Computing Software Market by Country
4.2 Europe Affective Computing Market by Software Type
4.2.1 Europe Speech Recognition Affective Computing Market by Country
4.2.2 Europe Enterprise Software Affective Computing Market by Country
4.2.3 Europe Face Recognition Affective Computing Market by Country
4.2.4 Europe Analytics Software Affective Computing Market by Country
4.2.5 Europe Other Software Type Affective Computing Market by Country
4.3 Europe Affective Computing Hardware Market by Country
4.4 Europe Affective Computing Market by Hardware Type
4.4.1 Europe Affective Computing Sensors Market by Country
4.4.2 Europe Affective Computing Storage Devices & Processors Market by Country
4.4.3 Europe Affective Computing Cameras & Others Market by Country
Chapter 5. Europe Affective Computing Market by Technology
5.1 Europe Touch Based Affective Computing Market by Country
5.2 Europe Touchless Affective Computing Market by Country
Chapter 6. Europe Affective Computing Market by End Use
6.1 Europe Healthcare Affective Computing Market by Country
6.2 Europe Media & Entertainment Affective Computing Market by Country
6.3 Europe BFSI Affective Computing Market by Country
6.4 Europe Automotive Affective Computing Market by Country
6.5 Europe IT & Telecom Affective Computing Market by Country
6.6 Europe Retail & E-commerce Affective Computing Market by Country
6.7 Europe Others Affective Computing Market by Country
Chapter 7. Europe Affective Computing Market by Country
7.1 Germany Affective Computing Market
7.1.1 Germany Affective Computing Market by Component
7.1.1.1 Germany Affective Computing Market by Software Type
7.1.1.2 Germany Affective Computing Market by Hardware Type
7.1.2 Germany Affective Computing Market by Technology
7.1.3 Germany Affective Computing Market by End Use
7.2 UK Affective Computing Market
7.2.1 UK Affective Computing Market by Component
7.2.1.1 UK Affective Computing Market by Software Type
7.2.1.2 UK Affective Computing Market by Hardware Type
7.2.2 UK Affective Computing Market by Technology
7.2.3 UK Affective Computing Market by End Use
7.3 France Affective Computing Market
7.3.1 France Affective Computing Market by Component
7.3.1.1 France Affective Computing Market by Software Type
7.3.1.2 France Affective Computing Market by Hardware Type
7.3.2 France Affective Computing Market by Technology
7.3.3 France Affective Computing Market by End Use
7.4 Russia Affective Computing Market
7.4.1 Russia Affective Computing Market by Component
7.4.1.1 Russia Affective Computing Market by Software Type
7.4.1.2 Russia Affective Computing Market by Hardware Type
7.4.2 Russia Affective Computing Market by Technology
7.4.3 Russia Affective Computing Market by End Use
7.5 Spain Affective Computing Market
7.5.1 Spain Affective Computing Market by Component
7.5.1.1 Spain Affective Computing Market by Software Type
7.5.1.2 Spain Affective Computing Market by Hardware Type
7.5.2 Spain Affective Computing Market by Technology
7.5.3 Spain Affective Computing Market by End Use
7.6 Italy Affective Computing Market
7.6.1 Italy Affective Computing Market by Component
7.6.1.1 Italy Affective Computing Market by Software Type
7.6.1.2 Italy Affective Computing Market by Hardware Type
7.6.2 Italy Affective Computing Market by Technology
7.6.3 Italy Affective Computing Market by End Use
7.7 Rest of Europe Affective Computing Market
7.7.1 Rest of Europe Affective Computing Market by Component
7.7.1.1 Rest of Europe Affective Computing Market by Software Type
7.7.1.2 Rest of Europe Affective Computing Market by Hardware Type
7.7.2 Rest of Europe Affective Computing Market by Technology
7.7.3 Rest of Europe Affective Computing Market by End Use
Chapter 8. Company Profiles
8.1 IBM Corporation
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional & Segmental Analysis
8.1.4 Research & Development Expenses
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 Microsoft Corporation
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Product Launches and Product Expansions:
8.2.5.2 Acquisition and Mergers:
8.2.6 SWOT Analysis
8.3 Google, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expense
8.3.5 Recent strategies and developments:
8.3.5.1 Product Launches and Product Expansions:
8.3.6 SWOT Analysis
8.4 Apple, Inc.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Product and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 Recent strategies and developments:
8.4.5.1 Acquisition and Mergers:
8.4.6 SWOT Analysis
8.5 Qualcomm, Inc.
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expense
8.5.5 Recent strategies and developments:
8.5.5.1 Partnerships, Collaborations, and Agreements:
8.5.6 SWOT Analysis
8.6 Elliptic Laboratories A/S
8.6.1 Company Overview
8.6.2 Recent strategies and developments:
8.6.2.1 Partnerships, Collaborations, and Agreements:
8.7 Cognitec Systems GmbH
8.7.1 Company Overview
8.7.2 Recent strategies and developments:
8.7.2.1 Product Launches and Product Expansions:
8.8 GestureTek, Inc.
8.8.1 Company Overview
8.9 Eyesight Technologies Ltd.
8.9.1 Company Overview
8.9.2 Recent strategies and developments:
8.9.2.1 Partnerships, Collaborations, and Agreements:
8.10 Vocalis Health
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Product Launches and Product Expansions:

Companies Mentioned

  • IBM Corporation
  • Microsoft Corporation
  • Google, Inc.
  • Apple, Inc.
  • Qualcomm, Inc.
  • Elliptic Laboratories A/S
  • Congnitec Systems GmbH
  • GestureTek, Inc.
  • Eyesight Technologies Ltd.
  • Vocalis Health

Methodology

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