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Global Casino Gaming Equipment Market 2021-2025

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    Report

  • 120 Pages
  • June 2021
  • Region: Global
  • TechNavio
  • ID: 5180883
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The publisher has been monitoring the casino gaming equipment market and it is poised to grow by $ 10.53 bn during 2021-2025, progressing at a CAGR of about 4% during the forecast period. The report on the casino gaming equipment market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.



The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by growing vendor involvement in the market and favorable regulatory policies.



The casino gaming equipment market analysis includes the type segment and geographic landscape.



The casino gaming equipment market is segmented as below:

By Type

  • Casino tables
  • Slot machines
  • Gaming chips
  • Video poker machines
  • Others

By Geographical Landscape

  • North America
  • APAC
  • Europe
  • South America
  • MEA

This study identifies the expansion of casinos as one of the prime reasons driving the casino gaming equipment market growth during the next few years.



The report on casino gaming equipment market covers the following areas:

  • Casino gaming equipment market sizing
  • Casino gaming equipment market forecast
  • Casino gaming equipment market industry analysis

The publisher's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading casino gaming equipment market vendors that include Ainsworth Game Technology Ltd., AMATIC Industries GmbH, APEX pro gaming AS, Aristocrat Leisure Ltd., Eclipse Gaming Systems LLC, International Game Technology plc, KONAMI HOLDINGS CORP., NOVOMATIC AG, Scientific Games Corp., and Universal Entertainment Corp. Also, the casino gaming equipment market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.



The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.



The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provides a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.


Table of Contents

Executive Summary

  • Market overview

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2020
  • Market outlook: Forecast for 2020 - 2025

Five Forces Analysis

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Type

  • Market segments
  • Comparison by Type
  • Casino tables - Market size and forecast 2020-2025
  • Slot machines - Market size and forecast 2020-2025
  • Gaming chips - Market size and forecast 2020-2025
  • Video poker machines - Market size and forecast 2020-2025
  • Others - Market size and forecast 2020-2025
  • Market opportunity by Type

Customer landscape

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2020-2025
  • APAC - Market size and forecast 2020-2025
  • Europe - Market size and forecast 2020-2025
  • South America - Market size and forecast 2020-2025
  • MEA - Market size and forecast 2020-2025
  • Key leading countries
  • Market opportunity By Geographical Landscape
  • Market drivers
  • Market challenges
  • Market trends

Vendor Landscape

  • Landscape disruption

Vendor Analysis

  • Vendors covered
  • Market positioning of vendors
  • Ainsworth Game Technology Ltd.
  • AMATIC Industries GmbH
  • APEX pro gaming AS
  • Aristocrat Leisure Ltd.
  • Eclipse Gaming Systems LLC
  • International Game Technology plc
  • KONAMI HOLDINGS CORP.
  • NOVOMATIC AG
  • Scientific Games Corp.
  • Universal Entertainment Corp.

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

List of Exhibits

  • Key Finding 1
  • Key Finding 2
  • Key Finding 3
  • Key Finding 5
  • Key Finding 6
  • Key Finding 7
  • Key Finding 8
  • Parent market
  • Market characteristics
  • Offerings of vendors included in the market definition
  • Market segments
  • Global - Market size and forecast 2020 - 2025 ($ million)
  • Global market: Year-over-year growth 2020 - 2025 (%)
  • Five forces analysis 2020 & 2025
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition - Five forces 2020
  • Type - Market share 2020-2025 (%)
  • Comparison by Type
  • Casino tables - Market size and forecast 2020-2025 ($ million)
  • Casino tables - Year-over-year growth 2020-2025 (%)
  • Slot machines - Market size and forecast 2020-2025 ($ million)
  • Slot machines - Year-over-year growth 2020-2025 (%)
  • Gaming chips - Market size and forecast 2020-2025 ($ million)
  • Gaming chips - Year-over-year growth 2020-2025 (%)
  • Video poker machines - Market size and forecast 2020-2025 ($ million)
  • Video poker machines - Year-over-year growth 2020-2025 (%)
  • Others - Market size and forecast 2020-2025 ($ million)
  • Others - Year-over-year growth 2020-2025 (%)
  • Market opportunity by Type
  • Customer landscape
  • Market share By Geographical Landscape 2020-2025 (%)
  • Geographic comparison
  • North America - Market size and forecast 2020-2025 ($ million)
  • North America - Year-over-year growth 2020-2025 (%)
  • APAC - Market size and forecast 2020-2025 ($ million)
  • APAC - Year-over-year growth 2020-2025 (%)
  • Europe - Market size and forecast 2020-2025 ($ million)
  • Europe - Year-over-year growth 2020-2025 (%)
  • South America - Market size and forecast 2020-2025 ($ million)
  • South America - Year-over-year growth 2020-2025 (%)
  • MEA - Market size and forecast 2020-2025 ($ million)
  • MEA - Year-over-year growth 2020-2025 (%)
  • Key leading countries
  • Market opportunity By Geographical Landscape ($ million)
  • Impact of drivers and challenges
  • Vendor landscape
  • Landscape disruption
  • Industry risks
  • Vendors covered
  • Market positioning of vendors
  • Ainsworth Game Technology Ltd. - Overview
  • Ainsworth Game Technology Ltd. - Product and service
  • Ainsworth Game Technology Ltd. - Key offerings
  • Ainsworth Game Technology Ltd. - Key customers
  • Ainsworth Game Technology Ltd. - Segment focus
  • AMATIC Industries GmbH - Overview
  • AMATIC Industries GmbH - Product and service
  • AMATIC Industries GmbH - Key offerings
  • AMATIC Industries GmbH - Key customers
  • AMATIC Industries GmbH - Segment focus
  • APEX pro gaming AS - Overview
  • APEX pro gaming AS - Product and service
  • APEX pro gaming AS - Key offerings
  • APEX pro gaming AS - Key customers
  • APEX pro gaming AS - Segment focus
  • Aristocrat Leisure Ltd. - Overview
  • Aristocrat Leisure Ltd. - Business segments
  • Aristocrat Leisure Ltd. - Key offerings
  • Aristocrat Leisure Ltd. - Key customers
  • Aristocrat Leisure Ltd. - Segment focus
  • Eclipse Gaming Systems LLC - Overview
  • Eclipse Gaming Systems LLC - Product and service
  • Eclipse Gaming Systems LLC - Key offerings
  • Eclipse Gaming Systems LLC - Key customers
  • Eclipse Gaming Systems LLC - Segment focus
  • International Game Technology plc - Overview
  • International Game Technology plc - Business segments
  • International Game Technology plc - Key offerings
  • International Game Technology plc - Key customers
  • International Game Technology plc - Segment focus
  • KONAMI HOLDINGS CORP. - Overview
  • KONAMI HOLDINGS CORP. - Business segments
  • KONAMI HOLDINGS CORP. - Key offerings
  • KONAMI HOLDINGS CORP. - Key customers
  • KONAMI HOLDINGS CORP. - Segment focus
  • NOVOMATIC AG - Overview
  • NOVOMATIC AG - Business segments
  • NOVOMATIC AG - Key offerings
  • NOVOMATIC AG - Key customers
  • NOVOMATIC AG - Segment focus
  • Scientific Games Corp. - Overview
  • Scientific Games Corp. - Business segments
  • Scientific Games Corp. - Key offerings
  • Scientific Games Corp. - Key customers
  • Scientific Games Corp. - Segment focus
  • Universal Entertainment Corp. - Overview
  • Universal Entertainment Corp. - Business segments
  • Universal Entertainment Corp. - Key offerings
  • Universal Entertainment Corp. - Key customers
  • Universal Entertainment Corp. - Segment focus
  • Currency conversion rates for US$
  • Research Methodology
  • Validation techniques employed for market sizing
  • Information sources
  • List of abbreviations

Executive Summary

The publisher recognizes the following companies as the key players in the global casino gaming equipment market: Ainsworth Game Technology Ltd., AMATIC Industries GmbH, APEX pro gaming AS, Aristocrat Leisure Ltd., Eclipse Gaming Systems LLC, International Game Technology plc, KONAMI HOLDINGS CORP., NOVOMATIC AG, Scientific Games Corp., and Universal Entertainment Corp.

Commenting on the report, an analyst from the research team said: `The latest trend gaining momentum in the market is an expansion of casinos.`

According to the report, one of the major drivers for this market is the growing vendor involvement in the market.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Companies Mentioned

A selection of companies mentioned in this report includes:

  • Ainsworth Game Technology Ltd.
  • AMATIC Industries GmbH
  • APEX pro gaming AS
  • Aristocrat Leisure Ltd.
  • Eclipse Gaming Systems LLC
  • INTERNATIONAL GAME TECHNOLOGY PLC
  • KONAMI HOLDINGS CORP.
  • NOVOMATIC AG
  • Scientific Games Corp.
  • Universal Entertainment Corp.