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Global Video Streaming Infrastructure Market

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    Report

  • 550 Pages
  • September 2023
  • Region: Global
  • Research Nester Pvt. Ltd
  • ID: 5234764
The global video streaming infrastructure market is anticipated to grow with a CAGR of 15.9% over the forecast period, i.e., 2023 - 2033. Factors such as the growing need for high-quality content and the emergence of new solutions for digital experiences are projected to drive the growth of the market in the coming years. Additionally, the market for video streaming infrastructure is expected to develop due to the increasing demand for transcoding to provide content to the growing number of end users of video streaming services. The market is estimated to garner a revenue of nearly USD 110 billion by the end of 2033, up from a revenue of about USD 20 billion in the year 2022.

The global video streaming infrastructure market is segmented into numerous segments, which include segmentation by type, video streaming type, end-user, and region. By type, the market is segmented into hardware, software, and services. By the end of 2033, the hardware segment is anticipated to garner the largest revenue of around USD 50 billion, up from a revenue of close to USD 10 billion in the year 2022.

On the basis of region, the global video streaming infrastructure market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa. The market in North America, amongst the market in all the other regions, is anticipated to garner the largest revenue of USD 40 billion by the end of 2033. Moreover, in the year 2022, the market in the region generated a revenue of around USD 9 billion.

Some of the prominent industry leaders in the global video streaming infrastructure market that are included in our report are Microsoft Corporation, IBM Corporation, Huawei Technologies Co. Ltd., Haivision, Wowza Media Systems, Poly (Plantronics, Inc.), Brightcove Inc., Telefonaktiebolaget LM Ericsson, NVIDIA Corporation, and ZTE Corporation.

Table of Contents

1. Market Definition
1.1. Definition
1.2. Market Segmentation
1.3. Product overview
2. Assumptions and Acronyms
3. Research Methodology
3.1. Research Process
3.2. Primary Research
3.3. Secondary Research
3.4. Market size estimation
4. Summary of the Report for Key Decision Makers
5. Forces of the Market Constituents
5.1. Factors/drivers impacting the growth of the market
5.2. Market trends for better business practices
6. Key Market Opportunities for Business Growth7. Major Roadblocks for the Market Growth8. Decarbonization Strategy and Carbon Credits Benefits for Market Players9. Government Regulation: How they would aid business?10. Impact of COVID-19 on Global Video Streaming Infrastructure Market11. Technology Framework Analysis12. Investment Analysis by Region
13. Competitive Model: A Detailed Inside View for Investors
13.1. Competitive Benchmarking
13.2. Competitive Positioning
13.3. Market Share Analysis, 2022
13.4. Company Profiles
13.4.1. Microsoft Corporation
13.4.2. IBM Corporation
13.4.3. Huawei Technologies Co. Ltd.
13.4.4. Haivision
13.4.5. Wowza Media Systems
13.4.6. Poly (Plantronics, Inc.)
13.4.7. Brightcove Inc.
13.4.8. Telefonaktiebolaget LM Ericsson
13.4.9. NVIDIA Corporation
13.4.10. ZTE Corporation
14. Global Video Streaming Infrastructure Market 2022-2033
14.1. Market Overview
14.2. By Value (USD Million)
14.3. Market Segmentation Analysis 2022-2033
14.3.1. By Type
14.3.1.1. Hardware, 2022-2033F (USD Million)
14.3.1.1.1. Switches, 2022-2033F (USD million)
14.3.1.1.2. Transcoders, 2022-2033F (USD million)
14.3.1.1.3. Amplifier, 2022-2033F (USD million)
14.3.1.1.4. Transmitters, 2022-2033F (USD million)
14.3.1.1.5. Modulators, 2022-2033F (USD million)
14.3.1.1.6. Servers, 2022-2033F (USD million)
14.3.1.1.7. Set-top Box, 2022-2033F (USD million)
14.3.1.1.8. Codec Unit, 2022-2033F (USD million)
14.3.1.1.9. Other Hardware, 2022-2033F (USD million)
14.3.1.2. Software, 2022-2033F (USD Million)
14.3.1.2.1. Video Management, 2022-2033F (USD million)
14.3.1.2.2. Video Security, 2022-2033F (USD million)
14.3.1.2.3. Video Analytics, 2022-2033F (USD million)
14.3.1.2.4. Video Delivery & Distribution, 2022-2033F (USD million)
14.3.1.2.5. Transcoding & Processing, 2022-2033F (USD million)
14.3.1.2.6. Other Software, 2022-2033F (USD million)
14.3.1.3. Services, 2022-2033F (USD Million)
14.3.1.3.1. Managed Services, 2022-2033F (USD million)
14.3.1.3.2. Professional Services, 2022-2033F (USD million)
14.3.1.3.2.1. Integration & Deployment, 2022-2033F (USD million)
14.3.1.3.2.2. Training & Support, 2022-2033F (USD million)
14.3.1.3.2.3. Consulting, 2022-2033F (USD million)
14.3.2. By Video Streaming Type
14.3.2.1. On-Demand, 2022-2033F (USD Million)
14.3.2.2. Live, 2022-2033F (USD Million)
14.3.3. By End-User
14.3.3.1. Broadcast, Operator and Media, 2022-2033F (USD million)
14.3.3.2. BFSI, 2022-2033F (USD million)
14.3.3.3. Education, 2022-2033F (USD million)
14.3.3.4. Media and Entertainment, 2022-2033F (USD million)
14.3.3.5. Healthcare, 2022-2033F (USD million)
14.3.3.6. Government, 2022-2033F (USD million)
14.3.3.7. Others, 2022-2033F (USD million)
14.3.4. By Region
14.3.4.1. North America, 2022-2033F (USD Million)
14.3.4.2. Latin America, 2022-2033F (USD Million)
14.3.4.3. Europe, 2022-2033F (USD Million)
14.3.4.4. Asia Pacific, 2022-2033F (USD Million)
14.3.4.5. Middle East & Africa, 2022-2033F (USD Million)
15. North America Video Streaming Infrastructure Market 2022-2033
15.1. Market Overview
15.2. By Value (USD Million)
15.3. Market Segmentation Analysis 2022-2033
15.3.1. By Type
15.3.1.1. Hardware, 2022-2033F (USD Million)
15.3.1.1.1. Switches, 2022-2033F (USD million)
15.3.1.1.2. Transcoders, 2022-2033F (USD million)
15.3.1.1.3. Amplifier, 2022-2033F (USD million)
15.3.1.1.4. Transmitters, 2022-2033F (USD million)
15.3.1.1.5. Modulators, 2022-2033F (USD million)
15.3.1.1.6. Servers, 2022-2033F (USD million)
15.3.1.1.7. Set-top Box, 2022-2033F (USD million)
15.3.1.1.8. Codec Unit, 2022-2033F (USD million)
15.3.1.1.9. Other Hardware, 2022-2033F (USD million)
15.3.1.2. Software, 2022-2033F (USD Million)
15.3.1.2.1. Video Management, 2022-2033F (USD million)
15.3.1.2.2. Video Security, 2022-2033F (USD million)
15.3.1.2.3. Video Analytics, 2022-2033F (USD million)
15.3.1.2.4. Video Delivery & Distribution, 2022-2033F (USD million)
15.3.1.2.5. Transcoding & Processing, 2022-2033F (USD million)
15.3.1.2.6. Other Software, 2022-2033F (USD million)
15.3.1.3. Services, 2022-2033F (USD Million)
15.3.1.3.1. Managed Services, 2022-2033F (USD million)
15.3.1.3.2. Professional Services, 2022-2033F (USD million)
15.3.1.3.2.1. Integration & Deployment, 2022-2033F (USD million)
15.3.1.3.2.2. Training & Support, 2022-2033F (USD million)
15.3.1.3.2.3. Consulting, 2022-2033F (USD million)
15.3.2. By Video Streaming Type
15.3.2.1. On-Demand, 2022-2033F (USD Million)
15.3.2.2. Live, 2022-2033F (USD Million)
15.3.3. By End-User
15.3.3.1. Broadcast, Operator and Media, 2022-2033F (USD million)
15.3.3.2. BFSI, 2022-2033F (USD million)
15.3.3.3. Education, 2022-2033F (USD million)
15.3.3.4. Media and Entertainment, 2022-2033F (USD million)
15.3.3.5. Healthcare, 2022-2033F (USD million)
15.3.3.6. Government, 2022-2033F (USD million)
15.3.3.7. Others, 2022-2033F (USD million)
15.3.4. By Country
15.3.4.1. United States, 2022-2033F (USD Million)
15.3.4.2. Canada, 2022-2033F (USD Million)
16. Europe Video Streaming Infrastructure Market 2022-2033
16.1. Market Overview
16.2. By Value (USD Million)
16.3. Market Segmentation Analysis 2022-2033
16.3.1. By Type
16.3.1.1. Hardware, 2022-2033F (USD Million)
16.3.1.1.1. Switches, 2022-2033F (USD million)
16.3.1.1.2. Transcoders, 2022-2033F (USD million)
16.3.1.1.3. Amplifier, 2022-2033F (USD million)
16.3.1.1.4. Transmitters, 2022-2033F (USD million)
16.3.1.1.5. Modulators, 2022-2033F (USD million)
16.3.1.1.6. Servers, 2022-2033F (USD million)
16.3.1.1.7. Set-top Box, 2022-2033F (USD million)
16.3.1.1.8. Codec Unit, 2022-2033F (USD million)
16.3.1.1.9. Other Hardware, 2022-2033F (USD million)
16.3.1.2. Software, 2022-2033F (USD Million)
16.3.1.2.1. Video Management, 2022-2033F (USD million)
16.3.1.2.2. Video Security, 2022-2033F (USD million)
16.3.1.2.3. Video Analytics, 2022-2033F (USD million)
16.3.1.2.4. Video Delivery & Distribution, 2022-2033F (USD million)
16.3.1.2.5. Transcoding & Processing, 2022-2033F (USD million)
16.3.1.2.6. Other Software, 2022-2033F (USD million)
16.3.1.3. Services, 2022-2033F (USD Million)
16.3.1.3.1. Managed Services, 2022-2033F (USD million)
16.3.1.3.2. Professional Services, 2022-2033F (USD million)
16.3.1.3.2.1. Integration & Deployment, 2022-2033F (USD million)
16.3.1.3.2.2. Training & Support, 2022-2033F (USD million)
16.3.1.3.2.3. Consulting, 2022-2033F (USD million)
16.3.2. By Video Streaming Type
16.3.2.1. On-Demand, 2022-2033F (USD Million)
16.3.2.2. Live, 2022-2033F (USD Million)
16.3.3. By End-User
16.3.3.1. Broadcast, Operator and Media, 2022-2033F (USD million)
16.3.3.2. BFSI, 2022-2033F (USD million)
16.3.3.3. Education, 2022-2033F (USD million)
16.3.3.4. Media and Entertainment, 2022-2033F (USD million)
16.3.3.5. Healthcare, 2022-2033F (USD million)
16.3.3.6. Government, 2022-2033F (USD million)
16.3.3.7. Others, 2022-2033F (USD million)
16.3.4. By Country
16.3.4.1. Germany, 2022-2033F (USD Million)
16.3.4.2. UK, 2022-2033F (USD Million)
16.3.4.3. France, 2022-2033F (USD Million)
16.3.4.4. Italy, 2022-2033F (USD Million)
16.3.4.5. Spain, 2022-2033F (USD Million)
16.3.4.6. Benelux, 2022-2033F (USD Million)
16.3.4.7. Nordic, 2022-2033F (USD Million)
16.3.4.8. Russia, 2022-2033F (USD Million)
16.3.4.9. Rest of Europe, 2022-2033F (USD Million)
17. Asia Pacific Video Streaming Infrastructure Market 2022-2033
17.1. Market Overview
17.2. By Value (USD Million)
17.3. Market Segmentation Analysis 2022-2033
17.3.1. By Type
17.3.1.1. Hardware, 2022-2033F (USD Million)
17.3.1.1.1. Switches, 2022-2033F (USD million)
17.3.1.1.2. Transcoders, 2022-2033F (USD million)
17.3.1.1.3. Amplifier, 2022-2033F (USD million)
17.3.1.1.4. Transmitters, 2022-2033F (USD million)
17.3.1.1.5. Modulators, 2022-2033F (USD million)
17.3.1.1.6. Servers, 2022-2033F (USD million)
17.3.1.1.7. Set-top Box, 2022-2033F (USD million)
17.3.1.1.8. Codec Unit, 2022-2033F (USD million)
17.3.1.1.9. Other Hardware, 2022-2033F (USD million)
17.3.1.2. Software, 2022-2033F (USD Million)
17.3.1.2.1. Video Management, 2022-2033F (USD million)
17.3.1.2.2. Video Security, 2022-2033F (USD million)
17.3.1.2.3. Video Analytics, 2022-2033F (USD million)
17.3.1.2.4. Video Delivery & Distribution, 2022-2033F (USD million)
17.3.1.2.5. Transcoding & Processing, 2022-2033F (USD million)
17.3.1.2.6. Other Software, 2022-2033F (USD million)
17.3.1.3. Services, 2022-2033F (USD Million)
17.3.1.3.1. Managed Services, 2022-2033F (USD million)
17.3.1.3.2. Professional Services, 2022-2033F (USD million)
17.3.1.3.2.1. Integration & Deployment, 2022-2033F (USD million)
17.3.1.3.2.2. Training & Support, 2022-2033F (USD million)
17.3.1.3.2.3. Consulting, 2022-2033F (USD million)
17.3.2. By Video Streaming Type
17.3.2.1. On-Demand, 2022-2033F (USD Million)
17.3.2.2. Live, 2022-2033F (USD Million)
17.3.3. By End-User
17.3.3.1. Broadcast, Operator and Media, 2022-2033F (USD million)
17.3.3.2. BFSI, 2022-2033F (USD million)
17.3.3.3. Education, 2022-2033F (USD million)
17.3.3.4. Media and Entertainment, 2022-2033F (USD million)
17.3.3.5. Healthcare, 2022-2033F (USD million)
17.3.3.6. Government, 2022-2033F (USD million)
17.3.3.7. Others, 2022-2033F (USD million)
17.3.4. By Country
17.3.4.1. China, 2022-2033F (USD Million)
17.3.4.2. India, 2022-2033F (USD Million)
17.3.4.3. Japan, 2022-2033F (USD Million)
17.3.4.4. South Korea, 2022-2033F (USD Million)
17.3.4.5. Indonesia, 2022-2033F (USD Million)
17.3.4.6. Singapore, 2022-2033F (USD Million)
17.3.4.7. Australia, 2022-2033F (USD Million)
17.3.4.8. Rest of Asia Pacific, 2022-2033F (USD Million)
18. Latin America Video Streaming Infrastructure Market 2022-2033
18.1. Market Overview
18.2. By Value (USD Million)
18.3. Market Segmentation Analysis 2022-2033
18.3.1. By Type
18.3.1.1. Hardware, 2022-2033F (USD Million)
18.3.1.1.1. Switches, 2022-2033F (USD million)
18.3.1.1.2. Transcoders, 2022-2033F (USD million)
18.3.1.1.3. Amplifier, 2022-2033F (USD million)
18.3.1.1.4. Transmitters, 2022-2033F (USD million)
18.3.1.1.5. Modulators, 2022-2033F (USD million)
18.3.1.1.6. Servers, 2022-2033F (USD million)
18.3.1.1.7. Set-top Box, 2022-2033F (USD million)
18.3.1.1.8. Codec Unit, 2022-2033F (USD million)
18.3.1.1.9. Other Hardware, 2022-2033F (USD million)
18.3.1.2. Software, 2022-2033F (USD Million)
18.3.1.2.1. Video Management, 2022-2033F (USD million)
18.3.1.2.2. Video Security, 2022-2033F (USD million)
18.3.1.2.3. Video Analytics, 2022-2033F (USD million)
18.3.1.2.4. Video Delivery & Distribution, 2022-2033F (USD million)
18.3.1.2.5. Transcoding & Processing, 2022-2033F (USD million)
18.3.1.2.6. Other Software, 2022-2033F (USD million)
18.3.1.3. Services, 2022-2033F (USD Million)
18.3.1.3.1. Managed Services, 2022-2033F (USD million)
18.3.1.3.2. Professional Services, 2022-2033F (USD million)
18.3.1.3.2.1. Integration & Deployment, 2022-2033F (USD million)
18.3.1.3.2.2. Training & Support, 2022-2033F (USD million)
18.3.1.3.2.3. Consulting, 2022-2033F (USD million)
18.3.2. By Video Streaming Type
18.3.2.1. On-Demand, 2022-2033F (USD Million)
18.3.2.2. Live, 2022-2033F (USD Million)
18.3.3. By End-User
18.3.3.1. Broadcast, Operator and Media, 2022-2033F (USD million)
18.3.3.2. BFSI, 2022-2033F (USD million)
18.3.3.3. Education, 2022-2033F (USD million)
18.3.3.4. Media and Entertainment, 2022-2033F (USD million)
18.3.3.5. Healthcare, 2022-2033F (USD million)
18.3.3.6. Government, 2022-2033F (USD million)
18.3.3.7. Others, 2022-2033F (USD million)
18.3.4. By Country
18.3.4.1. Brazil, 2022-2033F (USD Million)
18.3.4.2. Argentina, 2022-2033F (USD Million)
18.3.4.3. Mexico, 2022-2033F (USD Million)
18.3.4.4. Rest of Latin America, 2022-2033F (USD Million)
19. Middle East & Africa Video Streaming Infrastructure Market 2022-2033
19.1. Market Overview
19.2. By Value (USD Million)
19.3. Market Segmentation Analysis 2022-2033
19.3.1. By Type
19.3.1.1. Hardware, 2022-2033F (USD Million)
19.3.1.1.1. Switches, 2022-2033F (USD million)
19.3.1.1.2. Transcoders, 2022-2033F (USD million)
19.3.1.1.3. Amplifier, 2022-2033F (USD million)
19.3.1.1.4. Transmitters, 2022-2033F (USD million)
19.3.1.1.5. Modulators, 2022-2033F (USD million)
19.3.1.1.6. Servers, 2022-2033F (USD million)
19.3.1.1.7. Set-top Box, 2022-2033F (USD million)
19.3.1.1.8. Codec Unit, 2022-2033F (USD million)
19.3.1.1.9. Other Hardware, 2022-2033F (USD million)
19.3.1.2. Software, 2022-2033F (USD Million)
19.3.1.2.1. Video Management, 2022-2033F (USD million)
19.3.1.2.2. Video Security, 2022-2033F (USD million)
19.3.1.2.3. Video Analytics, 2022-2033F (USD million)
19.3.1.2.4. Video Delivery & Distribution, 2022-2033F (USD million)
19.3.1.2.5. Transcoding & Processing, 2022-2033F (USD million)
19.3.1.2.6. Other Software, 2022-2033F (USD million)
19.3.1.3. Services, 2022-2033F (USD Million)
19.3.1.3.1. Managed Services, 2022-2033F (USD million)
19.3.1.3.2. Professional Services, 2022-2033F (USD million)
19.3.1.3.2.1. Integration & Deployment, 2022-2033F (USD million)
19.3.1.3.2.2. Training & Support, 2022-2033F (USD million)
19.3.1.3.2.3. Consulting, 2022-2033F (USD million)
19.3.2. By Video Streaming Type
19.3.2.1. On-Demand, 2022-2033F (USD Million)
19.3.2.2. Live, 2022-2033F (USD Million)
19.3.3. By End-User
19.3.3.1. Broadcast, Operator and Media, 2022-2033F (USD million)
19.3.3.2. BFSI, 2022-2033F (USD million)
19.3.3.3. Education, 2022-2033F (USD million)
19.3.3.4. Media and Entertainment, 2022-2033F (USD million)
19.3.3.5. Healthcare, 2022-2033F (USD million)
19.3.3.6. Government, 2022-2033F (USD million)
19.3.3.7. Others, 2022-2033F (USD million)
19.3.4. By Country
19.3.4.1. GCC, 2022-2033F (USD Million)
19.3.4.2. South Africa, 2022-2033F (USD Million)
19.3.4.3. Israel, 2022-2033F (USD Million)
19.3.4.4. Rest of Middle East & Africa, 2022-2033F (USD Million)

Companies Mentioned

  • Microsoft Corporation
  • IBM Corporation
  • Huawei Technologies Co. Ltd.
  • Haivision
  • Wowza Media Systems
  • Poly (Plantronics Inc.)
  • Brightcove Inc.
  • Telefonaktiebolaget LM Ericsson
  • NVIDIA Corporation
  • ZTE Corporation.