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North America Affective Computing Market by Component, by Technology, by End User, by Country, Industry Analysis and Forecast, 2020 - 2026

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    Report

  • 114 Pages
  • August 2020
  • Region: North America
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5146748
The North America Affective Computing Market is expected to witness market growth of 34.5% CAGR during the forecast period (2020-2026).

Affective computing assists in recognizing human feelings and investigating the human dynamic decision-making procedure through different human boundaries, for example, voice, pulse, and expressions. Film making organizations have already been utilizing algorithms, for example, Factorized Variational Autoencoders (FVAEs) to measure crowd reactions to various characters in movies. Computer video games are being created to offer gamers a better gaming experience by understanding gamers' feelings while playing games. Such enhanced use of the innovation is anticipated to open new development doors for the market over the forecast period.

The capability to utilize Affective computing to create feelings for treating autism-based diseases is another factor expected to drive the development of the market. The growing demand for consumer electronics and IoT-based devices combined with the advancing needs for ease and comfort in product utilization is additionally expected to support the development of the market. The developing awareness toward proper cleanliness in the wake of the COVID 19 pandemic episode is similarly expected to debilitate physical contact and rather empower the utilization of facial recognition, and gesture recognition, among different strategies, in this manner driving the market development.

Cameras are introduced at commercial offices, government structures, and other public and open places and can take a vital job in affective computing solutions. The rising stakeholder and strategy support for seeking after smart city initiatives and the ensuing interest for urban surveillance technologies and cutting-edge technologies for video surveillance frameworks are anticipated to open rewarding opportunities for the development of the cameras fragment. The developing worries over open public safety and security, expanding adoption of IP cameras, and the increasing adoption of spy cameras by law implementation organizations likewise look good for the development of the cameras section. Continued adoption of the most recent technologies, for example, IoT, AI, big data, and deep learning in video surveillance frameworks is additionally anticipated to open new doors for the vendors working in the market.

Based on Component, the market is segmented into Software and Hardware. Software segment is further classified across Speech Recognition, Enterprise Software, Face Recognition, Analytics Software and Others. Hardware segment is further segmented into Sensors, Storage Devices & Processors and Cameras & Others. Based on Technology, the market is segmented into Touch Based and Touchless. Based on End User, the market is segmented into Healthcare, Media & Entertainment, BFSI, Automotive, IT & Telecom, Retail & E-commerce and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, Microsoft Corporation, Google, Inc., Apple, Inc., Qualcomm, Inc., Elliptic Laboratories A/S, Congnitec Systems GmbH, GestureTek, Inc., Eyesight Technologies Ltd., and Vocalis Health.

Scope of the Study

Market Segmentation:

By Component
  • Software
  • Speech Recognition
  • Enterprise Software
  • Face Recognition
  • Analytics Software
  • Others
  • Hardware
  • Sensors
  • Storage Devices & Processors
  • Cameras & Others

By Technology
  • Touch Based
  • Touchless

By End User
  • Healthcare
  • Media & Entertainment
  • BFSI
  • Automotive
  • IT & Telecom
  • Retail & E-commerce
  • Others

By Country
  • US
  • Canada
  • Mexico
  • Rest of North America

Companies Profiled
  • IBM Corporation
  • Microsoft Corporation
  • Google, Inc.
  • Apple, Inc.
  • Qualcomm, Inc.
  • Elliptic Laboratories A/S
  • Congnitec Systems GmbH
  • GestureTek, Inc.
  • Eyesight Technologies Ltd.
  • Vocalis Health

Unique Offerings from the Publisher
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  • Highest number of market tables and figures
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  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Affective Computing Market, by Component
1.4.2 North America Affective Computing Market, by Technology
1.4.3 North America Affective Computing Market, by End User
1.4.4 North America Affective Computing Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Executive Summary
2.1.3 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Mergers & Acquisitions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2016, May – 2020, Jun) Leading Players
Chapter 4. North America Affective Computing Market by Component
4.1 North America Affective Computing Software Market by Country
4.2 North America Affective Computing Market by Software Type
4.2.1 North America Speech Recognition Affective Computing Market by Country
4.2.2 North America Enterprise Software Affective Computing Market by Country
4.2.3 North America Face Recognition Affective Computing Market by Country
4.2.4 North America Analytics Software Affective Computing Market by Country
4.2.5 North America Other Software Type Affective Computing Market by Country
4.3 North America Affective Computing Hardware Market by Country
4.4 North America Affective Computing Market by Hardware Type
4.4.1 North America Affective Computing Sensors Market by Country
4.4.2 North America Affective Computing Storage Devices & Processors Market by Country
4.4.3 North America Affective Computing Cameras & Others Market by Country
Chapter 5. North America Affective Computing Market by Technology
5.1 North America Touch Based Affective Computing Market by Country
5.1.1 North America Touchless Affective Computing Market by Country
Chapter 6. North America Affective Computing Market by End Use
6.1 North America Healthcare Affective Computing Market by Country
6.2 North America Media & Entertainment Affective Computing Market by Country
6.3 North America BFSI Affective Computing Market by Country
6.4 North America Automotive Affective Computing Market by Country
6.5 North America IT & Telecom Affective Computing Market by Country
6.6 North America Retail & E-commerce Affective Computing Market by Country
6.7 North America Others Affective Computing Market by Country
Chapter 7. North America Affective Computing Market by Country
7.1 US Affective Computing Market
7.1.1 US Affective Computing Market by Component
7.1.1.1 US Affective Computing Market by Software Type
7.1.1.2 US Affective Computing Market by Hardware Type
7.1.2 US Affective Computing Market by Technology
7.1.3 US Affective Computing Market by End Use
7.2 Canada Affective Computing Market
7.2.1 Canada Affective Computing Market by Component
7.2.1.1 Canada Affective Computing Market by Software Type
7.2.1.2 Canada Affective Computing Market by Hardware Type
7.2.2 Canada Affective Computing Market by Technology
7.2.3 Canada Affective Computing Market by End Use
7.3 Mexico Affective Computing Market
7.3.1 Mexico Affective Computing Market by Component
7.3.1.1 Mexico Affective Computing Market by Software Type
7.3.1.2 Mexico Affective Computing Market by Hardware Type
7.3.2 Mexico Affective Computing Market by Technology
7.3.3 Mexico Affective Computing Market by End Use
7.4 Rest of North America Affective Computing Market
7.4.1 Rest of North America Affective Computing Market by Component
7.4.1.1 Rest of North America Affective Computing Market by Software Type
7.4.1.2 Rest of North America Affective Computing Market by Hardware Type
7.4.2 Rest of North America Affective Computing Market by Technology
7.4.3 Rest of North America Affective Computing Market by End Use
Chapter 8. Company Profiles
8.1 IBM Corporation
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional & Segmental Analysis
8.1.4 Research & Development Expenses
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 Microsoft Corporation
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Product Launches and Product Expansions:
8.2.5.2 Acquisition and Mergers:
8.2.6 SWOT Analysis
8.3 Google, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expense
8.3.5 Recent strategies and developments:
8.3.5.1 Product Launches and Product Expansions:
8.3.6 SWOT Analysis
8.4 Apple, Inc.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Product and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 Recent strategies and developments:
8.4.5.1 Acquisition and Mergers:
8.4.6 SWOT Analysis
8.5 Qualcomm, Inc.
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expense
8.5.5 Recent strategies and developments:
8.5.5.1 Partnerships, Collaborations, and Agreements:
8.5.6 SWOT Analysis
8.6 Elliptic Laboratories A/S
8.6.1 Company Overview
8.6.2 Recent strategies and developments:
8.6.2.1 Partnerships, Collaborations, and Agreements:
8.7 Cognitec Systems GmbH
8.7.1 Company Overview
8.7.2 Recent strategies and developments:
8.7.2.1 Product Launches and Product Expansions:
8.8 GestureTek, Inc.
8.8.1 Company Overview
8.9 Eyesight Technologies Ltd.
8.9.1 Company Overview
8.9.2 Recent strategies and developments:
8.9.2.1 Partnerships, Collaborations, and Agreements:
8.10 Vocalis Health
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Product Launches and Product Expansions:

Companies Mentioned

  • IBM Corporation
  • Microsoft Corporation
  • Google, Inc.
  • Apple, Inc.
  • Qualcomm, Inc.
  • Elliptic Laboratories A/S
  • Congnitec Systems GmbH
  • GestureTek, Inc.
  • Eyesight Technologies Ltd.
  • Vocalis Health

Methodology

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