+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

PRINTER FRIENDLY

Mobile Gaming - Global Market Trajectory & Analytics

  • ID: 516889
  • Report
  • February 2022
  • Region: Global
  • 573 Pages
  • Global Industry Analysts, Inc

FEATURED COMPANIES

  • Activision Blizzard Inc.
  • Electronic Arts, Inc.
  • NetEase Inc.
  • Nintendo
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment

Global Mobile Gaming Market to Reach $153.5 Billion by 2027


Amid the COVID-19 crisis, the global market for Mobile Gaming estimated at US$71.9 Billion in the year 2020, is projected to reach a revised size of US$153.5 Billion by 2027, growing at aCAGR of 11.5% over the period 2020-2027. Smartphone, one of the segments analyzed in the report, is projected to record 12.6% CAGR and reach US$139.1 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Tablet segment is readjusted to a revised 3.8% CAGR for the next 7-year period.



The U.S. Market is Estimated at $15.1 Billion, While China is Forecast to Grow at 11.9% CAGR


The Mobile Gaming market in the U.S. is estimated at US$15.1 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$48 Billion by the year 2027 trailing a CAGR of 11.9% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 11.6% and 9.7% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 9.3% CAGR.

Select Competitors (Total 160 Featured) -

  • Activision Blizzard Inc.
  • CyberAgent Inc.
  • Electronic Arts, Inc.
  • GungHo Online Entertainment Inc.
  • Microsoft Corp.
  • NetEase Inc.
  • Niantic Inc.
  • Tencent Holdings Ltd.
  • The Walt Disney Co.
  • Ubisoft Entertainment
  • Nintendo
  • Zynga
  • TakeTwo Interactive
Frequently Asked Questions about the Global Market for Mobile Gaming

What is the estimated value of the Global Market for Mobile Gaming?

The Global Market for Mobile Gaming was estimated to be valued at $71.9 Billion in 2020.

What is the growth rate of the Global Market for Mobile Gaming?

The growth rate of the Global Market for Mobile Gaming is 11.4%, with an estimated value of $153.5 Billion by 2027.

What is the forecasted size of the Global Market for Mobile Gaming?

The Global Market for Mobile Gaming is estimated to be worth $153.5 Billion by 2027.

Who are the key companies in the Global Market for Mobile Gaming?

Key companies in the Global Market for Mobile Gaming include Activision Blizzard Inc., CyberAgent Inc., Electronic Arts, Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Niantic Inc., Tencent Holdings Ltd. and Ubisoft Entertainment.
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Activision Blizzard Inc.
  • Electronic Arts, Inc.
  • NetEase Inc.
  • Nintendo
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment

I. METHODOLOGY


II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW

  • Influencer Market Insights
  • World Market Trajectories
  • Impact of Covid-19 and a Looming Global Recession
  • Mobile Game Downloads from App Store and Google Play in billion: H12020 Vs H12019
  • World Witnesses an Increase in Mobile Playtime During the Lockdown
  • Percentage of Internet Users Playing Video Games by Device: April 2020
  • To Cope With the Pandemic, Sequestered People Around the Globe Escape to Gaming: Average Increase in Time Spent on Video Games (In %) Feb-to-Apr-2020
  • Amidst COVID-19 Crisis, Gaming Industry Adapts to Remote Working Approach
  • Mobile Gaming - Global Key Competitors Percentage Market Share in 2022 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2022 (E)
  • Long-Term Implications for Gaming Industry
  • Mobile Gaming: A High Growth Market
  • Gaming Industry by Segment: 2020E
  • Outlook
  • Chinese Influence on Global Gaming Market
  • Demographic Profile of Mobile Gamers
  • Global Mobile Gaming Market: Percentage Breakdown of Gamers by Gender for 2019
  • Global Mobile Gaming Market: Percentage Breakdown of Number of Gamers by Age Group for 2019
  • Mobile Gaming Market: A Competitive Perspective
  • Comparatively Low Entry Barriers Invite Scores of New Companies
  • Consolidation of Mobile Game Publishers
  • Leading Companies in the Global Mobile Games Market
  • Top Mobile Games Ranked by Revenues for January 2020

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS

  • Augmented Reality Enters the Mobile Gaming Space
  • Leading AR Categories on iOS: 2019
  • VR Gaming Market: % of Consumers Wanting Application of VR to Games by Generation for 2019
  • VR Solutions Market in Gaming Sector: Percentage Share Breakdown of Revenue by Device Platform for 2015 and 2019
  • Mobile Cloud Gaming: The New Paradigm
  • Monetization of Mobile Games
  • Cross-Platform Gaming Gains Traction
  • Growing Interest in Online Gambling Triggers Rapid Growth in Mobile Casino Apps
  • ‘Hyper-Casual’ Games Gain Popularity
  • Other Popular Trends in Mobile Gaming
  • Mobile/Wireless Gaming Software Downloads: A High Growth Market Segment
  • 5G: Game-Changer for Mobile Gaming Industry
  • 5G Smartphone Sales in Million Units: 2019-2021
  • Global Smartphone Subscription Breakdown by Technology: 2019 and 2025
  • Micro Gaming Studios & Independent Developers Gain Presence
  • Continued Rise in Mobile Phone Users Drives Mobile Gaming
  • Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
  • Opportunity Indicators
  • Global Market for Smartphones in Billions: 2016-2021
  • Smartphone Penetration Rate as Share of Total Population: 2016-2020
  • Share of Mobile Phones of the Total Internet Time: 2014-2020E
  • Percentage of Internet Users Using Mobile Phone Apps by Type
  • Percentage of Time Spent on Mobile Apps by Category for 2019

4. GLOBAL MARKET PERSPECTIVE


III. MARKET ANALYSIS

UNITED STATES

  • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2022 (E)
  • Market Overview
  • Mobile Gaming Witnesses a Surge Amid ‘Shelter-In-Place’ Norms
  • Key Trends in Mobile Gaming Market
  • Gaming Monetization Trends
  • A Demographic Profile
  • US Mobile Gaming Market Breakdown by Age Group: 2019
  • US Mobile Gaming Market by Gender: 2019
  • Market Analytics

CANADA

  • Market Overview

JAPAN

  • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2022 (E)
  • Market Overview

CHINA

  • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2022 (E)
  • Market Overview
  • China’s Online Gaming Market by Segment: 2019 and 2020E
  • Brands Pivot to Creative, Personalized Ads as People in China Flock towards Mobile Games during COVID-19
  • Increasing Screen Time Drives Chinese Brands to Engage Consumers
  • Key Statistics
  • Chinese Mobile Games Market (2019): Percentage Breakdown of Average Time Spending Per Day on Mobile Games
  • Chinese Mobile Gaming Market: Percentage Breakdown of Gamers by Gender for 2019
  • Competition
  • Market Share of Leading Players in the Chinese Mobile Games Market: 2020E
  • Market Analytics

EUROPE

  • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2022 (E)
  • Market Overview
  • Europe Mobile Gamers by Age Group: 2019
  • Mobile Gaming Market in Europe Remains in Bullish Mode during COVID-19
  • Market Analytics

FRANCE

  • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2022 (E)

GERMANY

  • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2022 (E)

ITALY

UNITED KINGDOM

  • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2022 (E)
  • Market Overview
  • Mobile Gaming Market in the UK: Percentage Breakdown by Gender for 2019
  • Mobile Gaming Market in the UK: Penetration Rate (in %) by Age Group for 2019
  • Market Analytics

SPAIN

RUSSIA

  • Market Overview
  • Mobile Gaming Market in Russia by Gender
  • Market Analytics

REST OF EUROPE

ASIA-PACIFIC

  • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2022 (E)
  • Market Overview

AUSTRALIA

  • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2022 (E)

INDIA

  • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2022 (E)
  • Market Overview
  • COVID-19 Lockdowns and Proliferation of Smart Phones Allow Mobile Gaming Market in India to Grow at Breakneck Speed
  • Impact of COVID-19 on Indian Gaming Startups
  • Market Analytics

SOUTH KOREA

  • Market Overview
  • South Korean Mobile Gaming Market (2019): Percentage Breakdown of Gamers by Gender
  • South Korean Mobile Gaming Market (2019): Percentage Breakdown of Gamers by Age Group
  • Competition
  • Market Share of Leading Players in the South Korean Mobile Gaming Market: 2019
  • Market Analytics

REST OF ASIA-PACIFIC

LATIN AMERICA

  • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2022 (E)

ARGENTINA


BRAZIL


MEXICO


REST OF LATIN AMERICA

MIDDLE EAST

  • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2022 (E)

IRAN


ISRAEL


SAUDI ARABIA


UNITED ARAB EMIRATES


REST OF MIDDLE EAST

AFRICA

  • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2022 (E)

IV. COMPETITION

  • Total Companies Profiled: 160
Note: Product cover images may vary from those shown

A selection of companies mentioned in this report includes:

  • Activision Blizzard Inc.
  • CyberAgent Inc.
  • Electronic Arts, Inc.
  • GungHo Online Entertainment Inc.
  • Microsoft Corp.
  • NetEase Inc.
  • Niantic Inc.
  • Tencent Holdings Ltd.
  • The Walt Disney Co.
  • Ubisoft Entertainment
  • Nintendo
  • Zynga
  • TakeTwo Interactive
Note: Product cover images may vary from those shown