A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Entertainment, Movie, Publishing & Media Industry. Gain vital insights that can help shape strategy for business development, product development and investments.
Key Features
- Business trends analysis
 - In-depth industry overview
 - Technology trends analysis
 - Forecasts
 - Spending, investment, and consumption discussions
 - In-depth industry statistics and metrics
 - Industry employment numbers
 
Additional Key Features Include
- Industry Glossary
 - Industry Contacts list, including Professional Societies and Industry Associations
 - Profiles of industry-leading companies
- U.S. and Global Firms
 - Publicly held, Private and Subsidiaries
 - Executive Contacts
 - Revenues
 - For Public Companies: Detailed Financial Summaries
 - Statistical Tables
 
 
Key Questions Answered Include:
- How is the industry evolving?
 - How is the industry being shaped by new technologies?
 - How is demand growing in emerging markets and mature economies?
 - What is the size of the market now and in the future?
 - What are the financial results of the leading companies?
 - What are the names and titles of top executives?
 - What are the top companies and what are their revenues?
 
This feature-rich report covers competitive intelligence, market research and business analysis and everything you need to know about the Entertainment, Movie, Publishing & Media Industry.
The Research Provides Unique Analysis of the Following Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry
- Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry
 - Introduction to the Entertainment, Movie, Publishing & Media Industry
 - Streaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and Satellite
 - Online (Cloud Gaming) & Mobile Games Compete with Consoles
 - Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 33.2 Million Subscribers
 - Video Game Console History/New Technologies and Features Boost Console Sales
 - Telecom Companies Compete Fiercely Against Cable in the TV, Internet and Telephone Market
 - Television Ads Evolve to Face New Challenges, Formats and Streaming Competitors
 - Movie Attendance Is Strong/Film Studios Release Quickly to Streaming Services
 - Global Internet Market Tops 9.3 Billion Users both Fixed and Wireless
 - Entertainment-Based Retailing, including Power Towns
 - Newspapers and Magazines Rely on Digital Editions and Apps
 - Virtual Worlds Provide Revenue for Games Publishers
 - Virtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to Grow
 - The Metaverse Has Difficulties Gaining Steam
 - Global Mobile Apps Revenues Hit $150 Billion Yearly
 - Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
 - Digital Assistants Include Amazon's Echo and Google's Home/Alexa and Similar Software Power Third-Party Developers
 - Overview of the Electronic Games Industry
 - AI Profoundly Impacts the Entertainment Industry
 - OpenAI (ChatGPT), StabilityAI, Anthropic (Claude) and Others Launch Impressive Tools that Generate Text, Art, Code and Smart ChatBots
 - The Future of Entertainment, Movie, Publishing & Media Industry: Disruption, Portability and Consumer Control
 
The Research Provides In-Depth Tables for the Following Entertainment, Movie, Publishing & Media Industry Statistics
- Entertainment & Media Industry Statistics and Market Size Overview
 - Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017 - 2022
 - Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2017- 2022
 - Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2016-2023
 - Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
 - Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
 - Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2017-2022
 - Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2017-2022
 - Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
 - Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
 - Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
 - Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
 - Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022
 - Number of Business & Residential High Speed Internet Lines, U.S.: 2019-2024
 - Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2023
 - Employment in Selected Information & Entertainment Industries, U.S.: 2018 - October 2024
 
Table of Contents
IntroductionHow to Use This Book
Companies Mentioned
- ABS-CBN Corporation
 - ABS-CBN Holdings Corporation
 - Alliance Entertainment Holding Corp
 - Alphabet Inc (Google)
 - Altice USA Inc
 - Amazon.com Inc
 - AMC Entertainment Holdings Inc
 - AMC Networks Inc
 - American Express Company
 - Apple Inc
 - Aristocrat Leisure Limited
 - Ascential
 - AT&T Inc
 - Australian Radio Network (ARN)
 - Ballys Corporation
 - Beasley Broadcast Group Inc
 - Beat Holdings Limited
 - Berkshire Hathaway Inc (Holding Co)
 - Bertelsmann SE Co KGaA
 - Best Buy Co Inc
 - Bilibili Inc
 - Bowlero Corp
 - Boyd Gaming Corporation
 - Brightcove Inc
 - BuzzFeed Inc
 - Caesars Entertainment Inc
 - Canterbury Park Holding Corporation
 - Cengage Learning Holdings II Inc
 - Century Casinos Inc
 - Charter Communications Inc
 - Chicken Soup for the Soul Entertainment Inc
 - China Literature Limited
 - Churchill Downs Incorporated
 - Cinemark Holdings Inc
 - Cineplex Inc
 - Clear Channel Outdoor Holdings Inc<
 - Cogeco Communications Inc
 - Cogeco Inc
 - Comcast Corporation
 - Corus Entertainment Inc
 - Cumulus Media Inc
 - Daily Journal Corporation
 - DallasNews Corp
 - Dave & Busters Entertainment Inc
 - Dolby Laboratories Inc
 - Drive Shack Inc
 - E W Scripps Company (The)
 - EchoStar Corporation
 - Educational Development Corporation
 - Electronic Arts Inc (EA)
 - Embracer Group AB
 - Emmis Corporation
 - Endeavor Group Holdings Inc
 - Entravision Communications Corporation
 - EPR Properties
 - Flutter Entertainment plc
 - Fox Corporation
 - fuboTV Inc
 - Full House Resorts Inc
 - Future PLC
 - Galaxy Entertainment Group Limited
 - GameStop Corp
 - Gannett Co Inc
 - Genting Singapore PLC
 - Getty Images Holdings Inc
 - GigaMedia Limited
 - GMM Grammy PCL
 - Golden Entertainment Inc
 - Graham Holdings Company
 - Gray Television Inc
 - Greek Organisation of Football Prognostics SA (OPAP)
 - Grupo Radio Centro SAB de CV
 - Grupo Televisa SAB
 - Harte Hanks Inc
 - Hershey Company (The)
 - Hurriyet Gazetecilik ve Matbaacilik AS
 - HYBE Co Ltd
 - IAC/InterActiveCorp
 - i-Cable Communications Limited
 - iHeartMedia Inc
 - IMAX Corporation
 - International Game Technology PLC
 - Intralot SA
 - iQiyi Inc
 - ITV plc
 - John Wiley & Sons Inc
 - Kangwon Land Inc
 - Lagardere SCA
 - Lamar Advertising Company
 - Las Vegas Sands Corp (The Venetian)
 - Lee Enterprises Incorporated
 - Liberty Global Ltd
 - Liberty Live Group
 - Light & Wonder Inc
 - Lions Gate Entertainment Corp
 - Live Nation Entertainment Inc
 - Madison Square Garden Entertainment Corp
 - Manila Broadcasting Company
 - Manila Bulletin Publishing Corporation
 - Melco International Development Limited
 - Meta Platforms Inc (Facebook)
 - MFE - MediaForEurope NV
 - MGM Resorts International
 - Microsoft Corporation
 - Modern Times Group MTG AB
 - Naspers Limited
 - Ncsoft Corporation
 - Netflix Inc
 - New York Times Company (The)
 - News Corporation
 - Nexstar Media Group Inc<
 - Nine Entertainment Co Holdings Ltd
 - Nintendo Co Ltd
 - Oriental Land Co Ltd
 - Panasonic Corporation
 - Paramount Global
 - Pearson PLC
 - Penn Entertainment Inc
 - PLBY Group Inc
 - Promotora de Informaciones SA
 - ProSiebenSat 1 Media SE
 - Qurate Retail Inc
 - Rank Group plc (The)
 - Reading International Inc
 - RELX PLC
 - Rogers Communications Inc
 - Roku Inc
 - Round One Corp
 - RTL Group SA
 - Rumble Inc
 - Ryman Hospitality Properties Inc
 - Saga Communications Inc
 - Salem Media Group Inc
 - Samsung Electronics Co Ltd
 - Sands China Ltd
 - Sanoma Oyj
 - SBS (Seoul Broadcasting System)
 - Schibsted ASA
 - cholastic Corporation
 - ega Sammy Holdings Inc
 - Seven West Media Limited
 - SGH Ltd
 - Sharp Corporation
 - Shenzhen Overseas Chinese Town Co Ltd (OCT Limited)
 - Shun Tak Holdings Limited
 - Sinclair Broadcast Group Inc
 - Sirius XM Holdings Inc
 - Six Flags Entertainment Corp
 - SKY Network Television Limited
 - SKY Perfect JSAT Corporation
 - Sony Group Corporation
 - Southern Cross Media Group Limited
 - Spanish Broadcasting System Inc
 - Sphere Entertainment Co
 - Spotify Technology SA
 - Studio City International Holdings Limited
 - Super League Enterprise Inc
 - Tabcorp Holdings Limited
 - TEGNA Inc
 - elevision Francaise 1 SA
 - Tencent Music Entertainment Group
 - Thomson Reuters Corporation
 - Thryv Holdings Inc
 - TKO Group Holdings Inc
 - Townsquare Media Inc
 - Trans-Lux Corporation
 - TV Azteca SAB de CV
 - V TOKYO Holdings Corporation
 - TVA Group Inc
 - United Parks & Resorts Inc
 - Universal Music Group NV
 - Urban One Inc
 - Vail Resorts Inc
 - Value Line Inc
 - Vecima Networks Inc
 - Verizon Communications Inc
 - Vivendi SA
 - Walt Disney Company (The)
 - Warner Bros Discovery Inc
 - Warner Music Group Corp
 - Webzen Inc
 - Wynn Resorts Limited
 - Xperi Inc
 - Yellow Pages Limited
 - Ziff Davis Inc<
 
Methodology
Through the years, a research methodology evolved based on strict guidelines used to build and maintain the content of six proprietary business and industry databases:
- An industry trends database
 - An industry statistics database
 - Industry Analytics (deep financial data for hundreds of Industry codes)
 - A leading companies database
 - A business and industry glossary database
 - An industry associations and professional societies database
 - Analysts are trained to follow research formulas and methodology. They use company-approved sources in their work and post their findings daily to proprietary databases. All research results go through multi-step editing processes. And, all results are date-stamped.
 
- Internal research, analysis, fact-checking and data gathering by the Research staff.
 - Over 3,500 industry associations, professional societies and government agencies worldwide with which the publisher maintains relationships and/or from which they obtain industry-specific/country-specific data.
 - Financial analysts, industry executives and industry experts with whom the publisher maintains communications.
 - Corporate disclosure documents and financial statements.
 - Industry conference proceedings.
 - Analysis of white papers, reports, periodicals and publications.
 - Multiple proprietaries, government, industry and financial databases developed by the publisher.
 

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