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African Animation, VFX & Video Games: Strategies, Trends & Opportunities (2021-25)

  • ID: 5236601
  • Report
  • January 2021
  • Region: Africa
  • 379 Pages
  • Digital Vector
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Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high-quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films. Consumers are consuming more immersive content across channels such as ultra-high-definition TVs, tablets and smartphones to head-mounted devices. Animation, VFX and games content is being consumed not only on Netflix, Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time streaming digital content. Streaming video is the fastest-growing distribution channel for animation and is witnessing double digit growth and the same is expected to continue. This growth is attributed to the exponential growth in the number of online video viewers throughout the world.

The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low cost internet access, penetration of mobile devices along the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest-growing segments in the global media and entertainment market. We are increasingly seeing more animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with countries as well as regions offering tax incentives, subsidies, financial support, regional low labor costs, etc. and companies are cutting costs by setting up facilities in such regions. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

Cloud Gaming services that are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers. The availability of low cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for the online games market to grow. Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior, etc.

MARKET SIZE

  • The market size of the Global Animation, VFX & Video Games industry was US$ 261 billion in 2020
  • Most of the segments in the animation industry are growing at the rate of 2-3% YoY
  • The market size of the Global Video Gaming industry was US$ 105 billion in 2020
  • The production cost per animation movie ranges anywhere between US$ 20 US$ 300 million
  • The spend on special effects as a percent of production cost is about 20%-25%
Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • 100 Stones Interactive
  • Core-Design Essence
  • Gameloft
  • Ludia
  • Perpetual
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Executive Summary
Impact of Covid-19 on Global Animation, VFX & Video Games
Impact of Covid-19 on Industry Value Chain

1. Global Animation & VFX Industry
History and Evolution
Industry Differentiators
Industry Characteristics

  • ANIMATION INDUSTRY SUPPLY CHAIN
  • ROLE OF TECHNOLOGY
  • MERCHANDISING OPPORTUNITIES
  • KEY DISTRIBUTION CHANNELS FOR ANIMATION CONTENT
  • RISKS FACED BY ANIMATION STUDIOS
  • DEMAND DRIVERS OF ANIMATION INDUSTRY
  • DRIVERS FOR SUCCESS
  • ANIMATION FINANCIAL MODELS
  • EMERGING TECHNOLOGICAL PLATFORMS
  • EMERGING APPLICATION AREAS

Competitive Landscape Of Animation Studios
Global Animation & VFX Market Size & Opportunity
Market segmentation of Animation, VFX and Video Games
Global Animation Studios: Distribution and Capabilities

2. Animation & VFX Market Segments
Market Segmentation

  • 2D ANIMATION
  • 3D ANIMATION/COMPUTER GENERATED IMAGERY (CGI)
  • VISUAL EFFECTS (VFX)
  • WEB ANIMATION

Market Opportunity for 3D Animation/Computer Generated Imagery (CGI)

  • PRODUCING CGI ANIMATION
  • ADVANTAGES OF CGI ANIMATION
  • DISADVANTAGES OF CGI ANIMATION
  • INFLUENCE OF CGI ON 2D ANIMATION
  • CHALLENGES FOR CGI ANIMATION
  • CRITICAL SUCCESS FACTORS FOR CGI PRODUCTIONS

Visual Effects (VFX)

  • VFX INDUSTRY CHALLENGES & OPPORTUNITIES

Stop Motion Animation
Motion Capture
3D Animation Movies

  • KEY TRENDS, OPPORTUNITIES, FORECASTS

3. Emerging Trends & Future of Animation & VFX
Key predictions for the future

4. Global Television Animation Content Demand
Global Television Animation Content demand

5. Animation & VFX Content Creation
Content Creation Workflow in 2D Animation

  • CONCEPTUALIZATION
  • PRE-PRODUCTION
  • PRODUCTION
  • POST-PRODUCTION

Content Creation Lead Time Calculation in 2D Animation

  • SCANNING AND FILTERING
  • INK AND PAINT
  • COMPOSITING AND DOPESHEET PREPARATION

Digital processing in 2D Animation

  • WORKFLOW PRECEEDING DIGITAL PROCESSING

Content Creation Workflow in 3D Animation

  • CONCEPTUALIZATION
  • PRE-PRODUCTION
  • PRODUCTION
  • POST-PRODUCTION
  • PARALLEL ACTIVITIES

Timeline of a 3D production workflow

  • ANIMATION SOFTWARE USAGE IN 3D PRODUCTION WORKFLOW

Animation Production Management

  • GOVERNANCE
  • TASK DIVISION AND PEOPLE ALLOCATION
  • TECHNOLOGY

Cloud Computing in Animation & VFX Workflow

6. Audience Dynamics
Marketing Strategies for Animation Studios

  • MARKETING PROGRAM
  • ONLINE PRESENCE
  • PROFILING AND TARGETING THE RIGHT AUDIENCE
  • DISTRIBUTION
  • CONFERENCES, FESTIVALS & EVENTS

Strategies for Successful Animation Films

  • BEST PRACTICES IN CHARACTER DESIGN
  • LESSONS FROM PAST MISTAKES

7. Economics of Animation & VFX
Revenue break-up across distribution channels

  • STREAMING VIDEO

Marketing to Exhibition of Animation Content

  • MARKETING
  • LICENSING
  • MERCHANDISING
  • DISTRIBUTION
  • EXHIBITION

Economics of Animation Copyrights

  • DYNAMICS OF COPYRIGHTS

8. Guidelines for Setting up an Animation Studio
Investments Needed for Setting up an Animation Studio
Specialized Hardware and Software Investments
Leveraging Cloud Computing for Competitive Advantage

10. Managing an Animation & Video Games Studio
Key Issues of Concern
Formulating the long-term Strategy

11. Global Video Games Industry
Key Trends in the Global Video Games Industry

  • VIDEO GAMES INDUSTRY STRUCTURE
  • CHANGING VIDEO GAME BUSINESS MODELS
  • ONLINE VIDEO GAMING BUSINESS MODELS
  • VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN
  • GAME DISTRIBUTION MODELS

Key Opportunities & Strategies for Video Games Industry

  • GAMES INDUSTRY COMPETENCIES & SKILLS
  • GUIDELINES FOR A GAMES STUDIO STRUCTURE

Artificial Intelligence, Machine Learning & Deep Learning driven HyperPersonalisation for Video Games

  • MACHINE LEARNING FOR IN-GAME ANALYTICS, USER ACQUISITION & RETENTION

Video Games Market Segments

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Global Video Games Market Size & Opportunity

  • CROSS OVER BETWEEN GAMES AND MOVIES

Cloud Gaming Market & Opportunities

  • MARKET SIZE, USER BASE, ADVANTAGES & CHALLENGES
  • KEY CLOUD GAMING SERVICE PROVIDERS
  • CLOUD GAMING MARKET OPPORTUNITIES AND PREDICTIONS

12. AFRICA ANIMATION, VFX & VIDEO GAMES

Africa Animation & VFX
Key Trends in African Animation

  • KEY ANIMATION PRODUCTIONS FROM AFRICA
  • ANIMATION FESTIVALS IN AFRICA

South Africa Animation VFX & Video Games
South Africa Animation & VFX

  • IMPACT OF COVID-19 ON SOUTH AFRICAN ANIMATION, VFX & VIDEO GAMES
  • KEY TRENDS IN SOUTH AFRICAN ANIMATION INDUSTRY
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES
  • ANIMATION STUDIOS IN SOUTH AFRICA
  • STRATEGIES FOR ANIMATION STUDIOS IN SOUTH AFRICA
  • DATA ON ANIMATION STUDIOS IN SOUTH AFRICA

South Africa Video Games Industry

  • ADVANTAGES OF GAME DEVELOPMENT OUTSOURCING TO SOUTH AFRICA
  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN SOUTH AFRICA

South Africa’s Video Games Market Size & Opportunity

Nigeria Animation VFX & Video Games
Nigeria Animation & VFX

  • IMPACT OF COVID-19 ON NIGERIAN ANIMATION, VFX & VIDEO GAMES
  • NIGERIAN ANIMATION INDUSTRY OVERVIEW
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES
  • ANIMATION STUDIOS IN NIGERIA
  • ANIMATION SCHOOLS NIGERIA
  • STRATEGIES FOR ANIMATION STUDIOS IN NIGERIA
  • DATA ON ANIMATION STUDIOS IN NIGERIA

Nigeria Video Games Industry

  • ADVANTAGES OF GAME DEVELOPMENT OUTSOURCING TO NIGERIA
  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN NIGERIA

Nigeria Video Games Market Size & Opportunity

Ethiopia Animation VFX & Video Games
Ethiopia Animation & VFX

  • KEY INDUSTRY TRENDS
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES
  • STRATEGIES FOR ANIMATION STUDIOS IN ETHIOPIA

Ethiopia Video Games Industry

  • ADVANTAGES OF GAME DEVELOPMENT OUTSOURCING TO ETHIOPIA
  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN ETHIOPIA

Egypt Animation VFX & Video Games
Egypt Animation & VFX

  • EGYPT’S FIRST ANIMATED FEATURE FILM
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES
  • ANIMATION STUDIOS IN EGYPT
  • STRATEGIES FOR ANIMATION STUDIOS IN EGYPT

Egypt Video Games Industry

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN EGYPT

Egypt Video Games Market Size & Opportunity

Morocco Animation VFX & Video Games
Morocco Animation & VFX

  • ANIMATION FESTIVALS AND COMMUNITIES
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES

Morocco Video Games Market

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN MOROCCO

Morocco Video Games Market Size & Opportunity

Kenya Animation VFX & Video Games
Kenya Animation & VFX

  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES
  • ANIMATION STUDIOS IN KENYA
  • STRATEGIES FOR ANIMATION STUDIOS IN KENYA

Kenya Video Games Market

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN KENYA

Kenya Video Games Market Size & Opportunity

Algeria Animation VFX & Video Games
Algeria Animation & VFX

  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES

Algeria Video Games Market

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN ALGERIA

Algeria Video Games Market Size & Opportunity

Zimbabwe Animation, VFX & Video Games
Zimbabwe Animation & VFX

  • KEY CHALLENGES FACED BY THE INDUSTRY IN ZIMBABWE
  • KEY RECOMMENDATIONS FOR THE ANIMATION INDUSTRY IN ZIMBABWE

Zimbabwe Video Games Market

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN ZIMBABWE

Zimbabwe Video Games Market Size & Opportunity
Senegal Animation & VFX
Niger Animation & VFX
Ivory Coast Animation & VFX
Ghana Animation & VFX
Congo Animation & VFX
Burkina Faso Animation & VFX
 
Figures and Tables
Table: Impact of Covid-19 on Global Animation, VFX & Video Games
Figure: Early Animations
Table: Animation Movies Adapted from Television
Figure: Animation Industry Activity Flow
Figure: Animation & VFX Industry Supply Chain
Figure: Early CGI Based Animations
Table: Live Action Movies Featuring CGI Characters
Table: Top Grossing Animation Movies
Figure: Market Size of Global Animation, VFX and Video Games
Figure: Break-Up of Global Animation, VFX and Video Games Industry
Figure: Market Size of Global Animation & VFX Industry
Figure: Market Size of Global Video Games Industry
Figure: Geographical Break-Up of Global Animation, VFX & Video Games Industry
Figure: Geographical Break-Up of Global Animation & VFX Industry
Figure: Market Segments of Animation, VFX & Video Games Industry
Figure: Global Animation, VFX & Video Gaming Industry Segments
Figure: Market Size of Animation & VFX in Movies & Television
Figure: Market Size of Animation & VFX in Manufacturing
Figure: Market Size of Animation & VFX in Architecture & Engineering
Figure: Market Size Ofanimation & VFX in Education
Figure: Market Size of Animation in Medical, Healthcare & Scientific
Figure: Market Size of Animation & VFX in Government & Defence
Figure: Market Size of Animation & VFX in Marketing & Advertising
Figure: Geographic Distribution of Animation Studios in the World
Figure: Break-Up of Animation Studios Based on Capabilities
Table: Most Influential Animation Studios of All Time
Table: Animated Feature Films from Prominent Studios
Figure: Break-Up of Global Animation & VFX Market by Production Techniques
Table: Top Animation Movie Franchises
Table: Top Grossing CGI Animation Movies of All Time
Table: 3D Animation/CGI Feature Films
Table: Live Action Movies With CGI Main Characters
Table: Prominent Stop Motion Animation Movies
Table: Prominent Motion Capture Movies
Figure: Global Box Office Revenues of 3D Movies
Figure: Box Office Revenues of 3D Movies in North America
Figure: Growth of Global 3D Screens
Figure: Number of 3D Movies Released Globally
Table: Prominent 3D Movies
Table: Top Grossing 3D Animation Movies of All Times
Table: 3D Animation Movies in the Top 20 Grossing Movies
Table: Minutes of Television Animation Content Demand Worldwide
Figure: Minutes of 2D/3D Television Animation Content Demand Globally
Figure: 2D Animation Production Workflow
Figure: 3D Animation Production Workflow
Figure: 3D Animation Workflow
Figure: Key Global Animation Events
Figure: Global Streaming Video Market Size
Figure: Global Animation & VFX Streaming Video Market Size
Figure: Animation Movie Marketing Cost Break-Up
Table: Leading Global Animation Licensors and Licensed Properties
Table: Cost Break-Ups of Leading Animation Movies
Table: Capital Expenditure for Setting Up An Animation Studio
Table: Profile of Employees Required to Manage the Studio
Table: Leading Global Video Games Studios
Figure: Cost Structure of Video Games
Table: Top Video Games by Cost of Development
Table: Top Grossing Video Games
Table: Top Grossing Video Games Franchises
Table: Competencies and Profile of Employees for Game Development Across Different Formats
Figure: Game Development Value Chain
Table: Key In-Game Metrics for Big Data Analytics
Figure: Games Industry Revenues by Device Types
Figure: Market Size of Global Video Games Industry
Figure: Geographical Break-Up of Global Video Games Industry
Figure: Market Size of Video Games Industry in the Us
Figure: Market Size of Video Games Industry in Europe
Figure: Market Size of Video Games Industry in Asia
Figure: Market Size of Video Games Industry in Rest of the World
Figure: Revenue Break-Down by Video Game Industry Genres
Figure: Geographical Market Size Break-Up of Mobile Video Games
Figure: Market Size of Mobile Video Games Industry in the Us
Figure: Market Size of Mobile Games Industry in Europe
Figure: Market Size of Mobile Games Industry in Asia
Figure: Market Size of Mobile Games Industry in Rest of the World
Table: Leading Global Gaming Eco-System Players by Country
Table: Games Based on Animation Movies
Table: Movies Based on Video Games
Figure: Global Cloud Gaming Market Size
Figure: Global Cloud Gaming User Base
Figure: Geographical Break-Up of Global Cloud Gaming Market
Figure: Geographical Break-Up of Global Cloud Gaming User Base
Figure: Cloud Streaming Services
Table: Impact of Covid-19 on South African Animation, VFX & Video Games
Table: Animation & VFX Studios in South Africa
Figure: South Africa’S First Animated Feature Film
Figure: South Africa’S 3D Feature Film
Figure: Number of Animation & VFX Studios in South Africa
Figure: Break-Up of Animation Studios in South Africa Based on Size
Figure: Break-Up of Animation Studios in South Africa Based on Capabilities
Figure: Classification of Animation Studios in South Africa Based on Applications
Figure: Number of People Employed in the South African Animation Industry
Figure: Cost Projections for Producing One Episode of Animation in South Africa
Figure: Minutes of Animation Content Produced in South Africa
Figure: Break-Up of Animation Content Output of South Africa
Figure: 3D Animation Salaries in South Africa
Figure: 2D Animation Salaries in South Africa
Figure: Web & Mobile Animation Salaries in South Africa
Figure: Gaming Salaries in South Africa
Table: Top Grossing Play Store Video Gaming Applications in South Africa
Table: Top Grossing Apple Store Video Gaming Applications in South Africa
Figure: Market Size of Video Games Industry in South Africa
Figure: Market Size of Mobile Video Games Industry in South Africa
Figure: Revenue Break-Down by Mobile Game Genres in South Africa
Table: Impact of Covid-19 on Nigerian Animation, VFX & Video Games
Figure: Nigeria’s Dawn of Thunder
Figure: Nigeria Animation Productions
Table: Animation & VFX Studios in Nigeria
Table: Animation & VFX Schools in Nigeria
Figure: Number of Animation & VFX Studios in Nigeria
Figure: Number of People Employed in the Nigerian Animation Industry
Figure: Cost Projections for Producing One Episode of Animation in Nigeria
Table: Top Grossing Play Store Video Gaming Applications in Nigeria
Table: Top Grossing Apple Store Video Gaming Applications in Nigeria
Figure: Market Size of Video Games Industry in Nigeria
Figure: Market Size of Mobile Video Games Industry in Nigeria
Figure: Ethiopia’s Animation Productions
Figure: Earliest Egyptian Animation Production
Figure: Egyptian Animation Productions
Table: Animation & VFX Studios in Egypt
Table: Top Grossing Play Store Video Gaming Applications in Egypt
Table: Top Grossing Apple Store Video Gaming Applications in Egypt
Figure: Market Size of Video Games Industry in Egypt
Figure: Market Size of Mobile Video Games Industry in Egypt
Table: Top Grossing Play Store Video Gaming Applications in Morocco
Table: Top Grossing Apple Store Video Gaming Applications in Morocco
Figure: Market Size of Video Games Industry in Morocco
Figure: Market Size of Mobile Video Games Industry in Morocco
Figure: Kenyan Animation Productions
Table: Animation & VFX Studios in Kenya
Table: Top Grossing Play Store Video Gaming Applications in Kenya
Table: Top Grossing Apple Store Video Gaming Applications in Kenya
Figure: Market Size of Video Games Industry in Kenya
Figure: Market Size of Mobile Video Games Industry in Kenya
Table: Top Grossing Play Store Video Gaming Applications in Algeria
Table: Top Grossing Apple Store Video Gaming Applications in Algeria
Figure: Market Size of Video Games Industry in Algeria
Figure: Market Size of Mobile Video Games Industry in Algeria
Figure: Africa’s First Animated Feature Film
Figure: Zimbabwean Animation Productions
Table: Top Grossing Apple Store Video Gaming Applications in Zimbabwe
Figure: Market Size of Video Games Industry in Zimbabwe
Figure: Market Size of Mobile Video Games Industry in Zimbabwe
Figure: Senegalese Animation Productions
Figure: Early Niger Animation Productions
Figure: Early Ivory Coast Animation Productions
Figure: Ghana’s Animation Productions
Figure: Congo Animation Productions
Figure: Early Burkina Faso Animation Productions

Note: Product cover images may vary from those shown
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  • 100 Stones Interactive
  • 20th Century Fox Animation
  • 37 Interactive
  • 3Dimension
  • 4K Media
  • 5 Minutes
  • 6 Waves
  • 99Games
  • 9You
  • Aardman Animation
  • ABIGAMES PTE. LTD
  • Activision Blizzard
  • Activision Publishing, Inc.
  • Aeria
  • AFDA
  • Amblin
  • Animal Logic
  • AnimMate
  • Apaya
  • Apes in Space
  • Apple
  • Applifier
  • Arch Vision
  • Arkadium
  • Arkane
  • Art In Motion
  • Artech
  • Artix
  • Astrum
  • Atari, Inc.
  • Atlantis Creative Studios
  • Atlus
  • Atomic Cartoons
  • Atomic Visual Effects
  • Atum Studio
  • Autodesk
  • Avalanche
  • Azur Interactive Games
  • Babel
  • Babil Games
  • Bandai Namco
  • BANDAI NAMCO Entertainment Inc.
  • BBC Worldwide
  • Beach Bum Ltd
  • Behaviour
  • Bethesda
  • Bethesda Softworks
  • Big Ant
  • Big Fish Games
  • Big Huge Games
  • Big Idea Productions, Inc.
  • BigWorld
  • Blablabla Studios
  • Blackginger
  • Blitz
  • Blizzard
  • Blizzard Entertainment
  • Blue Sky Studios
  • Bluehole
  • BlueHouse
  • BlueSky Studios
  • Blurr Productions
  • Bones
  • Bonfire
  • Boston Media House
  • BRB Internacional
  • Bromelia Produçoes
  • Bugbox
  • Bungie
  • BV
  • Cairo Cartoon
  • Camel Games, Inc
  • Caner Kara
  • Capcom
  • Capcom Company
  • Cartoon Network Enterprises
  • CCP
  • CD Projekt
  • Century Game
  • Changyou
  • Character Matters Animation Studio
  • Childish Things Ltd
  • Chill Fleet
  • Chomoka Studios
  • Cinematronics
  • City Interactive
  • Climax
  • Clockwork Zoo
  • Codemasters
  • Coding Monkeys
  • COLOPL
  • Columbia Pictures
  • Com2uS Corp.
  • Come2Play
  • Concept Interactive
  • Condor Cape Town
  • Core-Design Essence
  • CQ Gaming
  • Crazy Maple Studio, Inc.
  • Creative Kenya
  • Creative Vision
  • CritterPix
  • Crowdstar
  • Crytek
  • Cyber Agent
  • Darkworks
  • Deadline
  • Deep Silver/Koch
  • DeNa ngmoco
  • Denis Sonin
  • Denki
  • Depth
  • DHGAMES
  • Dhruva
  • DHX Media
  • DIANDIAN INTERACTIVE
  • Digital Chocolate
  • Digital Domain
  • Digital Extremes
  • Digital Production Solutions
  • Digital Rim
  • Digital Shock
  • Disney
  • Disney Feature
  • Disney Interactive Studios
  • Disney Pixar
  • Disney Playdom
  • Disney Toon Studios
  • DNA Productions
  • Double Down Interactive LLC
  • DoubleUGames
  • DPS
  • Dr. D Studios, Warner Bros.
  • DragonPlus
  • DreamWorks
  • EA Sports
  • Eden
  • eeGeo
  • Egg Creative Production
  • Egypt Animation Studios
  • Eidos
  • Electronic Arts
  • Elex Wireless
  • Elite Media Kenya
  • Entertainment One
  • Enzyme labs
  • Epic Games
  • Episode Interactive
  • Eugen
  • Eurocom
  • EuropaCorp
  • Eutechnyx
  • Exient
  • Exodus Film Group
  • Fablevision Studios
  • Facebook
  • Fathom Studios
  • Film Roman
  • Firecraft Studios Ltd.
  • Firefly Animation Studio
  • First Touch Games Ltd.
  • Fishlabs
  • FiveStar Games
  • Focus
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  • Giochi Preziosi Group
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  • Gmeloft
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  • Google
  • Gram Games
  • Gram Games Limited
  • Gravity
  • Gree
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  • Gulfstream Pictures
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  • GungHo Online Entertainment
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  • iCon Studio
  • Iconix Brand Group
  • id Software
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  • IGG.COM
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  • Ilion Animation Studios
  • Imagi Entertainment
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  • Industrial Light and Magic
  • Infinity Ward
  • Infogrames
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  • Insomniac Games
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  • Ion Storm
  • Irrational
  • ITV Studios Global Entertainment
  • iX Media
  • Jagex
  • Jam City, Inc.
  • Jawaker
  • Jelly Button Games LTD
  • Jolt
  • Kabam Games, Inc.
  • Kalypso
  • KamaGames
  • Kanbar
  • Keen
  • Keyframe
  • Kidult Motion Graphics Studio
  • King
  • KIXEYE
  • KLab Inc.
  • Klasky Csupo
  • Koe
  • Koei
  • Kojima
  • Konami
  • Kongregat
  • Koramgame
  • Kuju
  • Laika Entertainment
  • Large Animal
  • Lego Group
  • Lexis Numerique
  • Lilith Games
  • Lionhead
  • Lions Gate Films
  • Little Black Dot
  • Long Tech Network
  • LOTUM GmbH
  • Lovebomb Animation
  • Luc Besson
  • LucasArts
  • Lucky Boom Games
  • Ludia
  • Luma
  • Lung Animation
  • Luxoflux
  • m4e Group
  • Mac guff line
  • Macmedia
  • Mainframe
  • Mainframe Entertainment
  • Maja Studio
  • Majesco
  • MASOMO LIMITED
  • Matrix Animation Studio
  • Mattel
  • ME2ZEN Limited
  • Mechanist
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  • Media Vision
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  • Microsoft
  • Midway Games
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  • Namco Bandai
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  • NaturalMotionGames Ltd
  • Naughty Dog
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  • NCSoft
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  • Neonga
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  • Nephin
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  • Nexon
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  • Next Level
  • Nexters Global LTD
  • Nexway
  • Ngendo
  • NHN
  • Niantic, Inc.
  • Nickelodeon
  • Nikitova
  • Nine Degrees East
  • Ninja Theory
  • Nintendo
  • Nival
  • Nordcurrent
  • Nordeus
  • Nostrings
  • NXN
  • Oberon
  • OMGPop
  • ONEMT
  • ONESOFT
  • ORF
  • Origin Systems
  • Outspark
  • Pacific Data Images
  • Pacific-Interactive ltd
  • PaperCut Studios
  • Parado
  • Paradox
  • Paramount Pictures
  • Peak
  • Peak Games
  • PeopleFun, Inc.
  • Perfect World
  • Perpetual
  • Phantom EFX
  • Pixar
  • Pixelberry Studios
  • PIXONIC
  • Pixonic Games LTD
  • Plarium Global Ltd
  • Plarium LLC
  • Platinum Games
  • Playdemic
  • Playdots, Inc.
  • Playfish
  • Playgendary
  • Playground
  • Playmatix
  • PLAYNETA LIMITED
  • Playrix
  • Playrix Games
  • PlayStudios
  • Playtika LTD
  • Playtika Santa Monica, LLC
  • PLAYTIKA UK - HOUSE OF FUN LIMITED
  • Playware
  • Pocket Gems, Inc.
  • Pollen
  • Polygon Magic
  • Polyphony
  • Product Madness
  • Program Ace
  • Proper Games
  • Protel Studios
  • Quantic Dream
  • Radon labs
  • Rainbow
  • Rare
  • RealNetworks
  • Recoil
  • Red Rover International
  • Red Storm
  • Redemption Games
  • RedLynx
  • Reel FX Creative Studios
  • Rekoo
  • Relentless
  • Remedy
  • Renren
  • Rhythm and Hues
  • Ripcord Games
  • Roblox Corporation
  • RobTop Games AB
  • Rockstar Games
  • Rockstar North
  • RockYou
  • Rollin Media
  • RORTOS SRL
  • Rovio Entertainment
  • Rovio Entertainment Oyj
  • Ruffian
  • Saban Brands
  • Samaka Studio
  • Sanrio
  • Sarbakan
  • Scanline
  • SCEE
  • Sceptre Seven Interactive
  • Scientific Games Interactive
  • Scopely
  • Scott Cawthon
  • Seamonster
  • Secret Level
  • Sega
  • Seriously
  • Shanda
  • Shin’en
  • Shy the Sun
  • Silicon Knights
  • Sina, 51
  • Sirnare Creative Studio
  • Slant Six
  • Slightly Mad
  • Smackdown
  • Small Giant Games
  • Smilegate
  • Social Point
  • Soleymar
  • Sony
  • Sony Animation
  • Sony Computer Entertainment
  • Sony Interactive
  • Sony Online Entertainment
  • Sony Pictures Animation
  • Sony Pictures Consumer Products
  • Sony/SCEI
  • SouthPeak
  • Spacetime
  • Special Gamez
  • Sphere Animation Studio
  • Spil
  • Splash Damage
  • Splitscreen
  • Square
  • Square Enix
  • Square Pictures
  • Storm8 Studios
  • Stormfront
  • Strawdog
  • Striker Entertainment
  • Studio 100 Group
  • Studio 40 C
  • Studio Ghibli
  • Sulake
  • Sumo Digital Ltd
  • Sunrise Production
  • Super Lucky Games LLC
  • Supercell
  • Supermassive
  • Suspended Animation
  • Tactile Games
  • Tag
  • Taito, Square Enix
  • Take Two
  • Take Two Interactive
  • Take Two Team Bondi
  • tap4fun
  • TAP4FUN (HONGKONG) LIMITED
  • Technōs Japan
  • Tecmo
  • Tecmo Koei
  • Ten Square Games
  • Tencent Games
  • Tencent Mobile International
  • The Lego Group
  • The Pokémon Company Intl.
  • The Refinery
  • The Tetris Company
  • The Video Lab
  • The Walt Disney Company
  • The Weinstein Company
  • the9
  • Themartist
  • THQ
  • TNT3d
  • Toei Animation
  • TOEI Animation Enterprises
  • Tomer Rubin
  • Toon53productions
  • ToonBox Entertainment
  • Top Free Games
  • TOP GAMES INC.
  • Torus
  • Touchvision
  • TR Studio
  • Travian
  • Trigger Vision Studios
  • Triggerfish Animation
  • Trion
  • Trion Worlds
  • Tsunami Studio
  • Turbine
  • Twentieth Century Fox
  • Type-Moon
  • Ubisoft
  • Ultizen
  • Ulysses
  • Universal
  • UTV Ignition
  • Valkyrie
  • Valve
  • Valve Corporation
  • Vanguard Animation
  • Vicarious Visions
  • Vigil
  • Virtous
  • VIZOR APPS LTD.
  • Vostu,
  • Wargaming Group
  • Warner Bros. International
  • Weinstein Company
  • Widescreen
  • Wild Brain
  • WildTangent
  • WingNut Films
  • Wizet Nexon
  • Wolfpack
  • Wonder People
  • Wooga
  • Wuhan Bigebang Technology Co.
  • Xilam Films
  • Yager
  • YOTTA GAMES LIMITED
  • YottaGames
  • Yuke
  • Zipper
  • ZQ Game
  • Zynga
Note: Product cover images may vary from those shown
5 of 5

Methodology

The methodologies and analysis techniques process large volumes of structured and unstructured data into actionable insights and recommendations which empower our clients to make effective business decisions. The global network of industry experts have deep expertise across various aspects of the Animation, VFX and Video Games industry value chain such as production, pre and post-production, technology, machine learning, outsourcing, software products, financial modelling, content marketing, sales, merchandising, content supply chain, distribution channels, risk analysis, studio management, human resource, finance, legal and policy.

Primary and Secondary Data

Primary data about the animation, VFX and video games industry are collected from animation and game studio managers, software product managers, directors, technology vendors, animators, game designers and developers, end-users, academics, government officials, festival organisers, eSports organisers etc. Data is collected through periodic surveys and in-depth interviews (in-person, telephonic, email, video as well as chat-based), with government officials, academics, and animation companies’ managers. These are structured, unstructured and focused interviews conducted in formal, informal as well as open-ended settings. Other sources of data and information include focus group discussions, trade visits, webinars, product demonstrations, as well as direct observation.

Secondary market research data sources include books and journals, annual reports, investment analyst reports, government policy notes, labour statistics, newspaper articles, census and statistical data, databases, trade, marketing and promotional literature, articles, surveys, and other publications. The secondary market data is aided by Digital Vector’s sophisticated market analysis tools, real-time data collection, and aggregation software, proprietary databases, and framework.

Machine Learning-Based Analysis

Digital Vector employs a wide range of research methods and employs multi-method analysis including quantitative, qualitative as well as network analysis. Our proprietary methodologies and analysis frameworks are powered by machine learning, natural language processing, quantitative modelling, trend analysis etc. Pattern recognition is adopted to analyse data from multiple sources to identify emerging patterns within markets, change parameters and simulate scenarios.  

The five-year market forecasts are aimed to provide decision makers with a detailed understanding of the Animation, VFX and Video Games industry. The forecasts are based on machine learning models built on input parameters specific to the characteristics of a particular market or a segment. The industry model parameters and assumptions are powered by several data sources from primary and secondary research, our proprietary databases as well as real-time data from several industry and government sources. 

 

 

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