1h Free Analyst Time
The VR gaming market is poised to grow by $17853.41 mn during 2023-2027, accelerating at a CAGR of 28.39% during the forecast period. The report on the VR gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current global market scenario, the latest trends and drivers, and the overall market environment. The market is driven by the increasing adoption of VR in interactive home entertainment industry, the introduction of digital downloading in gaming consoles, and the rising adoption of AR games.
The VR gaming market is segmented as below:
By Application
- Consoles
- PCs
- Mobile devices
By Component
- Hardware
- Software
By Geographical Landscape
- APAC
- North America
- Europe
- Middle East and Africa
- South America
The report on VR gaming market covers the following areas:
- VR gaming market sizing
- VR gaming market forecast
- VR gaming market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Application
7 Market Segmentation by Component
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
13 Appendix
List of Exhibits
Executive Summary
The publisher recognizes the following companies as the key players in the global VR gaming market: Alphabet Inc., bHaptics Inc., Carl Zeiss AG, Electronic Arts Inc., Fallen Planet Studios Ltd, HTC Corp., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Qualcomm Inc., Razer Inc., Samsung Electronics Co. Ltd., Sony Group Corp., Ubisoft Entertainment, Unity Software Inc., Virtuix Inc., Wookey Technologies Inc., and Advanced Micro Devices Inc.Commenting on the report, an analyst from the research team said: `The latest trend gaining momentum in the market is growing popularity of 360-degree content.`
According to the report, one of the major drivers for this market is the increasing adoption of VR in interactive home entertainment industry.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Alphabet Inc.
- bHaptics Inc.
- Carl Zeiss AG
- Electronic Arts Inc.
- Fallen Planet Studios Ltd
- HTC Corp.
- Magic Leap Inc.
- Meta Platforms Inc.
- Microsoft Corp.
- Nintendo Co. Ltd.
- NVIDIA Corp.
- Qualcomm Inc.
- Razer Inc.
- Samsung Electronics Co. Ltd.
- Sony Group Corp.
- Ubisoft Entertainment
- Unity Software Inc.
- Virtuix Inc.
- Wookey Technologies Inc.
- Advanced Micro Devices Inc.