+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Asia-Pacific Streaming Devices Market by Product Type, Sales Channel, Price Range, Application, End-user and Country: Industry Analysis and Forecast 2020-2026

  • PDF Icon

    Report

  • 127 Pages
  • September 2020
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5174674
The Asia-Pacific Streaming Devices Market is expected to witness market growth of 15.8% CAGR during the forecast period (2020-2026).

Streaming media services permits end-user to receive multimedia, audio, video, and content without the need of downloading the complete files to their systems. This saves the time of the user and at the same time, it also offers the media owners with in-built copy protection. Presently, streaming media is assisting e-learning initiatives, is producing advertising campaigns, thereby replacing static forms of media contents like CDs and DVDs. From the past few years, streaming media services have grown as a dynamic segment of the internet experience and have become helpful for both enterprise users and consumers. Businesses are actively adopting these services against the company dedicated IP network, in turn, it also avoids the traffic congestion that is related to the public Internet.

The increasing usage of digital media, the introduction of high-speed data plans, and growing awareness of business productivity are actually offering numerous potential growth opportunities in the market growth of Asia-Pacific streaming devices. Telecommunication providers are presenting OTT services with their data plans that are boosting the market growth in this region. Airtel, which is a telecommunications services company in India is giving a free subscription to Netflix and Amazon Prime for broadband and mobile customers in the country. The increasing government attention on digitization along with growing penetration of 5G technology and LTE in the region will provide numerous growth advantages to the market.

Based on Product Type, the market is segmented into Hardware and Software. Based on Sales Channel, the market is segmented into Offline and Online. Based on Price Range, the market is segmented into Mid & Low and High. Based on Application, the market is segmented into TV, Gaming Consoles and Others. Based on End-user, the market is segmented into Residential and Commercial. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia-Pacific.

The market research report covers theanalysis of key stakeholders of the market. Key companies profiled in the report include Google, Inc., Sony Corporation, Amazon.com, Inc., Logitech International S.A., Nvidia Corporation, Roku, Inc., Xiaomi Corporation, Apple, Inc., Humax Holdings Co. Ltd., and Matricom LLC.

Market Segmentation

By Product Type
  • Hardware
  • Software

By Sales Channel
  • Offline
  • Online

By Price Range
  • Mid & Low
  • High

By Application
  • TV
  • Gaming Consoles
  • Others

By End-user
  • Residential
  • Commercial

By Country
  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia-Pacific

Companies Profiled
  • Google, Inc.
  • Sony Corporation
  • Amazon.com, Inc.
  • Logitech International S.A.
  • Nvidia Corporation
  • Roku, Inc.
  • Xiaomi Corporation
  • Apple, Inc.
  • Humax Holdings Co. Ltd.
  • Matricom LLC

Unique Offerings
  • Exhaustive coverage
  • Highest number of market tables and figures
  • Subscription based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia-Pacific Streaming Devices Market, by Product Type
1.4.2 Asia-Pacific Streaming Devices Market, by Sales Channel
1.4.3 Asia-Pacific Streaming Devices Market, by Price Range
1.4.4 Asia-Pacific Streaming Devices Market, by Application
1.4.5 Asia-Pacific Streaming Devices Market, by End-user
1.4.6 Asia-Pacific Streaming Devices Market, by Country
1.5 Methodology for the Research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Mergers & Acquisitions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Moves: (Product Launches and Product Expansions: 2016, Oct to 2020, Oct) Leading Players
Chapter 4. Asia-Pacific Streaming Devices Market by Product Type
4.1 Asia-Pacific Streaming Devices Hardware Market by Country
4.2 Asia-Pacific Streaming Devices Software Market by Country
Chapter 5. Asia-Pacific Streaming Devices Market by Sales Channel
5.1 Asia-Pacific Streaming Devices Offline Market by Country
5.2 Asia-Pacific Streaming Devices Online Market by Country
Chapter 6. Asia-Pacific Streaming Devices Market by End-user
6.1 Asia-Pacific Residential Streaming Devices Market by Country
6.2 Asia-Pacific Commercial Streaming Devices Market by Country
Chapter 7. Asia-Pacific Streaming Devices Market by Price Range
7.1 Asia-Pacific Mid & Low Range Streaming Devices Market by Country
7.2 Asia-Pacific High Range Streaming Devices Market by Country
Chapter 8. Asia-Pacific Streaming Devices Market by Application
8.1 Asia-Pacific TV Streaming Devices Market by Country
8.2 Asia-Pacific Gaming Consoles Streaming Devices Market by Country
8.3 Asia-Pacific Others Streaming Devices Market by Country
Chapter 9. Asia-Pacific Streaming Devices Market by Country
9.1 China Streaming Devices Market
9.1.1 China Streaming Devices Market by Product Type
9.1.2 China Streaming Devices Market by Sales Channel
9.1.3 China Streaming Devices Market by End-user
9.1.4 China Streaming Devices Market by Price Range
9.1.5 China Streaming Devices Market by Application
9.2 Japan Streaming Devices Market
9.2.1 Japan Streaming Devices Market by Product Type
9.2.2 Japan Streaming Devices Market by Sales Channel
9.2.3 Japan Streaming Devices Market by End-user
9.2.4 Japan Streaming Devices Market by Price Range
9.2.5 Japan Streaming Devices Market by Application
9.3 India Streaming Devices Market
9.3.1 India Streaming Devices Market by Product Type
9.3.2 India Streaming Devices Market by Sales Channel
9.3.3 India Streaming Devices Market by End-user
9.3.4 India Streaming Devices Market by Price Range
9.3.5 India Streaming Devices Market by Application
9.4 South Korea Streaming Devices Market
9.4.1 South Korea Streaming Devices Market by Product Type
9.4.2 South Korea Streaming Devices Market by Sales Channel
9.4.3 South Korea Streaming Devices Market by End-user
9.4.4 South Korea Streaming Devices Market by Price Range
9.4.5 South Korea Streaming Devices Market by Application
9.5 Singapore Streaming Devices Market
9.5.1 Singapore Streaming Devices Market by Product Type
9.5.2 Singapore Streaming Devices Market by Sales Channel
9.5.3 Singapore Streaming Devices Market by End-user
9.5.4 Singapore Streaming Devices Market by Price Range
9.5.5 Singapore Streaming Devices Market by Application
9.6 Malaysia Streaming Devices Market
9.6.1 Malaysia Streaming Devices Market by Product Type
9.6.2 Malaysia Streaming Devices Market by Sales Channel
9.6.3 Malaysia Streaming Devices Market by End-user
9.6.4 Malaysia Streaming Devices Market by Price Range
9.6.5 Malaysia Streaming Devices Market by Application
9.7 Rest of Asia-Pacific Streaming Devices Market
9.7.1 Rest of Asia-Pacific Streaming Devices Market by Product Type
9.7.2 Rest of Asia-Pacific Streaming Devices Market by Sales Channel
9.7.3 Rest of Asia-Pacific Streaming Devices Market by End-user
9.7.4 Rest of Asia-Pacific Streaming Devices Market by Price Range
9.7.5 Rest of Asia-Pacific Streaming Devices Market by Application
Chapter 10. Company Profiles
10.1 Google, Inc.
10.1.1 Company Overview
10.1.2 Financial Analysis
10.1.3 Segmental and Regional Analysis
10.1.4 Research & Development Expenses
10.1.5 Recent Strategies and Developments
10.1.5.1 Partnerships, Collaborations, and Agreements
10.1.5.2 Product Launches and Product Enhancements
10.1.5.3 Acquisition and Mergers
10.1.6 SWOT Analysis
10.2 Sony Corporation
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Segmental and Regional Analysis
10.2.4 Research and Development Expense
10.2.5 Recent Strategies and Developments
10.2.5.1 Partnerships, Collaborations, and Agreements
10.2.6 SWOT Analysis
10.3 Amazon.com, Inc.
10.3.1 Company Overview
10.3.2 Financial Analysis
10.3.3 Segmental and Regional Analysis
10.3.4 Recent Strategies and Developments
10.3.4.1 Partnerships, Collaborations, and Agreements
10.3.4.2 Product Launches and Product Enhancements
10.3.5 SWOT Analysis
10.4 Logitech International S.A.
10.4.1 Company Overview
10.4.2 Financial Analysis
10.4.3 Regional Analysis
10.4.4 Research & Development Expenses
10.4.5 Recent Strategies and Developments
10.4.5.1 Acquisition and Mergers
10.4.5.2 Product Launches and Product Enhancements
10.5 Nvidia Corporation
10.5.1 Company Overview
10.5.2 Financial Analysis
10.5.3 Segmental and Regional Analysis
10.5.4 Research & Development Expenses
10.5.5 Recent Strategies and Developments
10.5.5.1 Product Launches and Product Enhancements
10.5.6 SWOT Analysis
10.6 Roku, Inc.
10.6.1 Company Overview
10.6.2 Financial Analysis
10.6.3 Segmenal Analysis
10.6.4 Research & Development Expenses
10.6.5 Recent Strategies and Developments
10.6.5.1 Partnerships, Collaborations, and Agreements
10.6.5.2 Product Launches and Product Enhancements
10.7 Xiaomi Corporation
10.7.1 Company Overview
10.7.2 Financial Analysis
10.7.3 Segmental and Regional Analysis
10.7.4 Research & Development Expenses
10.7.5 Recent Strategies and Developments
10.7.5.1 Product Launches and Product Enhancements
10.7.6 SWOT Analysis
10.8 Apple, Inc.
10.8.1 Company Overview
10.8.2 Financial Analysis
10.8.3 Product and Regional Analysis
10.8.4 Research & Development Expenses
10.8.5 Recent Strategies and Developments
10.8.5.1 Partnerships, Collaborations, and Agreements
10.8.5.2 Product Launches and Product Enhancements
10.8.5.3 Acquisition and Mergers
10.8.6 SWOT Analysis
10.9 Humax Holdings Co. Ltd.
10.9.1 Company Overview
10.9.2 Recent Strategies and Developments
10.9.2.1 Product Launches and Product Enhancements
10.10. Matricom LLC
10.10.1 Company Overview

Companies Mentioned

  • Google, Inc.
  • Sony Corporation
  • Amazon.com, Inc.
  • Logitech International S.A.
  • Nvidia Corporation
  • Roku, Inc.
  • Xiaomi Corporation
  • Apple, Inc.
  • Humax Holdings Co. Ltd.
  • Matricom LLC

Methodology

Loading
LOADING...