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Global Streaming Devices Market by Product Type, Sales Channel, Price Range, Application, End-user and Region: Industry Analysis and Forecast 2020-2026

  • ID: 5174686
  • Report
  • September 2020
  • Region: Global
  • 272 pages
  • Marqual IT Solutions Pvt. Ltd (KBV Research)

FEATURED COMPANIES

  • Amazon.com, Inc.
  • Apple, Inc.
  • Google, Inc.
  • Humax Holdings Co. Ltd.
  • Matricom LLC
  • Nvidia Corporation
The Global Streaming Devices Market size is expected to reach $16.7 billion by 2026, rising at a market growth of 13.9% CAGR during the forecast period.

Streaming is a technology that is used to provide content to different devices like computers, tablets, mobile devices, and laptops through the internet. Streaming conveys data by commonly two audio means and video. In addition to it, streaming is also helpful in connecting home theatre to the Internet or television, and thereby it allows streaming video and music even from online services.

Users can see a video and listen online without downloading it on a computer or other devices by using streaming platforms. Streaming technology is beneficial for the organizations to modernize their daily operations like live scheduling meetings, table conferences, and interacting internally with their customers or clients, this is leading to an increase in its adoption amongst the enterprises. Streaming provides secured video streaming services that are encrypted on-demand and at the same time live video streaming is becoming a differentiating factor that is prompting the customers to subscribe to these streaming services. The key players in the market include Amazon, Hulu, and Netflix, and they are constantly developing top streaming services and keep updating their content libraries to attract global customers.

The streaming media devices market is set to prosper in the forecast period, driven by the growing on-demand content ecosystem. These devices support the streaming of online content without the requirement to download the content or data on the device. It offers improved video quality that is why it is receiving acceptance among the user. On the other hand, these devices are also helpful in accessing and organizing the media library by using the same interface. Furthermore, the rising interest of the audience for online media services and its adoption for streaming media devices in organizations as a marketing tool and this is elevating the market growth. Also, factors such as the convergence of new technologies, growing internet penetration, and the production of the number of mobile users will boost the growth of the market.

With the improved access to broadband, the introduction of YouTube, and pervasive connectivity many users get the bulk of their content streamed that is directly facilitated to their portable devices from the cloud. The enterprises are using streaming media services globally through social networking platforms just for marketing their products. The users are also preferring to adopt live streaming services via the internet to get delivery of content in real-time events like live television broadcast consequently, the demand for such on-demand entertainment services is continuously increasing for the view of live matches and entertainment programs on portable devices. Moreover, gaming systems are also improving the adoption of these streaming media services.

Based on Product Type, the market is segmented into Hardware and Software. Based on Sales Channel, the market is segmented into Offline and Online. Based on Price Range, the market is segmented into Mid & Low and High. Based on Application, the market is segmented into TV, Gaming Consoles and Others. Based on End-user, the market is segmented into Residential and Commercial. Based on Regions, the market is segmented into North America, Europe, Asia-Pacific, and Latin America, Middle East & Africa.

The major strategies followed by the market participants are Partnerships and Product Launches. Based on the Analysis presented in the Cardinal matrix; Google, Inc. and Apple, Inc. are the forerunners in the Streaming Devices Market. Companies such as Amazon.com, Inc., Xiaomi Corporation, and Humax Holdings Co. Ltd., Logitech International S.A., Roku, Inc., Sony Corporation, and Nvidia Corporation are some of the key innovators in the market.

The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Google, Inc., Sony Corporation, Amazon.com, Inc., Logitech International S.A., Nvidia Corporation, Roku, Inc., Xiaomi Corporation, Apple, Inc., Humax Holdings Co. Ltd., and Matricom LLC.

Recent Strategies Deployed in Streaming Devices Market

Partnerships, Collaborations, and Agreements
  • Oct-2020: Amazon came into collaboration with Roku, a manufacturer of digital media players. Following the collaboration, Roku has been bringing its streaming channel to Amazon's Fire TV devices. The Roku Channel integrated with Alexa, allow people to ask the digital assistant to launch the app. One can also start browsing its library of content by starting the app through the Fire TV search menu.
  • May-2020: Apple signed a distribution agreement with NBCUniversal, a mass media and entertainment conglomerate. Under this agreement, the latter company was aimed to launch its new streaming service Peacock on Apple. Peacock Free is expected to be a free, ad-supported option with more than 7,500 hours of movies, shows, and live and on-demand programming across news, sports, reality and late night.
  • Apr-2020: Apple announced its collaboration with WarnerMedia following which HBO Max, the forthcoming streaming service WarnerMedia, is available on Apple Inc. devices. Customers can access HBO Max on the iPhone, iPad and iPod touch devices, as well as the Apple TV 4K and Apple TV HD. Customers with second- and third-generation Apple TV models can stream HBO Max content from their iPhone or iPad to their TV with AirPlay.
  • Nov-2019: Amazon announced its collaboration with Disney+, the multinational mass media and entertainment. Under this collaboration, Disney+ is available on Amazon Fire TV devices. The Disney+ app on Fire TV also tied into Amazon’s universal search feature, which helps people to request specific shows through Alexa with commands like “Alexa, play The Mandalorian.”
May-2019: Sony Corporation announced its partnership with Microsoft Corporation. Under this partnership, both the companies aimed to make innovations for enhancing customer experiences in their direct-to-consumer entertainment platforms and AI solutions. The companies were also aimed to explore joint development of future cloud solutions in Microsoft Azure to support their respective game and content-streaming services.
  • Apr-2019: Google came into partnership with Amazon, an American multinational technology company. Following the partnership, the companies aimed to serve users of their respective streaming video platforms. The official YouTube app comes to Amazon Fire TV devices and Fire TV Edition smart TVs, while the Prime Video app comes to Chromecast and other devices with Chromecast built-in. Prime Video app users can stream from the Prime Video catalog, including Amazon’s original programming and 4K videos, and access their Prime Video Channel subscriptions. They also can use Amazon’s X-Ray feature in the app.
Acquisitions and Mergers
  • May-2020: Apple completed the acquisition of NextVR, a California startup that produces virtual reality live events content. The acquisition helped Apple's development of VR and AR headsets with accompanying software and content.
  • Sep-2019: Logitech International announced an agreement to acquire Streamlabs, a leader in software and tools for live streaming, enabling game streamers to engage with viewers, growing their brands and channels, and monetizing their broadcasts across platforms like Twitch, YouTube, Mixer and Facebook. The acquisition is expected to be a strategic complement to Logitech's portfolio.
  • Jul-2016: Google acquired Anvato, a video-software platform. Anvato is the only video platform that guarantees video playback and monetization from signal to every screen. The acquisition allowed the company to provide its platform to various companies including NBC Universal, Fox Sports, Univision, and more that pursue multiscreen live-streaming, video publishing, live- and video-on-demand distribution, and monetization strategies, according to its website.
Product Launches and Product Enhancements
  • Oct-2020: Google launched the latest Chromecast with Google TV. It has launched with various gadgets like the Pixel 5, Pixel 4a 5G smartphones and Nest smart speaker. The Chromecast with Google TV operates on the new Google TV platform, the latest branding for the Android TV platform. There is a USB Type-C power adapter on the dongle and the remote takes two AAA batteries. It has 4K HDR at up to 60fps, Dolby Atmos, Dolby Digital Plus, Dolby Vision, DTSX, HDR10+, and h.265 streams. Additionally, the Chromecast with Google TV has dual-band Wi-Fi 802.11ac connectivity.
  • Oct-2020: Amazon announced new features to the Amazon Fire TV. With these features, users can now stream live TV in India. This new feature encompasses all live TV channels offered by streaming apps in one place that helps make discovering live content easier. The new Live tab on the navigation panel also offers Channel Guides to see which show is currently running, and upcoming shows through the day.
  • Oct-2020: NVIDIA introduced the NVIDIA Maxine platform. The platform provides developers with a cloud-based suite of GPU-accelerated AI video conferencing software for enhancing streaming video.
  • Sep-2020: Roku, Inc. launched the new streaming lineup for the U.S. to include an all-new and redesigned Roku Ultra and the Roku Streambar. Roku Ultra delivers the best performance of any Roku player for less than $100, and was specifically designed for avid streamers. The Roku Streambar is the easiest way for consumers to upgrade and de-clutter their home entertainment systems.
  • Sep-2020: Roku, Inc. introduced Roku Express, the company’s first streaming device in Brazil. The Roku Express transformed most traditional TVs into a better Smart TV. The Roku Express can be connected to most traditional TVs through HDMI to convert it into a smart TV with Roku’s operating system, providing consumers an intuitive home screen and access to 100,000+ movies and TV episodes via thousands of free and paid streaming channels.
  • Aug-2020: Xiaomi unveiled the Mi TV Stick in India. The new Mi TV Stick has a max output resolution of 1080p. It is more portable and affordable and can turn the regular non-smart TV to a smart one. It comes with an HDMI port that can be connected to TV. The stick comes with Android 9 TV OS pre-installed along with 1GB of RAM and 8GB of internal storage.
  • Jul-2020: Humax announced the launch of the Humax H7, the advanced Android TV set-top. H7 is equipped with the latest Broadcom solution with 24K DMIPS CPU. It also applies the new multi-access environment optimization technology WiFi6 (11.ax) for providing an optimised environment for 4K video streaming and cloud gaming.
  • May-2020: Xiaomi introduced Mi Box 4K in India. It is a streaming box that runs Android TV. It comes with Netflix, Prime Video, Disney+ Hotstar, ZEE5, and YouTube out of the box, and one can always download additional apps from the Play Store. Consumers also get 4K playback with HDR10, Dolby Audio, and DTS 2.0 digital. The streaming box has Chromecast built-in, and it works as a Cast receiver, providing the ability to cast content from the phone or tablet directly to the streaming box.
  • Feb-2020: Humax launched a range of RDK devices for pay TV operators. The company also joined the RDK Video Accelerator programme and announced its first RDK Video Accelerator 4K IP reference set-top box. Humax’s RDK Video Accelerator set-top box is pre-integrated with the RDK application framework and the Metrological App Store. Humax also unveiled an RDK-based 4K Soundbox, GPON gateway and DOCSIS 3.1 gateway.
  • Sep-2019: Amazon introduced a range of new products with its Alexa voice assistant and Fire TV software built-in. Some are the new version of Fire TV Cube. The new version of the Fire TV Cube is up to two times faster. The new model helps in controlling TV, cable box and other inputs using voice.
Market Segmentation

By Product Type
  • Hardware
  • Software
By Sales Channel
  • Offline
  • Online
By Price Range
  • Mid & Low
  • High
By Application
  • TV
  • Gaming Consoles
  • Others
By End-user
  • Residential
  • Commercial
By Geography
  • North America
  • Europe
  • Asia-Pacific
  • LAMEA
Companies Profiled
  • Google, Inc.
  • Sony Corporation
  • Amazon.com, Inc.
  • Logitech International S.A.
  • Nvidia Corporation
  • Roku, Inc.
  • Xiaomi Corporation
  • Apple, Inc.
  • Humax Holdings Co. Ltd.
  • Matricom LLC
Unique Offerings
  • Exhaustive coverage
  • Highest number of market tables and figures
  • Subscription based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Amazon.com, Inc.
  • Apple, Inc.
  • Google, Inc.
  • Humax Holdings Co. Ltd.
  • Matricom LLC
  • Nvidia Corporation
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Streaming Devices Market, by Product Type
1.4.2 Global Streaming Devices Market, by Sales Channel
1.4.3 Global Streaming Devices Market, by Price Range
1.4.4 Global Streaming Devices Market, by Application
1.4.5 Global Streaming Devices Market, by End-user
1.4.6 Global Streaming Devices Market, by Geography
1.5 Methodology for the Research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Mergers & Acquisitions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Moves: (Product Launches and Product Expansions: 2016, Oct to 2020, Oct) Leading Players

Chapter 4. Global Streaming Devices Market by Product Type
4.1 Global Streaming Devices Hardware Market by Region
4.2 Global Streaming Devices Software Market by Region

Chapter 5. Global Streaming Devices Market by Sales Channel
5.1 Global Streaming Devices Offline Market by Region
5.2 Global Streaming Devices Online Market by Region

Chapter 6. Global Streaming Devices Market by End-user
6.1 Global Residential Streaming Devices Market by Region
6.2 Global Commercial Streaming Devices Market by Region

Chapter 7. Global Streaming Devices Market by Price Range
7.1 Global Mid & Low Range Streaming Devices Market by Region
7.2 Global High Range Streaming Devices Market by Region

Chapter 8. Global Streaming Devices Market by Application
8.1 Global TV Streaming Devices Market by Region
8.2 Global Gaming Consoles Streaming Devices Market by Region
8.3 Global Others Streaming Devices Market by Region

Chapter 9. Global Streaming Devices Market by Region
9.1 North America Streaming Devices Market
9.1.1 North America Streaming Devices Market by Product Type
9.1.1.1 North America Streaming Devices Hardware Market by Country
9.1.1.2 North America Streaming Devices Software Market by Country
9.1.2 North America Streaming Devices Market by Sales Channel
9.1.2.1 North America Streaming Devices Offline Market by Country
9.1.2.2 North America Streaming Devices Online Market by Country
9.1.3 North America Streaming Devices Market by End-user
9.1.3.1 North America Residential Streaming Devices Market by Country
9.1.3.2 North America Commercial Streaming Devices Market by Country
9.1.4 North America Streaming Devices Market by Price Range
9.1.4.1 North America Mid & Low Range Streaming Devices Market by Country
9.1.4.2 North America High Range Streaming Devices Market by Country
9.1.5 North America Streaming Devices Market by Application
9.1.5.1 North America TV Streaming Devices Market by Country
9.1.5.2 North America Gaming Consoles Streaming Devices Market by Country
9.1.5.3 North America Others Streaming Devices Market by Country
9.1.6 North America Streaming Devices Market by Country
9.1.6.1 US Streaming Devices Market
9.1.6.1.1 US Streaming Devices Market by Product Type
9.1.6.1.2 US Streaming Devices Market by Sales Channel
9.1.6.1.3 US Streaming Devices Market by End-user
9.1.6.1.4 US Streaming Devices Market by Price Range
9.1.6.1.5 US Streaming Devices Market by Application
9.1.6.2 Canada Streaming Devices Market
9.1.6.2.1 Canada Streaming Devices Market by Product Type
9.1.6.2.2 Canada Streaming Devices Market by Sales Channel
9.1.6.2.3 Canada Streaming Devices Market by End-user
9.1.6.2.4 Canada Streaming Devices Market by Price Range
9.1.6.2.5 Canada Streaming Devices Market by Application
9.1.6.3 Mexico Streaming Devices Market
9.1.6.3.1 Mexico Streaming Devices Market by Product Type
9.1.6.3.2 Mexico Streaming Devices Market by Sales Channel
9.1.6.3.3 Mexico Streaming Devices Market by End-user
9.1.6.3.4 Mexico Streaming Devices Market by Price Range
9.1.6.3.5 Mexico Streaming Devices Market by Application
9.1.6.4 Rest of North America Streaming Devices Market
9.1.6.4.1 Rest of North America Streaming Devices Market by Product Type
9.1.6.4.2 Rest of North America Streaming Devices Market by Sales Channel
9.1.6.4.3 Rest of North America Streaming Devices Market by End-user
9.1.6.4.4 Rest of North America Streaming Devices Market by Price Range
9.1.6.4.5 Rest of North America Streaming Devices Market by Application
9.2 Europe Streaming Devices Market
9.2.1 Europe Streaming Devices Market by Product Type
9.2.1.1 Europe Streaming Devices Hardware Market by Country
9.2.1.2 Europe Streaming Devices Software Market by Country
9.2.2 Europe Streaming Devices Market by Sales Channel
9.2.2.1 Europe Streaming Devices Offline Market by Country
9.2.2.2 Europe Streaming Devices Online Market by Country
9.2.3 Europe Streaming Devices Market by End-user
9.2.3.1 Europe Residential Streaming Devices Market by Country
9.2.3.2 Europe Commercial Streaming Devices Market by Country
9.2.4 Europe Streaming Devices Market by Price Range
9.2.4.1 Europe Mid & Low Range Streaming Devices Market by Country
9.2.4.2 Europe High Range Streaming Devices Market by Country
9.2.5 Europe Streaming Devices Market by Application
9.2.5.1 Europe TV Streaming Devices Market by Country
9.2.5.2 Europe Gaming Consoles Streaming Devices Market by Country
9.2.5.3 Europe Others Streaming Devices Market by Country
9.2.6 Europe Streaming Devices Market by Country
9.2.6.1 Germany Streaming Devices Market
9.2.6.1.1 Germany Streaming Devices Market by Product Type
9.2.6.1.2 Germany Streaming Devices Market by Sales Channel
9.2.6.1.3 Germany Streaming Devices Market by End-user
9.2.6.1.4 Germany Streaming Devices Market by Price Range
9.2.6.1.5 Germany Streaming Devices Market by Application
9.2.6.2 UK Streaming Devices Market
9.2.6.2.1 UK Streaming Devices Market by Product Type
9.2.6.2.2 UK Streaming Devices Market by Sales Channel
9.2.6.2.3 UK Streaming Devices Market by End-user
9.2.6.2.4 UK Streaming Devices Market by Price Range
9.2.6.2.5 UK Streaming Devices Market by Application
9.2.6.3 France Streaming Devices Market
9.2.6.3.1 France Streaming Devices Market by Product Type
9.2.6.3.2 France Streaming Devices Market by Sales Channel
9.2.6.3.3 France Streaming Devices Market by End-user
9.2.6.3.4 France Streaming Devices Market by Price Range
9.2.6.3.5 France Streaming Devices Market by Application
9.2.6.4 Russia Streaming Devices Market
9.2.6.4.1 Russia Streaming Devices Market by Product Type
9.2.6.4.2 Russia Streaming Devices Market by Sales Channel
9.2.6.4.3 Russia Streaming Devices Market by End-user
9.2.6.4.4 Russia Streaming Devices Market by Price Range
9.2.6.4.5 Russia Streaming Devices Market by Application
9.2.6.5 Spain Streaming Devices Market
9.2.6.5.1 Spain Streaming Devices Market by Product Type
9.2.6.5.2 Spain Streaming Devices Market by Sales Channel
9.2.6.5.3 Spain Streaming Devices Market by End-user
9.2.6.5.4 Spain Streaming Devices Market by Price Range
9.2.6.5.5 Spain Streaming Devices Market by Application
9.2.6.6 Italy Streaming Devices Market
9.2.6.6.1 Italy Streaming Devices Market by Product Type
9.2.6.6.2 Italy Streaming Devices Market by Sales Channel
9.2.6.6.3 Italy Streaming Devices Market by End-user
9.2.6.6.4 Italy Streaming Devices Market by Price Range
9.2.6.6.5 Italy Streaming Devices Market by Application
9.2.6.7 Rest of Europe Streaming Devices Market
9.2.6.7.1 Rest of Europe Streaming Devices Market by Product Type
9.2.6.7.2 Rest of Europe Streaming Devices Market by Sales Channel
9.2.6.7.3 Rest of Europe Streaming Devices Market by End-user
9.2.6.7.4 Rest of Europe Streaming Devices Market by Price Range
9.2.6.7.5 Rest of Europe Streaming Devices Market by Application
9.3 Asia-Pacific Streaming Devices Market
9.3.1 Asia-Pacific Streaming Devices Market by Product Type
9.3.1.1 Asia-Pacific Streaming Devices Hardware Market by Country
9.3.1.2 Asia-Pacific Streaming Devices Software Market by Country
9.3.2 Asia-Pacific Streaming Devices Market by Sales Channel
9.3.2.1 Asia-Pacific Streaming Devices Offline Market by Country
9.3.2.2 Asia-Pacific Streaming Devices Online Market by Country
9.3.3 Asia-Pacific Streaming Devices Market by End-user
9.3.3.1 Asia-Pacific Residential Streaming Devices Market by Country
9.3.3.2 Asia-Pacific Commercial Streaming Devices Market by Country
9.3.4 Asia-Pacific Streaming Devices Market by Price Range
9.3.4.1 Asia-Pacific Mid & Low Range Streaming Devices Market by Country
9.3.4.2 Asia-Pacific High Range Streaming Devices Market by Country
9.3.5 Asia-Pacific Streaming Devices Market by Application
9.3.5.1 Asia-Pacific TV Streaming Devices Market by Country
9.3.5.2 Asia-Pacific Gaming Consoles Streaming Devices Market by Country
9.3.5.3 Asia-Pacific Others Streaming Devices Market by Country
9.3.6 Asia-Pacific Streaming Devices Market by Country
9.3.6.1 China Streaming Devices Market
9.3.6.1.1 China Streaming Devices Market by Product Type
9.3.6.1.2 China Streaming Devices Market by Sales Channel
9.3.6.1.3 China Streaming Devices Market by End-user
9.3.6.1.4 China Streaming Devices Market by Price Range
9.3.6.1.5 China Streaming Devices Market by Application
9.3.6.2 Japan Streaming Devices Market
9.3.6.2.1 Japan Streaming Devices Market by Product Type
9.3.6.2.2 Japan Streaming Devices Market by Sales Channel
9.3.6.2.3 Japan Streaming Devices Market by End-user
9.3.6.2.4 Japan Streaming Devices Market by Price Range
9.3.6.2.5 Japan Streaming Devices Market by Application
9.3.6.3 India Streaming Devices Market
9.3.6.3.1 India Streaming Devices Market by Product Type
9.3.6.3.2 India Streaming Devices Market by Sales Channel
9.3.6.3.3 India Streaming Devices Market by End-user
9.3.6.3.4 India Streaming Devices Market by Price Range
9.3.6.3.5 India Streaming Devices Market by Application
9.3.6.4 South Korea Streaming Devices Market
9.3.6.4.1 South Korea Streaming Devices Market by Product Type
9.3.6.4.2 South Korea Streaming Devices Market by Sales Channel
9.3.6.4.3 South Korea Streaming Devices Market by End-user
9.3.6.4.4 South Korea Streaming Devices Market by Price Range
9.3.6.4.5 South Korea Streaming Devices Market by Application
9.3.6.5 Singapore Streaming Devices Market
9.3.6.5.1 Singapore Streaming Devices Market by Product Type
9.3.6.5.2 Singapore Streaming Devices Market by Sales Channel
9.3.6.5.3 Singapore Streaming Devices Market by End-user
9.3.6.5.4 Singapore Streaming Devices Market by Price Range
9.3.6.5.5 Singapore Streaming Devices Market by Application
9.3.6.6 Malaysia Streaming Devices Market
9.3.6.6.1 Malaysia Streaming Devices Market by Product Type
9.3.6.6.2 Malaysia Streaming Devices Market by Sales Channel
9.3.6.6.3 Malaysia Streaming Devices Market by End-user
9.3.6.6.4 Malaysia Streaming Devices Market by Price Range
9.3.6.6.5 Malaysia Streaming Devices Market by Application
9.3.6.7 Rest of Asia-Pacific Streaming Devices Market
9.3.6.7.1 Rest of Asia-Pacific Streaming Devices Market by Product Type
9.3.6.7.2 Rest of Asia-Pacific Streaming Devices Market by Sales Channel
9.3.6.7.3 Rest of Asia-Pacific Streaming Devices Market by End-user
9.3.6.7.4 Rest of Asia-Pacific Streaming Devices Market by Price Range
9.3.6.7.5 Rest of Asia-Pacific Streaming Devices Market by Application
9.4 LAMEA Streaming Devices Market
9.4.1 LAMEA Streaming Devices Market by Product Type
9.4.1.1 LAMEA Streaming Devices Hardware Market by Country
9.4.1.2 LAMEA Streaming Devices Software Market by Country
9.4.2 LAMEA Streaming Devices Market by Sales Channel
9.4.2.1 LAMEA Streaming Devices Offline Market by Country
9.4.2.2 LAMEA Streaming Devices Online Market by Country
9.4.3 LAMEA Streaming Devices Market by End-user
9.4.3.1 LAMEA Residential Streaming Devices Market by Country
9.4.3.2 LAMEA Commercial Streaming Devices Market by Country
9.4.4 LAMEA Streaming Devices Market by Price Range
9.4.4.1 LAMEA Mid & Low Range Streaming Devices Market by Country
9.4.4.2 LAMEA High Range Streaming Devices Market by Country
9.4.5 LAMEA Streaming Devices Market by Application
9.4.5.1 LAMEA TV Streaming Devices Market by Country
9.4.5.2 LAMEA Gaming Consoles Streaming Devices Market by Country
9.4.5.3 LAMEA Others Streaming Devices Market by Country
9.4.6 LAMEA Streaming Devices Market by Country
9.4.6.1 Brazil Streaming Devices Market
9.4.6.1.1 Brazil Streaming Devices Market by Product Type
9.4.6.1.2 Brazil Streaming Devices Market by Sales Channel
9.4.6.1.3 Brazil Streaming Devices Market by End-user
9.4.6.1.4 Brazil Streaming Devices Market by Price Range
9.4.6.1.5 Brazil Streaming Devices Market by Application
9.4.6.2 Argentina Streaming Devices Market
9.4.6.2.1 Argentina Streaming Devices Market by Product Type
9.4.6.2.2 Argentina Streaming Devices Market by Sales Channel
9.4.6.2.3 Argentina Streaming Devices Market by End-user
9.4.6.2.4 Argentina Streaming Devices Market by Price Range
9.4.6.2.5 Argentina Streaming Devices Market by Application
9.4.6.3 UAE Streaming Devices Market
9.4.6.3.1 UAE Streaming Devices Market by Product Type
9.4.6.3.2 UAE Streaming Devices Market by Sales Channel
9.4.6.3.3 UAE Streaming Devices Market by End-user
9.4.6.3.4 UAE Streaming Devices Market by Price Range
9.4.6.3.5 UAE Streaming Devices Market by Application
9.4.6.4 Saudi Arabia Streaming Devices Market
9.4.6.4.1 Saudi Arabia Streaming Devices Market by Product Type
9.4.6.4.2 Saudi Arabia Streaming Devices Market by Sales Channel
9.4.6.4.3 Saudi Arabia Streaming Devices Market by End-user
9.4.6.4.4 Saudi Arabia Streaming Devices Market by Price Range
9.4.6.4.5 Saudi Arabia Streaming Devices Market by Application
9.4.6.5 South Africa Streaming Devices Market
9.4.6.5.1 South Africa Streaming Devices Market by Product Type
9.4.6.5.2 South Africa Streaming Devices Market by Sales Channel
9.4.6.5.3 South Africa Streaming Devices Market by End-user
9.4.6.5.4 South Africa Streaming Devices Market by Price Range
9.4.6.5.5 South Africa Streaming Devices Market by Application
9.4.6.6 Nigeria Streaming Devices Market
9.4.6.6.1 Nigeria Streaming Devices Market by Product Type
9.4.6.6.2 Nigeria Streaming Devices Market by Sales Channel
9.4.6.6.3 Nigeria Streaming Devices Market by End-user
9.4.6.6.4 Nigeria Streaming Devices Market by Price Range
9.4.6.6.5 Nigeria Streaming Devices Market by Application
9.4.6.7 Rest of LAMEA Streaming Devices Market
9.4.6.7.1 Rest of LAMEA Streaming Devices Market by Product Type
9.4.6.7.2 Rest of LAMEA Streaming Devices Market by Sales Channel
9.4.6.7.3 Rest of LAMEA Streaming Devices Market by End-user
9.4.6.7.4 Rest of LAMEA Streaming Devices Market by Price Range
9.4.6.7.5 Rest of LAMEA Streaming Devices Market by Application

Chapter 10. Company Profiles
10.1 Google, Inc.
10.1.1 Company Overview
10.1.2 Financial Analysis
10.1.3 Segmental and Regional Analysis
10.1.4 Research & Development Expenses
10.1.5 Recent Strategies and Developments
10.1.5.1 Partnerships, Collaborations, and Agreements
10.1.5.2 Product Launches and Product Enhancements
10.1.5.3 Acquisition and Mergers
10.1.6 SWOT Analysis
10.2 Sony Corporation
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Segmental and Regional Analysis
10.2.4 Research and Development Expense
10.2.5 Recent Strategies and Developments
10.2.5.1 Partnerships, Collaborations, and Agreements
10.2.6 SWOT Analysis
10.3 Amazon.com, Inc.
10.3.1 Company Overview
10.3.2 Financial Analysis
10.3.3 Segmental and Regional Analysis
10.3.4 Recent Strategies and Developments
10.3.4.1 Partnerships, Collaborations, and Agreements
10.3.4.2 Product Launches and Product Enhancements
10.3.5 SWOT Analysis
10.4 Logitech International S.A.
10.4.1 Company Overview
10.4.2 Financial Analysis
10.4.3 Regional Analysis
10.4.4 Research & Development Expenses
10.4.5 Recent Strategies and Developments
10.4.5.1 Acquisition and Mergers
10.4.5.2 Product Launches and Product Enhancements
10.5 Nvidia Corporation
10.5.1 Company Overview
10.5.2 Financial Analysis
10.5.3 Segmental and Regional Analysis
10.5.4 Research & Development Expenses
10.5.5 Recent Strategies and Developments
10.5.5.1 Product Launches and Product Enhancements
10.5.6 SWOT Analysis
10.6 Roku, Inc.
10.6.1 Company Overview
10.6.2 Financial Analysis
10.6.3 Segmenal Analysis
10.6.4 Research & Development Expenses
10.6.5 Recent Strategies and Developments
10.6.5.1 Partnerships, Collaborations, and Agreements
10.6.5.2 Product Launches and Product Enhancements
10.7 Xiaomi Corporation
10.7.1 Company Overview
10.7.2 Financial Analysis
10.7.3 Segmental and Regional Analysis
10.7.4 Research & Development Expenses
10.7.5 Recent Strategies and Developments
10.7.5.1 Product Launches and Product Enhancements
10.7.6 SWOT Analysis
10.8 Apple, Inc.
10.8.1 Company Overview
10.8.2 Financial Analysis
10.8.3 Product and Regional Analysis
10.8.4 Research & Development Expenses
10.8.5 Recent Strategies and Developments
10.8.5.1 Partnerships, Collaborations, and Agreements
10.8.5.2 Product Launches and Product Enhancements
10.8.5.3 Acquisition and Mergers
10.8.6 SWOT Analysis
10.9 Humax Holdings Co. Ltd.
10.9.1 Company Overview
10.9.2 Recent Strategies and Developments
10.9.2.1 Product Launches and Product Enhancements
10.10. Matricom LLC
10.10.1 Company Overview
Note: Product cover images may vary from those shown
  • Google, Inc.
  • Sony Corporation
  • Amazon.com, Inc.
  • Logitech International S.A.
  • Nvidia Corporation
  • Roku, Inc.
  • Xiaomi Corporation
  • Apple, Inc.
  • Humax Holdings Co. Ltd.
  • Matricom LLC
Note: Product cover images may vary from those shown

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