In the year 2020, video games are going to account for more than half of the entire U.K. entertainment market. Almost every sector (Online Games, Mobile Games, Consoles Download Games, Gaming Network, and PC Games) of the U.K. gaming industry market is growing. According to this research, the video gaming market in the United Kingdom is one of the largest in Europe. According to this research, by the year 2026, United Kingdom Video Game Market will be US$ 3.7 billion in revenue.
U.K Video Gaming Industry in COVID Era
Video gaming is highly popular in the UK and this coronavirus quarantine has further fueled the consumer interest in the gaming industry. The publisher found in this research that the numbers of users for Mobile & Download games have increased in the COVID lockdown. Primarily because of growing internet and smartphone penetration, technology up-gradation, etc. Sales of gaming consoles have shown significant improvement in the year 2020 compared to the last year 2019. Health experts are also giving the go-ahead sign for video games as a helpful tension buster during COVID times.
Video games are most popular in the Middle and High-Income populations. By age group 25-34 and 35-44 age groups are more popular compared to 18-24, 45-54, 55-64 age groups of the population. The key players of this industry have played a vital role in developing the sector by launching new generations’ software and hardware such as consoles.
This report titled “The United Kingdom Video Game Market & Forecast, by Category (Mobile Games, Download Games, Online Games, Gaming Networks, Consoles, PC Games), Users (Mobile Games, Download Games, Online Games, Gaming Networks, Consoles, PC Games), Age Group (18-24, 25-34, 35-44, 45-54, 55-64), Gender (Male, Female), Income (Low Income, Medium Income, High Income), Company (Keywords Studios, Codemasters, Frontier Developments, Sumo Group, Team17)” studies the United Kingdom video game market. This report provides an all-encompassing analysis of the key growth drivers and restraining factors, demand, and their projections for the upcoming years.
By Category & Users - United Kingdom Video Game Market has been broadly Studied from 6 Segments
1. Mobile Games
2. Download Games
3. Online Games
4. Gaming Network
5. Consoles
6. PC Games
By Gender - Both the genders Male and Female have been studied in this group
- Male
- Female
By Age Group - In this report, the publisher has covered the UK video game market from 5 age groups
- 18-24
- 25-34
- 35-44
- 45-54
- 55-64
By Income - All the 3 types of Income Group has been studied in the report
- Low Income
- Medium Income
- High Income
All the 5 companies have been studied from three points
- Business Overview
- Recent Developments & Initiatives
- Financial Overview
Company Profile
- Keywords Studios
- Codemasters
- Frontier Developments
- Sumo Group
- Team17
Table of Contents
1. Introduction2. Research & Methodology3. Executive Summary
Companies Mentioned
- Keywords Studios
- Codemasters
- Frontier Developments
- Sumo Group
- Team17
Methodology
In this report, for analyzing the future trends for the studied market during the forecast period, the publisher has incorporated rigorous statistical and econometric methods, further scrutinized by secondary, primary sources and by in-house experts, supported through their extensive data intelligence repository. The market is studied holistically from both demand and supply-side perspectives. This is carried out to analyze both end-user and producer behavior patterns, in the review period, which affects price, demand and consumption trends. As the study demands to analyze the long-term nature of the market, the identification of factors influencing the market is based on the fundamentality of the study market.
Through secondary and primary researches, which largely include interviews with industry participants, reliable statistics, and regional intelligence, are identified and are transformed to quantitative data through data extraction, and further applied for inferential purposes. The publisher's in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. These analytical tools and models sanitize the data & statistics and enhance the accuracy of their recommendations and advice.
Primary Research
The primary purpose of this phase is to extract qualitative information regarding the market from the key industry leaders. The primary research efforts include reaching out to participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions. The publisher also established professional corporate relations with various companies that allow us greater flexibility for reaching out to industry participants and commentators for interviews and discussions, fulfilling the following functions:
- Validates and improves the data quality and strengthens research proceeds
- Further develop the analyst team’s market understanding and expertise
- Supplies authentic information about market size, share, growth, and forecast
The researcher's primary research interview and discussion panels are typically composed of the most experienced industry members. These participants include, however, are not limited to:
- Chief executives and VPs of leading corporations specific to the industry
- Product and sales managers or country heads; channel partners and top level distributors; banking, investment, and valuation experts
- Key opinion leaders (KOLs)
Secondary Research
The publisher refers to a broad array of industry sources for their secondary research, which typically includes, however, is not limited to:
- Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
- Patent and regulatory databases for understanding of technical & legal developments
- Scientific and technical writings for product information and related preemptions
- Regional government and statistical databases for macro analysis
- Authentic new articles, webcasts, and other related releases for market evaluation
- Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecasts
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