FEATURED COMPANIES
- Betfair Entertainment
- Las Vegas Sands
- MGM Resorts
- Paddy Power
- William Hill
Gambling Global Market Report 2021: COVID-19 Impact and Recovery to 2030 provides the strategists, marketers and senior management with the critical information they need to assess the global gambling market as it emerges from the COVID-19 shut down.
Reasons to Purchase
Description:
Where is the largest and fastest growing market for gambling? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Gambling market global report answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider gambling market, and compares it with other markets.
Scope
Markets Covered:
1) By Type: Casino; Lotteries; Sports Betting; Other Gambling
2) By Channel Type: Offline; Online; Virtual Reality(VR)
Companies Mentioned: William Hill; MGM Resorts; Las Vegas Sands; Paddy Power; Betfair Entertainment
Metrics Covered: Number of Enterprises; Number of Employees
Countries: Argentina; Australia; Austria; Belgium; Brazil; Canada; Chile; China; Colombia; Czech Republic; Denmark; Egypt; Finland; France; Germany; Hong Kong; India; Indonesia; Ireland; Israel; Italy; Japan; Malaysia; Mexico; Netherlands; New Zealand; Nigeria; Norway; Peru; Philippines; Poland; Portugal; Romania; Russia; Saudi Arabia; Singapore; South Africa; South Korea; Spain; Sweden; Switzerland; Thailand; Turkey; UAE; UK; USA; Venezuela; Vietnam
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita, gambling indicators comparison.
Data segmentations: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
- Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market research findings.
- Benchmark performance against key competitors.
- Utilize the relationships between key data sets for superior strategizing.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
Description:
Where is the largest and fastest growing market for gambling? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Gambling market global report answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider gambling market, and compares it with other markets.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, the impact of the COVID-19 virus and forecasting its recovery.
- Market segmentations break down market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the impact and recovery trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
- The gambling market section of the report gives context. It compares the gambling market with other segments of the amusements market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, gambling indicators comparison.
Scope
Markets Covered:
1) By Type: Casino; Lotteries; Sports Betting; Other Gambling
2) By Channel Type: Offline; Online; Virtual Reality(VR)
Companies Mentioned: William Hill; MGM Resorts; Las Vegas Sands; Paddy Power; Betfair Entertainment
Metrics Covered: Number of Enterprises; Number of Employees
Countries: Argentina; Australia; Austria; Belgium; Brazil; Canada; Chile; China; Colombia; Czech Republic; Denmark; Egypt; Finland; France; Germany; Hong Kong; India; Indonesia; Ireland; Israel; Italy; Japan; Malaysia; Mexico; Netherlands; New Zealand; Nigeria; Norway; Peru; Philippines; Poland; Portugal; Romania; Russia; Saudi Arabia; Singapore; South Africa; South Korea; Spain; Sweden; Switzerland; Thailand; Turkey; UAE; UK; USA; Venezuela; Vietnam
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita, gambling indicators comparison.
Data segmentations: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Frequently Asked Questions about the Global Gambling Market
What is the estimated value of the Global Gambling Market?
What is the growth rate of the Global Gambling Market?
What is the forecasted size of the Global Gambling Market?
Who are the key companies in the Global Gambling Market?
Note: Product cover images may vary from those shown
FEATURED COMPANIES
- Betfair Entertainment
- Las Vegas Sands
- MGM Resorts
- Paddy Power
- William Hill
1. Executive Summary2. Report Structure7. Gambling Market Trends and Strategies8. Impact of COVID-19 on Gambling21. Key Mergers and Acquisitions in the Gambling Market25. Copyright and Disclaimer
3. Gambling Market Characteristics
4. Gambling Market Product Analysis
5. Gambling Market Supply Chain
6. Gambling Market Customer Information
9. Gambling Market Size and Growth
10. Gambling Market Regional Analysis
11. Gambling Market Segmentation
12. Gambling Market Metrics
13. Asia-Pacific Gambling Market
14. Western Europe Gambling Market
15. Eastern Europe Gambling Market
16. North America Gambling Market
17. South America Gambling Market
18. Middle East Gambling Market
19. Africa Gambling Market
20. Gambling Market Competitive Landscape
22. Market Background: Amusements Market
23. Recommendations
24. Appendix
Note: Product cover images may vary from those shown
FEATURED COMPANIES
- Betfair Entertainment
- Las Vegas Sands
- MGM Resorts
- Paddy Power
- William Hill
Major companies in the gambling market include William Hill; MGM Resorts; Las Vegas Sands; Paddy Power and Betfair Entertainment.
The global gambling market is expected to grow from $465. 76 billion in 2020 to $516. 03 billion in 2021 at a compound annual growth rate (CAGR) of 10. 8%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $674. 7 billion in 2025 at a CAGR of 7%.
The gambling market consists of sales of gambling services and related goods by entities (organizations, sole traders and partnerships) that operate gambling facilities, such as casinos, bingo halls, video gaming terminals, lotteries, and off-track sports betting. Gambling is the act of wagering money or something of value on an event with an uncertain outcome that is not under gambler control, with an intent of winning money. Bingo parlors, coin-operated gambling device concession operators, bookmakers, lottery ticket sales agents, and card rooms are also included in this market. The gambling market also includes sales of gambling services and related goods by entities that operate casino hotels. The gambling market is segmented into casinos; lotteries; sports betting and other gambling.
Asia Pacific was the largest region in the global gambling market, accounting for 38% of the market in 2020. North America was the second largest region accounting for 29% of the global gambling market. Middle East was the smallest region in the global gambling market.
Branded slots are increasingly becoming popular in the gambling industry. Branded slots are licensed online casino games built around universally popular subjects such as movies, TV shows, music or books. Brand loyalty draws the customers towards trying slot games revolving around their favorite characters. Branded online slot games attract casual bettors, even the ones with little experience and interest in slot machines, as they create a connection with the players due to their familiarity with characters on the slots, increasing the traffic on the slot machines. Branded slots based on Game of Thrones, Westworld, Batman, and Jurassic Park are some of the most popular branded slot games.
Coronavirus Pandemic: The outbreak of Coronavirus disease (COVID-19) has acted as a massive restraint on the gambling market in 2020 as governments globally imposed lockdowns and restricted domestic and international travel limiting the need for services offered by these establishments. COVID 19 is an infectious disease with flu-like symptoms including fever, cough, and difficulty in breathing. The virus was first identified in 2019 in Wuhan, Hubei province of the People's Republic of China and spread globally including Western Europe, North America and Asia. Steps by national governments to contain the transmission have resulted in closure of recreational facilities such as casinos with countries entering a state of 'lock down' and the outbreak is expected to continue to have a negative impact on businesses throughout 2020 and into 2021. However, it is expected that the gambling market will recover from the shock across the forecast period as it is a 'black swan' event and not related to ongoing or fundamental weaknesses in the market or the global economy.
Changing Consumer Gambling Habits: The demand for gambling is expected to be driven by the changing gambling habits of consumers. The increasing popularity of gambling apps and social gambling will propel the growth of the market going forward. The global social casino market is expected to reach $4. 64 billion by 2020, growing at a CAGR of 5%. The increasing adoption of mobile devices and increasing internet penetration will drive the demand for online gambling, driving market growth.
The global gambling market is expected to grow from $465. 76 billion in 2020 to $516. 03 billion in 2021 at a compound annual growth rate (CAGR) of 10. 8%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $674. 7 billion in 2025 at a CAGR of 7%.
The gambling market consists of sales of gambling services and related goods by entities (organizations, sole traders and partnerships) that operate gambling facilities, such as casinos, bingo halls, video gaming terminals, lotteries, and off-track sports betting. Gambling is the act of wagering money or something of value on an event with an uncertain outcome that is not under gambler control, with an intent of winning money. Bingo parlors, coin-operated gambling device concession operators, bookmakers, lottery ticket sales agents, and card rooms are also included in this market. The gambling market also includes sales of gambling services and related goods by entities that operate casino hotels. The gambling market is segmented into casinos; lotteries; sports betting and other gambling.
Asia Pacific was the largest region in the global gambling market, accounting for 38% of the market in 2020. North America was the second largest region accounting for 29% of the global gambling market. Middle East was the smallest region in the global gambling market.
Branded slots are increasingly becoming popular in the gambling industry. Branded slots are licensed online casino games built around universally popular subjects such as movies, TV shows, music or books. Brand loyalty draws the customers towards trying slot games revolving around their favorite characters. Branded online slot games attract casual bettors, even the ones with little experience and interest in slot machines, as they create a connection with the players due to their familiarity with characters on the slots, increasing the traffic on the slot machines. Branded slots based on Game of Thrones, Westworld, Batman, and Jurassic Park are some of the most popular branded slot games.
Coronavirus Pandemic: The outbreak of Coronavirus disease (COVID-19) has acted as a massive restraint on the gambling market in 2020 as governments globally imposed lockdowns and restricted domestic and international travel limiting the need for services offered by these establishments. COVID 19 is an infectious disease with flu-like symptoms including fever, cough, and difficulty in breathing. The virus was first identified in 2019 in Wuhan, Hubei province of the People's Republic of China and spread globally including Western Europe, North America and Asia. Steps by national governments to contain the transmission have resulted in closure of recreational facilities such as casinos with countries entering a state of 'lock down' and the outbreak is expected to continue to have a negative impact on businesses throughout 2020 and into 2021. However, it is expected that the gambling market will recover from the shock across the forecast period as it is a 'black swan' event and not related to ongoing or fundamental weaknesses in the market or the global economy.
Changing Consumer Gambling Habits: The demand for gambling is expected to be driven by the changing gambling habits of consumers. The increasing popularity of gambling apps and social gambling will propel the growth of the market going forward. The global social casino market is expected to reach $4. 64 billion by 2020, growing at a CAGR of 5%. The increasing adoption of mobile devices and increasing internet penetration will drive the demand for online gambling, driving market growth.
Note: Product cover images may vary from those shown
A selection of companies mentioned in this report includes:
- William Hill
- MGM Resorts
- Las Vegas Sands
- Paddy Power
- Betfair Entertainment
Note: Product cover images may vary from those shown
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