The market is driven by the adoption of STEM toys for children's skills enhancement, rising awareness for character-based smart toys, and increasing personal disposable income and rising middle-class population
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The smart toys market is poised to grow by $4.27 billion during 2022-2026, accelerating at a CAGR of 11.5% during the forecast period.Speak directly to the analyst to clarify any post sales queries you may have.
This report on the smart toys market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment.
The market is driven by the adoption of STEM toys for children's skills enhancement, rising awareness for character-based smart toys, and increasing personal disposable income and rising middle-class population.
The smart toys market analysis includes technology and distribution channel segments and geographic landscape.
The smart toys market is segmented as below:
By Technology
- Wi-Fi
- Bluetooth
- Others
By Distribution Channel
- Offline
- Online
By Geographical Landscape
- North America
- Europe
- APAC
- Middle East and Africa
- South America
The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. This report covers the following areas:
- Smart toys market sizing
- Smart toys market forecast
- Smart toys market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The analyst's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Five Forces Analysis
5 Market Segmentation by Technology
6 Market Segmentation by Distribution Channel
7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Vendor Landscape
11 Vendor Analysis
12 Appendix
List of Exhibits
Executive Summary
The analyst recognizes the following companies as the key players in the global smart toys market: Activision Blizzard Inc., Digital Dream Labs, Genesis, geobra Brandstatter Stiftung and Co. KG, Hasbro Inc., Innovation First International Inc., LEGO System AS, Makeblock Co. Ltd., Mattel Inc., Miko, Ozobot and Evollve Inc., Primo Toys, Silverlit Toys Manufactory Ltd., Sony Group Corp., Sphero Inc., Spin Master Corp., Ubtech Robotics Inc., VTech Holdings Ltd., WowWee Group Ltd., and ZURU Inc.Commenting on the report, an analyst said: ''The latest trend gaining momentum in the market is the emergence of 3D printing.''
According to the report, one of the major drivers for this market is the adoption of stem toys for children's skills enhancement.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned
A selection of companies mentioned in this report includes:
- Activision Blizzard Inc.
- Digital Dream Labs
- Genesis
- geobra Brandstatter Stiftung and Co. KG
- Hasbro Inc.
- Innovation First International Inc.
- LEGO System AS
- Makeblock Co. Ltd.
- Mattel Inc.
- Miko
- Ozobot and Evollve Inc.
- Primo Toys
- Silverlit Toys Manufactory Ltd.
- Sony Group Corp.
- Sphero Inc.
- Spin Master Corp.
- Ubtech Robotics Inc.
- VTech Holdings Ltd.
- WowWee Group Ltd.
- ZURU Inc.