FEATURED COMPANIES
- NightCulture Inc
- Premier Exhibitions Inc
- Red Frog Events LLC
Sports and Arts Promoters Global Market Report 2021: COVID-19 Impact and Recovery to 2030 provides the strategists, marketers and senior management with the critical information they need to assess the global sports and arts promoters market as it emerges from the COVID-19 shut down.
Reasons to Purchase
Description:
Where is the largest and fastest growing market for sports and arts promoters? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Sports and Arts Promoters market global report answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider sports and arts promoters market, and compares it with other markets.
Scope
Markets Covered:
1) By Type: Sports Promoters; Arts Promoters
2) By End-Users: Individuals; Companies
Companies Mentioned: Live Nation Entertainment Inc; Red Frog Events LLC; Premier Exhibitions Inc; NightCulture Inc
Metrics Covered: Number of Enterprises; Number of Employees
Countries: Argentina; Australia; Austria; Belgium; Brazil; Canada; Chile; China; Colombia; Czech Republic; Denmark; Egypt; Finland; France; Germany; Hong Kong; India; Indonesia; Ireland; Israel; Italy; Japan; Malaysia; Mexico; Netherlands; New Zealand; Nigeria; Norway; Peru; Philippines; Poland; Portugal; Romania; Russia; Saudi Arabia; Singapore; South Africa; South Korea; Spain; Sweden; Switzerland; Thailand; Turkey; UAE; UK; USA; Venezuela; Vietnam
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita, sports and arts promoters indicators comparison.
Data segmentations: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
- Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market research findings.
- Benchmark performance against key competitors.
- Utilize the relationships between key data sets for superior strategizing.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
Description:
Where is the largest and fastest growing market for sports and arts promoters? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Sports and Arts Promoters market global report answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider sports and arts promoters market, and compares it with other markets.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, the impact of the COVID-19 virus and forecasting its recovery.
- Market segmentations break down market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the impact and recovery trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
- The sports and arts promoters market section of the report gives context. It compares the sports and arts promoters market with other segments of the arts market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, sports and arts promoters indicators comparison.
Scope
Markets Covered:
1) By Type: Sports Promoters; Arts Promoters
2) By End-Users: Individuals; Companies
Companies Mentioned: Live Nation Entertainment Inc; Red Frog Events LLC; Premier Exhibitions Inc; NightCulture Inc
Metrics Covered: Number of Enterprises; Number of Employees
Countries: Argentina; Australia; Austria; Belgium; Brazil; Canada; Chile; China; Colombia; Czech Republic; Denmark; Egypt; Finland; France; Germany; Hong Kong; India; Indonesia; Ireland; Israel; Italy; Japan; Malaysia; Mexico; Netherlands; New Zealand; Nigeria; Norway; Peru; Philippines; Poland; Portugal; Romania; Russia; Saudi Arabia; Singapore; South Africa; South Korea; Spain; Sweden; Switzerland; Thailand; Turkey; UAE; UK; USA; Venezuela; Vietnam
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita, sports and arts promoters indicators comparison.
Data segmentations: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Frequently Asked Questions about the Global Sports and Arts Promoters Market
What is the estimated value of the Global Sports and Arts Promoters Market?
What is the growth rate of the Global Sports and Arts Promoters Market?
What is the forecasted size of the Global Sports and Arts Promoters Market?
Who are the key companies in the Global Sports and Arts Promoters Market?
Note: Product cover images may vary from those shown
FEATURED COMPANIES
- NightCulture Inc
- Premier Exhibitions Inc
- Red Frog Events LLC
1. Executive Summary2. Report Structure7. Sports and Arts Promoters Market Trends and Strategies8. Impact of COVID-19 on Sports and Arts Promoters21. Key Mergers and Acquisitions in the Sports and Arts Promoters Market25. Copyright and Disclaimer
3. Sports and Arts Promoters Market Characteristics
4. Sports and Arts Promoters Market Product Analysis
5. Sports and Arts Promoters Market Supply Chain
6. Sports and Arts Promoters Market Customer Information
9. Sports and Arts Promoters Market Size and Growth
10. Sports and Arts Promoters Market Regional Analysis
11. Sports and Arts Promoters Market Segmentation
12. Sports and Arts Promoters Market Metrics
13. Asia-Pacific Sports and Arts Promoters Market
14. Western Europe Sports and Arts Promoters Market
15. Eastern Europe Sports and Arts Promoters Market
16. North America Sports and Arts Promoters Market
17. South America Sports and Arts Promoters Market
18. Middle East Sports and Arts Promoters Market
19. Africa Sports and Arts Promoters Market
20. Sports and Arts Promoters Market Competitive Landscape
22. Market Background: Arts Market
23. Recommendations
24. Appendix
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FEATURED COMPANIES
- NightCulture Inc
- Premier Exhibitions Inc
- Red Frog Events LLC
Major companies in the sports and arts promoters services market include Live Nation Entertainment Inc; Red Frog Events LLC; Premier Exhibitions Inc and NightCulture Inc.
The global sports and arts promoters market is expected to grow from $149. 64 billion in 2020 to $175. 13 billion in 2021 at a compound annual growth rate (CAGR) of 17%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $244. 12 billion in 2025 at a CAGR of 9%.
The sports and arts promoters services market consists of sales of sports and arts promoters’ services and related goods by entities (organizations, sole traders and partnerships) that organize, promote, and manage live performing arts productions, sports events and other events such as state fairs, county fairs, agricultural fairs, concerts, and festivals; and manage and provide the staff to operate arenas, stadiums, theaters or other related facilities for rent to other promoters. Customers for sports and arts promoters include independent artists and performing arts companies. The sports and arts promoters market is segmented into sports promoters and arts promoters.
Western Europe was the largest region in the global sports and arts promoters market, accounting for 32% of the market in 2020. Asia Pacific was the second largest region accounting for 32% of the global sports and arts promoters market. Africa was the smallest region in the global sports and arts promoters market.
Sports and arts organizers are implementing mobile ticketing to provide hassle free ticket purchase experience. Mobile ticketing is the process where customers can buy and validate the tickets using mobile phones. Event organizers production and distribution costs associated with traditional paper-based ticketing channels is eliminated with the implementation of mobile ticketing. Apart from this, the data exchanged digitally through ticket transactions enables sports organizers to learn more about fans and generate insights to formulate marketing strategies from the database. For instance, Barcelona implemented mobile ticketing and eliminated paper tickets by introducing a new system that allows fans to scan a bar-code on their phones gain access to matches. Pocono Raceway launched a mobile ticket delivery system that allows fans to have their ticket delivered to their mobile device and have their ticket scanned at the gate directly from their mobile device.
Sports organizers are implementing virtual reality technology to improve the spectator experience in a sporting event. Virtual reality technology generates images, sounds and other sensations that simulates a physical presence in an imaginary environment. Clubs and teams are experimenting with simulated and 360-degree environments to enhance the match viewing experience of the fans by allowing them to have a virtual walkthrough of the stadium or the race track and view the match at different angles. For instance, NBA game between the Sacramento Kings and San Antonio Spurs was broadcasted in VR. The viewers could watch the action from a myriad of angles, including underneath the basket. NASCAR has created an interactive fan area at the race tracks with the implementation of virtual reality.
The global sports and arts promoters market is expected to grow from $149. 64 billion in 2020 to $175. 13 billion in 2021 at a compound annual growth rate (CAGR) of 17%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $244. 12 billion in 2025 at a CAGR of 9%.
The sports and arts promoters services market consists of sales of sports and arts promoters’ services and related goods by entities (organizations, sole traders and partnerships) that organize, promote, and manage live performing arts productions, sports events and other events such as state fairs, county fairs, agricultural fairs, concerts, and festivals; and manage and provide the staff to operate arenas, stadiums, theaters or other related facilities for rent to other promoters. Customers for sports and arts promoters include independent artists and performing arts companies. The sports and arts promoters market is segmented into sports promoters and arts promoters.
Western Europe was the largest region in the global sports and arts promoters market, accounting for 32% of the market in 2020. Asia Pacific was the second largest region accounting for 32% of the global sports and arts promoters market. Africa was the smallest region in the global sports and arts promoters market.
Sports and arts organizers are implementing mobile ticketing to provide hassle free ticket purchase experience. Mobile ticketing is the process where customers can buy and validate the tickets using mobile phones. Event organizers production and distribution costs associated with traditional paper-based ticketing channels is eliminated with the implementation of mobile ticketing. Apart from this, the data exchanged digitally through ticket transactions enables sports organizers to learn more about fans and generate insights to formulate marketing strategies from the database. For instance, Barcelona implemented mobile ticketing and eliminated paper tickets by introducing a new system that allows fans to scan a bar-code on their phones gain access to matches. Pocono Raceway launched a mobile ticket delivery system that allows fans to have their ticket delivered to their mobile device and have their ticket scanned at the gate directly from their mobile device.
Sports organizers are implementing virtual reality technology to improve the spectator experience in a sporting event. Virtual reality technology generates images, sounds and other sensations that simulates a physical presence in an imaginary environment. Clubs and teams are experimenting with simulated and 360-degree environments to enhance the match viewing experience of the fans by allowing them to have a virtual walkthrough of the stadium or the race track and view the match at different angles. For instance, NBA game between the Sacramento Kings and San Antonio Spurs was broadcasted in VR. The viewers could watch the action from a myriad of angles, including underneath the basket. NASCAR has created an interactive fan area at the race tracks with the implementation of virtual reality.
Note: Product cover images may vary from those shown
A selection of companies mentioned in this report includes:
- Live Nation Entertainment Inc
- Red Frog Events LLC
- Premier Exhibitions Inc
- NightCulture Inc
Note: Product cover images may vary from those shown
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