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Global Animation & VFX: Strategies, Trends & Opportunities (2022-26)

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    Report

  • 647 Pages
  • January 2022
  • Region: Global
  • Digital Vector
  • ID: 5236331

Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films. Consumers are consuming more immersive content across channels such as ultra-high-definition TVs, tablets and smartphones to head mounted devices. Animation, VFX and games content is being consumed not only on Netflix, Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time on streaming digital content. Streaming video is the fastest growing distribution channel for animation and is witnessing double digit growth and the same is expected to continue. This growth is attributed to the exponential growth in the number of online video viewers throughout the world. 

The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with countries as well as regions offering tax incentives, subsidies, financial support, regional low labor costs etc. and companies are cutting costs by setting up facilities in such regions. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

Segment-Wise Market Size of Animation & VFX


EMERGING TRENDS IN ANIMATION & VFX INDUSTRY

  • The combination of live action and animation will alter the form, as well as the content, of film animation. 
  • Animation is no longer a profession limited to animators with increasing participation from computer professionals, programmers, technicians etc. 
  • The evolution of visual effects (VFX), augmented reality (AR) and virtual reality (VR) technologies is dramatically changing both the creation and consumption of films, videos, games, and more. 
  • Augmented Reality and Virtual Reality adoption will drive the demand for animation content.
  • Production work is moving around the world - tax incentives, regional low labor costs and subsidies put pressure on existing companies to reduce costs and set up facilities in tax advantaged or low cost regions. 
  • Media consumption habits are changing rapidly, windows for film releases are narrowing, and follow-on markets are shifting from television, cable, DVD and rentals to streaming and digital downloads. 
  • The international film market in several emerging markets is growing quickly and creating new opportunities. Regulations in several countries limit imported animation content without a certain amount of local participation and studios are collaborating with local partners to produce content. 
  • Although 2D animation will survive, it will be largely in the form of hybrid 2D/3D animation. As well as reducing costs, using CGI for backgrounds allows for a more dynamic camera. The training offered to animators are biased in favor of CGI and so artists with traditional 2D skills are becoming harder to find. 
  • The changing viewing habits favour short productions as a form of entertainment. The viewing habits generally favor short-form content that can be turned out quickly and cheaply.
  • Merchandise is already a major form of revenue generation for animated films and in future it could form a much larger share of revenues. 
  • The cloud offers an elastic and scalable solution as well as a shift from a traditional capital expenditure model to an operational expense one.
  • Cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering machines. Cloud computing offers a flexible and scaleable to the problem faced by studio infrastructures which do not scale well with new workflows. 

Table of Contents

1. Executive Summary
  • Impact of Covid-19 on Global Animation & VFX
  • Impact of Covid-19 on Industry Value Chain
2. Global Animation & VFX Industry
  • History and Evolution
  • Industry Differentiators
  • Industry Characteristics
  • Animation Industry Supply Chain
  • Role of Technology
  • Merchandising Opportunities
  • Key Distribution Channels for Animation Content
  • Risks Faced by Animation Studios
  • Demand Drivers of Animation Industry
  • Drivers for Success
  • Animation Financial Models
  • Emerging Technological Platforms
  • Emerging Application Areas
  • Competitive Landscape of Animation Studios
  • Global Animation & VFX Market Size & Opportunity
  • Market Segmentation of Animation, VFX and Video Games
  • Global Animation Studios: Distribution and Capabilities
3. Animation & VFX Market Segments
  • Market Segmentation
  • 2D Animation
  • 3D Animation / Computer Generated Imagery (CGI)
  • Visual Effects (VFX)
  • Web Animation
  • Market Opportunity for 3D Animation/Computer Generated Imagery (CGI)
  • Producing CGI Animation
  • Advantages of CGI Animation
  • Disadvantages of CGI Animation
  • Influence of CGI on 2D Animation
  • Challenges for CGI Animation
  • Critical Success Factors for CGI Productions
  • Visual Effects (VFX)
  • VFX Industry Challenges & Opportunities
  • Stop Motion Animation
  • Motion Capture
  • 3D Animation Movies
  • Key Trends, Opportunities, Forecasts
4. Animation Streaming Video on Demand
  • Market Size
  • Netflix
  • Disney+
  • Hbo Max
  • Amazon Prime Video
  • Hulu
  • Apple Tv+
  • Peacock
  • Crunchyroll
  • Quibi
5. Emerging Trends & Future of Animation & VFX
  • Key Predictions for the Future
6. Global Television Animation Content Demand
  • Television Animation Content Demand in Europe
  • Television Animation Content Demand in the United States
  • Television Animation Content Demand in Asia
  • Television Animation Content Demand in South America
  • Television Animation Content Demand in Rest of the World
  • Global Television Animation Content Demand
7. Animation & VFX Software Market
  • Animation Software Market Segments
  • 2D Animation Software Market
  • Industry Overview
  • Animation Workflow Using 2D Animation Package
  • Analysis of Key 2D Animation Softwares
  • 3D Animation Software Market
  • Industry Overview
  • 3D Animation Software Market Segments
  • Free Animation Softwares
  • Plug-Ins to Products
  • Analysis of Key Players in 3D Animation & VFX Software Market
  • Analysis of Key 3D Animation & VFX Softwares
  • Japanese Anime Production Softwares
  • Prominence of 2D
  • Retas - Software for Anime Production
  • Manga Studio - Software for Manga Production
  • Proprietary 3D Softwares of Animation Studios
  • Collaboration Between Animation Studios and Software Firms
8. Animation & VFX Content Creation
  • Content Creation Workflow in 2D Animation
  • Conceptualization
  • Pre-Production
  • Production
  • Post-Production
  • Content Creation Lead Time Calculation in 2D Animation
  • Scanning and Filtering
  • Ink and Paint
  • Compositing and Dopesheet Preparation
  • Digital Processing in 2D Animation
  • Workflow Preceeding Digital Processing
  • Content Creation Workflow in 3D Animation
  • Conceptualization
  • Pre-Production
  • Production
  • Post-Production
  • Parallel Activities
  • Timeline of a 3D Production Workflow
  • Animation Software Usage in 3D Production Workflow
  • Animation Production Management
  • Governance
  • Task Division and People Allocation
  • Technology
  • Cloud Computing in Animation & VFX Workflow
9. Audience Dynamics
  • Marketing Strategies for Animation Studios
  • Marketing Program
  • Online Presence
  • Profiling and Targeting the Right Audience
  • Distribution
  • Conferences, Festivals & Events
  • Strategies for Successful Animation Films
  • Best Practices in Character Design
  • Lessons from Past Mistakes
  • Profile of a 3D Animation Studio: Disney Pixar
  • Disney Pixar's Technological Advantage
10. Economics of Animation & VFX
  • Revenue Break-Up Across Distribution Channels
  • Marketing to Exhibition of Animation Content
  • Marketing
  • Licensing
  • Merchandising
  • Distribution
  • Exhibition
  • Economics of Animation Copyrights
  • Dynamics of Copyrights
11. Guidelines for Setting Up An Animation Studio
  • Investments Needed for Setting Up An Animation Studio
  • Specialized Hardware and Software Investments
  • Leveraging Cloud Computing for Competitive Advantage
12. Managing An Animation Studio
  • Key Issues of Concern
  • Formulating the Long-Term Strategy
13. Animation Content Outsourcing
  • Offshore Computer Animation Production
  • Business and Revenue Models
  • Drivers
14. Europe Animation & VFX
  • Demand for Tv Content
  • Feature Film Industry in Europe
  • Marketing and Merchandising
  • Collaboration Among European Studios
  • Drivers for Success
  • Trends in Europe
  • Germany Animation & VFX
  • Impact of Covid-19 on German Animation, VFX & Video Games
  • Size of Animation Industry in Germany
  • Changing Strategies
  • Key Players in the Industry
  • UK Animation & VFX
  • Impact of Covid-19 on UK Animation, VFX & Video Games
  • Size of Animation Industry in the UK
  • Industry Success
  • Key Players in the Industry
  • Italy Animation & VFX
  • Impact of Covid-19 on Italian Animation, VFX & Video Games
  • Size of Animation & VFX Industry in Italy
  • Key Players in the Industry
  • France Animation & VFX
  • Impact of Covid-19 on French Animation, VFX & Video Games
  • Size of Animation & VFX Industry in France
  • Key Players in the Industry
  • Spain Animation & VFX
  • Impact of Covid-19 on Spanish Animation, VFX & Video Games
  • Size of Animation & VFX Industry in Spain
  • Key Players in the Industry
15. North America Animation & VFX
  • United States Animation & VFX
  • Impact of Covid-19 on American Animation, VFX & Video Games
  • Key Trends in the American Animation & VFX Industry
  • Market Size of Animation & VFX Industry
  • Production and Post-Production Market
  • Key Trends
  • Animation Value Chain in the United States
  • Challenges
  • Canada Animation & VFX
  • Impact of Covid-19 on Canadian Animation, VFX & Video Games
  • Industry Drivers
  • Market Size of Animation & VFX Industry in Canada
  • Animation Funding
  • Challenges
  • Strategies for Animation Studios in Canada
  • Animation Studios in Canada
16. Asia-Pacific Animation & VFX
  • Animation Outsourcing to Asia
  • Local Content Productions
  • Trend Towards Animation Co-Productions in Asia
  • Popularity of Foreign Animation
  • Controversies Surrounding Foreign Animation
  • Animation in Asian Societies
  • Successful Business Models
  • Animation Studios in Asia
  • Japan Animation & VFX
  • Impact of Covid-19 on Japanese Animation, VFX & Video Games
  • Key Trends
  • Market Overview
  • Collaboration Between Japanese and Overseas Studios
  • Outsourcing to Other Countries
  • Successful Business Models
  • Challenges
  • Anime Exports
  • Overseas Influence of Anime
  • Globally Successful Japanese Animes
  • Japanese Anime Production Models
  • Emerging Trends
  • Animation Studios in Japan
  • South Korea Animation & VFX
  • Impact of Covid-19 on Korean Animation, VFX & Video Games
  • Emergence of the Industry
  • Functioning of Korean Animation Studios
  • Changing Business Models
  • Current State of the Industry
  • Government Support
  • Collaboration With Overseas Partners
  • Emerging Trends in the Industry
  • Local Content Development
  • Challenges
  • Market Size of the Korean Animation Industry
  • Future Outlook
  • Animation Schools in Korea
  • China Animation & VFX
  • Impact of Covid-19 on Chinese Animation, VFX & Video Games
  • Current State of the Chinese Animation Industry
  • Key Trends
  • Challenges
  • Demand for Local Content
  • Government Support
  • Market Opportunity
  • Chinese Market for Tv Animation
  • Chinese Tv Animation Value Chain
  • Key Challenges in the Chinese Market for Tv Animation
  • Business Models of Animation Studios in China
  • Revenue Models
  • Licensing
  • Cost Structure
  • Size of the Chinese Animation Industry
  • Strategies for Animation Studios in China
  • The Risks
  • Overseas Expansion
  • Future Outlook
  • Animation Studios in China
  • Australia Animation & VFX
  • Impact of Covid-19 on Australian Animation & VFX
  • Industry Evolution and Key Animation Productions
  • Challenges
  • Government Support
  • Strategies for Animation Studios in Australia
  • Animation Studios in Australia
  • Animation Movies in Australia
  • Animation Schools in Australia
17. Africa Animation & VFX
  • South Africa Animation & VFX
  • Impact of Covid-19 on South African Animation, VFX & Video Games
  • Key Trends in South African Animation Industry
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Animation Studios in South Africa
  • Strategies for Animation Studios in South Africa
  • Data on Animation Studios in South Africa
  • Nigeria Animation & VFX
  • Impact of Covid-19 on Nigerian Animation & VFX
  • Nigerian Animation Industry Overview
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Animation Studios in Nigeria
  • Animation Schools Nigeria
  • Strategies for Animation Studios in Nigeria
  • Data on Animation Studios in Nigeria
  • Egypt Animation & VFX
  • Impact of Covid-19 on Egyptian Animation, VFX & Video Games
  • Egypt's First Animated Feature Film
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Animation Studios in Egypt
  • Strategies for Animation Studios in Egypt
  • Morocco Animation & VFX
  • Animation Festivals and Communities
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Kenya Animation & VFX
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Animation Studios in Kenya
  • Strategies for Animation Studios in Kenya
  • Algeria Animation & VFX
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Senegal Animation & VFX
  • Zimbabwe Animation & VFX
  • Key Challenges Faced by the Industry in Zimbabwe
  • Key Recommendations for the Animation Industry in Zimbabwe
  • Niger Animation & VFX
  • Ivory Coast Animation & VFX
  • Ghana Animation & VFX
  • Congo Animation & VFX
  • Burkina Faso Animation & VFX
18. Middle East Animation & VFX
  • Emergence of the Middle Eastern Animation
  • Impact of Covid-19 on Middle East Animation, VFX & Video Games
  • Key Industry Trends
  • Local Content Creation
  • United Arab Emirates Animation & VFX
  • Government Support
  • International Collaboration
  • Dubai's First 3D Animated Feature Film
  • Saudi Arabia Animation & VFX
  • Government Support
  • Strategies for Industry Growth
19. Latin America Animation & VFX
  • Argentina Animation & VFX
  • Impact of Covid-19 on Argentina's Animation, VFX & Video Games
  • Key Trends in Argentina's Animation Industry
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Animation Studios in Argentina
  • Animation Schools in Argentina
  • Strategies for Animation Studios in Argentina
  • Data on Animation Studios in Argentina
  • Brazil Animation & VFX
  • Impact of Covid-19 on Brazil's Animation & VFX
  • Key Trends in the Brazilian Animation Industry
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Animation Studios in Brazil
  • Animation Schools in Brazil
  • Strategies for Animation Studios in Brazil
  • Data on Animation Studios in Brazil
  • Mexico Animation & VFX
  • Impact of Covid-19 on Mexico's Animation, VFX & Video Games
  • Key Trends in Mexican Animation Industry
  • Challenges
  • Industry Opportunities
  • Industry Drivers
  • Strategies for Animation Studios in Mexico
  • Data on Animation Studios in Mexico
  • Colombia Animation & VFX
  • Impact of Covid-19 on Colombia's Animation, VFX & Video Games
  • Key Trends in the Colombian Animation & VFX Industry
  • Animation Studios in Colombia
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Strategies for Animation Studios in Colombia
  • Data on Animation Studios in Colombia
  • Chile Animation & VFX
  • Impact of Covid-19 on Chile's Animation & VFX
  • Key Industry Trends
  • Drivers
  • Challenges
  • Opportunities
  • Strategies for Animation Studios in Chile
  • Key Statistics About Animation Industry in Chile
20. Caribbean Animation & VFX
  • Jamaica Animation & VFX
  • Key Challenges Faced by the Industry in Jamaica
  • Key Recommendations for the Animation Industry in Zimbabwe
Figures and Tables
  • Table: Impact of Covid-19 on Global Animation & VFX
  • Figure: Early Animations
  • Table: Animation Movies Adapted from Television
  • Figure: Animation Industry Activity Flow
  • Figure: Animation & VFX Industry Supply Chain
  • Figure: Early CGI Based Animations
  • Table: Live Action Movies Featuring CGI Characters
  • Table: Top Grossing Animation Movies
  • Figure: Market Size of Global Animation, VFX and Video Games
  • Figure: Break-Up of Global Animation, VFX and Video Games Industry
  • Figure: Market Size of Global Animation & VFX Industry
  • Figure: Market Size of Global Video Games Industry
  • Figure: Geographical Break-Up of Global Animation, VFX & Video Games Industry
  • Figure: Geographical Break-Up of Global Animation & VFX Industry
  • Figure: Market Segments of Animation, VFX & Video Games Industry
  • Figure: Global Animation, VFX & Video Gaming Industry Segments
  • Figure: Market Size of Animation & VFX in Movies & Television
  • Figure: Market Size of Animation & VFX in Manufacturing
  • Figure: Market Size of Animation & VFX in Architecture & Engineering
  • Figure: Market Size Ofanimation & VFX in Education
  • Figure: Market Size of Animation in Medical, Healthcare & Scientific
  • Figure: Market Size of Animation & VFX in Government & Defence
  • Figure: Market Size of Animation & VFX in Marketing & Advertising
  • Figure: Geographic Distribution of Animation Studios in the World
  • Figure: Break-Up of Animation Studios Based on Capabilities
  • Table: Most Influential Animation Studios of All Time
  • Table: Animated Feature Films from Prominent Studios
  • Figure: Break-Up of Global Animation & VFX Market by Production Techniques
  • Table: Top Animation Movie Franchises
  • Table: Top Grossing CGI Animation Movies of All Time
  • Table: 3D Animation / CGI Feature Films
  • Table: Live Action Movies With CGI Main Characters
  • Table: Prominent Stop Motion Animation Movies
  • Table: Prominent Motion Capture Movies
  • Figure: Global Box Office Revenues of 3D Movies
  • Figure: Box Office Revenues of 3D Movies in North America
  • Figure: Growth of Global 3D Screens
  • Figure: Number of 3D Movies Released Globallly
  • Table: Prominent 3D Movies
  • Table: Top Grossing 3D Animation Movies of All Times
  • Table: 3D Animation Movies in the Top 20 Grossing Movies
  • Figure: Global Streaming Video Market Size
  • Figure: Global Animation & VFX Streaming Video Market Size
  • Table: Minutes of Television Animation Content Demand in Europe
  • Figure: Minutes of 2D/3D Television Animation Content Demand in Europe
  • Figure: Cable Tv Watching Pattern in the US
  • Table: Minutes of Television Animation Content Demand in the United States
  • Figure: Minutes of 2D/3D Television Animation Content Demand in the US
  • Table: Minutes of Television Animation Content Demand in Asia
  • Figure: Minutes of 2D/3D Television Animation Content Demand by in Asia
  • Table: Minutes of Television Animation Content Demand in South America
  • Figure: Minutes of 2D/3D Television Animation Content Demand in South America
  • Table: Minutes of Television Animation Content Demand from Rest of the World
  • Figure: Minutes of 2D/3D Television Animation Content Demand from Rest of the World
  • Table: Minutes of Television Animation Content Demand Worldwide
  • Figure: Minutes of 2D/3D Television Animation Content Demand Globally
  • Figure: Commercial Animation Software Market Size
  • Figure: Animation Software Market Break-Up by Segments
  • Table: Classification of Animation Software
  • Table: Key Players and Their Products in 2D Animation Software Market
  • Table: Leading 2D and 3D Animation Softwares
  • Table: Leading 3D Animation Softwares by Application & Operating System
  • Table: Key Players and Their Products in 3D Animation Software Market
  • Table: Free Animation Softwares
  • Table: Pricing Structures of Key Animation Software Packages
  • Table: Comparison of Key 3D Animation Software
  • Figure: 2D Animation Production Workflow
  • Figure: 3D Animation Production Workflow
  • Figure: 3D Animation Workflow
  • Figure: Key Global Animation Events
  • Figure: Disney Pixar's Productions
  • Figure: Animation Movie Marketing Cost Break-Up
  • Table: Leading Global Animation Licensors and Licensed Properties
  • Table: Cost Break-Ups of Leading Animation Movies
  • Table: Capital Expenditure for Setting Up An Animation Studio
  • Table: Profile of Employees Required to Manage the Studio
  • Figure: Market Size of Animation & VFX in Europe
  • Table: Leading European Animation Films by Theatre Admissions
  • Table: Impact of Covid-19 on German Animation & VFX
  • Figure: Market Size of Animation & VFX Industry in Germany
  • Table: Leading Animation & VFX Studios in Germany
  • Table: Impact of Covid-19 on UK Animation & VFX
  • Figure: Size of Animation & VFX Industry in the UK
  • Table: Leading Animation & VFX Studios in the UK
  • Table: Impact of Covid-19 on Italian Animation & VFX
  • Figure: Size of Animation & VFX Industry in Italy
  • Table: Animation & VFX Studios in Italy
  • Table: Impact of Covid-19 on French Animation & VFX
  • Figure: Size of Animation & VFX Industry in France
  • Table: Animation & VFX Studios in France
  • Table: Impact of Covid-19 on Spanish Animation & VFX
  • Figure: Size of Animation Industry in Spain
  • Table: Animation & VFX Studios in Spain
  • Table: Impact of Covid-19 on American Animation & VFX
  • Figure: Market Size of Animation & VFX Industry in the United States
  • Table: Leading Animation Studios in the United States
  • Table: Leading Animation Tv Channels in the United States
  • Table: Leading Video Games Studios in the United States
  • Figure: 3D Animation Salaries in the United States
  • Figure: 2D Animation Salaries in the United States
  • Figure: Web & Mobile Animation Salaries in the United States
  • Figure: Video Games Salaries in the United States
  • Table: Impact of Covid-19 on Canadian Animation & VFX
  • Figure: Market Size of Animation & VFX Industry in Canada
  • Table: Animation & VFX Studios in Canada
  • Figure: Number of Animation Studios in Canada
  • Figure: Break-Up of Animation Studios in Canada Based on Size
  • Figure: Classification of Animation Studios in Canada Based on Capabilities
  • Figure: Break-Up of Animation Studios in Canada Based on Applications
  • Figure: 3D Animation Salaries in Canada
  • Figure: 2D Animation Salaries in Canada
  • Figure: Web & Mobile Animation Salaries in Canada
  • Figure: Video Gaming Salaries in Canada
  • Table: Key Animation Studios in Asia
  • Table: Impact of Covid-19 on Japanese Animation & VFX
  • Table: Most Popular Japanese Animation Movies
  • Figure: Size of Animation & VFX Ndustry in Japan
  • Figure: Domestic Vs Overseas Break-Up of Animation & VFX Ndustry in Japan
  • Figure: Minutes of Tv Animation Production in Japan
  • Table: Leading Animation & VFX Studios in Japan
  • Table: Impact of Covid-19 on Korean Animation & VFX
  • Table: In-House Content Developed by Korean Animation Studios
  • Figure: Market Size of Korean Animation & VFX Industry
  • Figure: Korea Animation Domestic Box Office
  • Table: Animation Schools in Korea
  • Table: Korea's Leading Animation & VFX Studios
  • Table: Impact of Covid-19 on Chinese Animation & VFX
  • Table: Animation Content Developed by Chinese Studios
  • Table: Top Grossing Animation Movies in China
  • Figure: Thru the Moebius Strip
  • Figure: Market Size of Chinese Animation Industry
  • Figure: Market Size of China's Animation, VFX & Gaming Industry Segments
  • Figure: Minutes of Animation Content Demand Vs. Supply in China
  • Figure: Value of Chinese Animation Content Demand Vs. Supply
  • Table: List of Animation Schools in China
  • Table: China's Leading Animation Studios
  • Table: Top Ten Animation Studios in China
  • Table: Impact of Covid-19 on Australian Animation & VFX
  • Figure: Early Australian Animation Productions
  • Table: Animation & VFX Studios in Australia
  • Table: Animation Movies in Australia
  • Table: Animation Schools in Australia
  • Figure: Number of Animation Studios in Australia
  • Table: Impact of Covid-19 on South African Animation & VFX
  • Table: Animation & VFX Studios in South Africa
  • Figure: South Africa's First Animated Feature Film
  • Figure: South Africa's 3D Feature Film
  • Figure: Number of Animation & VFX Studios in South Africa
  • Figure: Break-Up of Animation Studios in South Africa Based on Size
  • Figure: Break-Up of Animation Studios in South Africa Based on Capabilities
  • Figure: Classification of Animation Studios in South Africa Based on Applications
  • Figure: Number of People Employed in the South African Animation Industry
  • Figure: Cost Projections of Producing One Episode of Animation in South Africa
  • Figure: Minutes of Animation Content Produced in South Africa
  • Figure: Break-Up of Animation Content Output of South Africa
  • Figure: 3D Animation Salaries in South Africa
  • Figure: 2D Animation Salaries in South Africa
  • Figure: Web & Mobile Animation Salaries in South Africa
  • Figure: Gaming Salaries in South Africa
  • Table: Impact of Covid-19 on Nigerian Animation & VFX
  • Figure: Nigeria's Dawn of Thunder
  • Figure: Nigeria Animation Productions
  • Table: Animation & VFX Studios in Nigeria
  • Table: Animation & VFX Schools in Nigeria
  • Figure: Number of Animation & VFX Studios in Nigeria
  • Figure: Number of People Employed in the Nigerian Animation Industry
  • Figure: Cost Projections of Producing One Episode of Animation in Nigeria
  • Figure: Earliest Egyptian Animation Productions
  • Figure: Egyptian Animation Productions
  • Table: Impact of Covid-19 on Egyptian Animation & VFX
  • Table: Animation & VFX Studios in Egypt
  • Figure: Kenyan Animation Productions
  • Table: Animation & VFX Studios in Kenya
  • Figure: Senegalese Animation Productions
  • Figure: Africa's First Animated Feature Film
  • Figure: Zimbabwean Animation Productions
  • Figure: Early Niger Animation Productions
  • Figure: Early Ivory Coast Animation Productions
  • Figure: Ghana's Animation Productions
  • Figure: Congo Animation Productions
  • Figure: Early Burkina Faso Animation Productions
  • Table: Impact of Covid-19 on Middle East Animation & VFX
  • Figure: Dubai's First 3D Animated Feature Film
  • Table: Impact of Covid-19 on Argentina's Animation & VFX
  • Table: Original Animation Content Created in Argentina
  • Table: Animation & VFX Studios in Argentina
  • Table: Animation Schools in Argentina
  • Figure: Argentina's First 3D Animated Feature Film
  • Figure: Number of Animation Studios in Argentina
  • Figure: Break-Up of Animation Studios in Argentina Based on Size
  • Figure: Break-Up of Animation Studios in Argentina Based on Capabilities
  • Figure: Classification of Animation Studios in Argentina Based on Applications
  • Figure: Number of People Employed in the Argentine Animation Industry
  • Figure: Cost Projections of Producing One Episode of Animation Work in Argentina
  • Figure: Minutes of Animation Content Produced in Argentina
  • Figure: Break-Up of Animation Content Produced in Argentina
  • Figure: 3D Animation Salaries in Argentina
  • Figure: 2D Animation Salaries in Argentina
  • Figure: Web & Mobile Animation Salaries in Argentina
  • Figure: Video Gaming Salaries in Argentina
  • Table: Impact of Covid-19 on Brazil's Animation & VFX
  • Table: Original Animation Content Created in Brazil
  • Table: Animation & VFX Studios in Brazil
  • Table: Animation &Schools in Brazil
  • Table: Animation Festivals Ane Events in Brazil
  • Figure: Brazil's First CGI Animated Feature Film
  • Figure: Brazil's First Locally Produced Tv Series
  • Figure: Number of Animation & VFX Studios in Brazil
  • Figure: Break-Up of Animation Studios in Brazil Based on Size
  • Figure: Break-Up of Animation Studios in Brazil Based on Capabilities
  • Figure: Classification of Animation Studios in Brazil Based on Applications
  • Figure: Number of People Employed in the Brazilian Animation Industry
  • Figure: Cost Projections of Producing One Episode of Animation Work in Brazil
  • Figure: Minutes of Animation Content Produced in Brazil
  • Figure: Break-Up of Animation Content Produced in Brazil
  • Figure: 3D Animation Salaries in Brazil
  • Figure: 2D Animation Salaries in Brazil
  • Figure: Web & Mobile Animation Salaries in Brazil
  • Figure: Video Gaming Salaries in Brazil
  • Table: Impact of Covid-19 on Mexico's Animation & VFX
  • Table: Original Animation Content Created in Mexico
  • Table: Commercially Successful Mexican Film Productions
  • Table: Animation & VFX Studios in Mexico
  • Table: Animation Schools in Mexico
  • Figure: Mexico's First 3D Animated Feature Film
  • Figure: Number of Animation Studios in Mexico
  • Figure: Break-Up of Animation Studios in Mexico Based on Size
  • Figure: Break-Up of Animation Studios in Mexico Based on Capabilities
  • Figure: Classification of Animation Studios in Mexico Based on Applications
  • Figure: Number of People Employed in the Mexican Animation Industry
  • Figure: Cost Projections of Producing One Episode of Animation Work in Mexico
  • Figure: Minutes of Animation Content Produced in Mexico
  • Figure: Break-Up of Animation Content Produced in Mexico
  • Figure: 3D Animation Salaries in Mexico
  • Figure: 2D Animation Salaries in Mexico
  • Figure: Web & Mobile Animation Salaries in Mexico
  • Figure: Video Gaming Salaries in Mexico
  • Table: Impact of Covid-19 on Colombia's Animation & VFX
  • Table: Key Animation Productions in Colombia
  • Table: Animation & VFX Studios in Colombia
  • Figure: Number of Animation Studios in Colombia
  • Figure: Break-Up of Animation Studios in Colombia Based on Size
  • Figure: Break-Up of Animation Studios in Colombia Based on Capabilities
  • Figure: Classification of Animation Studios in Colombia Based on Applications
  • Fgure: Number of People Employed in the Colombia Animation Industry
  • Figure: Cost Projections of Producing One Episode of Animation Work in Colombia
  • Figure: Minutes of Animation Content Produced in Colombia
  • Figure: Break-Up of Annual Animation Content Produced in Colombia
  • Figure: 3D Animation Salaries in Colombia
  • Figure: 2D Animation Salaries in Colombia
  • Figure: Web & Mobile Animation Salaries in Colombia
  • Figure: Video Gaming Salaries in Colombia
  • Table: Impact of Covid-19 on Chile's Animation & VFX
  • Figure: Animation Schools in Chile
  • Figure: Bear Story
  • Figure: Paper Port
  • Table: Animation Studios in Chile
  • Figure: Number of Animation Studios in Chile
  • Figure: Number of People Employed in the Chilean Animation Industry
  • Figure: Cost of Producing One Episode of Animation Work in Chile
  • Figure: Minutes of Animation Content Produced in Chile
  • Figure: 3D Animation Salaries in Chile
  • Figure: 2D Animation Salaries in Chile
  • Figure: Web & Mobile Animation Salaries in Chile
  • Figure: Gaming Salaries in Chile
  • Figure: Jamaica's Animation Productions

Samples

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Companies Mentioned

  • 2 Minutes Studio
  • 20th Century Fox 
  • 2dlab
  • 3 Bear Animations
  • 3 Eye Group
  • 3-D Revolution 
  • 3d Canvas
  • 3D Imaging
  • 3da2 Animation Studios
  • 3Dimension
  • 3dmx
  • 3DVision
  • 3flow
  • 3net
  • 4.21 Productions
  • 422 South
  • 44 Toons
  • 4K Media
  • 5ter Stock
  • A Ellis Production
  • A Large Evil Corporation
  • A Productions
  • A project - Animation 
  • A Squared Entertainment
  • A-1 Pictures
  • A-1 Production
  • A-Film
  • A.K.A. Cartoon
  • A3 Estudio
  • AAA : Animation Art 
  • Aardman Animations
  • AB Film Distributors
  • ABC TV
  • Abraxas Entertainment
  • Abrepalermo
  • Ace & Son Moving Picture 
  • Achtoons
  • Acme Animation
  • Act3animation
  • ACTAS Inc.
  • Action Synthèse
  • Acume
  • Adam Walker Film
  • Adamo 3D
  • Adobe
  • Aenima
  • AFDA
  • AgainstAllOdds
  • Agentur Glücklicher 
  • Ai Digital
  • AIC (Anime International Company)
  • Aiupa Brasil Produções
  • Ajia-Do (Asia-Do)
  • Akkord Film
  • AKOM
  • Al Jazeera 
  • Alcance Digital Production 
  • Alessio Petetti
  • Alexandra Schatz 
  • Alfadedis Entertainment
  • Alias
  • Alien Factory
  • AliMik
  • Alphanim
  • Altcontent Formatos y Contenidos
  • Altered TV
  • Am Bocsa
  • AmaK
  • Amazing Graphics
  • Amazon 
  • Ambience Entertainment
  • Ambient Entertainment
  • Amblin
  • Andong Information 
  • Angel Azul
  • Angel Grafico
  • Ani Village Co. Ltd
  • Anifex
  • Anik
  • Anima Boutique
  • Anima Estudios
  • Anima Films & Pyroect
  • Ánima Kitchent
  • Anima Sam Won
  • Animacion 2D Studio
  • Animage
  • Animagic Studio Inc
  • Animal House
  • Animal Logic
  • Animalada
  • Animapolis
  • Animarte
  • Animassauro Creative Content
  • AnimaTeam
  • Animated Biomedical
  • Animation Factory
  • Animation Illustration
  • Animation Paper 
  • Animation Works Pty ltd
  • Animation/Imageworks, 
  • Animationsfabrik
  • Animationsstudio Ludewig
  • Animatório
  • Animators at Large
  • Animax Entertainment
  • Animet Estudios
  • Animex 2D
  • AnimMate
  • AnimNation
  • Animondi
  • Animusic
  • Anivision
  • Aniway Co.,Ltd
  • Anixe
  • Ankama Animations
  • Answer Studio
  • Antefilms Studio
  • Antics Workshop
  • Antimatter15
  • Antoniano Production
  • Apemanstudio
  • Apple Inc.
  • Arait Multimedia
  • Arch Vision
  • Archeidos
  • Archiform 3D Pty Ltd
  • Areadigitale
  • Argo Productions
  • Arles Animation
  • ARMS Studio
  • Arri Media
  • Art Five
  • Art In Motion
  • ArteSaiph Studio
  • Arthur Cox
  • Artland Animation Studio
  • Artmic
  • ASA Film
  • Ashi Production
  • Ashlar-Vellum
  • Associazione Culturale Apartelarte
  • Asta film
  • Asterisk Productions
  • Atelier Télescopique. Graphic Design
  • Atelier Télescopique. Graphic Design
  • Atlantyca
  • Atmosphera Design
  • Atomic Arts
  • Atomic Cartoons
  • Atomic Visual Effects
  • ATTIK
  • Attitude Studio
  • Audio Visual Sistems
  • Audiovisuales de Valdes Animacion 3D
  • Augenblick Studios
  • Australian Film And Radio School
  • Autodesk
  • Autodessys
  • autodessys, Inc.
  • AVA Animation & Visual Arts
  • AWAFI
  • Axis Animation
  • Azul Estudios
  • B-Water Studios
  • B. Productions
  • Bagdasarian Productions
  • Baklight Imaging
  • Balam Imagen
  • Balance Film
  • Baleuko
  • Bamf Producciones
  • Banana Park
  • Barajoun Entertainment
  • Bardel Animation
  • Barking Bull Frog
  • Barton Brothers
  • Basque Films
  • Bastei Studios
  • BBC Worldwide
  • Bear Animations
  • Bee Train
  • Belli Studio Produções
  • Bent Image Lab
  • Bermuda Shorts
  • Beryl productions 
  • Bibo Films - studio
  • Big Bank Box
  • Big Idea Productions
  • Big Jack Studios
  • Big Kidz Entertainment
  • Big Squid Productions
  • Bigchild
  • Bigfish
  • Bighugfx
  • BigKidz Entertainment 
  • Bigstar Enterprise.Inc
  • Bird Box Studio
  • Birdo Studio
  • Bitt Animation & Visual 
  • Biwis eMotions
  • Bizzare Creations
  • Blablabla Studios
  • Black Box Games
  • Blackginger
  • Blacklist
  • Blatant Studios
  • Blender Foundation
  • Blink Animation
  • Blink Studios FZ LLC
  • Blisscomedia
  • Bloom Studio
  • Blue Dahlia Films
  • Blue Dream Studios Spain
  • Blue Eyes Fiction
  • Blue Gold SPA
  • Blue Rocket Productions
  • Blue Sky Studios
  • Blue Sunflower
  • Blue-Zoo
  • BlueHouse
  • Blueline Co., Ltd
  • BlueSky Studios
  • Blurr Productions
  • Bogan
  • BogStandard
  • Boing Productions
  • Bonzai Films
  • Boomerang
  • Boss Film Studios, Inc. 
  • Boston Media House
  • Bozzetto Films
  • Brain Child Studios
  • Brandt Animation
  • Brava3D
  • BRB Internacional
  • Brian Stevens Animated Films Ltd
  • Broadcast Design & Graphics
  • Broderbund
  • Bromelia Produçoes
  • Brownbread and butter 
  • Bryant Whittle
  • Buck
  • Buddy System Studios
  • BUF
  • Bugbox
  • Bull and Gate
  • Bulle de Prod
  • Bully Entertainment
  • Burbank Films Australia
  • Burning Brain
  • Büro Achter April
  • Buzzco Associates
  • BV
  • Byron Animations
  • C.S. Informatica S.A.S.
  • C.T. Alcuni
  • CAA – Comptoir Angoumoisin d’Animation
  • Cactus Ink Animation Studios
  • Cali Marta
  • Calibre Digital
  • Caligari Corporation
  • Caligari Film
  • Callicore
  • Callitoon
  • Calon
  • Cambium Film & Video 
  • Can Communicate Limited
  • Canal+
  • CANECANE s.r.l.
  • Canning Factory
  • Canuck Creations
  • Caoz
  • Capitán Araña
  • Capricorn Digital
  • Caribara
  • Carico Estudio
  • Carnival Figures Ltd
  • Carolan Production
  • Carrére
  • Carse & Waterman
  • Cartobaleno snc
  • CARTOON
  • Cartoon Net
  • Cartoon Network
  • Cartoon One
  • Cartoon Pate
  • Cartoon Pizza/Jumbo Pictures
  • Cartoonia
  • Carutoons Producciones
  • Catflap Animation
  • Caveman Studio
  • Celluloid Vfx
  • Centouno Per Cento
  • Centro de Arte Audiovisual
  • Chang Kang Mania Co.,Ltd
  • Changeling Productions 
  • Character Matters Animation Studio
  • Characterplan Co.,Ltd
  • Charlex
  • Cheetah3d
  • Chez Eddy
  • Chili Entertainment
  • Chimney
  • Chinatown
  • Chivydog Productions
  • Chuck Gammage
  • Ciberfilms
  • Ciberfilms S.C.
  • Cicciotun
  • Cinama Films
  • Cinar Corporation
  • Cine Groupe
  • Cinema Animadores
  • Cinémation
  • Cinesite
  • Cineteam S.r.l.
  • Cinetig
  • Citoplasmas
  • CJ Entertainment
  • Clan Celentano Srl
  • Clara.io 
  • Clay Animation
  • Clemart SRL
  • Click Entertainment Co.
  • Clockwork Zoo
  • Clon
  • Cluster Studios
  • Codesign
  • Collingwood & Co.
  • Colourland
  • Columbia Pictures
  • Comedy Central
  • Comedy Channel 
  • Cinematographici SRL
  • Compani, SA de CV
  • Computation Arts Group
  • Concept Interactive
  • Concise
  • Condor Cape Town
  • Condor Digital
  • Conflictivos Productions
  • ConiglioViola
  • Constantin Film
  • Control Realizaciones
  • Copa Studio
  • Core
  • Core-Design Essence
  • Coreproducciones
  • Cosmicosaurio
  • Crayons S.R.L
  • Creation Studio Ltd
  • Creative Capers Entertainment
  • Creative Lewicz Ideashop
  • Creative Vision
  • Creativia Film & Design Academy
  • Creatoons
  • Credo Interactive, Inc.
  • Critica
  • CritterPix
  • Cromozoi
  • Croqueplume
  • Cube – Creative Computer Company
  • Cuckoo’s Nest
  • Cultured Creatures Ltd
  • Cuppa Coffee Animation
  • Curious Pictures
  • Cyber Group Animation
  • Cycho
  • CYCHO - Film & Animation
  • Cymax.
  • Dadomani
  • Dagnabit Animation
  • Dai Won
  • Daiwon Character And Animation Co., Ltd 
  • Daniela Amoni Distribution
  • Dansk Tegnefilm
  • Dark Prince Production
  • Darryl Worbey Studios
  • Dassault Systèmes
  • David Downie Film Productions
  • David Gould Studios
  • Davison Bros
  • Daydreamlab
  • Daylight Moving Image Ltd
  • Daywalker Studios
  • DAZ 3D
  • De Angelis Group
  • De Mas and Partners
  • Definitely Red
  • Delacave
  • Delaney & Friends Cartoon Productions
  • Delpi Media
  • Denoux Films Productions
  • Denumeris Interactive
  • Depth
  • Dgt Filmes
  • DHX Media
  • Dice Productions
  • Digi Trick, Gerd Wanie
  • DigiCel Inc.
  • Digikidz Animations
  • Digital 21 Produções Artísticas
  • Digital Domain
  • Digital E Mation
  • Digital Frontier
  • Digital Odyssey
  • Digital Production 
  • Digital Rim
  • Digital Salade
  • Digital Spirit Animation
  • Digital Studio
  • Digital Video and Studio Ghibli
  • Digital Video S.p.a.
  • Digital Wing Studio
  • DigitalMinds
  • Digitürk
  • Dimát Studio
  • Dimensions Edge
  • Dino Studios
  • Dinocroc International Training Institute S.r.l.
  • Discovery Kids
  • DiscreetFX
  • Disney
  • Disney Channel
  • Disney Feature
  • Disney Junior
  • Disney Pixar
  • Disney Toon Studios
  • Disney XD
  • Distant Future Animation Studio
  • Divianimati – Digital Video Animation
  • Dna
  • DNA Productions
  • Dnomight Studio
  • Doga Kobo
  • Domino Digital
  • Domo Animato
  • Don Bluth Films, Inc.
  • Don Voila
  • Dong Yang
  • Dongwoo 
  • Dooly Nara Inc.
  • Double Mètre
  • Double Negative 
  • DPS
  • Dr-Movie
  • Drawing Room One
  • Dreams & Magic
  • DreamWorks Animation 
  • Duck Studios
  • Dudok de Wit Animation
  • Dupuis Audiovisuel
  • Dygra Films
  • Dynamic Italia Srl
  • E-Frontier
  • E-On
  • E-on Software
  • EBTV Entertainment Boutique Television SRL
  • Echo Animation
  • Edgeworx
  • Egg Creative Production
  • EI Technology Group
  • EIAS
  • EIAS3D
  • Eiken
  • El Recreo Studio
  • Electric Image
  • Electric Rain
  • Electronics Art,
  • Elefant Studios
  • Element Effects
  • Ellipseanime
  • Elm Road Productions
  • Eloisa Iturbe
  • Els’Anime
  • Enanimation
  • Encuadre
  • End Game Productions
  • Entertainment One
  • Eric Miller Animation Studios
  • Esoteric Software
  • ESPN
  • Espresso Animation
  • Estilo-3D / Multimedia Animation Studio
  • Estricnina
  • Et Alors Productions
  • Eugene and Louise
  • euNoia Animation School
  • Eurimages 
  • Euro Visual
  • EuropaCorp
  • Eva Entertainment
  • Eve Production Animation
  • Evil Twin Artworks
  • Exceptional Minds
  • Exocortex
  • Exodo Digital Workshop
  • Exodus Film Group
  • Explanimate
  • Eye Candy Animation
  • Fabian & Fred
  • Fablevision Studios
  • Fabulab
  • Facebook
  • Factoria
  • Fade2 Ltd
  • Famazing Entertainment
  • Famous3D
  • Farca producciones
  • Farmtoons Production
  • Fast Forward
  • Fathom Studios
  • Federfisch Animation
  • Felix the Cat Productions
  • Fenton and Friends
  • Ffl Film- Und Fernseh-Labor
  • Ficción Producciones
  • Film Factory 
  • Film Roman
  • Filmax Animation
  • Filmforsyningen
  • Films Bruce Krebs
  • finalToon
  • Finding4you
  • Finger Industries
  • Firefly Animation Studio
  • Fish Blowing Bubbles
  • Flamma Produções Audiovisuais
  • Flickerpix Animations
  • Flicks Films Ltd
  • Flix Animation
  • Flourescent Hill
  • Flushdraw
  • Flying Bark Productions
  • Flying Gherkin
  • Flying Samurai Animations
  • Folimage
  • Fopspeen Moving Pictures
  • For Tax Reasons
  • Foreign Office
  • Forma Animada
  • Fox Animation 
  • Fox Entertainment
  • Fox Kids
  • Fox Kids Worldwide
  • Foxtel
  • Framestore
  • France Animation
  • Francisco Criado La Klinica Post
  • Franco Tassi
  • Frederator Studios
  • Free the Orange
  • Freebird Pictures
  • Fremantle media
  • Frogfish Studios
  • FUEL
  • Fulmini & Leopardi
  • Funkhauser
  • Funnyazhell Animation
  • Funnypages Productions
  • Fusionarte Ltda
  • Futurikon
  • Fuzzy Door Productions
  • Fwak! Animation
  • Gabriele Barrocu Animation and Design
  • Gaffney International Licensing
  • Gainax
  • Gamamovieanimation 
  • Game Design Solutions
  • Garage Post
  • Gavin Prime Productions
  • Gazz
  • Geghard Films
  • Genial Media
  • Genyson Producciones
  • Gep-Art Studios
  • Gerrard House
  • Gertie
  • Ghost
  • Giantsteps
  • Giochi Preziosi Group
  • Giovanni Bucci
  • Gizmo Animation Limited
  • Glassworks
  • Glen Art Productions
  • Gli Alcuni
  • Glücklicher Montag
  • Go-N Production
  • Gobo Box
  • Golden Fleece Australia
  • Goldilocks Studio
  • Gomma Animedia S.N.C.
  • Gonzo Studios
  • Gonzoft Tv Animation
  • Google
  • Graffiti
  • Grafimated Cartoon
  • Graphilm
  • Graphimated Cartoon
  • Gravy Media
  • Green Movie Animation
  • Griffilms
  • Group TAC
  • GruntWorks 3D Animation 
  • Grupo escomic
  • Grupo Lorena
  • Gruppo Alcuni
  • GSC Films
  • Gulfstream Pictures
  • Guru Studio
  • GW Animation
  • Gyroscopik Studios
  • Hahn Film
  • Hahn Shin Corporation
  • Haier Europe Trading Srl
  • Haini
  • Hal Film Maker
  • Half Giraffe
  • Halo Pictures
  • Hampa Studio
  • Han Ho Film
  • Hang Yang
  • Hangil Production Co.,Ltd
  • Hanh Shin
  • Hanho Heung-Up.Co.,Ltd
  • Hanil Animation
  • Hanna Barbera
  • Happy Flyfish ApS
  • Happy Hour Productions
  • Hasbro
  • Hash Inc.
  • Hatch Studios
  • HBO
  • Hd Entertainment
  • Head Gear Animation
  • Hechizo
  • Heewom Entertainment
  • Helix Animation
  • Hell Yeah! Design
  • Hewlett-Packard
  • Hgn Produções Cinematográficas
  • Hibbert Ralph Animation
  • Hierroanimacion
  • HIGH TV
  • High Video
  • Hit Entertainment 
  • HIVE STUDIOS 
  • Hoaxland
  • Honeycomb Animation
  • Hook up Animation
  • Hot Dog Army
  • Hot Head Films
  • Hot Knife Digital Media
  • Houdini
  • House of Cool
  • House Of Creatures
  • Huevo Cartoon 
  • Hulu
  • Hungarian Games
  • Hungry Boy Productions
  • HunterGatherer
  • HYPA.tv
  • Icecandy Entertainment
  • ICG International Cine Group SpA
  • Iconix Brand Group
  • Iconix Entertainment
  • Idrawfast International 
  • Ifeelms Productions
  • Ignition
  • iKraal New Media
  • Ikso Studio
  • Ilion Animation Studios
  • Illumination 
  • Illusion Studios
  • Illustrate
  • Iloura
  • Image Canteen
  • Imageplus Co.,Ltd
  • Imagi Entertainment
  • Imagica
  • Imagica Studio
  • IMAGIN
  • Imagination Films
  • Imago
  • Imer-Rever
  • Imira Entertainment
  • Immersion Studio
  • In Motion Studios
  • Inarc Progetti
  • Indiana Produções Cinematográficas
  • Industrial Light & Magic
  • Inivis
  • Ink Digital
  • Inkworks
  • Insert Coin
  • Intermedia Studios Animation
  • Invis
  • IO Interactive
  • Io-Dise
  • ITV Studios Global Entertainment
  • Ivan Rabbiosi Animation
  • iX Media
  • Ixaya Visual
  • J.C. Staff
  • JA Film
  • Jaguar Taller Digital
  • Janimation
  • Jellyfish pictures
  • Jem Co.,Ltd
  • Jep Animation
  • JibJab
  • JMC Academy
  • John Lemmon Films
  • Joongang Movie Entertainment Co., Ltd
  • Joyrider Films
  • JPL Films
  • JSBC - Je Suis Bien Content
  • Just Eleven Animation
  • K-Production
  • Ka-chew!
  • Kanalfilm
  • Kapow Pictures
  • Karactaz
  • Kavaleer
  • Kaxan Media Group
  • Kazashimo
  • KD Productions Toons & Games
  • Keypoze
  • KeyShot
  • Kids' WB
  • Kidszonetv
  • Kidult Motion Graphics 
  • King Bee Animation
  • King Camera
  • King Rollo Films
  • Kk C&D Asia
  • Klasky Csupo
  • Knife Party
  • Know How
  • Knudsen & Streuber
  • Koko Enterprise
  • Koko Enterprise Co., Ltd
  • Krome Studios
  • Krough Mortensen
  • Kudlian Software
  • KuntzKoppel Animation
  • Kurageart
  • Kye-Sung Production 
  • Kyoto Animation
  • Kyung Kang
  • L’Atelier des Images
  • La Casa Animada
  • La Fabrique
  • La fabrique S.A.R.L.
  • La Fantomatica
  • La Ménagerie
  • La Station Animation
  • Ladybug Films
  • Laika
  • Laika Entertainment
  • Lanterna Magica
  • Lascaux Entertainment 
  • Last Pixel
  • Last Station
  • Lastrego & Testa Multimedia
  • Lastrego and Testa
  • LaTV
  • Lavalabs Moving Images
  • Leapfrog Strategic Communications
  • Lego
  • Lepixma
  • Les Armateurs
  • Les Cartooneurs Associés
  • Les Films de la Perrine
  • Les Films du Nord
  • Les Films du Triangle
  • Les Gueux de Terre 
  • Les Tanukis
  • Les Trois Ours
  • Liberato Produções Culturais
  • Liga  Computerfilm
  • Lightbox Animation Studios
  • Lightbox Multimedia
  • Lightstar Studios
  • Lightwave
  • Lions Gate Films
  • Liquid Animation
  • Liquid Studios
  • Little Black Dot
  • Little Dream Entertainment
  • Lment Studio
  • Locomotion Srl.
  • Lola Post
  • Loose Moose Productions
  • Los Angeles Srl
  • Lost-Boy
  • Lovebomb Animation
  • Luc Besson
  • Lucasfilm
  • Lucasfilm Animation
  • Luciernaga Studio
  • Lukas Thiele Filmproduktion
  • Luma
  • Lung Animation
  • Luxology
  • Luxx Film
  • Luxx Studios
  • Lyrebird Studios
  • M.A.R.K. 
  • M.B.M. Associati
  • M2cube Studios
  • m4e Group
  • Mac Guff Ligne
  • Mac guff line
  • Macarena Films
  • Mace Studio
  • Mackevision
  • Mackinnon and Saunders
  • Macmedia
  • Mad Cow Pictures
  • Madhouse
  • Maefloresta
  • Maga Animation
  • Magic Bus
  • Magic Hour
  • Magma Cultural
  • Magnetis
  • Mago Audiovisual Production
  • Mainframe
  • Mainframe Entertainment
  • Maja Studio
  • MAKE
  • Makeup Effects Group
  • Malditomaus
  • Manglobe
  • Marathon
  • Marcenaro Interactive
  • Marelli & Pozzi SpA
  • Mark Film ApS
  • Mark Mason Animation
  • Marlou Films Productions
  • Martinelli Films & Arts
  • Martoon SRL
  • Marvel Animation
  • Massive Software
  • Massive Software
  • MassiveRender
  • Mastoc ! Studio
  • MatchWare
  • Mathematic
  • Matitanimata
  • Mattel
  • Maxon
  • Maxon
  • Maya
  • Mbanga Studio
  • McNeel
  • ME animation
  • Media Odyssey
  • Media Powerhouse
  • Medialuna
  • Meindbender
  • Melazeta
  • Melodrama Pictures
  • Melov Design
  • mememe productions
  • Mental Images
  • Mercury
  • Metacube
  • Méthod Films
  • Metro-Goldwyn-Mayer Animation
  • Métronomic
  • Metrovision
  • Mg World Co.,Ltd
  • MGM
  • Michael Mills Productions
  • Mickey Duck
  • Microsoft 
  • Milky Cartoon
  • Milky Moustache Prod.
  • Millimages
  • Mind Candy
  • Mindmill Studios
  • Minds Eye Creative
  • Mirabolica Video & Design
  • Missler Software
  • Mixer
  • Miyuki Production
  • Mnogo Film
  • Mobiiworld
  • Modern Groove
  • Moho 
  • Momentum Animation Studios
  • Mondo TV
  • Monkeyhead
  • Monkeystack
  • Moonbite Games & Animation Studios
  • Moonoo productions
  • Moonshot Pictures
  • Morphia
  • Morro Images
  • Moshpit Entertainment
  • Motion Brand Limited
  • Motion Illusion
  • Motion Lab
  • Motion Pictures Distribution
  • Motionworks
  • Motus
  • Moviebrats Studios
  • Movimenti Production
  • Moving Ideas Animation
  • MP1 Srl
  • Mr. Big cartoons
  • Mrsolo Animation Studios
  • MSG
  • MTV
  • Mumbo Jumbo Animation
  • Mushi Production
  • Musicartoon
  • Muspryz Snc
  • MUV 
  • MUV Animación Audiovisual
  • My-tv
  • N Wave
  • Nannimacion
  • Nara Animation Studio
  • Naska Digital
  • Nathan Kaso
  • Native Flame Pictures
  • Natterjack
  • Naysel Entertainment
  • NBC Kids
  • NBC Universal 
  • Nelvana Enterprises
  • Nemo NT
  • Neo Network
  • Néomis Animation
  • Neon Cartoons Production
  • Neptuno Films Production
  • Netflix
  • Neuroplanet
  • NeverCenter
  • New Educational Channel
  • New Kids Channel
  • New Town Films
  • News Corp
  • NewTek
  • NEXT Lejdis
  • Next Limit Technologies
  • NEXT Man
  • Next One Seoul
  • NEXT Young
  • Nexus Productions
  • Nfp Animation Film
  • Nick Jr.
  • Nickelodeon
  • Nickelodeon Movies
  • Nickelodeon Studios
  • Nicktoons
  • Nine Degrees East
  • Nintendo
  • Nippon Animation
  • Nitrocorpz Studio
  • Nix Entertainment
  • No Anchovies Studios
  • NO srl
  • Nomad Animation Studio
  • Nono-K
  • Nordisk film
  • Normaal Animation
  • Northwest Imaging And Effects
  • Nostrings
  • Nottingham Forest
  • Nova
  • Novamotion
  • nShow
  • Núcleo De Conteúdo
  • Nuevaroma Estudio
  • OB Planning
  • Octogone Productions
  • Officine Pixel
  • Ollin Studio S.A. de C.V.
  • OLM (Oriental Light and Magic)
  • OM Animation
  • Once Were Farmers
  • Onde M
  • Onyx Films
  • Ool Digital Studio
  • Open Book
  • Optic Verve Ltd
  • Optix Digital
  • Orange Animation Studio
  • ORF
  • Oriental DreamWorks
  • Oruga
  • Otiiplanet Group
  • Oxigeno
  • Oyibo production
  • Ozono Media
  • P.A. Works (Progressive Animation)
  • Pacific Animation Corp.
  • Pacific Data Images
  • Panda Panther
  • Panico
  • Pantograph
  • PaperCut Studios
  • Parametric Technology Corporation
  • Paramount Animation
  • Paramount Pictures
  • Paramount Pictures
  • Paranoid US
  • Pascal Blais Productions
  • Passion Pictures
  • Passion Pictures Australia
  • Passouno
  • Pastorino Stefano
  • Patagonik Animation
  • PBJ
  • PBS Kids Sprout
  • Pearly Oyster Productions
  • Pedri Animation
  • Peekaboo Animation
  • Peerless Camera Company
  • Peluka De Fierro
  • Pepper Films
  • PepperMelon
  • Perish
  • Pesky animation
  • Peter Bone
  • Phenomena Animation 
  • Photon
  • Piaggiodematei
  • Picasso Pictures
  • Pickle Visual Effects & Animation
  • Picture Magic
  • pictureDRIFT
  • Piloto
  • Pïnka
  • Pipangaï Production
  • Piranha Games
  • Piranha NYC
  • Pivot
  • Pix Movie Factory
  • Pixable Studios
  • Pixar
  • Pixel Cartoon
  • Pixel Weaver
  • Pixelburn Ltd
  • Pixelhunters FZ-LLC
  • Pixologic
  • Pixomondo
  • Planet Jump Productions 
  • Planet Nemo Animation
  • Planeta Junior
  • Planetary Visions Limited
  • Plasma Animation Studio
  • Plastic Milk
  • Plastic Wax Animation
  • Plastilina Creativa
  • Playhouse Disney
  • Plus One
  • Plus One Animation
  • PMMP France
  • Polar Studios
  • Pollen
  • PoloFx
  • Polymorph Software
  • Pool Factory
  • Pork N Bean
  • Poseidon Films
  • Potens Plastianimation
  • Praxinos
  • Prima Linea studio
  • Primal
  • Prime Focus
  • Procedural
  • Production Grimi Co.,Ltd
  • Production I.G
  • Project Images Films
  • Promenade Virtual
  • Promo Digital
  • PS Creative
  • Pseudo
  • Psyop
  • Pulp Animation
  • Pumpkin 3D Studio
  • Punga
  • Pure and Applied
  • Quad Digital Studios
  • Quartz Production
  • Qubo
  • Queensland Animators inc
  • Queensland Media Group
  • Quickdirt, Digimation
  • Quipos
  • Qurios Entertainment Limited
  • Radar Films
  • Radical
  • Radical Axis
  • RADIX
  • Raftok Studio
  • Raging Pixel Productions
  • RAI Trade
  • RAI- Radiotelevisione Ita
  • Rainbow Animation Group
  • Rainer Ludwigs Image Building
  • Rainmaker Entertainment Group
  • Raisat Ragazzi
  • Raytrace 3D Studio
  • Real World Media
  • Reallusion
  • Red Cartel
  • Red Kite Animation
  • Red Light Pictures
  • Red Rover International
  • Red Star Studio
  • RedeTV!
  • Redrover Animation 
  • Reel FX Creative Studios
  • Reel Wonders Productions
  • Rei Studio
  • Reklame Fx
  • Relic Entertainment
  • Remograph
  • Rendering 3d
  • Rendermedia
  • Rendition Films
  • RETAS STUDIO
  • Rexbox
  • RG Animation Studios
  • Rhythm & Hues
  • Rhythm and Hues
  • Richard Purdum Productions
  • Richard Taylor Cartoon Films
  • Rise Pictures
  • Rise Visual Effects Studios
  • Rival Studios Corp.
  • RJDM Animations
  • RKA-the Animation Studio 
  • Robert Mcneel & Associates
  • Roger
  • Rokkit
  • Rooster Studio
  • Rothkirch Cartoon-Film
  • Rouge citron production
  • Rough Draft
  • Rough Draft Korea
  • Rovio Entertainment
  • RTI SPA
  • S P Krause
  • S&C
  • Saban Brands
  • Saban International
  • Saehahn Productions Inc
  • Saerom Animation, Inc
  • Sam Alta Films
  • Sandbox Digital Ltd
  • Sanpellegrino
  • Sanrio
  • Sara Simoncini Digital Design
  • Sarjan Infotech
  • Satelight
  • Saul Moreno
  • Sav ! The World Productions
  • SBS
  • Scanline
  • Scata Studios
  • Sceptre Seven Interactive
  • Scopas Medien
  • Scott Nash Productions
  • Scuola Internazionale di Comics
  • Scuola Nazionale di Cinema
  • Seahorse Productions
  • Seamonster
  • Second Banana Films
  • Second Home Studios
  • Sector3
  • Seed Animation Studio
  • Sei Young
  • SEK
  • Semillitas
  • Seong Bo Yang Haeng
  • Seoul Movie
  • Serif
  • Seru Film
  • Sextant Entertainment
  • SGO - Soluciones Gráficas por Ordenador
  • Shade3D
  • Shazam Producciones
  • Sheoques
  • Sherbet
  • Shilo Design
  • Shin Won
  • Shin-ei Animation
  • Shoot the boss
  • ShortCut Studio
  • Showtime
  • Shroom ltd
  • Shufti Animation
  • Shutterbug Productions
  • Shy the Sun
  • Side Effects
  • Side Effects Software
  • Siemens PLM Software
  • Silicon Graphics 
  • Silver Fox Animation
  • Simonetti Productions Ltd
  • Simulakrum
  • SIP Animation
  • Sky
  • Skyline Imaging
  • Sliced Bread Animation
  • Slinky Pictures
  • Slurpy Studio
  • Smart
  • Smart Party
  • Smith Micro
  • Smith Micro Software
  • Smoke and Mirrors
  • Snoekx
  • Softimage
  • Soho 601
  • Solid Creative
  • solidThinking
  • SolidThinking Inc. 
  • SolidWorks Corporation
  • Some Entermedia Co.,Ltd
  • Somuga
  • Sonokong and Heewon Entertainment
  • Sony Pictures
  • Sony Pictures Animation
  • Soul Pix
  • SpaceClaim Corporation
  • Sparx animation studios
  • Spashback
  • Spec Korea
  • Spectrum Animation Studio
  • SpeedTreeMax, Digimation
  • Sph Digital
  • Sphere Animation Studio
  • Spillt
  • Spintop Entertainment
  • Spirit Productions
  • Spite Your Face Productions Ltd.
  • Split Filmes
  • Sport 5
  • Sprite Animation Studios
  • Sproducciones
  • Spy pictures ltd
  • Square I
  • Square Pictures
  • Square Zero
  • Stardust Pictures
  • Stargate Studios
  • Steamfish
  • Stefan Eling – Groovin’ Pictures
  • Sticky Monster Lab
  • Stik Animation
  • Stop frame animation
  • Storykid Studio
  • Storyland Group
  • Stranemani
  • Strange Beast
  • Strata
  • Striker Entertainment
  • Studio  Media
  • Studio 100 Group
  • Studio 3
  • Studio 4°C
  • Studio 40 C
  • Studio AKA Ltd
  • Studio Animage
  • Studio Arcadia
  • Studio B
  • Studio Campedelli
  • Studio Canvas
  • Studio Cockpit
  • Studio Comet
  • Studio Deen
  • Studio Digital Imaging
  •  Studio Film Bilder
  • Studio Fusako Yusaki
  • Studio Gallop
  • Studio Ghibli
  • Studio Hibari
  • Studio Junio
  • Studio Kaab
  • Studio Manolibera
  • Studio Mir
  • Studio Mistral Creative Group
  • Studio Mook
  • Studio Pierrot
  • Studio Planktoon
  • Studio Rakete
  • Studio Sek
  • Studio Soi
  • Studio Traintrain
  • Studio Yusaki
  • STUDIOaka
  • StudioDIM Associati
  • Studion 2.0
  • Studionice
  • Sumatra Vfx
  • Summus Render
  • Sumo Dojo
  • Sun Min
  • Sun Woo
  • Sundog Media Partnership
  • Sung San Animation Production
  • Sunmin Image Pictures 
  • Sunrise
  • Sunrise Production
  • Sunwoo Entertainment 
  • Super Umami Ltd
  • Surf Film
  • Susanna Ceccherini Animation
  • Suspended Animation
  • Suspicious Productions
  • Sweatbox Animation
  • Sweatbox Animation
  • Swift
  • Swift 3D
  • SWiSH
  • SwishZone
  • Synfig Studio 
  • Talacha Arte Digital
  • Tama Production
  • Tambo Post
  • Tandem animation
  • TAT Productions
  • Tatsunoko Production
  • TBS
  • Team To
  • Team's Art Production
  • Technicolor 
  • Teidees Audiovisuals
  • Téle Images
  • Télé Images Kids
  • Teledünya
  • Teleimage
  • Telemagination
  • Telescreen
  • Testurelab
  • The Animation Band SRL
  • The Animation Works Ltd
  • The Animation Workshop
  • The Bakery
  • The Charactershop
  • The Cookie Jar
  • The Curiosity Company
  • The Cut-Out Animation Company
  • The Essential Textures
  • The Foundry
  • The Funny Farm Pty Ltd
  • The Hub
  • The Illuminated Film Company
  • The Moving Picture Company
  • The Orphanage
  • The People's Republic of Animation
  • The Pokémon Company 
  • The POV-Team
  • The Refinery
  • The Soulcage Department
  • The Spa Studios
  • The Thinklab Media
  • The Third Shoe
  • The Video Lab
  • The Walt Disney Company
  • The Weinstein Company
  • Themartist
  • TheMotionCorporation
  • ThinkingParticles
  • Three Legged Legs
  • TIGERX Studio
  • Time Warner
  • Timoon Animation
  • Tinyfilm ApS
  • Tippet Studio
  • Tms-Telecom
  • TNK
  • Toc Toc Animation Studio
  • Toccafondo Gianluigi
  • Toei Animation
  • TOEI Animation Enterprises
  • Tokyo Movie Shinsha
  • Tomavistas
  • Tony Cuthbert Productions
  • Toon Boom Animation
  • Toon Disney
  • Toon Tv Animation 
  • Toon53productions
  • ToonBox Entertainment
  • Tooniverse
  • Toonka Films
  • Topcraft
  • Toposodo
  • Tortuga Studios
  • Touchtoon Cartoon 
  • Touchvision
  • Toybox West
  • Tradewind Pictures
  • Traffix Entertainment
  • Trans Arts
  • Trapeze  Ontario
  • Treat Studios
  • Treehouse Productions Ltd
  • Tremblay-Mounier Studio
  • Trephine Productions
  • Triacom Audiovisual
  • Triada
  • Triadstudio
  • Trickstudio Lutterbeck
  • Trigger Vision Studios
  • Triggerfish Animation
  • Trikk
  • Trimble Navigation
  • Trinet Entertainment
  • Trixter Pictures
  • Trixter Studios
  • Trunk Animation
  • Tui Studios
  • Turnerama
  • TV Azteca
  • TV On Producciones
  • Tv Pinguim
  • TV- Animation
  • TV3 - Televisió de Catalunya
  • TVD-TVDigital
  • Twentieth Century Fox 
  • Twentieth Century Fox,
  • Twist Animation
  • Twoleft Hands
  • Ufotable
  • Ulrich Seis Mediengestaltung
  • Ulteama
  • Ulysses
  • Underholdningsbranchen
  • Uniko
  • Universal Animation Studios
  • Universal Pictures
  • Universal Pictures, Illumination Entertainment
  • Universal Studios
  • Universal, Illumination Entertainment
  • Universum Film
  • UZZUPINK studio
  • V-Ray,  Digimation
  • Vangaurd Animation 
  • Vangaurd Animation
  • Vangaurd Animation
  • Vanguard Animation
  • Vanguard Animation
  • Vega Entertainment
  • Verjim Animation Studio
  • Vertigo Imaging
  • Viacom
  • Viasat
  • Victor Animation Studio
  • Video and Cartoons
  • Viewworks
  • Vineyard CG Studio
  • Virgin Lands
  • Viskatoons
  • Visual 80
  • Visual Distractions
  • Visual Media Productions
  • Visual Playground
  • Vitamin Pictures
  • Vivement Lundi !
  • VooDooDog
  • W!LDBRAIN
  • Wake Film
  • Walt Disney
  • Walt Disney Pictures
  • Walt Disney Television 
  • Warner Bros. Animation
  • Warner Brothers
  • WaveFX
  • WB
  • Web & Mobile & Go!
  • Welldone Films
  • West Highland Animation
  • WETA
  • Wicked Wombat Productions
  • Wideframestudio
  • Wild Brain
  • Wild Bunch srl
  • WingNut Films
  • Winklemania Productions
  • Wit Animation
  • Wizard3d
  • Wizz Design
  • WKND
  • Wombat Animation
  • Wondertouch
  • Woodblock
  • Woweez Games
  • Wujoco
  • Wunderwerk
  • Xana Post Production
  • Xara 3D
  • Xebec
  • Xfinity
  • Xilam Animation
  • Xtreemm
  • Yearim Productions
  • Yeson Animation Studios
  • Youtube
  • Yumeta
  • Z Animation
  • Zdf Digital
  • Zedzero
  • Zeitland
  • Zentropa
  • Zinkia Entertainment
  • Zlab
  • Zoomorphix Systems
  • Zynga
  • ZYX-Studio

Methodology

Methodology

The methodologies and analysis techniques process large volumes of structured and unstructured data into actionable insights and recommendations which empower our clients to make effective business decisions. The global network of industry experts have deep expertise across various aspects of the Animation, VFX and Video Games industry value chain such as production, pre and post-production, technology, machine learning, outsourcing, software products, financial modelling, content marketing, sales, merchandising, content supply chain, distribution channels, risk analysis, studio management, human resource, finance, legal and policy.

Primary and Secondary Data

Primary data about the animation, VFX and video games industry are collected from animation and game studio managers, software product managers, directors, technology vendors, animators, game designers and developers, end-users, academics, government officials, festival organisers, eSports organisers etc. Data is collected through periodic surveys and in-depth interviews (in-person, telephonic, email, video as well as chat-based), with government officials, academics, and animation companies’ managers. These are structured, unstructured and focused interviews conducted in formal, informal as well as open-ended settings. Other sources of data and information include focus group discussions, trade visits, webinars, product demonstrations, as well as direct observation.

Secondary market research data sources include books and journals, annual reports, investment analyst reports, government policy notes, labour statistics, newspaper articles, census and statistical data, databases, trade, marketing and promotional literature, articles, surveys, and other publications. The secondary market data is aided by the publisher's sophisticated market analysis tools, real-time data collection, and aggregation software, proprietary databases, and framework.

Machine Learning-Based Analysis

The publisher employs a wide range of research methods and employs multi-method analysis including quantitative, qualitative as well as network analysis. Our proprietary methodologies and analysis frameworks are powered by machine learning, natural language processing, quantitative modelling, trend analysis etc. Pattern recognition is adopted to analyse data from multiple sources to identify emerging patterns within markets, change parameters and simulate scenarios.  

The five-year market forecasts are aimed to provide decision makers with a detailed understanding of the Animation, VFX and Video Games industry. The forecasts are based on machine learning models built on input parameters specific to the characteristics of a particular market or a segment. The industry model parameters and assumptions are powered by several data sources from primary and secondary research, our proprietary databases as well as real-time data from several industry and government sources. 

 

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