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Mobile Gaming - Global Market Trajectory & Analytics

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    Report

  • 694 Pages
  • October 2022
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 516889

Global Mobile Gaming Market to Reach $175.3 Billion by 2027

Amid the COVID-19 crisis, the global market for Mobile Gaming estimated at US$79.8 Billion in the year 2020, is projected to reach a revised size of US$175.3 Billion by 2027, growing at a CAGR of 11.9% over the period 2020-2027. Smartphones, one of the segments analyzed in the report, is projected to record 12.5% CAGR and reach US$151.9 Billion by the end of the analysis period. Taking into account the ongoing post pandemic recovery, growth in the Other Devices segment is readjusted to a revised 8.6% CAGR for the next 7-year period.

The U.S. Market is Estimated at $17.7 Billion, While China is Forecast to Grow at 14.8% CAGR

The Mobile Gaming market in the U.S. is estimated at US$17.7 Billion in the year 2020. China, the world's second largest economy, is forecast to reach a projected market size of US$39.2 Billion by the year 2027 trailing a CAGR of 14.8% over the period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 7.7% and 10.1% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 9.5% CAGR.

Select Competitors (Total 262 Featured)

  • Activision Blizzard Inc.
  • Bandai Namco Entertainment Inc.
  • CyberAgent Inc.
  • Disney Mobile
  • Electronic Arts, Inc.
  • Gameloft SE
  • GungHo Online Entertainment Inc.
  • Microsoft Corp.
  • NCSoft Corporation
  • NetEase Inc.
  • Netmarble Corp.
  • Nexon Co., Ltd
  • Niantic Inc.
  • Nintendo
  • Square Enix Holdings Co., Ltd.
  • TakeTwo Interactive
  • Tencent Holdings Ltd.
  • The Walt Disney Co.
  • Ubisoft Entertainment
  • Zynga

What's New for 2022?

  • Global competitiveness and key competitor percentage market shares
  • Market presence across multiple geographies - Strong/Active/Niche/Trivial
  • Online interactive peer-to-peer collaborative bespoke updates
  • Access to a digital archives and Research Platform
  • Complimentary updates for one year
Frequently Asked Questions about the Global Market for Mobile Gaming

What is the estimated value of the Global Market for Mobile Gaming?

The Global Market for Mobile Gaming was estimated to be valued at $79.8 Billion in 2020.

What is the growth rate of the Global Market for Mobile Gaming?

The growth rate of the Global Market for Mobile Gaming is 11.9%, with an estimated value of $175.3 Billion by 2027.

What is the forecasted size of the Global Market for Mobile Gaming?

The Global Market for Mobile Gaming is estimated to be worth $175.3 Billion by 2027.

Who are the key companies in the Global Market for Mobile Gaming?

Key companies in the Global Market for Mobile Gaming include Activision Blizzard Inc., Bandai Namco Entertainment Inc., CyberAgent Inc., Disney Mobile, Electronic Arts, Inc., Gameloft SE, GungHo Online Entertainment Inc., Microsoft Corp. and NetEase Inc..

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Impact of Covid-19 and a Looming Global Recession
  • 2020: A Year of Disruption & Transformation
  • Year 2021 in Review and Near Term Outlook
  • Prolonged Pandemic, Ukraine-Russia Conflict and Ensuing Economic Disruptions Impact 2022 Growth Outlook
  • Exhibit 1: World Economic Growth Projections (Real GDP, Annual % Change) for 2020 through 2023
  • Impact of COVID-19 Pandemic on Mobile Gaming Market
  • In-Game Item Trading Platforms Report Strong Growth
  • World Witnesses an Increase in Mobile Playtime During the Lockdown
  • Exhibit 2: Percentage of Internet Users Playing Video Games by Device: April 2020
  • Exhibit 3: To Cope With the Pandemic, Sequestered People Around the Globe Escape to Gaming: Average Increase in Time Spent on Video Games (In %) Feb-to-Apr-2020
  • Exhibit 4: Mobile Game Downloads from App Store and Google Play in billion: Q12018 to Q12022
  • Gaming Industry Adapts to Remote Working Approach
  • Amid the Russian-Ukraine Crisis Leading Game Studios Change Game Plan and Suspend Sales in Russia
  • Competition
  • Exhibit 5: Mobile Gaming - Global Key Competitors Percentage Market Share in 2022 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for 160 Players Worldwide in 2022 (E)
  • Mobile Gaming: A High Growth Market
  • Exhibit 6: Global Gaming Industry by Segment: 2022E
  • Outlook
  • China Continues to hold Prominence in the Global Mobile Gaming Market
  • Tough New Rules Slowdown Game Approvals in China
  • A Snapshot of Demographic Profile of Mobile Gamers
  • Exhibit 7: Global Mobile Gaming Market: Percentage Breakdown of Gamers by Gender for 2022
  • Exhibit 8: Global Mobile Gaming Market: Percentage Breakdown of Number of Gamers by Age Group for 2022
  • Mobile Gaming Market: A Competitive Perspective
  • Comparatively Low Entry Barriers Invite Scores of New Companies
  • Consolidation Remains Rife Among Mobile Game Publishers
  • Leading Companies in the Global Mobile Games Market
  • Top Mobile Games Ranked by Revenues for February 2022
  • WORLD BRANDS
  • Recent Market Activity
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • New Challenges and Opportunities Continue to Shape Mobile Gaming Landscape
  • Players Assess the Potential of NFTs, and Blockchain in Mobile Gaming
  • Metaverse: An Interesting Trend to Watch out For in Mobile Gaming
  • Meta Elements for Events & Mini-Games
  • Exhibit 9: Preference Ranking of Select Trends Among Mobile Gamers
  • Augmented Reality Enters the Mobile Gaming Space to Drive New Level of Experience
  • Exhibit 10: Leading AR Categories on iOS: 2019
  • Exhibit 11: VR Gaming Market: % of Consumers Wanting Application of VR to Games by Generation
  • Artificial Intelligence Makes Gaming Alluring
  • Mobile eSports: An Emerging popular Platform
  • Mobile Cloud Gaming: The New Paradigm
  • Industry Witnesses Emergence of New Gacha Types
  • Cross-Platform Gaming Gains Traction
  • AAA Mobile Games & Cross-Play Features Report Significant Gain
  • Growing Interest in Online Gambling Triggers Rapid Growth in Mobile Casino Apps
  • ‘Hyper-Casual' Games Remain Popular
  • Multiplayer Formats Gain Attention
  • Developers Venture for Alternative Strategies for Monetization of Mobile Games
  • Subscriptions Format Makes Headway
  • Push Notifications
  • 5G to be Instrumental in the Growth of Mobile Gaming
  • Exhibit 12: Global 5G Subscriptions (In Million) for Years 2020, 2022, 2024 and 2026
  • Exhibit 13: Percentage of Mobile Connections (excluding licensed cellular IoT) by 2G, 3G, 4G and 5G: 2019 Vs 2025
  • 5G-enabled Cloud Gaming - A Game Changer?
  • 5G Gaming - Gamer Advantage
  • Developer Advantages
  • Exhibit 14: Percentage 5G Adoption by Region in 2025
  • Micro Gaming Studios & Independent Developers Gain Presence
  • Continued Rise in Mobile Phone Users Drives Mobile Gaming
  • Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
  • Opportunity Indicators
  • Exhibit 15: Global Market for Smartphones in Billions: 2016-2021
  • Exhibit 16: Smartphone Penetration Rate as Share of Total Population: 2016-2020
  • Exhibit 17: Share of Mobile Phones of the Total Internet Time: 2014-2022E
  • Exhibit 18: Percentage of Internet Users Using Mobile Phone Apps by Type
  • Exhibit 19: Percentage of Time Spent on Mobile Apps by Category for 2021
  • Exhibit 20: World Internet Penetration Rate (in %) by Geographic Region: 2021
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Mobile Gaming Market Analysis of Annual Sales in US$ Million for Years 2012 through 2027
  • Table 2: World Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 3: World Historic Review for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 4: World 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2012, 2021 & 2027
  • Table 5: World Recent Past, Current & Future Analysis for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 6: World Historic Review for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 7: World 15-Year Perspective for Smartphones by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027
  • Table 8: World Recent Past, Current & Future Analysis for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 9: World Historic Review for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 10: World 15-Year Perspective for Other Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027
  • Table 11: World Recent Past, Current & Future Analysis for Strategy & Brain by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 12: World Historic Review for Strategy & Brain by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 13: World 15-Year Perspective for Strategy & Brain by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027
  • Table 14: World Recent Past, Current & Future Analysis for Action & Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 15: World Historic Review for Action & Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 16: World 15-Year Perspective for Action & Adventure by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027
  • Table 17: World Recent Past, Current & Future Analysis for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 18: World Historic Review for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 19: World 15-Year Perspective for Arcade by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027
  • Table 20: World Recent Past, Current & Future Analysis for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 21: World Historic Review for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 22: World 15-Year Perspective for Sports by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027
  • Table 23: World Recent Past, Current & Future Analysis for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 24: World Historic Review for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 25: World 15-Year Perspective for Other Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027
III. MARKET ANALYSIS
UNITED STATES
  • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2022 (E)
  • Market Overview
  • Mobile Gaming Witnesses a Surge Amid ‘Shelter-In-Place' Norms
  • Key Trends in Mobile Gaming Market
  • A Demographic Profile
  • Exhibit 21: US Mobile Gaming Market Breakdown by Age Group: 2021
  • Exhibit 22: US Mobile Gaming Market by Gender: 2022
  • Market Analytics
  • Table 26: USA Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 27: USA Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 28: USA 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027
  • Table 29: USA Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 30: USA Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 31: USA 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027
CANADA
  • Table 32: Canada Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 33: Canada Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 34: Canada 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027
  • Table 35: Canada Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 36: Canada Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 37: Canada 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027
JAPAN
  • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2022 (E)
  • Market Overview
  • Market Analytics
  • Table 38: Japan Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 39: Japan Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 40: Japan 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027
  • Table 41: Japan Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 42: Japan Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 43: Japan 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027
CHINA
  • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2022 (E)
  • Market Analytics
  • Table 44: China Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 45: China Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 46: China 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027
  • Table 47: China Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 48: China Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 49: China 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027
EUROPE
  • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2022 (E)
  • Market Analytics
  • Table 50: Europe Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 51: Europe Historic Review for Mobile Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 52: Europe 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2012, 2021 & 2027
  • Table 53: Europe Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 54: Europe Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 55: Europe 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027
  • Table 56: Europe Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 57: Europe Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 58: Europe 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027
FRANCE
  • Table 59: France Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 60: France Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 61: France 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027
  • Table 62: France Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 63: France Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 64: France 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027
GERMANY
  • Table 65: Germany Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 66: Germany Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 67: Germany 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027
  • Table 68: Germany Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 69: Germany Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 70: Germany 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027
ITALY
  • Table 71: Italy Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 72: Italy Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 73: Italy 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027
  • Table 74: Italy Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 75: Italy Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 76: Italy 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027
UNITED KINGDOM
  • Market Overview
  • Exhibit 23: Mobile Gaming Market in the UK: Percentage Breakdown by Gender for 2021
  • Market Analytics
  • Table 77: UK Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 78: UK Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 79: UK 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027
  • Table 80: UK Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 81: UK Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 82: UK 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027
SPAIN
  • Table 83: Spain Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 84: Spain Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 85: Spain 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027
  • Table 86: Spain Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 87: Spain Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 88: Spain 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027
RUSSIA
  • Table 89: Russia Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 90: Russia Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 91: Russia 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027
  • Table 92: Russia Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 93: Russia Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 94: Russia 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027
REST OF EUROPE
  • Table 95: Rest of Europe Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 96: Rest of Europe Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 97: Rest of Europe 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027
  • Table 98: Rest of Europe Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 99: Rest of Europe Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 100: Rest of Europe 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027
ASIA-PACIFIC
  • Table 101: Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 102: Asia-Pacific Historic Review for Mobile Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 103: Asia-Pacific 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2012, 2021 & 2027
  • Table 104: Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 105: Asia-Pacific Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 106: Asia-Pacific 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027
  • Table 107: Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 108: Asia-Pacific Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
  • Table 109: Asia-Pacific 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027
AUSTRALIA
INDIA
  • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2022 (E)
  • Market Overview
  • Market Analytics
SOUTH KOREA
  • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in South Korea for 2022 (E)
  • Market Overview
  • Exhibit 24: South Korean Mobile Gaming Market (2021): Percentage Breakdown of Gamers by Gender
  • Exhibit 25: South Korean Mobile Gaming Market (2021): Percentage Breakdown of Gamers by Age Group
  • Market Analytics
REST OF ASIA-PACIFICLATIN AMERICAARGENTINABRAZILMEXICOREST OF LATIN AMERICAMIDDLE EASTIRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EASTAFRICA
IV. COMPETITION
  • Total Companies Profiled: 262

Companies Mentioned

A selection of companies mentioned in this report includes:

  • Activision Blizzard Inc.
  • Bandai Namco Entertainment Inc.
  • CyberAgent Inc.
  • Disney Mobile
  • Electronic Arts, Inc.
  • Gameloft SE
  • GungHo Online Entertainment Inc.
  • Microsoft Corp.
  • NCSoft Corporation
  • NetEase Inc.
  • Netmarble Corp.
  • Nexon Co., Ltd
  • Niantic Inc.
  • Nintendo
  • Square Enix Holdings Co., Ltd.
  • TakeTwo Interactive
  • Tencent Holdings Ltd.
  • The Walt Disney Co.
  • Ubisoft Entertainment
  • Zynga