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LAMEA Streaming Devices Market by Product Type, Sales Channel, Price Range, Application, End-user and Country: Industry Analysis and Forecast 2020-2026

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    Report

  • 127 Pages
  • September 2020
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5174698
The Latin America, Middle East and Africa Streaming Devices Market is expected to witness market growth of 17.5% CAGR during the forecast period (2020-2026).

Streaming media was first introduced in 1995 that was designed to get rid of the long wait times that were required for downloading digital media content. (As the streaming media, audio and video, can be played as soon as the connection of data is commenced). The predominant availability of high-speed internet access has enhanced the adoption of streaming media services additionally, it also reduces the lag time in content delivery and consequently improving the user's experience. Numerous drivers are propelling its adoption in the market such as growing demand among consumers, particularly young consumers for digital media content, and webcasting in which media content is transmitted by the organizers over their dedicated IP-based network. Moreover, enterprise marketing initiatives that are including Web advertising are using social networking platforms to introduce new products and this is rushing demand of on-demand entertainment services like live matches and entertainment programs on TVs, portable devices and other gaming systems are also that are boosting the adoption of streaming media services worldwide.

Moreover, the current developments in the consumer electronics sector, particularly in the products that are efficient in supporting streaming media services like the streaming media player, which is bringing associated growth in the market media streaming services. Numerous business organizations are using streaming media services for seminars, delivering presentations, and training activities. Likewise, educational institutions are also promoting e-learning initiatives to provide online coursework that will magnify their educational presence.

Based on Product Type, the market is segmented into Hardware and Software. Based on Sales Channel, the market is segmented into Offline and Online. Based on Price Range, the market is segmented into Mid & Low and High. Based on Application, the market is segmented into TV, Gaming Consoles and Others. Based on End-user, the market is segmented into Residential and Commercial. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Google, Inc., Sony Corporation, Amazon.com, Inc., Logitech International S.A., Nvidia Corporation, Roku, Inc., Xiaomi Corporation, Apple, Inc., Humax Holdings Co. Ltd., and Matricom LLC.

Market Segmentation

By Product Type
  • Hardware
  • Software

By Sales Channel
  • Offline
  • Online

By Price Range
  • Mid & Low
  • High

By Application
  • TV
  • Gaming Consoles
  • Others

By End-user
  • Residential
  • Commercial

By Country
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Companies Profiled
  • Google, Inc.
  • Sony Corporation
  • Amazon.com, Inc.
  • Logitech International S.A.
  • Nvidia Corporation
  • Roku, Inc.
  • Xiaomi Corporation
  • Apple, Inc.
  • Humax Holdings Co. Ltd.
  • Matricom LLC

Unique Offerings
  • Exhaustive coverage
  • Highest number of market tables and figures
  • Subscription based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Latin America, Middle East and Africa (LAMEA) Streaming Devices Market, by Product Type
1.4.2 Latin America, Middle East and Africa (LAMEA) Streaming Devices Market, by Sales Channel
1.4.3 Latin America, Middle East and Africa (LAMEA) Streaming Devices Market, by Price Range
1.4.4 Latin America, Middle East and Africa (LAMEA) Streaming Devices Market, by Application
1.4.5 Latin America, Middle East and Africa (LAMEA) Streaming Devices Market, by End-user
1.4.6 Latin America, Middle East and Africa (LAMEA) Streaming Devices Market, by Country
1.5 Methodology for the Research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Mergers & Acquisitions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Moves: (Product Launches and Product Expansions: 2016, Oct to 2020, Oct) Leading Players
Chapter 4. LAMEA Streaming Devices Market by Product Type
4.1 LAMEA Streaming Devices Hardware Market by Country
4.2 LAMEA Streaming Devices Software Market by Country
Chapter 5. LAMEA Streaming Devices Market by Sales Channel
5.1 LAMEA Streaming Devices Offline Market by Country
5.2 LAMEA Streaming Devices Online Market by Country
Chapter 6. LAMEA Streaming Devices Market by End-user
6.1 LAMEA Residential Streaming Devices Market by Country
6.2 LAMEA Commercial Streaming Devices Market by Country
Chapter 7. LAMEA Streaming Devices Market by Price Range
7.1 LAMEA Mid & Low Range Streaming Devices Market by Country
7.2 LAMEA High Range Streaming Devices Market by Country
Chapter 8. LAMEA Streaming Devices Market by Application
8.1 LAMEA TV Streaming Devices Market by Country
8.2 LAMEA Gaming Consoles Streaming Devices Market by Country
8.3 LAMEA Others Streaming Devices Market by Country
Chapter 9. LAMEA Streaming Devices Market by Country
9.1 Brazil Streaming Devices Market
9.1.1 Brazil Streaming Devices Market by Product Type
9.1.2 Brazil Streaming Devices Market by Sales Channel
9.1.3 Brazil Streaming Devices Market by End-user
9.1.4 Brazil Streaming Devices Market by Price Range
9.1.5 Brazil Streaming Devices Market by Application
9.2 Argentina Streaming Devices Market
9.2.1 Argentina Streaming Devices Market by Product Type
9.2.2 Argentina Streaming Devices Market by Sales Channel
9.2.3 Argentina Streaming Devices Market by End-user
9.2.4 Argentina Streaming Devices Market by Price Range
9.2.5 Argentina Streaming Devices Market by Application
9.3 UAE Streaming Devices Market
9.3.1 UAE Streaming Devices Market by Product Type
9.3.2 UAE Streaming Devices Market by Sales Channel
9.3.3 UAE Streaming Devices Market by End-user
9.3.4 UAE Streaming Devices Market by Price Range
9.3.5 UAE Streaming Devices Market by Application
9.4 Saudi Arabia Streaming Devices Market
9.4.1 Saudi Arabia Streaming Devices Market by Product Type
9.4.2 Saudi Arabia Streaming Devices Market by Sales Channel
9.4.3 Saudi Arabia Streaming Devices Market by End-user
9.4.4 Saudi Arabia Streaming Devices Market by Price Range
9.4.5 Saudi Arabia Streaming Devices Market by Application
9.5 South Africa Streaming Devices Market
9.5.1 South Africa Streaming Devices Market by Product Type
9.5.2 South Africa Streaming Devices Market by Sales Channel
9.5.3 South Africa Streaming Devices Market by End-user
9.5.4 South Africa Streaming Devices Market by Price Range
9.5.5 South Africa Streaming Devices Market by Application
9.6 Nigeria Streaming Devices Market
9.6.1 Nigeria Streaming Devices Market by Product Type
9.6.2 Nigeria Streaming Devices Market by Sales Channel
9.6.3 Nigeria Streaming Devices Market by End-user
9.6.4 Nigeria Streaming Devices Market by Price Range
9.6.5 Nigeria Streaming Devices Market by Application
9.7 Rest of LAMEA Streaming Devices Market
9.7.1 Rest of LAMEA Streaming Devices Market by Product Type
9.7.2 Rest of LAMEA Streaming Devices Market by Sales Channel
9.7.3 Rest of LAMEA Streaming Devices Market by End-user
9.7.4 Rest of LAMEA Streaming Devices Market by Price Range
9.7.5 Rest of LAMEA Streaming Devices Market by Application
Chapter 10. Company Profiles
10.1 Google, Inc.
10.1.1 Company Overview
10.1.2 Financial Analysis
10.1.3 Segmental and Regional Analysis
10.1.4 Research & Development Expenses
10.1.5 Recent Strategies and Developments
10.1.5.1 Partnerships, Collaborations, and Agreements
10.1.5.2 Product Launches and Product Enhancements
10.1.5.3 Acquisition and Mergers
10.1.6 SWOT Analysis
10.2 Sony Corporation
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Segmental and Regional Analysis
10.2.4 Research and Development Expense
10.2.5 Recent Strategies and Developments
10.2.5.1 Partnerships, Collaborations, and Agreements
10.2.6 SWOT Analysis
10.3 Amazon.com, Inc.
10.3.1 Company Overview
10.3.2 Financial Analysis
10.3.3 Segmental and Regional Analysis
10.3.4 Recent Strategies and Developments
10.3.4.1 Partnerships, Collaborations, and Agreements
10.3.4.2 Product Launches and Product Enhancements
10.3.5 SWOT Analysis
10.4 Logitech International S.A.
10.4.1 Company Overview
10.4.2 Financial Analysis
10.4.3 Regional Analysis
10.4.4 Research & Development Expenses
10.4.5 Recent Strategies and Developments
10.4.5.1 Acquisition and Mergers
10.4.5.2 Product Launches and Product Enhancements
10.5 Nvidia Corporation
10.5.1 Company Overview
10.5.2 Financial Analysis
10.5.3 Segmental and Regional Analysis
10.5.4 Research & Development Expenses
10.5.5 Recent Strategies and Developments
10.5.5.1 Product Launches and Product Enhancements
10.5.6 SWOT Analysis
10.6 Roku, Inc.
10.6.1 Company Overview
10.6.2 Financial Analysis
10.6.3 Segmenal Analysis
10.6.4 Research & Development Expenses
10.6.5 Recent Strategies and Developments
10.6.5.1 Partnerships, Collaborations, and Agreements
10.6.5.2 Product Launches and Product Enhancements
10.7 Xiaomi Corporation
10.7.1 Company Overview
10.7.2 Financial Analysis
10.7.3 Segmental and Regional Analysis
10.7.4 Research & Development Expenses
10.7.5 Recent Strategies and Developments
10.7.5.1 Product Launches and Product Enhancements
10.7.6 SWOT Analysis
10.8 Apple, Inc.
10.8.1 Company Overview
10.8.2 Financial Analysis
10.8.3 Product and Regional Analysis
10.8.4 Research & Development Expenses
10.8.5 Recent Strategies and Developments
10.8.5.1 Partnerships, Collaborations, and Agreements
10.8.5.2 Product Launches and Product Enhancements
10.8.5.3 Acquisition and Mergers
10.8.6 SWOT Analysis
10.9 Humax Holdings Co. Ltd.
10.9.1 Company Overview
10.9.2 Recent Strategies and Developments
10.9.2.1 Product Launches and Product Enhancements
10.10. Matricom LLC
10.10.1 Company Overview

Companies Mentioned

  • Google, Inc.
  • Sony Corporation
  • Amazon.com, Inc.
  • Logitech International S.A.
  • Nvidia Corporation
  • Roku, Inc.
  • Xiaomi Corporation
  • Apple, Inc.
  • Humax Holdings Co. Ltd.
  • Matricom LLC

Methodology

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