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Asia-Pacific Animation, VFX & Video Games: Strategies, Trends & Opportunities (2021-25)

  • ID: 5236482
  • Report
  • January 2021
  • Region: Asia Pacific
  • 811 Pages
  • Digital Vector

FEATURED COMPANIES

  • 101 INTERNATIONAL
  • Bonds
  • Est-Ouest Films
  • KADOKAWA CORPORATION
  • Peach Blossom Media
  • Studio Mook

Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films. Consumers are consuming more immersive content across channels such as ultra-high-definition TVs, tablets and smartphones to head mounted devices. Animation, VFX and games content is being consumed not only on Netflix, Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time on streaming digital content. Streaming video is the fastest growing distribution channel for animation and is witnessing double digit growth and the same is expected to continue. This growth is attributed to the exponential growth in the number of online video viewers throughout the world.  

The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low cost internet access, penetration of mobile devices along the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with countries as well as regions offering tax incentives, subsidies, financial support, regional low labor costs etc. and companies are cutting costs by setting up facilities in such regions. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

Cloud Gaming services that are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers. The availability of low cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow. Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc.  

MARKET SIZE

  • The market size of the Asian Animation and VFX industry was US$ 49.95 billion in 2020
  • The market size of the Asian Video Games industry was US$ 36 billion in 2020
  • The Asian animation and VFX industry is growing at the rate of 2-5 % YoY
  • 3D animation and VFX are the fastest growing segments
  • The production cost per animation movie in Asia ranges anywhere between US$ 3 Million to US$ 60 Million

Market Size of Asian Animation & VFX (US$ Billon)

Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • 101 INTERNATIONAL
  • Bonds
  • Est-Ouest Films
  • KADOKAWA CORPORATION
  • Peach Blossom Media
  • Studio Mook

Executive Summary
Impact of Covid-19 on Global Animation, VFX & Video Games
Impact of Covid-19 on Industry Value Chain

1. Asian Animation & VFX Industry
Animation in Asian Societies
Establishment of Local Animation Industry

  • LOCAL CONTENT PRODUCTIONS
  • SUCCESSFUL BUSINESS MODELS
  • DRIVERS FOR SUCCESS
  • MODELS FOR ANIMATION FINANCING IN ASIA
  • COPYRIGHT CHAIN IN ASIA

Influence of Foreign Animation Styles

  • POPULARITY OF FOREIGN ANIMATION

Trends in Animation Production in Asia

  • ANIMATION CO-PRODUCTIONS IN ASIA
  • COLLABORATION AMONG ASIAN AND FOREIGN ANIMATION STUDIOS

Animation Studios in Asia
Asian Animation and VFX Market Size & Opportunity
Asian Animation, VFX and Games market segmentation by Industry applications

2. Asian Television Animation Content Demand Forecast

3. Asian Video Games Industry
Key Trends in the Asian Video Games Industry

  • VIDEO GAMES INDUSTRY STRUCTURE IN ASIA
  • CHANGING VIDEO GAME BUSINESS MODELS
  • ONLINE VIDEO GAMING BUSINESS MODELS
  • VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN

Key Opportunities & Strategies for Asian Video Games Industry

  • GAMES INDUSTRY COMPETENCIES & SKILLS
  • GUIDELINES FOR A GAMES STUDIO STRUCTURE
  • ARTIFICIAL INTELLIGENCE & BIG DATA ANALYTICS DRIVEN HYPER-PERSONALISATION FOR
  • VIDEO GAMES
  • MACHINE LEARNING FOR IN-GAME ANALYTICS, USER ACQUISITION & RETENTION

Video Games Market Segments in Asia

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Asian Video Games Market Size & Opportunity

4. Asian eSports Industry
Key Trends in the Global eSports Industry

  • ESPORTS INDUSTRY STRUCTURE
  • ESPORTS BUSINESS MODELS
  • ESPORTS INDUSTRY VALUE CHAIN

Key Opportunities & Strategies for eSports Industry
Key eSports industry forecasts
Global eSports Market Size & Opportunity

5. Japan Animation, VFX & Video Games
Impact of Covid-19 on Japanese Animation, VFX & Video Games
History of Japanese animation
Key Trends

  • MARKET OVERVIEW
  • COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
  • OUTSOURCING TO OTHER COUNTRIES
  • SUCCESSFUL BUSINESS MODELS

Anime Exports

  • OVERSEAS INFLUENCE OF ANIME
  • GLOBALLY SUCCESSFUL JAPANESE ANIMES

THE POKEMON PHENOMENON
Japanese Anime Production Models
PROMINENCE OF 2D

  • RETAS - SOFTWARE FOR ANIME PRODUCTION
  • MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION

Statistics on Animation Studios in Japan
Strategies for Japanese Animation Studios

  • CHALLENGES
  • FUTURE TRENDS

Animation Studios in Japan
Video Games Industry in Japan

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN JAPAN
  • VIDEO GAMES INDUSTRY STRUCTURE IN JAPAN
  • VIDEO GAME BUSINESS MODELS IN JAPAN
  • ONLINE VIDEO GAMING BUSINESS MODELS IN JAPAN
  • JAPANESE VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN JAPAN

Japan’s Video Games Market Size & Opportunity

6. India Animation, VFX & Video Games
Impact of Covid-19 on Indian Animation, VFX & Video Games
Current State of the Industry

  • KEY TRENDS
  • CHALLENGES

Business Models of Animation Studios in India

  • REVENUE MODELS
  • COST STRUCTURE
  • TOONZANIMATION INDIA’S IN-HOUSE ANIMATION PROJECT
  • INDIA’S FIRST FULLY INDIGENOUS FEATURE FILM

State of Television Animation in India

  • VIEWERSHIP PATTERNS OF ANIMATION CHANNELS IN INDIA
  • ADVERTISING TRENDS IN KIDS CHANNELS
  • GROWTH IN KIDS ANIMATION CONTENT
  • MERCHANDISING
  • EMERGING TRENDS
  • KEY CHALLENGES

Size of the Indian Animation Industry

  • RISING DOMESTIC DEMAND
  • CHHOTA BHEEM: INDIA’S SUCCESSFUL ANIMATION PRODUCTION
  • MIGHTY LITTLE BHEEM: NETFLIX’S GLOBALLY SUCCESSFUL INDIAN ANIMATION SHOW

Statistics on Animation Studios in India
Strategies for Animation Studios in India

  • THE RISKS
  • FUTURE OUTLOOK

Animation Schools in India

  • LEADING ANIMATION STUDIOS IN INDIA

Indian Video Games Industry

  • KEY TRENDS IN THE INDIAN VIDEO GAMES INDUSTRY
  • INDIAN VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN INDIA
  • ONLINE VIDEO GAMING BUSINESS MODELS IN INDIA
  • INDIAN VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN INDIA

Key Opportunities & Strategies for Indian Video Games Industry

  • KEY CHALLENGES FOR INDIAN VIDEO GAMES INDUSTRY

Video Games Market Segments in India

  • MOBILE VIDEO GAMES SEGMENTS & GENRES IN INDIA

Indian Video Games Market Size & Opportunity

7. China Animation, VFX & Video Games
China Animation & VFX

  • IMPACT OF COVID-19 ON CHINESE ANIMATION, VFX & VIDEO GAMES
  • CURRENT STATE OF THE CHINESE ANIMATION INDUSTRY
  • KEY TRENDS
  • CHALLENGES
  • DEMAND FOR LOCAL CONTENT
  • GOVERNMENT SUPPORT
  • MARKET OPPORTUNITY
  • CHINESE MARKET FOR TV ANIMATION
  • CHINESE TV ANIMATION VALUE CHAIN
  • KEY CHALLENGES IN THE CHINESE MARKET FOR TV ANIMATION
  • BUSINESS MODELS OF ANIMATION STUDIOS IN CHINA
  • REVENUE MODELS
  • LICENSING
  • COST STRUCTURE
  • SIZE OF THE CHINESE ANIMATION INDUSTRY

Statistics on Animation Studios in China

  • STRATEGIES FOR ANIMATION STUDIOS IN CHINA
  • THE RISKS
  • OVERSEAS EXPANSION
  • FUTURE OUTLOOK
  • ANIMATION STUDIOS IN CHINA

China’s Video Games Industry

  • KEY TRENDS IN THE CHINESE VIDEO GAMES INDUSTRY
  • CHINESE VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN CHINA
  • ONLINE VIDEO GAMING BUSINESS MODELS IN CHINA
  • VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN CHINA
  • KEY OPPORTUNITIES & STRATEGIES FOR CHINESE VIDEO GAMES INDUSTRY
  • VIDEO GAMES MARKET SEGMENTS IN CHINA
  • MOBILE VIDEO GAMES SEGMENTS & GENRES IN CHINA

Chinese Video Games Market Size & Opportunity

8. South Korea Animation, VFX & Video Games
South Korea Animation & VFX

  • IMPACT OF COVID-19 ON KOREAN ANIMATION, VFX & VIDEO GAMES

Emergence of the Industry
Functioning of Korean Animation Studios
Changing Business Models

  • GOING BEYOND SUBCONTRACTING
  • INVESTMENTS BY INDUSTRIAL GROUPS
  • CHANGES IN INDUSTRY STRUCTURE
  • SUCCESS IN OTHER COUNTRIES

Current State of the Industry

  • GOVERNMENT SUPPORT
  • COLLABORATION WITH OVERSEAS PARTNERS
  • KEY TRENDS
  • LOCAL CONTENT
  • CHALLENGES
  • ANIMATION SCHOOLS IN KOREA
  • ANIMATION STUDIOS IN KOREA

Market Opportunity

  • MARKET SIZE OF THE KOREAN ANIMATION INDUSTRY

Statistics on Animation Studios in Korea
Future Outlook
South Korea Video Games Market

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN KOREA
  • KOREAN VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN KOREA
  • ONLINE VIDEO GAMING BUSINESS MODELS IN KOREA
  • VIDEO GAMES INDUSTRY VALUE CHAIN IN KOREA
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN KOREA

Key Opportunities & Strategies for Korean Video Games Industry

  • VIDEO GAMES MARKET SEGMENTS IN KOREA
  • MOBILE VIDEO GAMES SEGMENTS & GENRES IN KOREA

Korea Video Games Market Size & Opportunity

9. Philippines Animation, VFX & Video Games

  • IMPACT OF COVID-19 ON PHILIPPINES ANIMATION, VFX & VIDEO GAMES

Current State of the Industry

  • KEY TRENDS
  • COMPETITION
  • INDUSTRY CAPACITY
  • BRAND BUILDING
  • GOVERNMENT SUPPORT
  • DEMAND FOR LOCAL CONTENT
  • FUNDING
  • ANIMATION OUTSOURCING IN PHILIPPINES
  • ANIMATED FEATURE FILMS IN PHILIPPINES
  • INDUSTRY RECOVERY
  • INDUSTRY ADVANTAGES
  • CHALLENGES

Animation Education and Training in Philippines
Size of Animation Industry in Philippines
Statistics on Animation Studios in Philippines
Strategies for Philippine Animation Studios

  • FUTURE OUTLOOK

Animation Studios in Philippines
Philippines Video Games Industry

  • KEY TRENDS IN THE PHILIPPINE VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN PHILIPPINES
  • ONLINE VIDEO GAMING BUSINESS MODELS IN PHILIPPINES

Key Opportunities & Strategies for Philippines Video Games Industry
Video Games Market Segments

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Philippines Video Games Market Size & Opportunity

10. Taiwan Animation, VFX & Video Games
Impact of Covid-19 on Taiwan’s Animation, VFX & Video Games
Current State of the Industry

  • KEY TRENDS
  • LOCAL CONTENT
  • COMPETITION
  • GOVERNMENT SUPPORT
  • COMPETITIVE ADVANTAGES
  • CHALLENGES
  • TAIWAN’S FIRST 3D ANIMATED FEATURE FILM

Threats to Taiwan’s Animation Studios
Animation Schools in Taiwan
Statistics on Animation Studios in Taiwan
Strategies for Animation Studios in Taiwan

  • FUTURE OUTLOOK

Animation Studios in Taiwan
Taiwan Video Games Industry

  • KEY TRENDS IN THE TAIWANESE VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN TAIWAN
  • ONLINE VIDEO GAMING BUSINESS MODELS IN TAIWAN

Key Opportunities & Strategies for Taiwan’s Video Games Industry
Video Games Market Segments in Taiwan

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Taiwan’s Video Games Market Size & Opportunity

11. Vietnam Animation, VFX & Video Games
Impact of Covid-19 on Vietnam’s Animation, VFX & Video Games
Key Trends

  • CAPABILITIES OF VIETNAMESE ANIMATORS
  • VIETNAM’S 3D ANIMATED FEATURE FILM
  • LOCAL ANIMATION PRODUCTIONS IN VIETNAM
  • OPPORTUNITIES
  • CHALLENGES
  • FUTURE TRENDS

Animation Studios in Vietnam
Statistics on Animation Studios in Vietnam
Strategies for Animation Studios in Vietnam

  • FUTURE OUTLOOK

Vietnam Video Games Industry

  • ONLINE VIDEO GAMING BUSINESS MODELS IN VIETNAM

Key Opportunities & Strategies for Vietnam’s Video Games Industry
Video Games Market Segments in Vietnam

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Vietnamese Video Games Market Size & Opportunity

12. Thailand Animation, VFX & Video Games
Impact of Covid-19 on Thailand’s Animation, VFX & Video Games
Key Trends

  • EARLY PRODUCTIONS
  • LOCAL CONTENT
  • THAILAND’S FIRST 3D ANIMATED FEATURE FILM
  • LOCAL ANIMATION PRODUCTIONS IN THAILAND
  • GOVERNMENT SUPPORT
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES

Strategies for Animation Studios in Thailand
Animation Studios in Thailand
Statistics on Animation Studios in Thailand
Thailand Video Games Industry

  • KEY TRENDS IN THE THAI VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN THAILAND
  • ONLINE VIDEO GAMING BUSINESS MODELS IN THAILAND

Key Opportunities & Strategies for Thailand Video Games Industry
Video Games Market Segments

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Thai Video Games Market Size & Opportunity

13. Singapore Animation, VFX & Video Games
Impact of Covid-19 on Singapore Animation, VFX & Video Games
Industry Industry Trends

  • LOCAL ANIMATION PRODUCTIONS IN SINGAPORE
  • SINGAPORE GOVERNMENT INITIATIVES
  • INDUSTRY DRIVERS
  • CHALLENGES

Statistics on Animation Studios in Singapore
Animation Studios in Singapore
Animation Schools in Singapore
Singapore Video Games Industry

  • KEY TRENDS IN THE SINGAPORE VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN SINGAPORE
  • ONLINE VIDEO GAMING BUSINESS MODELS IN SINGAPORE

Key Opportunities & Strategies for Singapore Video Games Industry
Video Games Market Segments
MOBILE VIDEO GAMES SEGMENTS & GENRES
Singapore Video Games Market Size & Opportunity

14. Australia Animation VFX & Video Games
Impact of Covid-19 on Australian Animation, VFX & Video Games
Recent Movie Trends in Australia
Industry evolution and key Animation productions
Strategies for Animation Studios in Australia

  • CHALLENGES
  • GOVERNMENT SUPPORT

Animation Studios in Australia
Animation Movies in Australia
Animation Schools in Australia
Profile of Animation Studios in Australia
Video Games Industry in Australia

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN AUSTRALIA
  • AUSTRALIAN VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN AUSTRALIA
  • ONLINE VIDEO GAMING BUSINESS MODELS IN AUSTRALIA
  • VIDEO GAMES INDUSTRY VALUE CHAIN IN AUSTRALIA
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN AUSTRALIA

Key Opportunities & Strategies for Australian Video Games Industry

  • VIDEO GAMES MARKET SEGMENTS IN AUSTRALIA
  • MOBILE VIDEO GAMES SEGMENTS & GENRES IN AUSTRALIA

Australia’s Video Games Market Size & Opportunity

15. Malaysia Animation, VFX & Video Games
Impact of Covid-19 on Malaysian Animation, VFX & Video Games
History of Malaysian Animation
Strategies for Malaysian Animation Industry

  • GOVERNMENT SUPPORT
  • INDUSTRY DRIVERS
  • CHALLENGES FOR MALAYSIAN ANIMATION INDUSTRY
  • INDUSTRY OPPORTUNITIES

Strategies for Animation Studios in Malaysia

  • MALAYSIA’S FIRST 3D ANIMATED FEATURE FILM

Statistics for Animation Studios in Malaysia
Animation Studios in Malaysia
Animation Schools in Malaysia
Malaysia Video Games Industry

  • ONLINE VIDEO GAMING BUSINESS MODELS IN MALAYSIA

Key Opportunities & Strategies for Malaysia’s Video Games Industry
Video Games Market Segments in Malaysia

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Malaysian Video Games Market Size & Opportunity

16. Indonesia Animation, VFX & Video Games
Impact of Covid-19 on Indonesian Animation, VFX & Video Games
Strategies for Indonesian Animation Industry

  • GOVERNMENT SUPPORT
  • INDUSTRY DRIVERS
  • CHALLENGES FOR INDONESIANANIMATION INDUSTRY
  • INDUSTRY OPPORTUNITIES

Recommendations for the Industry

  • INDONESIA’S FIRST 3D ANIMATED FEATURE FILM

Statistics on Animation Studios in Indonesia
Animation Studios in Indonesia
Indonesia Video Games Industry

  • KEY TRENDS IN THE INDONESIAN VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN INDONESIA
  • ONLINE VIDEO GAMING BUSINESS MODELS IN INDONESIA

Opportunities & Strategies for Indonesia’s Video Games Industry
Video Games Market Segments

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Indonesian Video Games Market Size & Opportunity

17. Israel Animation, VFX & Video Games Industry
Impact of Covid-19 on Israel’s Animation, VFX & Video Games
Current State of the Industry

  • INDUSTRY TRENDS & DRIVERS
  • INDUSTRY CHALLENGES

Israel’s first animated feature film
Statistics on Animation Studios in Israel
Animation Studios in Israel
Israel Video Games Industry

  • ONLINE VIDEO GAMING BUSINESS MODELS IN ISRAEL

Key Opportunities & Strategies for Israel’s Video Games Industry
Video Games Market Segments in Israel

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Israel’s Video Games Market Size & Opportunity

18. Pakistan Animation, VFX & Video Games
Impact of Covid-19 on Pakistan’s Animation, VFX & Video Games
History of Pakistan Animation Industry
Current State of the Industry

  • KEY TRENDS
  • PAKISTAN’S FIRST 3D ANIMATED FEATURE FILM
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY RISKS

Strategies for the Animation Industry in Pakistan

  • INDUSTRY OPPORTUNITIES
  • FUTURE TRENDS

Animation Studios in Pakistan
Statistics for Animation Studios in Pakistan
Pakistan Video Games Industry

  • ONLINE VIDEO GAMING BUSINESS MODELS IN PAKISTAN

Key Opportunities & Strategies for Pakistan’s Video Games Industry
Video Games Market Segments in Pakistan

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Pakistan’s Video Games Market Size & Opportunity

19. Bangladesh Animation, VFX & Video Games
Impact of Covid-19 on Bangladesh’s Animation, VFX & Video Games
Current State of the Industry

  • KEY TRENDS
  • INDUSTRY DRIVERS
  • CHALLENGES
  • THE RISKS
  • BANGLADESH’S GLOBALLY SUCCESSFUL ANIMATED SHORT FILM

Strategies for the Animation Industry in Bangladesh

  • INDUSTRY OPPORTUNITIES
  • FUTURE TRENDS

Animation Studios in Bangladesh
Bangladesh Video Games Industry

  • ONLINE VIDEO GAMING BUSINESS MODELS IN BANGLADESH

Key Opportunities & Strategies for Bangladesh’s Video Games Industry
Video Games Market Segments in Bangladesh

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Bangladesh’s Video Games Market Size & Opportunity

20. United Arab Emirates Animation, VFX & Video Games
Impact of Covid-19 on UAE’s Animation, VFX & Video Games
Emergence of the Middle Eastern Animation
Key Industry Trends

  • LOCAL CONTENT CREATION

United Arab Emirates Animation & VFX

  • GOVERNMENT SUPPORT
  • INTERNATIONAL COLLABORATION
  • DUBAI’S FIRST 3D ANIMATED FEATURE FILM

United Arab Emirates Video Games Market

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN THE UAE

United Arab Emirates Video Games Market Size & Opportunity

21. Saudi Arabia Animation, VFX & Video Games
Saudi Arabia Animation & VFX

  • IMPACT OF COVID-19 ON SAUDI ARABIA’S ANIMATION, VFX & VIDEO GAMES
  • GOVERNMENT SUPPORT
  • STRATEGIES FOR INDUSTRY GROWTH

Saudi Arabia Video Games Market

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN SAUDI ARABIA

Saudi Arabia’s Video Games Market Size & Opportunity

Figures and Tables
Table: Impact of Covid-19 on Global Animation, VFX & Video Games
Table: Animation Movie Co-Productions in Asia
Table: Key Animation Studios in Asia
Figure: Country-Wise Cost-Quality Matrix of Animation in Asia
Figure: Country-Wise Cost of Producing One Episode of Animation in Asia
Figure: Annual Animation Output in Asia
Table: Animation Movies Produced in Asia
Figure: Market Size of Asian Animation & VFX Industry
Figure: Market Size of Asian Animation, VFX & Gaming Industry Segments
Figure: Asian Animation, VFX & Gaming Industry Segments Based on Applications
Figure: Market Size of Movies & Television Segment of Asian Animation & VFX Industry
Figure: Market Size of Manufacturing Segment of Asian Animation & VFX Industry
Figure: Market Size of Architecture & Engineering Segment of Asian Animation & VFX Industry
Figure: Market Size of Education Segment of Asian Animation & VFX Industry
Figure: Market Size of Medical, Healthcare & Scientific Segment of Asian Animation & VFX Industry
Figure: Market Size of Government & Defence Segment of Asian Animation & VFX Industry
Figure: Market Size of Marketing & Advertising Segment of Asian Animation & VFX Industry
Table: Minutes of Television Animation Content Demand in Asia
Figure: Minutes of 2D/3D Television Animation Content Demand by in Asia
Table: Leading Global Games Studios
Figure: Cost Structure of Video Games
Table: Top Video Games by Cost of Development
Table: Top Grossing Video Games
Table: Top Grossing Video Games Franchises
Table: Competencies and Profile of Employees for Game Development Across Different Formats
Figure: Game Development Value Chain
Table: Key In-Game Metrics for Big Data Analytics
Figure: Games Industry Revenues by Device Types
Figure: Market Size of Global Video Games Industry
Figure: Geographical Market Size Break-Up of Global Video Games Industry
Figure: Market Size of Video Games Industry in Asia
Figure: Revenue Break-Down by Game Industry Genres in Asia
Figure: Geographical Market Size Break-Up of Mobile Games Industry
Figure: Market Size of Mobile Games Industry in Asia
Table: Leading Gaming Eco-System Players in Asia
Table: Key Actors in the Esports Industry
Table: Largest Esports Tournaments
Table: Esports Adoption by Country
Table: Largest Individual Esports Tournaments
Table: Largest Team Esports Tournaments
Figure: Market Size of Global Esports Industry
Figure: Geographical Market Size Break-Up of Global Esports Industry
Figure: Market Size of Esports Industry in Asia
Figure: Asian Esports Industry Revenue Break-Down
Table: Impact of Covid-19 on Japanese Animation, VFX & Video Games
Table: Most Popular Japanese Animation Movies
Figure: Size of Animation & VFX Industry in Japan
Figure: Size of Animation & VFX Industry in Japan
Figure: Minutes of Tv Animation Production in Japan
Figure: Number of Animation Studios in Japan
Figure: Animation Studios in Japan Based on Size
Figure: Animation Studios in Japan Based on Capabilities
Figure: Animation Studios in Japan Based on Applications
Figure: People Employed in the Japanese Animation Industry
Figure: Cost of Producing One Episode of Animation in Japan
Figure: Animation Output of Japanese Animation Industry
Figure: Break-Up of Animation Output of Japanese Animation Industry
Figure: 3D Animation Salaries in Japan
Figure: 2D Animation Salaries in Japan
Figure: Web & Mobile Animation Salaries in Japan
Figure: Gaming Salaries in Japan
Table: Leading Animation Studios in Japan
Table: Leading Game Studios in Japan
Figure: Cost Structure of Video Games Japan
Table: Top Grossing Play Store Gaming Applications in Japan
Table: Top Grossing Apple Store Gaming Applications in Japan
Figure: Market Size of the Games Industry in Japan
Figure: Market Size of Mobile Games Industry in Japan
Figure: Revenue Break-Down by Mobile Game Genres in Japan
Table: Impact of Covid-19 on Indian Animation, VFX & Video Games
Figure: Market Size of Indian Animation Industry
Figure: Market Size of India’s Animation, VFX & Video Gaming Segments
Figure: Indian Animation, VFX & Gaming Industry Segments Based on Applications
Figure: Market Size of Movies & Television Segment of Indian Animation & VFX Industry
Figure: Market Size of Manufacturing Segment of Indian Animation & VFX Industry
Figure: Market Size of Architecture & Engineering Segment of Indian Animation & VFX Industry
Figure: Market Size of Education Segment of Indian Animation & VFX Industry
Figure: Market Size of Medical, Healthcare & Scientific Segment of Indian Animation & VFX Industry
Figure: Market Size of Government & Defence Segment of Indian Animation & VFX Industry
Figure: Market Size of Marketing & Advertising Segment of Indian Animation & VFX Industry
Figure: India’s First Fully Cel-Animated Music Video
Figure: Toonz Animantion’s In-House Productions
Figure: Hanuman the Movie
Table: Television Animation Content Demand Forecast in India
Table: Value and Volume of Television Animation Content Bemand in India
Figure: Indian Animation Industry Based on Output
Figure: Cost of Producing One Episode of Animation in India
Table: Animated Feature Films Produced in India
Table: Animated Television Series Produced in India
Figure: Chhota Bheem
Figure: Mighty Little Bheem
Figure: Number of Animation Studios in India
Figure: Animation Studios in India Based on Size
Figure: Animation Studios in India Based on Capabilities
Figure: Animation Studios in India Based on Applications
Figure: People Employed in the Indian Animation Industry
Figure: Minutes of Animation Content Produced in India
Figure: Break-Up of Minutes of Animation Content Produced in India
Figure: 3D Animation Salaries in India
Figure: 2D Animation Salaries in India
Figure: Web & Mobile Animation Salaries in India
Figure: Gaming Salaries in India
Table: Animation Schools in India
Table: India’s Leading Animation Studios
Table: Leading Indian Game Studios
Table: People Employed in the Indian Gaming Industry
Figure: Cost Structure of Indian Video Games
Table: Top Grossing Play Store Gaming Applications in India
Table: Top Grossing Apple Store Gaming Applications in India
Figure: Indian Games Industry Revenues by Device Types
Figure: Market Size of Indian Video Games Industry
Figure: Market Size of Mobile Games Industry in India
Figure: Revenue Break-Down by Mobile Game Genres in India
Table: Impact of Covid-19 on Chinese Animation, VFX & Video Games
Table: Animation Content Developed by Chinese Studios
Table: Top Grossing Animation Movies in China
Figure: Thru the Moebius Strip
Figure: Market Size of Chinese Animation Industry
Figure: Market Size of China’s Animation, VFX & Gaming Industry Segments
Figure: China’s Animation, VFX & Gaming Industry Segments Based on Applications
Figure: Minutes of Animation Content Demand Vs. Supply in China
Figure: Value of Chinese Animation Content Demand Vs. Supply
Figure: Market Size of Movies & Television Segment of China’s Animation & VFX Industry
Figure: Market Size of Manufacturing Segment of China’s Animation & VFX Industry
Figure: Market Size of Architecture & Engineering Segment of China’s Animation & VFX Industry
Figure: Market Size of Education Segment of China’s Animation & VFX Industry
Figure: Market Size of Medical, Healthcare & Scientific Segment of China’s Animation & VFX Industry
Figure: Market Size of Government & Defence Segment of China’s Animation & VFX Industry
Figure: Market Size of Marketing & Advertising Segment of China’s Animation & VFX Industry
Figure: Cost of Producing One Episode of Animation in China
Figure: Number of Animation Studios in China
Figure: Animation Studios in China Based on Size
Figure: Animation Studios in China Based on Capabilities
Figure: Animation Studios in China Based on Applications
Figure: People Employed in the Chinese Animation Industry
Figure: Minutes of Animation Content Produced in China
Figure: Break-Up of Animation Content Produced in China
Figure: 3D Animation Salaries in China
Figure: 2D Animation Salaries in China
Figure: Web & Mobile Animation Salaries in China
Figure: Gaming Salaries in China
Table: List of Animation Schools in China
Table: China’s Leading Animation Studios
Table: Top Ten Animation Studios in China
Table: Leading Chinese Game Studios
Figure: Cost Structure of Chinese Video Games
Table: Top Grossing Apple Store Gaming Applications in China
Figure: Market Size of Chinese Video Games Industry
Figure: Market Size of Mobile Video Games Industry in China
Figure: Revenue Break-Down by Mobile Video Game Genres in China
Table: Impact of Covid-19 on Korean Animation, VFX & Video Games
Table: In-House Content Developed by Korean Animation Studios
Table: Animation Schools in Korea
Table: Korea’s Leading Animation & VFX Studios
Figure: Market Size of Korean Animation & VFX Industry
Figure: Korea Animation Domestic Box Office
Figure: Korean Market for Animation-Related Merchandise
Figure: Number of Animation Studios in Korea
Figure: Animation Studios in Korea Based on Size
Figure: Animation Studios in Korea Based on Capabilities
Figure: Animation Studios in Korea Based on Applications
Figure: Cost of Producing One Episode of Animation in Korea
Figure: Minutes of Animation Content Produced in Korea
Figure: Break-Up of Animation Content Produced in Korea
Figure: 3D Animation Salaries in Korea
Figure: 2D Animation Salaries in Korea
Figure: Web & Mobile Animation Salaries in Korea
Figure: Gaming Salaries in Korea
Table: Leading Game Studios in Korea
Figure: Cost Structure of Korean Video Games
Table: Top Grossing Play Store Gaming Applications in Korea
Table: Top Grossing Apple Store Gaming Applications in Korea
Figure: Market Size of Video Games Industry in Korea
Figure: Market Size of Mobile Video Games Industry in Korea
Figure: Revenue Break-Down by Mobile Video Game Genres in Korea
Table: Impact of Covid-19 on Philippines Animation, VFX & Video Games
Figure: Urduja, Animated Feature Film from Philipines
Figure: Dayo, Animated Feature Film from Philipines
Table: Leading Animation Training Schools in Philippines
Figure: Size of Philippine Animation Industry
Figure: Number of Animation Studios in Philippines
Figure: Animation Studios in Philippines Based on Size
Figure: Animation Studios in Philippines Based on Capabilities
Figure: Animation Studios in Philippines Based on Applications
Figure: People Employed in the Philippine Animation Industry
Figure: Cost of Producing One Episode of Animation in Philippines
Figure: Minutes of Animation Content Produced in Philippines
Figure: Break-Up of Animation Content Produced in Philippines
Figure: 3D Animation Salaries in Philippines
Figure: 2D Animation Salaries in Philippines
Figure: Web & Mobile Animation Salaries in Philippines
Figure: Gaming Salaries in Philippines
Table: Leading Animation Studios in Philippines
Table: Top Grossing Play Store Gaming Applications in Philippines
Table: Top Grossing Apple Store Gaming Applications in Philippines
Figure: Philippines Games Industry Revenues by Device Types
Figure: Market Size of Philippines Video Games Industry
Figure: Market Size of Mobile Games Industry in Philippines
Figure: Revenue Break-Down by Mobile Game Genres in Philippines
Table: Impact of Covid-19 on Taiwan’s Animation, VFX & Video Games
Figure: Taiwan’s First 3D Animated Feature Film
Table: Animation Schools in Taiwan
Figure: Number of Animation Studios in Taiwan
Figure: Animation Studios in Taiwan Based on Size
Figure: Animation Studios in Taiwan Based on Capabilities
Figure: Animation Studios in Taiwan Based on Applications
Figure: People Employed in the Taiwanese Animation Industry
Figure: Cost of Producing One Episode of Animation in Taiwan
Figure: Minutes of Animation Content Produced in Taiwan
Figure: Break-Up of Animation Content Produced in Taiwan
Figure: 3D Animation Salaries in Taiwan
Figure: 2D Animation Salaries in Taiwan
Figure: Web & Mobile Animation Salaries in Taiwan
Figure: Gaming Salaries in Taiwan
Table: Leading Animation Studios in Taiwan
Table: Top Grossing Play Store Gaming Applications in Tawan
Table: Top Grossing Apple Store Gaming Applications in Thailand
Figure: Taiwan Games Industry Revenues by Device Types
Figure: Market Size of Taiwanese Video Games Industry
Figure: Market Size of Mobile Games Industry in Taiwan
Figure: Revenue Break-Down by Mobile Game Genres in Taiwan
Table: Impact of Covid-19 on Vietnam’s Animation, VFX & Video Games
Figure: Vietnam’s 3D Animated Feature Film
Figure: Vietnam’s Successful Local Animation Production
Table: Original Animation Content Created in Vietnam
Figure: Vietnam’s 3D Local Animation Production
Table: Original Animation Content Created in Vietnam
Table: Leading Animation Studios in Vietnam
Figure: Number of Animation Studios in Vietnam
Figure: Animation Studios in Vietnam Based on Size
Figure: Animation Studios in Vietnam Based on Capabilities
Figure: Animation Studios in Vietnam Based on Applications
Figure: People Employed in the Vietnamese Animation Industry
Figure: Cost of Producing One Episode of Animation in Vietnam
Figure: Minutes of Animation Content Produced in Vietnam
Figure: Break-Up of Animation Content Produced in Vietnam
Figure: 3D Animation Salaries in Vietnam
Figure: 2D Animation Salaries in Vietnam
Figure: Web & Mobile Animation Salaries in Vietnam
Figure: Gaming Salaries in Vietnam
Table: Top Grossing Play Store Gaming Applications in Vietnam
Table: Top Grossing Apple Store Gaming Applications in Vietnam
Figure: Vietnamese Games Industry Revenues by Device Types
Figure: Market Size of Vietnamese Video Games Industry
Figure: Market Size of Mobile Games Industry in Vietnam
Figure: Revenue Break-Down by Mobile Game Genres in Vietnam
Table: Impact of Covid-19 on Thailand’s Animation, VFX & Video Games
Figure: Thailand’s First Animated Feature
Table: Original Animation Content Created in Thailand
Figure: Thailand’s First 3D Animated Feature Film
Figure: Thailand’s 2D Animated Feature Film
Figure: Thailand’s Successful Local Animation Production
Table: Leading Animation Studios in Thailand
Figure: Number of Animation Studios in Thailand
Figure: Animation Studios in Thailand Based on Size
Figure: Animation Studios in Thailand Based on Capabilities
Figure: Animation Studios in Thailand Based on Applications
Figure: People Employed in the Thailand Animation Industry
Figure: Cost of Producing One Episode of Animation in Thailand
Figure: Minutes of Animation Content Produced in Thailand
Figure: Break-Up of Animation Content Produced in Thailand
Figure: 3D Animation Salaries in Thailand
Figure: 2D Animation Salaries in Thailand
Figure: Web & Mobile Animation Salaries in Thailand
Figure: Gaming Salaries in Thailand
Table: Top Grossing Play Store Gaming Applications in Thailand
Table: Top Grossing Apple Store Gaming Applications in Thailand
Figure: Thailand Games Industry Revenues by Device Types
Figure: Market Size of Thai Video Games Industry
Figure: Market Size of Mobile Games Industry in Thailand
Figure: Revenue Break-Down by Mobile Game Genres in Thailand
Table: Singapore’s Homegrown Animation Content
Table: Impact of Covid-19 on Singapore’s Animation, VFX & Video Games
Figure: Singapore’s Successful Local Animation Production
Figure: Number of Animation Studios in Singapore
Figure: Animation Studios in Singapore Based on Size
Figure: Animation Studios in Singapore Based on Capabilities
Figure: Animation Studios in Singapore Based on Applications
Figure: People Employed in the Singapore Animation Industry
Figure: Cost of Producing One Episode of Animation in Singapore
Figure: Minutes of Animation Content Produced in Singapore
Figure: Break-Up of Animation Content Produced in Singapore
Figure: 3D Animation Salaries in Singapore
Figure: 2D Animation Salaries in Singapore
Figure: Web & Mobile Animation Salaries in Singapore
Figure: Gaming Salaries in Singapore
Table: Singapore’s Leading Animation Studios
Table: Animation Schools in Singapore
Table: Leading Game Studios in Singapore
Table: Top Grossing Play Store Gaming Applications in Singapore
Table: Top Grossing Apple Store Gaming Applications in Singapore
Figure: Singapore Games Industry Revenues by Device Types
Figure: Market Size of Singapore Video Games Industry
Figure: Market Size of Mobile Games Industry in Singapore
Figure: Revenue Break-Down by Mobile Game Genres in Singapore
Table: Impact of Covid-19 on Australian Animation, VFX & Video Games
Figure: Australian Film Admission Statistics
Figure: Number of Screens in Australia
Figure: Box Office Revenues in Australia
Figure: Australian Film Admissions Per Capita
Figure: Australian Film Productions Per Year
Figure: Theatre Admissions in Australia
Figure: Ticket Prices in Australia
Figure: Early Australian Animation Productions
Table: Animation & VFX Studios in Australia
Table: Animation Movies in Australia
Table: Animation Schools in Australia
Figure: Number of Animation Studios in Australia
Figure: Break-Up of Animation Studios in Australia Based on Size
Figure: Classification of Animation Studios in Australia Based on Capabilities
Figure: Break-Up of Animation Studios in Australia Based on Applications
Figure: 3D Animation Salaries in Australia
Figure: 2D Animation Salaries in Australia
Figure: Web & Mobile Animation Salaries in Australia
Figure: Gaming Salaries in Australia
Table: Leading Game Studios in Australia
Figure: Cost Structure of Australian Video Games
Table: Top Grossing Play Store Video Gaming Applications in Australia
Table: Top Grossing Apple Store Video Gaming Applications in Australia
Figure: Market Size of the Games Industry in Australia
Figure: Market Size of Mobile Games Industry in Australia
Figure: Revenue Break-Down by Mobile Game Genres in Australia
Table: Impact of Covid-19 on Malaysian Animation, VFX & Video Games
Table: Malaysia’s Home Grown Animation Content
Figure: Malaysia Animation Domestic Box Office
Figure: Successful Animated Movies in Malaysia
Figure: Malaysia’s First 3D Animated Feature Film
Figure: Number of Animation Studios in Malaysia
Figure: Animation Studios in Malaysia Based on Size
Figure: Animation Studios in Malaysia Based on Capabilities
Figure: Animation Studios in Malaysia Based on Applications
Figure: People Employed in the Malaysian Animation Industry
Figure: Cost of Producing One Episode of Animation in Malaysia
Figure: Minutes of Animation Content Produced in Malaysia
Figure: Break-Up of Animation Content Produced in Malaysia
Figure: 3D Animation Salaries in Malaysia
Figure: 2D Animation Salaries in Malaysia
Figure: Web & Mobile Animation Salaries in Malaysia
Figure: Gaming Salaries in Malaysia
Table: Malaysia’s Leading Animation Studios
Table: Malaysia’s Leading Animation Schools
Table: Top Grossing Play Store Gaming Applications in Malaysia
Table: Top Grossing Apple Store Gaming Applications in Malaysia
Figure: Malaysian Games Industry Revenues by Device Types
Figure: Market Size of Malaysian Video Games Industry
Figure: Market Size of Mobile Games Industry in Malaysia
Figure: Revenue Break-Down by Mobile Game Genres in Malaysia
Table: Impact of Covid-19 on Indonesian Animation, VFX & Video Games
Figure: Indonesia’s First 3D Animated Feature Film
Table: Indonesia’s Home Grown Animation Content
Figure: Number of Animation Studios in Indonesia
Figure: Animation Studios in Indonesia Based on Size
Figure: Animation Studios in Indonesia Based on Capabilities
Figure: Animation Studios in Indonesia Based on Applications
Figure: People Employed in the Indonesian Animation Industry
Figure: Cost of Producing One Episode of Animation in Indonesia
Figure: Minutes of Animation Content Produced in Indonesia
Figure: Break-Up of Animation Content Produced in Indonesia
Figure: 3D Animation Salaries in Indonesia
Figure: 2D Animation Salaries in Indonesia
Figure: Web & Mobile Animation Salaries in Indonesia
Figure: Gaming Salaries in Indonesia
Table: Indonesia’s Leading Animation Studios
Table: Top Grossing Play Store Gaming Applications in Indonesia
Table: Top Grossing Apple Store Gaming Applications in Indonesia
Figure: Indonesian  Games Industry Revenues by Device Types
Figure: Market Size of Indonesian Video Games Industry
Figure: Market Size of Mobile Games Industry in Indonesia
Figure: Revenue Break-Down by Mobile Game Genres in Thailand
Table: Impact of Covid-19 on Israel’s Animation, VFX & Video Games
Figure: Israel’s First 3D Animated Feature Film
Figure: Number of Animation Studios in Israel
Figure: Animation Studios in Israel Based on Capabilities
Figure: Animation Studios in Israel Based on Applications
Figure: People Employed in the Israel Animation Industry
Figure: Cost of Producing One Episode of Animation in Israel
Figure: Minutes of Animation Content Produced in Israel
Figure: Break-Up of Animation Content Produced in Israel
Figure: 3D Animation Salaries in Israel
Figure: 2D Animation Salaries in Israel
Figure: Web & Mobile Animation Salaries in Israel
Figure: Gaming Salaries in Israel
Table: Israel’s Leading Animation Studios
Table: Top Grossing Play Store Gaming Applications in Israel
Table: Top Grossing Apple Store Gaming Applications in Israel
Figure: Israel’s Games Industry Revenues by Device Types
Table: Leading Game Studios in Israel
Figure: Market Size of Israel’s Video Games Industry
Figure: Market Size of Mobile Games Industry in Israel
Figure: Revenue Break-Down by Mobile Game Genres in Israel
Table: Impact of Covid-19 on Pakistan’s Animation, VFX & Video Games
Table: Pakistan’s Leading Animation Training Schools
Figure: Pakistan’s First 3D Animated Feature Film
Table: Pakistan’s Leading Animation Studios
Figure: Number of Animation Studios in Pakistan
Figure: Animation Studios in Pakistan Based on Size
Figure: Animation Studios in Pakistan Based on Capabilities
Figure: Animation Studios in Pakistan Based on Applications
Figure: People Employed in the Pakistan Animation Industry
Figure: Cost of Producing One Episode of Animation in Pakistan
Figure: Minutes of Animation Content Produced in Pakistan
Figure: Break-Up of Animation Content Produced in Pakistan
Figure: 3D Animation Salaries in Pakistan
Figure: 2D Animation Salaries in Pakistan
Figure: Web & Mobile Animation Salaries in Pakistan
Figure: Gaming Salaries in Pakistan
Table: Top Grossing Play Store Gaming Applications in Pakistan
Table: Top Grossing Apple Store Gaming Applications in Pakistan
Figure: Pakistan’s Games Industry Revenues by Device Types
Figure: Market Size of Pakistan’s Video Games Industry
Figure: Market Size of Mobile Games Industry in Pakistan
Figure: Revenue Break-Down by Mobile Game Genres in Pakistan
Table: Impact of Covid-19 on Bangladesh’s Animation, VFX & Video Games
Table: Bangladesh’s’s Leading Animation Training Schools
Figure: Bangladesh’s Globally Successful Animated Short Film
Table: Bangladesh’s Leading Animation Studios
Figure: Number of Animation Studios in Bangladesh
Figure: Animation Studios in Bangladesh Based on Size
Figure: Animation Studios in Bangladesh Based on Capabilities
Figure: Animation Studios in Bangladesh Based on Applications
Figure: People Employed in the Bangladesh Animation Industry
Figure: Cost of Producing One Episode of Animation in Bangladesh
Figure: Minutes of Animation Content Produced in Bangladesh
Figure: Break-Up of Animation Content Produced in Bangladesh
Figure: 3D Animation Salaries in Bangladesh
Figure: 2D Animation Salaries in Bangladesh
Figure: Web & Mobile Animation Salaries in Bangladesh
Figure: Gaming Salaries in Bangladesh
Table: Top Grossing Play Store Gaming Applications in Bangladesh
Figure: Bangladesh’s Games Industry Revenues by Device Types
Figure: Market Size of Bangladesh’s Video Games Industry
Figure: Market Size of Mobile Games Industry in Bangladesh
Figure: Revenue Break-Down by Mobile Game Genres in Bangladesh
Table: Impact of Covid-19 on Uae’s Animation, VFX & Video Games
Figure: Dubai’s First 3D Animated Feature Film
Table: Leading Game Studios in the Uae
Table: Top Grossing Play Store Gaming Applications in the Uae
Table: Top Grossing Apple Store Gaming Applications in the Uae
Figure: Market Size of Video Games Industry in the Uae
Figure: Market Size of Mobile Games Industry in the Uae
Figure: Revenue Break-Down by Mobile Game Genres in the Uae
Table: Impact of Covid-19 on Saudi Arabia’s Animation, VFX & Video Games
Table: Top Grossing Play Store Gaming Applications in Saudi Arabia
Table: Top Grossing Apple Store Gaming Applications in Saudi Arabia
Figure: Market Size of the Games Industry in Saudi Arabia
Figure: Market Size of Mobile Games Industry in Saudi Arabia
Figure: Revenue Break-Down by Mobile Game Genres in Saudi Arabia

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  • 101 INTERNATIONAL
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  • Guangdong Co.
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  • GXM STUDIO
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  • Hangil Production Co., Ltd
  • Hangzhou Animation Co.
  • Hangzhou Duoduo Animation Production Co.
  • Hangzhou Longqi Cartoon Co.
  • Hangzhou Magic Mall Animation Production Co., Ltd.
  • Hangzhou Shikong Film & TV Culture Communication Co. Ltd.
  • Hanh Shin
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  • Hanseo University, Department of Visual Media and Arts
  • Hansol High School
  • Hansung University, Division of Media Design
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  • Holy Angel University
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  • Hong Ying Universe Co., LTD
  • Hongbang University International
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  • Hoods Entertainment
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  • Hunan International Economics University
  • Hunan Oriental Cartoon Propagation Co.
  • Hyechon College, Division of Media and Arts
  • Hype 2 Origin Inc.
  • IANA Multimedia
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  • Immersive Animation, Inc.
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  • Induk Institute of Technology, Division of Communiart
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  • Inner Esteem - Motion Capture Studios
  • Inspidea Animation Studios
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  • Intergraph Systems South East Asia
  • InterServ International Inc.
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  • J.C.Staff
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  • Jamar Idea Production Co., LTD.
  • Japan Ad Systems
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  • JingjokFilm Animation Studio Co., Ltd
  • Joongang Movie Entertainment Co., Ltd
  • Journey Promotions
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  • KADOKAWA CORPORATION
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  • KinoAtis
  • KK C&D Asia
  • Koko Enterprise
  • Kongju Communication Arts College, Division of Animation Design
  • Kongju National University, Division of Animation & Arts
  • Korea Animation High School
  • Korea National University of Arts, School of Film and Multimedia
  • Korea-Philippines Information Technology Center
  • K-Production
  • Kumata Studio
  • Kun Shan University of Technology, Department of Motion Pictures and Video
  • KWAP Training Centre
  • Kye-Sung Production
  • Kyoto Animation
  • Kyung Kang
  • Kyunggi University, Division of Interactive and Multimedia Arts
  • Kyungnam Animation High School
  • LAB School
  • Lady Luck Digital Media, Inc.
  • Lanting Animation
  • Lasalle-SIA
  • Lascaux Entertainment Co. Ltd
  • Latitude 23
  • Launch Box
  • Lawton & Chaoyi Shanghai Co.
  • LCK Soft
  • Lead Entertainment Co., Ltd
  • Lenfilm
  • Lensa Film Sdn. Bhd
  • Les' Copaque Production Sdn Bhd
  • Lesta Studio
  • Level Up! Inc.
  • Liberation Film Studio
  • Lichi International Co. Ltd.
  • Lifemode Interactive, Inc.
  • Lights and Shadows  
  • Linda company Dandelion animation studio
  • Lingan Mill
  • Liquidfire Studio
  • Living Room Animation Studios Inc.
  • Lonma
  • Looking Glass Entertainment   
  • Losi Salem
  • Lucasfilm Singapore
  • Lucent· Pictures Entertainment
  • Lumensoft Technologies
  • Lumine Studio
  • Luxun Academy of Fine Arts
  • M.I.R.
  • M.S.C
  • Madhouse
  • Magic Bus
  • Magus Multimedia
  • Main Studios
  • Makmur Megah Sdn Bhd
  • Makover Animation Studio
  • Malayan Colleges Laguna
  • Manglobe
  • Mapua Institute Of Technology
  • Master Image Works
  • Masterfilm
  • Matahati Animation
  • Maya Entertainment
  • Mayabi Entertainment
  • Media City
  • Media Crew Japan
  • Media Mechanics
  • Mediafreaks
  • Mediaworks
  • Melnitsa Animation Studio
  • Mentalworks  
  • Meshio Interactive
  • Metronome Films
  • MFX
  • MG World Co., Ltd
  • Mindstorm Studios
  • Mindtrigger
  • Mixit
  • Miyuki Production
  • Mojo Studio
  • Mokwon University. College of Fine Arts, Department of Animation
  • Monstrou Studio
  • Mook Animation
  • Mosfilm
  • Motion Media Works
  • MowelfundFilm Institute
  • MSV Pictures
  • MUGENUP Corporation
  • Muketoken gate
  • Mushi Production
  • Mutya Moving Pictures
  • Mystic Media
  • Nanjing Arts University
  • Nanjing Blue Docphin Animation Co.
  • Nanjing Niuniu Animation Co.
  • Nanjing Normal University
  • Nanyang Academy of Fine Arts
  • Nanyang Polytechnic
  • Nara Animation Studio
  • Nation International Edutainment
  • National Taiwan University of Arts, Department of Motion Picture
  • National Taiwan University of Arts, Department of Multimedia and Animation Arts
  • National Taiwan University of Arts, Graduate School of Applied Media Arts
  • National Yunlin University of Science & Technology, Department and Graduate School of Visual Communication Design
  • Navel Academy of Digital Arts
  • Nayontara
  • NBC Universal Entertainment Japan
  • Nevermind Pictures
  • New Information Tech, Enterprise Co., ltd
  • Next One Seoul
  • NGC Cast Animation
  • Ngee Ann Polytechnic
  • Ningbo Shuimu Animation Design Ltd.
  • Nippon Animation
  • Nippon Columbia
  • NOGA Communications
  • Nomad
  • Nova Leaf Co.
  • Numairical studio
  • Oak Films  
  • Oceansky CG Corp.
  • of CCTV
  • Office Academy
  • Officience
  • Oh! Production
  • OLM
  • Omens Studios  
  • One Animation
  • One O One Corporation
  • OneStep Digital Animation Studios
  • Onlinks Media Co.
  • OPA Studio Co., Ltd
  • Orange Animation Studio
  • Orchard Studio
  • Ordet
  • Orita.Sinclair School of Art and New Media
  • Outboks
  • P.A. Works
  • Pacific Animation Corp.
  • Paragraph Studio
  • Pastel Blue Studio
  • Pawitra Studio
  • Peach Blossom Media  
  • Peg Bar Animation
  • Pepper
  • Persistence of Vision (POV)
  • Petai Network
  • Petersburg Animation Studio
  • Phamthuynhan Productions
  • Philippine Animation Studio, Inc. (PASI)
  • Phoenix One Knowledge Solutions, Inc.
  • Photoreal Pixels
  • Picturebox Animation Studios
  • Piero Plus
  • Pierrot
  • Pilot Moscow Animation Studio
  • PinkWing
  • Pitchi Poy Animation
  • PixAalaya Studios Pvt. Ltd.
  • PIXact - All Media Studio
  • Pixarch
  • Pixelworx  
  • Plus One Animation
  • PostFX Co., Ltd.
  • Primero Solutions
  • Prislogix
  • Private Technologies
  • Prodigy vfx
  •  Production Company, BTV,
  • Production Grimi Co.,Ltd
  • Production Izzy
  • Production lead
  • Production Reed
  • Progres Animation
  • Project First
  • PT SilverOath Production
  • PT Strategi Integra Optima
  • PT. Replay
  • Pucheon University
  • Pukaw Productions
  • Puzzle Animation Studio Limited
  • Pyramedia-itv
  • Q. Motion Animation Corporation
  • Q-TEC
  • Quanxi Communications Inc.
  • Quasars Cartoons Pvt. Ltd.
  • Radical Studios
  • Radix
  • Raffles Design Institute, Singapore
  • Rainbow Animation Group
  • Realimages
  • Red Bank Concepts
  • Redoctane Technologies (P) Ltd.
  • Republic Polytechnic
  • REVIVAL Studio
  • RG Animation Studios
  • Rhythm and Hues Studios
  • Riard Media
  • Right Content
  • RIKI Group
  • RisalahStudio
  • Rough Draft
  • Rubicon Group Holding
  • Rune Entertainment
  • S18.Animation
  • Saehahn Productions Inc
  • Saerom Animation, Inc
  • Sai Gon Animation Ltd.
  • Sangmyung University, Department of Animation
  • Satellite Corporation
  • Scapes Animation Studio
  • Scholar Publishing
  • Scrawl Studios
  • Screenbox  
  • Sei Young
  • Sejong University
  • SEK
  • Seong Bo Yang Haeng
  • Seoul Movie Co., Ltd
  • Seven Design Multimedia
  • SEVEN·ARCS
  • Shaanxi University of Science and Technology
  • Shaft
  • Shandong College of Arts and Crafts
  • Shanghai Afanti Cartoon Production Inc.
  • Shanghai Afanti International Cartoon Co.
  • Shanghai Animation Film and Television Co.  
  • Shanghai Blue Butterfly Inc
  • Shanghai Fantasia Animation
  • Shanghai Hong Qing Ting Animation Production Co.
  • Shanghai Hongqingting Cartoon Co.
  • Shanghai Hosem Industries Co
  • Shanghai Hosen animation studio Co.
  • Shanghai Info Creation Corporation
  • Shanghai King-polo Computer & Cartoon Design Co.
  • Shanghai Lighthouse Animation Co.
  • Shanghai Luya industry Co.
  • Shanghai Media Group
  • Shanghai Morning Sun (Taiwan)
  • Shanghai New Age Art Production Co.
  • Shanghai Oriental Television Cartoon Co.
  • Shanghai san ding cartoon making Co.
  • Shanghai Starts Info-Creation Co.
  • Shanghai Tongren Animation Co.
  • Shanghai Tsuburaya productions Co.
  • Shanghai Xuming Animation
  • Shanghai Yilimei animation Co.
  • Shanghai Yuanbo Animation Co.
  • Sharp Image
  • Shenyang Feifan Chuangyi Animation Production Ltd.
  • Shenyang Hapark Animation Co. Ltd.
  • Shenzhen all-vision technology Co.
  • Shenzhen Animation art Co.
  • Shenzhen Guang hia zhao ri picture products Co.
  • Shenzhen Hbb Animation Art Co.  
  • Shenzhen Huaqiang Digital Animation Ltd.
  • Shenzhen Shengxiao industrial Co.
  • Shenzhen Tian fu Yuan cartoon production
  • Shenzhen Toonring Animation
  • Sheridan Global Animation
  • Shih Hsin University, Department of Digital Multimedia Arts
  • Shih Hsin University, Department of Radio, TV, & Film
  • Shin Won
  • Shin-Ei Animation
  • Shinei Video
  • Shirogumi
  • Shogakukan-Shueisha Productions
  • Siam Animation
  • Sichuan Fine Arts Institute
  • Sichuan University
  • Silptorn Comics & Animation
  • Silver Ant
  • Singapore Polytechnic
  • Site 40 Animation
  • Sixtrees Viz Comms
  • Skuare
  • Skywork Studios
  • Smec Animation & Graphic Technology Co.
  • SMEC Media & Entertainment Corporation
  • Snipple Animation
  • Snowball VFX
  • Soft Solutions
  • Softamation Ltd.
  • SoftEdge Limited
  • Solnechny Dom
  • Some Entermedia Co., Ltd
  • Sono Tech
  • Sonokong and Heewon Entertainment
  • Sony Music Communications
  • Sony PCL
  • Southern Star Singapore  
  • Southville International School And Colleges
  • Soyuzmultfilm Studio
  • Sparky Animation
  • Sparx Vietnam
  • Spec Korea
  • Spectrum Animation Studio
  • Spinweb Inc.
  • Spring House Entertainment Inc.
  • ST Electronics
  • Star Animations
  • Stars Animation Services
  • Studio  Hibari
  • Studio 4°C
  • Studio Bizzaro  
  • Studio Cockpit
  • Studio Comet
  • Studio Dean Corporation
  • Studio Ekran
  • Studio Fantasia
  • Studio FatCat
  • Studio Ghibli
  • Studio Gokumi
  • Studio Hibari
  • Studio Junio
  • Studio Kaab
  • Studio Khara
  • Studio Live
  • Studio Mir
  • Studio Mook
  • Studio Moskva
  • Studio NEBO
  • Studio Nue
  • Studio Sek
  • Studio Zoo, Inc.
  • Studion 2.0
  • STV
  • Sun Min
  • Sunchon National University, Department of Cartoon Arts
  • Sung San Animation Production
  • Sunmin Image Pictures Co., Ltd
  • Sunrise
  • Sunwoo Entertainment.
  • Suzhou Hongyang Cartoon Production Co.
  • Sverdlovsk Studios
  • SW Multimedia
  • SynergySP
  • Tainan National College of Arts, Graduate School of Animation
  • Taipei National University of the Art, Graduate School of Filmmaking
  • Taiyan Management Institution
  • Take One Animation
  • Talentx
  • Tama Production
  • Tata Elxsi Ltd.
  • Tatsunoko Production
  • Team's Art Production
  • TechnoVista
  • Teleimage
  • Telescreen
  • Temasek Polytechnic
  • Textel Animation Studios
  • Tezuka Productions
  • THE 3D ERA
  • The 3D Garage
  • The Animation Center
  • The Answer Studio
  • The Eyes Co.
  • The Monk Studio
  • Thinkway Studio
  • Threesixzero Productions  
  • Tianjin Academy of Fine Arts
  • Tianjin Institute of Arts & Crafts
  • TIGA Co.
  • Tigon Media  
  • TinTash
  • Tiny Island Productions
  • Tisch Asia School of the Arts
  • Tkxel, Systems
  • TMS Entertainment
  • TNK
  • Toei Animation
  • TOEI Animation Philippines, Inc.
  • Toho Corporation Image division Image division
  • Tokyo Development Office
  • TOKYO LABORATORY
  • Tomogram studio
  • Tongji University
  • Toon City Animation, Inc.
  • Toonbangla Limited
  • Toonbox
  • Toondra
  • Tooniverse
  • Toontime Animation Studio
  • Toonz Entertainment
  • Toonz Technologies Ltd.
  • Toonzanimation India
  • ToonzSparX Studio
  • Top Draw Animation
  • Top Peg Animation And Creative Studio, Inc.
  • Topcraft
  • Touchtoons Animation Studio  
  • TPS
  • Trade Winds Animation Inc.
  • Trans Arts
  • Triangle Staff
  • Tsentrnauchfilm
  • Tsuchida Production
  • Tsui Hark
  • TUKAgroup
  • Tuko Film Productions
  • Tuldok Animation Studios, Inc.
  • Tung Fang Institute of Technology Communication Arts
  • TV Bean Co. Ltd.
  • TYO Animation
  • Ufotable
  • Ulsan Anione High School
  • Unang Kumpanya
  • Unwired Co., Ltd
  • UTV Toons
  • Vasunas
  • Vega Entertainment
  • Vertex Media
  • Vertical Cross Imagina
  • VHQ
  • Video market
  • Vietnam Animation Studio
  • VirtualSoft Technologies Pvt Ltd.
  • Visual 80
  • Visual Pixelindo
  • Visual Soft
  • Vithita Animation
  • VividThree Productions  
  • Voiceovers Unlimited
  • Voxel Graf/x
  • VR3D.COM
  • Wang Film Productions Co., Ltd.
  • Wang Films, (Taiwan)
  • WAO World
  • Warner Bros. Japan
  • Web Dynamics
  • West Visayas State University
  • White Fox
  • White Group
  • White Rice Studios
  • Whiterabbit
  • Wireframe Interactive
  • Wishing Well The Imaging Station
  • Wizard Incorporation
  • Wizart Animation
  • Wondertoons
  • Woodpecker Integrated Studio, Inc.
  • Woosong University, Department of Computer Design
  • Wow Corporation
  • Wuhan Jiang Shong Information Industry Co.
  • Wuhan Jiangtong Animation Co.
  • Wuhan University of Technology
  • Wuxi Gold Link Cartoon Production Co.
  • Wuxi Yitang Animation Design Ltd.
  • Xarts
  • Xdynamix Media Studios
  • XEBEC
  • Xi'an Academy of Fine Arts
  • Xitji Multimedia
  • X-Media Digital
  • Yearim Productions
  • Yellowlab
  • Yeson Animation Studios
  • Yewon University, Department of Animation and Game
  • Yey! Digital Solutions
  • Ynzal Marketing Corporation
  • Yolk
  • Yuan Cheng
  • Zadorin Entertainment
  • Zaika Studio of Animated Art
  • Zee Interactive
  • Zeroes
  • ZEXCS
  • Zhejiang Ming Xing Animation Co.
  • Zhejiang Sci-Tech University
  • Zhejiang Zhongnan Group Animation Video Co.
Note: Product cover images may vary from those shown

Methodology

The methodologies and analysis techniques process large volumes of structured and unstructured data into actionable insights and recommendations which empower our clients to make effective business decisions. The global network of industry experts have deep expertise across various aspects of the Animation, VFX and Video Games industry value chain such as production, pre and post-production, technology, machine learning, outsourcing, software products, financial modelling, content marketing, sales, merchandising, content supply chain, distribution channels, risk analysis, studio management, human resource, finance, legal and policy.

Primary and Secondary Data

Primary data about the animation, VFX and video games industry are collected from animation and game studio managers, software product managers, directors, technology vendors, animators, game designers and developers, end-users, academics, government officials, festival organisers, eSports organisers etc. Data is collected through periodic surveys and in-depth interviews (in-person, telephonic, email, video as well as chat-based), with government officials, academics, and animation companies’ managers. These are structured, unstructured and focused interviews conducted in formal, informal as well as open-ended settings. Other sources of data and information include focus group discussions, trade visits, webinars, product demonstrations, as well as direct observation.

Secondary market research data sources include books and journals, annual reports, investment analyst reports, government policy notes, labour statistics, newspaper articles, census and statistical data, databases, trade, marketing and promotional literature, articles, surveys, and other publications. The secondary market data is aided by Digital Vector’s sophisticated market analysis tools, real-time data collection, and aggregation software, proprietary databases, and framework.

Machine Learning-Based Analysis

Digital Vector employs a wide range of research methods and employs multi-method analysis including quantitative, qualitative as well as network analysis. Our proprietary methodologies and analysis frameworks are powered by machine learning, natural language processing, quantitative modelling, trend analysis etc. Pattern recognition is adopted to analyse data from multiple sources to identify emerging patterns within markets, change parameters and simulate scenarios.  

The five-year market forecasts are aimed to provide decision makers with a detailed understanding of the Animation, VFX and Video Games industry. The forecasts are based on machine learning models built on input parameters specific to the characteristics of a particular market or a segment. The industry model parameters and assumptions are powered by several data sources from primary and secondary research, our proprietary databases as well as real-time data from several industry and government sources. 

 

 

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