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Asia-Pacific Animation, VFX & Video Games Industry: Strategies, Trends & Opportunities (2022-2026)

  • ID: 5236482
  • Report
  • January 2022
  • Region: Asia Pacific
  • 802 Pages
  • Digital Vector
3D Animation and VFX are the Fastest Growing Segments

FEATURED COMPANIES

  • 101 International
  • Bonds
  • Enspire Studio
  • Jilin Animation Institute
  • Paragraph Studio
  • Studio Live

Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films. Consumers are consuming more immersive content across channels such as ultra-high-definition TVs, tablets and smartphones to head mounted devices. Animation, VFX and games content is being consumed not only on Netflix, Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time on streaming digital content. Streaming video is the fastest growing distribution channel for animation and is witnessing double digit growth and the same is expected to continue. This growth is attributed to the exponential growth in the number of online video viewers throughout the world.


The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with countries as well as regions offering tax incentives, subsidies, financial support, regional low labor costs etc. and companies are cutting costs by setting up facilities in such regions. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.


Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers. The availability of low cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow. Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc.


Emerging Trends in the Animation, VFX & Video Games Industry

  • The combination of live action and animation will alter the form, as well as the content, of film animation.
  • Animation is no longer a profession limited to animators with increasing participation from computer professionals, programmers, technicians etc.
  • The evolution of visual effects (VFX), augmented reality (AR) and virtual reality (VR) technologies is dramatically changing both the creation and consumption of films, videos, games, and more.
  • Augmented Reality and Virtual Reality adoption will drive the demand for animation content.
  • Production work is moving around the world - tax incentives, regional low labor costs and subsidies put pressure on existing companies to reduce costs and set up facilities in tax advantaged or low cost regions.
  • Media consumption habits are changing rapidly, windows for film releases are narrowing, and follow-on markets are shifting from television, cable, DVD and rentals to streaming and digital downloads.
  • The international film market in several emerging markets is growing quickly and creating new opportunities. Regulations in several countries limit imported animation content without a certain amount of local participation and studios are collaborating with local partners to produce content.
  • Although 2D animation will survive, it will be largely in the form of hybrid 2D/3D animation. As well as reducing costs, using CGI for backgrounds allows for a more dynamic camera. The training offered to animators are biased in favor of CGI and so artists with traditional 2D skills are becoming harder to find.
  • The changing viewing habits favour short productions as a form of entertainment. The viewing habits generally favor short-form content that can be turned out quickly and cheaply.
  • Merchandise is already a major form of revenue generation for animated films and in future it could form a much larger share of revenues.
  • Artificial Intelligence, machine learning & deep learning are being leveraged to drive hyper-personalization for video games.
  • Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc.
  • Micro-segmentation of fans is emerging as eSports leagues and tournament are consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning.
  • In video games, predictive analytics can be used to forecast when a player will stop playing, if a player will convert from a non-paying to a paying user, what types of items players will purchase, classify player behavior, etc.
  • Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers.
  • The availability of low cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow.
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • 101 International
  • Bonds
  • Enspire Studio
  • Jilin Animation Institute
  • Paragraph Studio
  • Studio Live

1. Executive Summary
Impact of COVID-19 on Global Animation, VFX & Video Games
Impact of COVID-19 on Industry Value Chain


2. Asian Animation & VFX Industry
Animation in Asian Societies
Establishment of Local Animation Industry


  • LOCAL CONTENT PRODUCTIONS
  • SUCCESSFUL BUSINESS MODELS
  • DRIVERS FOR SUCCESS
  • MODELS FOR ANIMATION FINANCING IN ASIA
  • COPYRIGHT CHAIN IN ASIA

Influence of Foreign Animation Styles


  • POPULARITY OF FOREIGN ANIMATION

Trends in Animation Production in Asia


  • ANIMATION CO-PRODUCTIONS IN ASIA
  • COLLABORATION AMONG ASIAN AND FOREIGN ANIMATION STUDIOS

Animation Studios in Asia
Asian Animation and VFX Market Size & Opportunity
Asian Animation, VFX and Games market segmentation by Industry applications


3. Asian Television Animation Content Demand Forecast


4. Asian Video Games Industry
Key Trends in the Asian Video Games Industry


  • VIDEO GAMES INDUSTRY STRUCTURE IN ASIA
  • CHANGING VIDEO GAME BUSINESS MODELS
  • ONLINE VIDEO GAMING BUSINESS MODELS
  • VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN

Key Opportunities & Strategies for Asian Video Games Industry


  • GAMES INDUSTRY COMPETENCIES & SKILLS
  • GUIDELINES FOR A GAMES STUDIO STRUCTURE
  • ARTIFICIAL INTELLIGENCE & BIG DATA ANALYTICS DRIVEN HYPER-PERSONALISATION FOR VIDEO GAMES

Asia-Pacific Animation, VFX & Video Games


  • MACHINE LEARNING FOR IN-GAME ANALYTICS, USER ACQUISITION & RETENTION

Video Games Market Segments in Asia


  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Asian Video Games Market Size & Opportunity


5. Asian eSports Market
Key Trends in the Global eSports Industry


  • ESPORTS INDUSTRY STRUCTURE
  • ESPORTS BUSINESS MODELS
  • ESPORTS INDUSTRY VALUE CHAIN

Key Opportunities & Strategies for eSports
Key eSports industry forecasts
Global eSports Market Size & Opportunity


6. Japan Animation, VFX & Video Games
Impact of COVID-19 on Japanese Animation, VFX & Video Games
History of Japanese animation
Key Trends


  • MARKET OVERVIEW
  • COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
  • OUTSOURCING TO OTHER COUNTRIES
  • SUCCESSFUL BUSINESS MODELS

Anime Exports


  • OVERSEAS INFLUENCE OF ANIME
  • GLOBALLY SUCCESSFUL JAPANESE ANIMES
  • THE POKEMON PHENOMENON

Japanese Anime Production Models


  • PROMINENCE OF 2D
  • RETAS - SOFTWARE FOR ANIME PRODUCTION
  • MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION

Statistics on Animation Studios in Japan
Strategies for Japanese Animation Studios


  • CHALLENGES
  • FUTURE TRENDS

Animation Studios in Japan
Video Games Industry in Japan


  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN JAPAN

Asia-Pacific Animation, VFX & Video Games


  • VIDEO GAMES INDUSTRY STRUCTURE IN JAPAN
  • VIDEO GAME BUSINESS MODELS IN JAPAN
  • ONLINE VIDEO GAMING BUSINESS MODELS IN JAPAN
  • JAPANESE VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN JAPAN

Japan’s Video Games Market Size & Opportunity


7. India Animation, VFX & Video Games
Impact of COVID-19 on Indian Animation, VFX & Video Games
Current State of the Industry


  • KEY TRENDS
  • CHALLENGES

Business Models of Animation Studios in India


  • REVENUE MODELS
  • COST STRUCTURE
  • TOONZANIMATION’S IN-HOUSE ANIMATION PRODUCTIONS
  • INDIA’S FIRST FULLY INDIGENEOUS FEATURE FILM

State of Television Animation in India


  • VIEWERSHIP PATTERNS OF ANIMATION CHANNELS IN INDIA
  • ADVERTISING TRENDS IN KIDS CHANNELS
  • GROWTH IN KIDS ANIMATION CONTENT
  • MERCHANDISING
  • EMERGING TRENDS
  • KEY CHALLENGES

Size of the Indian Animation Industry


  • RISING DOMESTIC DEMAND
  • CHHOTA BHEEM: INDIA’S SUCCESSFUL ANIMATION PRODUCTION
  • MIGHTY LITTLE BHEEM: NETFLIX’S GLOBALLY SUCCESSFUL INDIAN ANIMATION SHOW

Statistics on Animation Studios in India
Strategies for Animation Studios in India


  • THE RISKS
  • FUTURE OUTLOOK

Animation Schools in India


  • LEADING ANIMATION STUDIOS IN INDIA

Indian Video Games Industry


  • KEY TRENDS IN THE INDIAN VIDEO GAMES INDUSTRY
  • INDIAN VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN INDIA
  • ONLINE VIDEO GAMING BUSINESS MODELS IN INDIA
  • INDIAN VIDEO GAMES INDUSTRY VALUE CHAIN

Asia-Pacific Animation, VFX & Video Games


  • MOBILE GAMES INDUSTRY VALUE CHAIN IN INDIA

Key Opportunities & Strategies for Indian Video Games Industry


  • KEY CHALLENGES FOR INDIAN VIDEO GAMES INDUSTRY

Video Games Market Segments in India


  • MOBILE VIDEO GAMES SEGMENTS & GENRES IN INDIA

Indian Video Games Market Size & Opportunity


8. China Animation, VFX & Video Games


  • China Animation & VFX
  • IMPACT OF COVID-19 ON CHINESE ANIMATION, VFX & VIDEO GAMES
  • CURRENT STATE OF THE CHINESE ANIMATION INDUSTRY
  • KEY TRENDS
  • CHALLENGES
  • DEMAND FOR LOCAL CONTENT
  • GOVERNMENT SUPPORT
  • MARKET OPPORTUNITY
  • CHINESE MARKET FOR TV ANIMATION
  • CHINESE TV ANIMATION VALUE CHAIN
  • KEY CHALLENGES IN THE CHINESE MARKET FOR TV ANIMATION
  • BUSINESS MODELS OF ANIMATION STUDIOS IN CHINA
  • REVENUE MODELS
  • LICENSING
  • COST STRUCTURE
  • SIZE OF THE CHINESE ANIMATION INDUSTRY

Statistics on Animation Studios in China


  • STRATEGIES FOR ANIMATION STUDIOS IN CHINA
  • THE RISKS
  • OVERSEAS EXPANSION
  • FUTURE OUTLOOK
  • ANIMATION STUDIOS IN CHINA

China’s Video Games Market


  • KEY TRENDS IN THE CHINESE VIDEO GAMES INDUSTRY
  • CHINESE VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN CHINA
  • ONLINE VIDEO GAMING BUSINESS MODELS IN CHINA
  • VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN CHINA
  • KEY OPPORTUNITIES & STRATEGIES FOR CHINESE VIDEO GAMES INDUSTRY
  • VIDEO GAMES MARKET SEGMENTS IN CHINA
  • MOBILE VIDEO GAMES SEGMENTS & GENRES IN CHINA

Chinese Video Games Market Size & Opportunity
Asia-Pacific Animation, VFX & Video Games


9. South Korea Animation, VFX & Video Games


  • South Korea Animation & VFX
  • IMPACT OF COVID-19 ON KOREAN ANIMATION, VFX & VIDEO GAMES
  • EMERGENCE OF THE INDUSTRY
  • FUNCTIONING OF KOREAN ANIMATION STUDIOS
  • CHANGING BUSINESS MODELS
  • CURRENT STATE OF THE INDUSTRY
  • GOVERNMENT SUPPORT
  • COLLABORATION WITH OVERSEAS PARTNERS
  • EMERGING TRENDS IN THE INDUSTRY
  • LOCAL CONTENT DEVELOPMENT
  • CHALLENGES
  • MARKET SIZE OF THE KOREAN ANIMATION INDUSTRY

Statistics on Animation Studios in Korea


  • FUTURE OUTLOOK
  • ANIMATION SCHOOLS IN KOREA
  • ANIMATION STUDIOS IN KOREA

South Korea Video Games Market


  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN KOREA

Key Opportunities & Strategies for Korean Video Games Industry


  • VIDEO GAMES MARKET SEGMENTS IN KOREA
  • MOBILE VIDEO GAMES SEGMENTS & GENRES IN KOREA

Korea Video Games Market Size & Opportunity


10. Philippines Animation, VFX & Video Games


  • IMPACT OF COVID-19 ON PHILIPPINES ANIMATION, VFX & VIDEO GAMES

Current State of the Industry


  • KEY TRENDS
  • COMPETITION
  • INDUSTRY CAPACITY
  • BRAND BUILDING
  • GOVERNMENT SUPPORT
  • DEMAND FOR LOCAL CONTENT
  • FUNDING
  • ANIMATION OUTSOURCING IN PHILIPPINES
  • ANIMATED FEATURE FILMS IN PHILIPPINES
  • INDUSTRY RECOVERY
  • INDUSTRY ADVANTAGES
  • CHALLENGES

Animation Education and Training in Philippines
Asia-Pacific Animation, VFX & Video Games
Size of Animation Industry in Philippines
Statistics on Animation Studios in Philippines
Strategies for Philippine Animation Studios


  • FUTURE OUTLOOK

Animation Studios in Philippines
Philippines Video Games Industry


  • KEY TRENDS IN THE PHILIPPINE VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN PHILIPPINES
  • ONLINE VIDEO GAMING BUSINESS MODELS IN PHILIPPINES

Key Opportunities & Strategies for Philippines Video Games Industry
Video Games Market Segments


  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Philippines Video Games Market Size & Opportunity


11. Taiwan Animation, VFX & Video Games
Impact of COVID-19 on Taiwan’s Animation, VFX & Video Games
Current State of the Industry


  • KEY TRENDS
  • LOCAL CONTENT
  • COMPETITION
  • GOVERNMENT SUPPORT
  • COMPETITIVE ADVANTAGES
  • CHALLENGES
  • TAIWAN’S FIRST 3D ANIMATED FEATURE FILM

Threats to Taiwan’s Animation Studios
Animation Schools in Taiwan
Statistics on Animation Studios in Taiwan
Strategies for Animation Studios in Taiwan


  • FUTURE OUTLOOK

Animation Studios in Taiwan
Taiwan Video Games Industry


  • KEY TRENDS IN THE TAIWANESE VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN TAIWAN
  • ONLINE VIDEO GAMING BUSINESS MODELS IN TAIWAN

Key Opportunities & Strategies for Taiwan’s Video Games Industry
Video Games Market Segments in Taiwan
Asia-Pacific Animation, VFX & Video Games


  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Taiwan’s Video Games Market Size & Opportunity


12. Vietnam Animation, VFX & Video Games
Impact of COVID-19 on Vietnam’s Animation, VFX & Video Games
Key Trends


  • CAPABILITIES OF VIETNAMESE ANIMATORS
  • VIETNAM’S 3D ANIMATED FEATURE FILM
  • LOCAL ANIMATION PRODUCTIONS IN VIETNAM
  • OPPORTUNITIES
  • CHALLENGES
  • FUTURE TRENDS

Animation Studios in Vietnam
Statistics on Animation Studios in Vietnam
Strategies for Animation Studios in Vietnam


  • FUTURE OUTLOOK

Vietnam Video Games Industry


  • ONLINE VIDEO GAMING BUSINESS MODELS IN VIETNAM

Key Opportunities & Strategies for Vietnam’s Video Games Industry
Video Games Market Segments in Vietnam


  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Vietnamese Video Games Market Size & Opportunity


13. Thailand Animation, VFX & Video Games
Impact of COVID-19 on Thailand’s Animation, VFX & Video Games
Key Trends


  • EARLY PRODUCTIONS
  • LOCAL CONTENT
  • THAILAND’S FIRST 3D ANIMATED FEATURE FILM
  • LOCAL ANIMATION PRODUCTIONS IN THAILAND
  • GOVERNMENT SUPPORT
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES

Strategies for Animation Studios in Thailand
Animation Studios in Thailand
Statistics on Animation Studios in Thailand
Asia-Pacific Animation, VFX & Video Games
Thailand Video Games Industry


  • KEY TRENDS IN THE THAI VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN THAILAND
  • ONLINE VIDEO GAMING BUSINESS MODELS IN THAILAND

Key Opportunities & Strategies for Thailand Video Games Industry
Video Games Market Segments


  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Thai Video Games Market Size & Opportunity


14. Singapore Animation, VFX & Video Games
Impact of COVID-19 on Singapore Animation, VFX & Video Games
Industry Industry Trends


  • LOCAL ANIMATION PRODUCTIONS IN SINGAPORE
  • SINGAPORE GOVERNMENT INITIATIVES
  • INDUSTRY DRIVERS
  • CHALLENGES

Statistics on Animation Studios in Singapore
Animation Studios in Singapore
Animation Schools in Singapore
Singapore Video Games Industry


  • KEY TRENDS IN THE SINGAPORE VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN SINGAPORE
  • ONLINE VIDEO GAMING BUSINESS MODELS IN SINGAPORE

Key Opportunities & Strategies for Singapore Video Games Industry
Video Games Market Segments


  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Singapore Video Games Market Size & Opportunity


15. Australia Animation VFX & Video Games
Impact of COVID-19 on Australian Animation, VFX & Video Games
Industry evolution and key Animation productions
Strategies for Animation Studios in Australia


  • CHALLENGES
  • GOVERNMENT SUPPORT

Animation Studios in Australia
Animation Movies in Australia
Asia-Pacific Animation, VFX & Video Games
Animation Schools in Australia
Profile of Animation Studios in Australia
Video Games Industry in Australia


  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN AUSTRALIA
  • AUSTRALIAN VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN AUSTRALIA
  • ONLINE VIDEO GAMING BUSINESS MODELS IN AUSTRALIA
  • VIDEO GAMES INDUSTRY VALUE CHAIN IN AUSTRALIA
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN AUSTRALIA

Australia Video Games Market Size & Opportunity


16. Malaysia Animation, VFX & Video Games
Impact of COVID-19 on Malaysian Animation, VFX & Video Games
History of Malaysian Animation
Strategies for Malaysian Animation Industry


  • GOVERNMENT SUPPORT
  • INDUSTRY DRIVERS
  • CHALLENGES FOR MALAYSIAN ANIMATION INDUSTRY
  • INDUSTRY OPPORTUNITIES

Strategies for Animation Studios in Malaysia


  • MALAYSIA’S FIRST 3D ANIMATED FEATURE FILM

Statistics for Animation Studios in Malaysia
Animation Studios in Malaysia
Animation Schools in Malaysia
Malaysia Video Games Industry


  • ONLINE VIDEO GAMING BUSINESS MODELS IN MALAYSIA

Key Opportunities & Strategies for Malaysia’ Video Games Industry
Video Games Market Segments in Malaysia


  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Malaysian Video Games Market Size & Opportunity


17. Indonesia Animation, VFX & Video Games
Impact of COVID-19 on Indonesian Animation, VFX & Video Games
Strategies for Indonesian Animation Industry


  • GOVERNMENT SUPPORT
  • INDUSTRY DRIVERS
  • CHALLENGES FOR INDONESIANANIMATION INDUSTRY

Asia-Pacific Animation, VFX & Video Games


  • INDUSTRY OPPORTUNITIES

Recommendations for the Industry


  • INDONESIA’S FIRST 3D ANIMATED FEATURE FILM

Statistics on Animation Studios in Indonesia
Animation Studios in Indonesia
Indonesia Video Games Industry


  • KEY TRENDS IN THE INDONESIAN VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN INDONESIA
  • ONLINE VIDEO GAMING BUSINESS MODELS IN INDONESIA

Opportunities & Strategies for Indonesia’s Video Games Industry
Video Games Market Segments


  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Indonesian Video Games Market Size & Opportunity


18. Israel Animation, VFX & Video Games Industry
Impact of COVID-19 on Israel’s Animation, VFX & Video Games
Current State of the Industry


  • INDUSTRY TRENDS & DRIVERS
  • INDUSTRY CHALLENGES

Israel’s first animated feature film
Statistics on Animation Studios in Israel
Animation Studios in Israel
Israel Video Games Industry


  • ONLINE VIDEO GAMING BUSINESS MODELS IN ISRAEL

Key Opportunities & Strategies for Israel’s Video Games Industry
Video Games Market Segments in Israel


  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Israel’s Video Games Market Size & Opportunity


19. Pakistan Animation, VFX & Video Games
Impact of COVID-19 on Pakistan’s Animation, VFX & Video Games
History of Pakistan Animation Industry
Current State of the Industry


  • KEY TRENDS
  • PAKISTAN’S FIRST 3D ANIMATED FEATURE FILM

Asia-Pacific Animation, VFX & Video Games


  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY RISKS

Strategies for Animation Industry in Pakistan


  • INDUSTRY OPPORTUNITIES
  • FUTURE TRENDS

Animation Studios in Pakistan
Statistics for Animation Studios in Pakistan
Pakistan Video Games Industry


  • ONLINE VIDEO GAMING BUSINESS MODELS IN PAKISTAN

Key Opportunities & Strategies for Pakistan’s Video Games Industry
Video Games Market Segments in Pakistan


  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Pakistan’s Video Games Market Size & Opportunity


20. Bangladesh Animation, VFX & Video Games
Impact of COVID-19 on Bangladesh’s Animation, VFX & Video Games
Current State of the Industry


  • KEY TRENDS
  • INDUSTRY DRIVERS
  • CHALLENGES
  • THE RISKS
  • BANGLADESH’S GLOBALLY SUCCESSFUL ANIMATED SHORT FILM

Strategies for Animation Industry in Bangladesh


  • INDUSTRY OPPORTUNITIES
  • FUTURE TRENDS

Animation Studios in Bangladesh
Bangladesh Video Games Industry


  • ONLINE VIDEO GAMING BUSINESS MODELS IN BANGLADESH

Key Opportunities & Strategies for Bangladesh’s Video Games Industry
Video Games Market Segments in Bangladesh


  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Bangladesh’s Video Games Market Size & Opportunity


21. United Arab Emirates Animation, VFX & Video Games
Impact of COVID-19 on UAE’s Animation, VFX & Video Games
Asia-Pacific Animation, VFX & Video Games
Emergence of the Middle Eastern Animation
Key Industry Trends


  • LOCAL CONTENT CREATION
  • United Arab Emirates Animation & VFX
  • GOVERNMENT SUPPORT
  • INTERNATIONAL COLLABORATION
  • DUBAI’S FIRST 3D ANIMATED FEATURE FILM

United Arab Emirates Video Games Market


  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN THE UAE

United Arab Emirates Video Games Market Size & Opportunity


22. Saudi Arabia Animation, VFX & Video Games


  • Saudi Arabia Animation & VFX
  • IMPACT OF COVID-19 ON SAUDI ARABIA’S ANIMATION, VFX & VIDEO GAMES
  • GOVERNMENT SUPPORT
  • STRATEGIES FOR INDUSTRY GROWTH

Saudi Arabia Video Games Market


  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN SAUDI ARABIA

Saudi Arabia’s Video Games Market Size & Opportunity

List of Figures and Tables


  • Impact of COVID-19 on Global Animation, VFX & Video Games
  • Animation Movie Co-Productions in Asia
  • Key Animation Studios in Asia
  • Country-Wise Cost-Quality Matrix of Animation in Asia
  • Country-Wise Cost of Producing One Episode of Animation in Asia
  • Annual Animation Output in Asia
  • Animation Movies Produced in Asia
  • Market Size of Asian Animation & VFX Industry
  • Market Size of Asian Animation, VFX & Gaming Industry Segments
  • Asian Animation, VFX & Gaming Industry Segments Based on Applications
  • Market Size of Movies & Television Segment of Asian Animation & VFX Industry
  • Market Size of Manufacturing Segment of Asian Animation & VFX Industry
  • Market Size of Architecture & Engineering Segment of Asian Animation & VFX Industry
  • Market Size of Education Segment of Asian Animation & VFX Industry
  • Market Size of Medical, Healthcare & Scientific Segment of Asian
  • Animation & VFX Industry
  • Market Size of Government & Defence Segment of Asian Animation & VFX Industry
  • Market Size of Marketing & Advertising Segment of Asian Animation & VFX Industry
  • Minutes of Television Animation Content Demand in Asia
  • Minutes of 2D/3D Television Animation Content Demand by in Asia
  • Leading Global Games Studios
  • Cost Structure of Video Games
  • Top Video Games by Cost of Development
  • Top Grossing Video Games
  • Top Grossing Video Games Franchises
  • Competencies and Profile of Employees for Game Development Across Different Formats
  • Game Development Value Chain
  • Key In-Game Metrics for Big Data Analytics
  • Games Industry Revenues by Device Types
  • Market Size of Global Video Games Industry
  • Geographical Break-Up of Global Video Games Industry
  • Market Size of Video Games Industry in Asia
  • Revenue Break-Down by Video Game Industry Genres
  • Geographical Market Size Break-Up of Mobile Video Games
  • Market Size of Mobile Games Industry in Asia
  • Geographical Market Size Break-Up of Mobile Games Industry
  • Market Size of Mobile Games Industry in Asia
  • Leading Gaming Eco-System Players in Asia
  • Asia-Pacific Animation, VFX & Video Games
  • Key Actors in the Esports Industry
  • Largest Esports Tournaments
  • Esports Adoption by Country
  • Largest Individual Esports Tournaments
  • Largest Team Esports Tournaments
  • Market Size of Global Esports Industry
  • Geographical Market Size Break-Up of Global Esports Industry
  • Esports Global Audience
  • Geographical Break-Up of Esports Global Audience
  • Market Size of Esports Industry in Asia
  • Esports Industry Revenue Break-Down
  • Impact of COVID-19 on Japanese Animation, VFX & Video Games
  • Most Popular Japanese Animation Movies
  • Size of Animation & VFX Industry in Japan
  • Domestic Vs Overseas Break-Up of Animation & VFX Industry in Japan
  • Minutes of Tv Animation Production in Japan
  • Number of Animation Studios in Japan
  • Animation Studios in Japan Based on Size
  • Animation Studios in Japan Based on Capabilities
  • Animation Studios in Japan Based on Applications
  • People Employed in the Japanese Animation Industry
  • Cost of Producing One Episode of Animation in Japan
  • Animation Output of Japanese Animation Industry
  • Break-Up of Animation Output of Japanese Animation Industry
  • 3D Animation Salaries in Japan
  • 2D Animation Salaries in Japan
  • Web & Mobile Animation Salaries in Japan
  • Gaming Salaries in Japan
  • Leading Animation Studios in Japan
  • Leading Game Studios in Japan
  • Cost Structure of Video Games Japan
  • Top Grossing Play Store Gaming Applications in Japan
  • Top Grossing Apple Store Gaming Applications in Japan
  • Market Size of Video Games Industry in Japan
  • Market Size of Mobile Games Industry in Japan
  • Revenue Break-Down by Mobile Game Genres in Japan
  • Impact of COVID-19 on Indian Animation, VFX & Video Games
  • Market Size of Indian Animation Industry
  • Market Size of India's Animation, VFX & Video Gaming Segments
  • Indian Animation, VFX & Gaming Industry Segments Based on Applications
  • Market Size of Movies & Television Segment of Indian Animation & VFX Industry
  • Market Size of Manufacturing Segment of Indian Animation & VFX Industry
  • Market Size of Architecture & Engineering Segment of Indian Animation & VFX Industry
  • Market Size of Education Segment of Indian Animation & VFX Industry
  • Asia-Pacific Animation, VFX & Video Games
  • Market Size of Medical, Healthcare & Scientific Segment of Indian
  • Animation & VFX Industry
  • Market Size of Government & Defence Segment of Indian Animation & VFX Industry
  • Market Size of Marketing & Advertising Segment of Indian Animation & VFX Industry
  • India's First Fully Cel-Animated Music Video
  • Toonz Animantion's In-House Productions
  • Hanuman the Movie
  • Television Animation Content Demand Forecast in India
  • Value and Volume of Television Animation Content Demand in India
  • Indian Animation Industry Segments
  • Cost of Producing One Episode of Animation in India
  • Animated Feature Films Produced in India
  • Animated Television Series Produced in India
  • Chhota Bheem
  • Mighty Little Bheem
  • Number of Animation Studios in India
  • Animation Studios in India Based on Size
  • Animation Studios in India Based on Capabilities
  • Animation Studios in India Based on Applications
  • People Employed in the Indian Animation Industry
  • Minutes of Animation Content Produced in India
  • Break-Up of Minutes of Animation Content Produced in India
  • 3D Animation Salaries in India
  • 2D Animation Salaries in India
  • Web & Mobile Animation Salaries in India
  • Gaming Salaries in India
  • Animation Schools in India
  • India's Leading Animation Studios
  • Leading Indian Game Studios
  • People Employed in the Indian Gaming Industry
  • Cost Structure of Indian Video Games
  • Top Grossing Play Store Gaming Applications in India
  • Top Grossing Apple Store Gaming Applications in India
  • Indian Games Industry Revenues by Device Types
  • Market Size of Indian Video Games Industry
  • Market Size of Mobile Games Industry in India
  • Revenue Break-Down by Mobile Game Genres in India
  • Impact of COVID-19 on Chinese Animation, VFX & Video Games
  • Animation Content Developed by Chinese Studios
  • Top Grossing Animation Movies in China
  • Thru the Moebius Strip
  • Market Size of Chinese Animation Industry
  • Market Size of China's Animation, VFX & Gaming Industry Segments
  • Minutes of Animation Content Demand Vs. Supply in China
  • Value of Chinese Animation Content Demand Vs. Supply
  • Asia-Pacific Animation, VFX & Video Games
  • Market Size of Movies & Television Segment of China's Animation & VFX Industry
  • Market Size of Manufacturing Segment of China's Animation & VFX Industry
  • Market Size of Architecture & Engineering Segment of China's Animation & VFX Industry
  • Market Size of Education Segment of China's Animation & VFX Industry
  • Market Size of Medical, Healthcare & Scientific Segment of China's Animation & VFX Industry
  • Market Size of Government & Defence Segment of China's Animation & VFX Industry
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  • Cost of Producing One Episode of Animation in China
  • Number of Animation Studios in China
  • Animation Studios in China Based on Size
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  • Animation Studios in China Based on Applications
  • People Employed in the Chinese Animation Industry
  • Minutes of Animation Content Produced in China
  • Break-Up of Animation Content Produced in China
  • 3D Animation Salaries in China
  • 2D Animation Salaries in China
  • Web & Mobile Animation Salaries in China
  • Gaming Salaries in China
  • List of Animation Schools in China
  • China's Leading Animation Studios
  • Top Ten Animation Studios in China
  • Leading Chinese Game Studios
  • Cost Structure of Chinese Video Games
  • Top Grossing Apple Store Gaming Applications in China
  • Market Size of Chinese Video Games Industry
  • Market Size of Mobile Video Games Industry in China
  • Revenue Break-Down by Mobile Video Game Genres in China
  • Impact of COVID-19 on Korean Animation, VFX & Video Games
  • In-House Content Developed by Korean Animation Studios
  • Market Size of Korean Animation & VFX Industry
  • Korea Animation Domestic Box Office
  • Number of Animation Studios in Korea
  • Animation Studios in Korea Based on Size
  • Animation Studios in Korea Based on Capabilities
  • Animation Studios in Korea Based on Applications
  • Cost of Producing One Episode of Animation in Korea
  • Minutes of Animation Content Produced in Korea
  • Break-Up of Animation Content Produced in Korea
  • 3D Animation Salaries in Korea
  • 2D Animation Salaries in Korea
  • Asia-Pacific Animation, VFX & Video Games
  • Web & Mobile Animation Salaries in Korea
  • Gaming Salaries in Korea
  • Animation Schools in Korea
  • Korea's Leading Animation & VFX Studios
  • Leading Game Studios in Korea
  • Top Grossing Play Store Gaming Applications in Korea
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  • Market Size of Video Games Industry in Korea
  • Market Size of Mobile Video Games Industry in Korea
  • Revenue Break-Down by Mobile Video Game Genres in Korea
  • Impact of COVID-19 on Philippines Animation, VFX & Video Games
  • Urduja, Animated Feature Film from Philippines
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  • Leading Animation Training Schools in Philippines
  • Size of Philippine Animation Industry
  • Number of Animation Studios in Philippines
  • Animation Studios in Philippines Based on Size
  • Animation Studios in Philippines Based on Capabilities
  • Animation Studios in Philippines Based on Applications
  • People Employed in the Philippine Animation Industry
  • Cost of Producing One Episode of Animation in Philippines
  • Minutes of Animation Content Produced in Philippines
  • Break-Up of Animation Content Produced in Philippines
  • 3D Animation Salaries in Philippines
  • 2D Animation Salaries in Philippines
  • Web & Mobile Animation Salaries in Philippines
  • Gaming Salaries in Philippines
  • Leading Animation Studios in Philippines
  • Top Grossing Play Store Gaming Applications in Philippines
  • Top Grossing Apple Store Gaming Applications in Philippines
  • Philippines Games Industry Revenues by Device Types
  • Market Size of Philippines Video Games Industry
  • Market Size of Mobile Games Industry in Philippines
  • Revenue Break-Down by Mobile Game Genres in Philippines
  • Impact of COVID-19 on Taiwan's Animation, VFX & Video Games
  • Taiwan's First 3D Animated Feature Film
  • Animation Schools in Taiwan
  • Number of Animation Studios in Taiwan
  • Animation Studios in Taiwan Based on Size
  • Animation Studios in Taiwan Based on Capabilities
  • Animation Studios in Taiwan Based on Applications
  • People Employed in the Taiwanese Animation Industry
  • Cost of Producing One Episode of Animation in Taiwan
  • Minutes of Animation Content Produced in Taiwan
  • Break-Up of Animation Content Produced in Taiwan
  • 3D Animation Salaries in Taiwan
  • 2D Animation Salaries in Taiwan
  • Asia-Pacific Animation, VFX & Video Games
  • Web & Mobile Animation Salaries in Taiwan
  • Gaming Salaries in Taiwan
  • Leading Animation Studios in Taiwan
  • Top Grossing Play Store Gaming Applications in Taiwan
  • Top Grossing Apple Store Gaming Applications in Thailand
  • Taiwan Games Industry Revenues by Device Types
  • Market Size of Taiwanese Video Games Industry
  • Market Size of Mobile Games Industry in Taiwan
  • Revenue Break-Down by Mobile Game Genres in Taiwan
  • Impact of COVID-19 on Vietnam's Animation, VFX & Video Games
  • Vietnam's 3D Animated Feature Film
  • Vietnam's Successful Local Animation Production
  • Original Animation Content Created in Vietnam
  • Vietnam's 3D Local Animation Production
  • Original Animation Content Created in Vietnam
  • Leading Animation Studios in Vietnam
  • Number of Animation Studios in Vietnam
  • Animation Studios in Vietnam Based on Size
  • Animation Studios in Vietnam Based on Capabilities
  • Animation Studios in Vietnam Based on Applications
  • People Employed in the Vietnamese Animation Industry
  • Cost of Producing One Episode of Animation in Vietnam
  • Minutes of Animation Content Produced in Vietnam
  • Break-Up of Animation Content Produced in Vietnam
  • 3D Animation Salaries in Vietnam
  • 2D Animation Salaries in Vietnam
  • Web & Mobile Animation Salaries in Vietnam
  • Gaming Salaries in Vietnam
  • Top Grossing Play Store Gaming Applications in Vietnam
  • Top Grossing Apple Store Gaming Applications in Vietnam
  • Vietnamese Games Industry Revenues by Device Types
  • Market Size of Vietnamese Video Games Industry
  • Market Size of Mobile Games Industry in Vietnam
  • Revenue Break-Down by Mobile Game Genres in Vietnam
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  • Thailand's First Animated Feature
  • Original Animation Content Created in Thailand
  • Thailand's First 3D Animated Feature Film
  • Thailand's 2D Animated Feature Film
  • Thailand's Successful Local Animation Production
  • Leading Animation Studios in Thailand
  • Number of Animation Studios in Thailand
  • Animation Studios in Thailand Based on Size
  • Animation Studios in Thailand Based on Capabilities
  • Animation Studios in Thailand Based on Applications
  • People Employed in the Thailand Animation Industry
  • Cost of Producing One Episode of Animation in Thailand
  • Asia-Pacific Animation, VFX & Video Games
  • Minutes of Animation Content Produced in Thailand
  • Break-Up of Animation Content Produced in Thailand
  • 3D Animation Salaries in Thailand
  • 2D Animation Salaries in Thailand
  • Web & Mobile Animation Salaries in Thailand
  • Gaming Salaries in Thailand
  • Top Grossing Play Store Gaming Applications in Thailand
  • Top Grossing Apple Store Gaming Applications in Thailand
  • Thailand Games Industry Revenues by Device Types
  • Market Size of Thai Video Games Industry
  • Market Size of Mobile Games Industry in Thailand
  • Revenue Break-Down by Mobile Game Genres in Thailand
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  • Impact of COVID-19 on Singapore's Animation, VFX & Video Games
  • Singapore's Successful Local Animation Production
  • Number of Animation Studios in Singapore
  • Animation Studios in Singapore Based on Size
  • Animation Studios in Singapore Based on Capabilities
  • Animation Studios in Singapore Based on Applications
  • People Employed in the Singapore Animation Industry
  • Cost of Producing One Episode of Animation in Singapore
  • Minutes of Animation Content Produced in Singapore
  • Break-Up of Animation Content Produced in Singapore
  • 3D Animation Salaries in Singapore
  • 2D Animation Salaries in Singapore
  • Web & Mobile Animation Salaries in Singapore
  • Gaming Salaries in Singapore
  • Singapore's Leading Animation Studios
  • Animation Schools in Singapore
  • Leading Game Studios in Singapore
  • Top Grossing Play Store Gaming Applications in Singapore
  • Top Grossing Apple Store Gaming Applications in Singapore
  • Singapore Games Industry Revenues by Device Types
  • Market Size of Singapore Video Games Industry
  • Market Size of Mobile Games Industry in Singapore
  • Revenue Break-Down by Mobile Game Genres in Singapore
  • Impact of COVID-19 on Australian Animation, VFX & Video Games
  • Early Australian Animation Productions
  • Animation & VFX Studios in Australia
  • Animation Movies in Australia
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  • Number of Animation Studios in Australia
  • Break-Up of Animation Studios in Australia Based on Size
  • Classification of Animation Studios in Australia Based on Capabilities
  • Break-Up of Animation Studios in Australia Based on Applications
  • 3D Animation Salaries in Australia
  • 2D Animation Salaries in Australia
  • Asia-Pacific Animation, VFX & Video Games
  • Web & Mobile Animation Salaries in Australia
  • Gaming Salaries in Australia
  • Leading Game Studios in Australia
  • Cost Structure of Australian Video Games
  • Top Grossing Play Store Video Gaming Applications in Australia
  • Top Grossing Apple Store Video Gaming Applications in Australia
  • Market Size of Video Games Industry in Australia
  • Market Size of Mobile Video Games Industry in Australia
  • Revenue Break-Down by Mobile Video Game Genres in Australia
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  • Malaysia's Home Grown Animation Content
  • Malaysia Animation Domestic Box Office
  • Successful Animated Movies in Malaysia
  • Malaysia's First 3D Animated Feature Film
  • Number of Animation Studios in Malaysia
  • Animation Studios in Malaysia Based on Size
  • Animation Studios in Malaysia Based on Capabilities
  • Animation Studios in Malaysia Based on Applications
  • People Employed in the Malaysian Animation Industry
  • Cost of Producing One Episode of Animation in Malaysia
  • Minutes of Animation Content Produced in Malaysia
  • Break-Up of Animation Content Produced in Malaysia
  • 3D Animation Salaries in Malaysia
  • 2D Animation Salaries in Malaysia
  • Web & Mobile Animation Salaries in Malaysia
  • Gaming Salaries in Malaysia
  • Malaysia's Leading Animation Studios
  • Malaysia's Leading Animation Schools
  • Top Grossing Play Store Gaming Applications in Malaysia
  • Top Grossing Apple Store Gaming Applications in Malaysia
  • Malaysian Games Industry Revenues by Device Types
  • Market Size of Malaysian Video Games Industry
  • Market Size of Mobile Games Industry in Malaysia
  • Revenue Break-Down by Mobile Game Genres in Malaysia
  • Impact of COVID-19 on Indonesian Animation, VFX & Video Games
  • Indonesia's First 3D Animated Feature Film
  • Indonesia's Home Grown Animation Content
  • Number of Animation Studios in Indonesia
  • Animation Studios in Indonesia Based on Size
  • Animation Studios in Indonesia Based on Capabilities
  • Animation Studios in In Donesia Based on Applications
  • People Employed in the Indonesian Animation Industry
  • Cost of Producing One Episode of Animation in Indonesia
  • Minutes of Animation Content Produced in Indonesia
  • Break-Up of Animation Content Produced in Indonesia
  • 3D Animation Salaries in Indonesia
  • 2D Animation Salaries in Indonesia
  • Asia-Pacific Animation, VFX & Video Games
  • Web & Mobile Animation Salaries in Indonesia
  • Gaming Salaries in Indonesia
  • Indonesia's Leading Animation Studios
  • Top Grossing Play Store Gaming Applications in Indonesia
  • Top Grossing Apple Store Gaming Applications in Indonesia
  • Indonesian Games Industry Revenues by Device Types
  • Market Size of Indonesian Video Games Industry
  • Market Size of Mobile Games Industry in Indonesia
  • Revenue Break-Down by Mobile Game Genres in Thailand
  • Impact of COVID-19 on Israel's Animation, VFX & Video Games
  • Israel's First 3D Animated Feature Film
  • Number of Animation Studios in Israel
  • Animation Studios in Israel Based on Size
  • Animation Studios in Israel Based on Capabilities
  • People Employed in the Israel Animation Industry
  • Cost of Producing One Episode of Animation in Israel
  • Minutes of Animation Content Produced in Israel
  • Break-Up of Animation Content Produced in Israel
  • 3D Animation Salaries in Israel
  • 2D Animation Salaries in Israel
  • Web & Mobile Animation Salaries in Israel
  • Gaming Salaries in Israel
  • Israel's Leading Animation Studios
  • Top Grossing Play Store Gaming Applications in Israel
  • Top Grossing Apple Store Gaming Applications in Israel
  • Israel's Games Industry Revenues by Device Types
  • Leading Game Studios in Israel
  • Market Size of Israel's Video Games Industry
  • Market Size of Mobile Games Industry in Israel
  • Revenue Break-Down by Mobile Game Genres in Israel
  • Impact of COVID-19 on Pakistan's Animation, VFX & Video Games
  • Pakistan's Leading Animation Training Schools
  • Pakistan's First 3D Animated Feature Film
  • Pakistan's Leading Animation Studios
  • Number of Animation Studios in Pakistan
  • Animation Studios in Pakistan Based on Size
  • Animation Studios in Pakistan Based on Capabilities
  • Animation Studios in Pakistan Based on Applications
  • People Employed in the Pakistan Animation Industry
  • Cost of Producing One Episode of Animation in Pakistan
  • Minutes of Animation Content Produced in Pakistan
  • Break-Up of Animation Content Produced in Pakistan
  • 3D Animation Salaries in Pakistan
  • 2D Animation Salaries in Pakistan
  • Web & Mobile Animation Salaries in Pakistan
  • Gaming Salaries in Pakistan
  • Top Grossing Play Store Gaming Applications in Pakistan
  • Asia-Pacific Animation, VFX & Video Games
  • Top Grossing Apple Store Gaming Applications in Pakistan
  • Pakistan's Games Industry Revenues by Device Types
  • Market Size of Pakistan's Video Games Industry
  • Market Size of Mobile Games Industry in Pakistan
  • Revenue Break-Down by Mobile Game Genres in Pakistan
  • Impact of COVID-19 on Bangladesh's Animation, VFX & Video Games
  • Bangladesh's Leading Animation Training Schools
  • Bangladesh's Globally Successful Animated Short Film
  • Bangladesh's Leading Animation Studios
  • Number of Animation Studios in Bangladesh
  • Animation Studios in Bangladesh Based on Size
  • Animation Studios in Bangladesh Based on Capabilities
  • Animation Studios in Bangladesh Based on Applications
  • People Employed in the Bangladesh Animation Industry
  • Cost of Producing One Episode of Animation in Bangladesh
  • Minutes of Animation Content Produced in Bangladesh
  • Break-Up of Animation Content Produced in Bangladesh
  • 3D Animation Salaries in Bangladesh
  • 2D Animation Salaries in Bangladesh
  • Web & Mobile Animation Salaries in Bangladesh
  • Gaming Salaries in Bangladesh
  • Top Grossing Play Store Gaming Applications in Bangladesh
  • Bangladesh's Games Industry Revenues by Device Types
  • Market Size of Bangladesh's Video Games Industry
  • Market Size of Mobile Games Industry in Bangladesh
  • Revenue Break-Down by Mobile Game Genres in Bangladesh
  • Impact of COVID-19 on UAE's Animation, VFX & Video Games
  • Dubai's First 3D Animated Feature Film
  • Leading Game Studios in the UAE
  • Top Grossing Play Store Gaming Applications in the UAE
  • Top Grossing Apple Store Gaming Applications in the UAE
  • Market Size of Games Industry in the UAE
  • Market Size of Mobile Games Industry in the UAE
  • Revenue Break-Down by Mobile Game Genres in the UAE
  • Impact of COVID-19 on Saudi Arabia's Animation, VFX & Video Games
  • Top Grossing Play Store Gaming Applications in Saudi Arabia
  • Top Grossing Apple Store Gaming Applications in Saudi Arabia
  • Market Size of Games Industry in Saudi Arabia
  • Market Size of Mobile Games Industry in Saudi Arabia
  • Revenue Break-Down by Mobile Game Genres in Saudi Arabia
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  • Infinite Studios
  • Informatics Ayala Festival Mall
  • Informatics Computer Institute Valenzuela
  • Informatics Holdings Philippines
  • InlayFilm
  • Inner Esteem - Motion Capture Studios
  • Inspidea Animation Studios
  • Inspiration Design
  • Intelture Technology Sdn Bhd
  • Intense Animation Studio
  • Inter Graphics C&A (Pvt) Ltd.
  • Interactive Arts Services, Inc.
  • Intergraph Systems South East Asia
  • International School
  • InterServ International Inc.
  • iTrango
  • J-C Staff
  • J.C.Staff
  • Jade Animation
  • Jadoo Works
  • Jamar Idea Production Co. Ltd.
  • Japan Ad Systems
  • Japan Animation
  • Jc Culture
  • JCS Group
  • Jem Co. Ltd.
  • Jenko
  • Jiangnan University
  • Jilin Animation Institute
  • JiLin Art Institution
  • Jilin Changchun Impress
  • Jin Technologies
  • Jinan Field Cartoon Co.
  • Jinan Zhongdi Multimedia Co.
  • JingjokFilm Animation Studio Co. Ltd.
  • Joongang Movie Entertainment Co. Ltd.
  • Journey Promotions
  • Juwakusu Corporation
  • K-Prouduction
  • KADOKAWA CORPORATION
  • Kampas IT
  • Kantana Animation
  • Kanyaanimation
  • Kasra Design
  • Kathaa Animations
  • Kaywon School of Art and Design
  • Khara
  • KimyMedia
  • Kinema Citrus
  • Kinema Studio
  • KinematicStudios
  • KinoAtis
  • KK C&D Asia
  • Koko Enterprise
  • Kongju Communication Arts College, Division of Animation Design
  • Kongju National University, Division of Animation & Arts
  • Korea Animation High School
  • Korea National University of Arts, School of Film and Multimedia
  • Korea-Philippines Information Technology Center
  • Kumata Studio
  • Kun Shan University of Technology, Department of Motion Pictures and Video
  • KWAP Training Centre
  • Kye-Sung Production
  • Kyoto Animation
  • Kyung Kang
  • Kyunggi University, Division of Interactive and Multimedia Arts
  • Kyungnam Animation High School
  • LAB School
  • Lady Luck Digital Media, Inc.
  • Lanting Animation
  • Lasalle-SIA
  • Lascaux Entertainment Co. Ltd.
  • Latitude 23
  • Launch Box
  • Lawton & Chaoyi Shanghai Co.
  • LCK Soft
  • Lead Entertainment Co. Ltd.
  • Lenfilm
  • Lensa Film Sdn. Bhd
  • Les' Copaque Production Sdn Bhd
  • Lesta Studio
  • Level Up! Inc.
  • Liberation Film Studio
  • Lichi International Co. Ltd.
  • Lifemode Interactive, Inc.
  • Lights and Shadows
  • Linda company Dandelion animation studio
  • Lingan Mill
  • Liquidfire Studio
  • Living Room Animation Studios Inc.
  • Lonma
  • Looking Glass Entertainment
  • Losi Salem
  • Lucasfilm Singapore
  • Lucent· Pictures Entertainment
  • Lumensoft Technologies
  • Lumine Studio
  • Luxun Academy of Fine Arts
  • M.I.R.
  • M.S.C
  • Madhouse
  • Magic Bus
  • Magus Multimedia
  • Main Studios
  • Makmur Megah Sdn Bhd
  • Makover Animation Studio
  • Malayan Colleges Laguna
  • Manglobe
  • Mapua Institute of Technology
  • Master Image Works
  • Masterfilm
  • Matahati Animation
  • Maya Entertainment
  • Mayabi Entertainment
  • Media City
  • Media Crew Japan
  • Media Mechanics
  • Mediafreaks
  • Mediaworks
  • Melnitsa Animation Studio
  • Mentalworks
  • Merchandising Corporation
  • Meshio Interactive
  • Metronome Films
  • MFX
  • MG World Co. Ltd.
  • Mindstorm Studios
  • Mindtrigger
  • Mixit
  • Miyuki Production
  • Mojo Studio
  • Mokwon University College of Fine Arts, Department of Animation
  • Monstrou Studio
  • Mook Animation
  • Mosfilm
  • Motion Media Works
  • MowelfundFilm Institute
  • MSV Pictures
  • MUGENUP Corporation
  • Muketoken gate
  • Mushi Production
  • Mutya Moving Pictures
  • Mystic Media
  • Nanjing Arts University
  • Nanjing Blue Docphin Animation Co.
  • Nanjing Niuniu Animation Co.
  • Nanjing Normal University
  • Nanyang Academy of Fine Arts
  • Nanyang Polytechnic
  • Nara Animation Studio
  • Nation International Edutainment
  • National Taiwan University of Arts, Department of Motion Picture
  • National Taiwan University of Arts, Department of Multimedia and Animation Arts
  • National Taiwan University of Arts, Graduate School of Applied Media Arts
  • National Yunlin University of Science & Technology, Department and Graduate School of Visual Communication Design
  • Navel Academy of Digital Arts
  • Nayontara
  • NBC Universal Entertainment Japan
  • Nevermind Pictures
  • New Information Tech, Enterprise Co., Ltd.
  • Next One Seoul
  • NGC Cast Animation
  • Ngee Ann Polytechnic
  • Ningbo Shuimu Animation Design Ltd.
  • Nippon Animation
  • Nippon Columbia
  • NOGA Communications
  • Nomad
  • Nova Leaf Co.
  • Numairical studio
  • Oak Films
  • Oceansky CG Corp. of CCTV office Academy officience
  • Oh! Production
  • OLM
  • Omens Studios
  • One Animation
  • One O One Corporation
  • OneStep Digital Animation Studios
  • Onlinks Media Co.
  • OPA Studio Co. Ltd.
  • Orange Animation Studio
  • Orchard Studio
  • Ordet
  • Orita.Sinclair School of Art and New Media
  • Outboks
  • P.A. Works
  • Pacific Animation Corp.
  • Paragraph Studio
  • Pastel Blue Studio
  • Pawitra Studio
  • Peach Blossom Media
  • Peg Bar Animation
  • Pepper
  • Persistence of Vision (POV)
  • Petai Network
  • Petersburg Animation Studio
  • Phamthuynhan Productions
  • Philippine Animation Studio, Inc. (PASI)
  • Phoenix One Knowledge Solutions, Inc.
  • Photoreal Pixels
  • Picturebox Animation Studios
  • Piero Plus
  • Pierrot
  • Pilot Moscow Animation Studio
  • PinkWing
  • Pitchi Poy Animation
  • PixAalaya Studios Pvt. Ltd.
  • PIXact - All Media Studio
  • Pixarch
  • Pixelworx
  • Plus One
  • Plus One Animation
  • PostFX Co. Ltd.
  • Primero Solutions
  • Prislogix
  • Private Technologies
  • Prodigy vfx
  • Production Company, BTV, Production Grimi Co. Ltd.
  • Production Izzy
  • Production lead
  • Production Reed
  • Progres Animation
  • Project First
  • PT SilverOath Production
  • PT Strategi Integra Optima
  • PT. Replay
  • Pucheon University
  • Pukaw Productions
  • Puzzle Animation Studio Limited
  • Pyramedia-itv
  • Q-TEC
  • Q. Motion Animation Corporation
  • Quanxi Communications Inc.
  • Quasars Cartoons Pvt. Ltd.
  • Radical Studios
  • Radix
  • Raffles Design Institute, Singapore
  • Rainbow Animation Group
  • Realimages
  • Red Bank Concepts
  • Redoctane Technologies (P) Ltd.
  • Republic Polytechnic
  • REVIVAL Studio
  • RG Animation Studios
  • Rhythm and Hues Studios
  • Riard Media
  • Right Content
  • RIKI Group
  • RisalahStudio
  • Rough Draft
  • Rubicon Group Holding
  • Rune Entertainment
  • S18.Animation
  • Saehahn Productions Inc
  • Saerom Animation, Inc
  • Sai Gon Animation Ltd.
  • Sangmyung University, Department of Animation
  • Satellite Corporation
  • Scapes Animation Studio
  • Scholar Publishing
  • Scrawl Studios
  • Screenbox
  • Sei Young
  • Sejong University
  • SEK
  • Seong Bo Yang Haeng
  • Seoul Movie Co., Ltd.
  • Seven Design Multimedia
  • SEVEN·ARCS
  • Shaanxi University of Science and Technology
  • Shaft
  • Shandong College of Arts and Crafts
  • Shanghai Afanti Cartoon Production Inc.
  • Shanghai Afanti International Cartoon Co.
  • Shanghai Animation Film and Television Co.
  • Shanghai Animation Film Studio
  • Shanghai Blue Butterfly Inc
  • Shanghai Fantasia Animation
  • Shanghai Hong Qing Ting
  • Shanghai Hong Qing Ting Animation Production Co.
  • Shanghai Hongqingting Cartoon Co.
  • Shanghai Hosem Industries Co
  • Shanghai Hosen animation studio Co.
  • Shanghai Info Creation Corporation
  • Shanghai King-polo Computer & Cartoon Deign Co.
  • Shanghai Lighthouse Animation Co.
  • Shanghai Luya industry Co.
  • Shanghai Media Group
  • Shanghai Morning Sun (Taiwan)
  • Shanghai New Age Art Production Co.
  • Shanghai Oriental Television Cartoon Co.
  • Shanghai san ding cartoon making Co.
  • Shanghai Starts Info-Creation Co.
  • Shanghai Tongren Animation Co.
  • Shanghai Tsuburaya productions Co.
  • Shanghai Xuming Animation
  • Shanghai Yilimei animation Co.
  • Shanghai Yuanbo Animation Co.
  • Sharp Image
  • Shenyang Feifan Chuangyi Animation Production Ltd.
  • Shenyang Hapark Animation Co. Ltd.
  • Shenzhen all-vision technology Co.
  • Shenzhen Animation art Co.
  • Shenzhen Guang hia zhao ri picture products Co.
  • Shenzhen Hbb Animation Art Co.
  • Shenzhen Huaqiang Digital Animation Ltd.
  • Shenzhen Shengxiao industrial Co.
  • Shenzhen Tian fu Yuan cartoon production
  • Shenzhen Toonring Animation
  • Sheridan Global Animation
  • Shih Hsin University, Department of Digital Multimedia Arts
  • Shih Hsin University, Department of Radio, TV, & Film
  • Shin Won
  • Shin-Ei Animation
  • Shinei Video
  • Shirogumi
  • Shogakukan-Shueisha Productions
  • Siam Animation
  • Sichuan Fine Arts Institute
  • Sichuan University
  • Silptorn Comics & Animation
  • Silver Ant
  • Singapore Polytechnic
  • Site 40 Animation
  • Sixtrees Viz Comms
  • Skuare
  • Skywork Studios
  • Smec Animation & Graphic Technology Co.
  • SMEC Media & Entertainment Corporation
  • Snipple Animation
  • Snowball VFX
  • Soft Solutions
  • Softamation Ltd.
  • SoftEdge Limited
  • Solnechny Dom
  • Some Entermedia Co. Ltd.
  • Sono Tech
  • Sonokong and Heewon Entertainment
  • Sony Music Communications
  • Sony PCL
  • Southern Star Singapore
  • Southville International School and Colleges
  • Soyuzmultfilm Studio
  • Sparky Animation
  • Sparx Vietnam
  • Spec Korea
  • Spectrum Animation Studio
  • Spinweb Inc.
  • Spring House Entertainment Inc.
  • ST Electronics
  • Star Animations
  • Stars Animation Services
  • Studio 4°C
  • Studio Bizzaro
  • Studio Cockpit
  • Studio Comet
  • Studio Dean Corporation
  • Studio Ekran
  • Studio Fantasia
  • Studio FatCat
  • Studio Ghibli
  • Studio Gokumi
  • Studio Hibari
  • Studio Junio
  • Studio Kaab
  • Studio Khara
  • Studio Live
  • Studio Mir
  • Studio Mook
  • Studio Moskva
  • Studio NEBO
  • Studio Nue
  • Studio Sek
  • Studio Zoo, Inc.
  • Studion 2.0
  • STV
  • Sun Min
  • Sunchon National University, Department of Cartoon Arts
  • Sung San Animation Production
  • Sunmin Image Pictures Co. Ltd.
  • Sunrise
  • Sunwoo Entertainment.
  • Suzhou Hongyang Cartoon Production Co.
  • Sverdlovsk Studios
  • SW Multimedia
  • SynergySP
  • Tainan National College of Arts, Graduate School of Animation
  • Taipei National University of the Art, Graduate School of Filmmaking
  • Taiyan Management Institution
  • Take One Animation
  • Talentx
  • Tama Production
  • Tata Elxsi Ltd.
  • Tatsunoko Production
  • Team's Art Production
  • TechnoVista
  • Teleimage
  • Telescreen
  • Temasek Polytechnic
  • Textel Animation Studios
  • Tezuka Productions
  • THE 3D ERA
  • The 3D Garage
  • The Animation Center
  • The Answer Studio
  • The Eyes Co.
  • The Monk Studio
  • Thinkway Studio
  • Threesixzero Productions
  • Tianjin Academy of Fine Arts
  • Tianjin Institute of Arts & Crafts
  • TIGA Co.
  • Tigon Media
  • TinTash
  • Tiny Island Productions
  • Tisch Asia School of the Arts
  • Tkxel, Systems
  • TMS Entertainment
  • TNK
  • Toei Animation
  • TOEI Animation Philippines, Inc.
  • Toho Corporation Image division Image division
  • Tokyo Development Office
  • TOKYO LABORATORY
  • Tomogram studio
  • Tongji University
  • Toon City Animation, Inc.
  • Toonbangla Limited
  • Toonbox
  • Toondra
  • Tooniverse
  • Toontime Animation Studio
  • Toonz Entertainment
  • Toonz Technologies Ltd.
  • Toonzanimation India
  • ToonzSparX Studio
  • Top Draw Animation
  • Top Peg Animation and Creative Studio, Inc.
  • Topcraft
  • Touchtoons Animation Studio
  • TPS
  • Trade Winds Animation Inc.
  • Trans Arts
  • Triangle Staff
  • Tsentrnauchfilm
  • Tsuchida Production
  • Tsui Hark
  • TUKAgroup
  • Tuko Film Productions
  • Tuldok Animation Studios, Inc.
  • Tung Fang lnstitute of Technology Communication Arts
  • TV Bean Co. Ltd.
  • TYO Animation
  • Ufotable
  • Ulsan Anione High School
  • Unang Kumpanya
  • University
  • Unwired Co. Ltd.
  • UTV Toons
  • Vasunas
  • Vega Entertainment
  • Vertex Media
  • Vertical Cross Imagina
  • VHQ
  • Video market
  • Vietnam Animation Studio
  • VirtualSoft Technologies Pvt. Ltd.
  • Visual 80
  • Visual Pixelindo
  • Visual Soft
  • Vithita Animation
  • VividThree Productions
  • Voiceovers Unlimited
  • Voxel Graf/x
  • VR3D.COM
  • Wang Film Productions Co. Ltd.
  • Wang Films (Taiwan)
  • WAO World
  • Warner Bros. Japan
  • Web Dynamics
  • West Visayas State University
  • White Fox
  • White Group
  • White Rice Studios
  • Whiterabbit
  • Wireframe Interactive
  • Wishing Well The Imaging Station
  • Wizard Incorporation
  • Wizart Animation
  • Wondertoons
  • Woodpecker Integrated Studio, Inc.
  • Woosong University, Department of Computer Design
  • Wow Corporation
  • Wuhan Jiang Shong Information Industry Co.
  • Wuhan Jiangtong Animation Co.
  • Wuhan University of Technology
  • Wuxi Gold Link Cartoon Production Co.
  • Wuxi Yitang Animation Design Ltd.
  • X-Media Digital
  • Xarts
  • Xdynamix Media Studios
  • XEBEC
  • Xi'an Academy of Fine Arts
  • Xitji Multimedia
  • Yearim Productions
  • Yellowlab
  • Yeson Animation Studios
  • Yewon University, Department of Animation and Game
  • Yey! Digital Solutions
  • Ynzal Marketing Corporation
  • Yolk
  • Yuan Cheng
  • Zadorin Entertainment
  • Zaika Studio of Animated Art
  • Zee Interactive
  • Zeroes
  • ZEXCS
  • Zhejiang Ming Xing Animation Co.
  • Zhejiang Sci-Tech University
  • Zhejiang Zhongnan Group Animation Video Co.
Note: Product cover images may vary from those shown

Methodology

The methodologies and analysis techniques process large volumes of structured and unstructured data into actionable insights and recommendations which empower our clients to make effective business decisions. The global network of industry experts have deep expertise across various aspects of the Animation, VFX and Video Games industry value chain such as production, pre and post-production, technology, machine learning, outsourcing, software products, financial modelling, content marketing, sales, merchandising, content supply chain, distribution channels, risk analysis, studio management, human resource, finance, legal and policy.

Primary and Secondary Data

Primary data about the animation, VFX and video games industry are collected from animation and game studio managers, software product managers, directors, technology vendors, animators, game designers and developers, end-users, academics, government officials, festival organisers, eSports organisers etc. Data is collected through periodic surveys and in-depth interviews (in-person, telephonic, email, video as well as chat-based), with government officials, academics, and animation companies’ managers. These are structured, unstructured and focused interviews conducted in formal, informal as well as open-ended settings. Other sources of data and information include focus group discussions, trade visits, webinars, product demonstrations, as well as direct observation.

Secondary market research data sources include books and journals, annual reports, investment analyst reports, government policy notes, labour statistics, newspaper articles, census and statistical data, databases, trade, marketing and promotional literature, articles, surveys, and other publications. The secondary market data is aided by the publisher's sophisticated market analysis tools, real-time data collection, and aggregation software, proprietary databases, and framework.

Machine Learning-Based Analysis

The publisher employs a wide range of research methods and employs multi-method analysis including quantitative, qualitative as well as network analysis. Our proprietary methodologies and analysis frameworks are powered by machine learning, natural language processing, quantitative modelling, trend analysis etc. Pattern recognition is adopted to analyse data from multiple sources to identify emerging patterns within markets, change parameters and simulate scenarios.  

The five-year market forecasts are aimed to provide decision makers with a detailed understanding of the Animation, VFX and Video Games industry. The forecasts are based on machine learning models built on input parameters specific to the characteristics of a particular market or a segment. The industry model parameters and assumptions are powered by several data sources from primary and secondary research, our proprietary databases as well as real-time data from several industry and government sources. 

 

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