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Indonesia Games Market Report

  • Report

  • 75 Pages
  • October 2023
  • Region: Indonesia
  • Niko Partners, Inc.
  • ID: 5229905

Indonesia Represents 45.8% of All Southeast Asian Gamers

As the world's fourth most populous nation and the most populous in Southeast Asia, Indonesia represents 45.8% of all Southeast Asian gamers. It is also among the top three largest games markets in terms of revenue and the fastest growing video games markets in the region. While the country also continues to lead in gamer growth, making it a lucrative market that game companies should pay attention to, companies should be mindful of regulatory and cultural landscape to ensure entry into the market.

The Indonesia Games Market Report is part of SEA-6 Games Market Reports, a series of comprehensive guide informing you on the latest developments in the video games market and esports industry across six notable Southeast Asia markets: Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam. Leveraging our comprehensive market model and survey insights involving 2,400+ gamers in the region, discover key data and trends on game publishers, top genre, growth drivers, esports, payments, financial transaction events, regulations, gamer preference & behavior, and more.

 

Table of Contents

  • Introduction
  • Executive Summary
  • Macroeconomic data
  • PC Games Market​
    • PC Games Market Snapshot​
    • PC Games Revenue
    • Major PC Games Publishers
    • PC Gaming Overview​
    • Popular PC Games​ by Survey 
    • PC  Gaming Time and Spending​ by Survey 
    • Popular PC Game Distribution Platforms​ 
    • Internet Cafe Insights​ by Survey
  • Mobile Games Market​ 
    • Mobile Games Market Snapshot​
    • Mobile Games Market Revenue
    • Top Mobile Games by Downloads
    • Top Mobile Games by Revenue​ 
    • Top Publishers by Downloads​
    • Top Publishers by Revenue
    • Top Mobile Game Genres​ 
    • PC Games Revenue
    • Mobile Gaming Overview​
    • Popular Mobile Games​ by Survey 
    • Mobile Gaming Time and Spending​ by Survey 
    • Preferred Mobile Game Store​ by Survey 
  • Console Games Market
    • Top Console Platforms
    • Popular Console Games​ by Survey 
    • Console Gaming Time and Spending/Subscription​ by Survey 
  • Payments and Monetization
    • Payment Options​
    • Payment Insights​ by Survey
    • In-Game Spending Drivers​ by Survey
    • Preferred In-Game Spending​ by Survey
    • In-Game Ads​ by Survey
    • Cloud Gaming Insights​ by Survey
    • Reasons for Not Spending Money for Games​
    • What Non-Spenders Would Buy
  • Gamer Survey Insights 
    • Survey Respondents’ Demographics
    • Device Ownership​ by Survey
    • Popular PC and Smartphone Brands​ by Survey
    • Localization Insights​ by Survey
    • Source of Information for Games​ by Survey
    • Factors Driving Gamers to Try New Games​
    • Most Disliked Aspects in Games​ by Survey
    • Streaming and Video content​ by Survey
    • New Technologies in Video Games​
  • Games Market Trends and Analysis​
    • General Outlook
    • Local game companies/homegrown Games and Events Update​
    • Analysis of Latest Trends (e.g. M&A, web3, gaming influencers, localization, non-endemic brands expansion to gaming)
    • 5G Rollout
  • Esports Data 
    • Overview of Local Esports Development
    • PC Esports Tournament Overview​
    • Mobile Esports Tournament Overview​
    • Major PC and Mobile Esports Tournaments​
    • Notable Teams and Sponsors​
    • Esports Engagement​ by Survey
    • Top Esports Games​
  • Game Regulations 
    • Overview of Game Regulations
    • Notable Regulatory Bodies and Influential Organizations
    • Game Rating
  • Appendix 
    • Methodology​
    • Genre List​
    • Glossary

List of Exhibits:

  • Average hours per week watching online content
  • Visiting Internet cafes percentage
  • Internet cafes preferences
  • Mobile internet market share (April 2023)
  • Fixed line broadband market share (April 2023)
  • Familiarity with future technology
  • Interest in implementing certain technologies in video games
  • How important are certain localization aspects for games
  • Why do gamers not spend money on games
  • What would gamers buy if they spent
  • What do PC gamers do when they see an in-game ad
  • What do mobile gamers do when they see an in-game ad
  • Unified payments interface (UPI) usage
  • UPI usage by payment platform (June 2023)
  • What Real Money Games do gamers Play
  • Which RMG platforms did gamers use in the past year
  • Average hours per week playing RMG title
  • Average spend per month on RMG titles
  • How important are the following when playing RMG
  • What do gamers most dislike about RMG titles?
  • Most Played PC Games​
  • PC Gaming Time (Weekly)
  • PC Game Spending (Monthly)
  • PC Game Downloads per Year
  • Share of PC Game Distribution Platforms​ Users
  • Share of PC gaming hours by location
  • Reasons to visit internet cafes
  • Top Mobile Game Genres by Revenue (2023 H1)​
  • Top Mobile Game Genres by Download (2023 H1)​
  • Most Played Mobile Games
  • Mobile Gaming Time (Weekly)
  • Mobile Game Spending (Monthly)​
  • Preferred Mobile Game Store​ on Smartphone
  • Preferred Mobile Game Store​ on Tablet
  • Consoles Owned (% of console gamer respondents)
  • Most Played Console Games
  • Console Gaming Time (Weekly)
  • Console Game Spending (Monthly)
  • Preferred Payment Methods (% of respondents)​
  • What would make gamers spend in-game (% of respondents)
  • Preferred In-Game Spending (% of respondents)​
  • What gamers think about in-game ads (% of respondents)​
  • Engagement with Cloud Gaming​
  • Reasons for Not Spending Money for Games​
  • Survey Respondents’ Demographics​
  • Device Ownership​ among Survey Respondents
  • Popular PC and Smartphone Brands​ among Survey Respondents
  • Localization Insights​ among Survey Respondents
  • Source of Information for Games​ among Survey Respondents
  • Factors Driving Gamers to Try New Games​
  • Most Disliked Aspects in Games​ among Survey Respondents
  • Streaming and Video content among Survey Respondents​
  • New Technologies in Video Games​
  • Esports Engagement​ among Survey Respondents​
  • Top Esports Games among Survey Respondents​

Companies Mentioned

  • Acer
  • Activision Blizzard​
  • Agate
  • Alter Ego Esports​
  • Anantarupa Studio
  • Apple
  • Asus
  • Azur Interactive Games​
  • BabyBus Group​
  • Bigetron Esports​
  • Clay Game Studio
  • Dentsu
  • East Ventures
  • Electronic Arts (EA)​
  • Embracer Group​
  • EVOS Esports​
  • Garena​
  • Google
  • Gravity Game Link​
  • Greenwillow Capital Management
  • Indonesia Deposit Insurance Corporation (IDIC)
  • Indonesia Game Media
  • Indonesian Esports Federation (PBESI)
  • Indonesian Games Association (AGI)​
  • Indonesian ICT Business Association (APTIKNAS)​
  • Indonesian Ministry of Communication and Information Technology (Kemkominfo)
  • Indonesian Ministry of Tourism and Creative Industry (Kemenparekraf)
  • Indonesian Ministry of Youth and Sport (Kemenpora)
  • Indonesian Railway Company (PT KAI)
  • JCB​
  • Konami​
  • Lenovo
  • Lilith​
  • Lyto​
  • Mastercard​
  • Megaxus​
  • miHoYo​
  • Miniclip​
  • Moonton​
  • NUON Games
  • ONIC Esports
  • Outfit7​
  • Panorama Media
  • Playrix​
  • PokerCity​
  • Pos Indonesia
  • RevivaLTV
  • Rex Regum Qeon​
  • Riot Games​
  • Roblox Corporation​
  • Samsung
  • SayGames​
  • Sinar Mas Digital Ventures
  • Sony
  • Stairway Games
  • Supercell​
  • Supersonic Studios​
  • Take-Two Interactive​
  • The Lazy Media
  • TikTok
  • Toge Productions
  • Valve​
  • VISA​
  • VIVO
  • Xiaomi
  • YouTube
  • ZTE