Amusement Parks Global Market Report 2021: COVID-19 Impact and Recovery to 2030 provides the strategists, marketers and senior management with the critical information they need to assess the global amusement parks market as it emerges from the COVID-19 shut down.
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- Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
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Description:
Where is the largest and fastest growing market for amusement parks? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Amusement Parks market global report answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider amusement parks market, and compares it with other markets.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, the impact of the COVID-19 virus and forecasting its recovery.
- Market segmentations break down market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the impact and recovery trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
- The amusement parks market section of the report gives context. It compares the amusement parks market with other segments of the amusements market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, amusement parks indicators comparison.
Scope
Markets Covered:
1) By Type: Theme Parks; Water Parks; Amusement Arcades
2) By Revenue Source: Tickets; Merchandise; Food and Beverages; Hotels & Resorts; Others
3) By Age Group: Below 25 Years; 25 to 39 Years; 40 to 59 Years; 60 to 74 Years; 75 Years and Above
4) By Visitors' Gender: Male; Female
Companies Mentioned: Disney Parks and Resorts; Merlin Entertainment; Universal Studios; Six Flags Entertainment; Oct parks China
Metrics Covered: Number of Enterprises; Number of Employees
Countries: Argentina; Australia; Austria; Belgium; Brazil; Canada; Chile; China; Colombia; Czech Republic; Denmark; Egypt; Finland; France; Germany; Hong Kong; India; Indonesia; Ireland; Israel; Italy; Japan; Malaysia; Mexico; Netherlands; New Zealand; Nigeria; Norway; Peru; Philippines; Poland; Portugal; Romania; Russia; Saudi Arabia; Singapore; South Africa; South Korea; Spain; Sweden; Switzerland; Thailand; Turkey; UAE; UK; USA; Venezuela; Vietnam
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita, amusement parks indicators comparison.
Data segmentations: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
What is the estimated value of the Global Amusement Parks Market?
What is the growth rate of the Global Amusement Parks Market?
What is the forecasted size of the Global Amusement Parks Market?
Who are the key companies in the Global Amusement Parks Market?
Report Attribute | Details |
---|---|
Published | January 2021 |
Forecast Period | 2021 - 2025 |
Estimated Market Value ( USD | $ 63.89 billion |
Forecasted Market Value ( USD | $ 89.17 billion |
Compound Annual Growth Rate | 8.7% |
Regions Covered | Global |
Table of Contents
1. Executive Summary2. Report Structure
Executive Summary
Major companies in the amusement parks market include Disney Parks and Resorts; Merlin Entertainment; Universal Studios; Six Flags Entertainment and Oct parks China.The global amusement parks market is expected to grow from $51. 67 billion in 2020 to $63. 89 billion in 2021 at a compound annual growth rate (CAGR) of 23. 7%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $89. 17 billion in 2025 at a CAGR of 9%.
The amusement parks and arcades market consists of sales of amusement parks and arcades entertainments and related goods by entities (organizations, sole traders and partnerships) that operate amusement parks and arcades. The amusement parks and arcades market also includes sales of amusement arcades such as family fun centres, pinball arcades and amusement device parlors. This market includes sales of entry fees and ticket sales for rides, games, food and beverages, merchandise goods, and hotels and resorts. However, this market excludes sales of exclusive restaurants such as fast food chains operating within the amusement parks. Amusement and theme park companies operate mechanical rides, water rides, water games (includes both spectator sports and crowd engagement games), events, games, shows, themed exhibits, refreshment stands and other visitor attractions for entertainment. The amusement parks market is segmented into theme parks; water parks and amusement arcades.
North America was the largest region in the global amusement parks market, accounting for 33% of the market in 2020. Asia Pacific was the second largest region accounting for 30% of the global amusement parks market. Africa was the smallest region in the global amusement parks market.
Amusement parks are increasingly using virtual and augmented reality technology to enhance customer experience. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions. For instance, Plopsaland De Panne in De Panne, Belgium has a new virtual reality wooden roller coaster called Heidi the Ride, which can reach speeds of more than 43 mph. Amusement park SeaWorld has started operating a new Kraken Virtual Reality Roller Coaster in Orlando. The Weave Breaker coaster brings the reality of jet skiing in an amusement park. Universal Studios have The Walking Dead mazes with augmented reality elements.
Coronavirus Pandemic: The outbreak of Coronavirus disease (COVID-19) has acted as a massive restraint on the amusement parks market in 2020 as governments globally imposed lockdowns and restricted domestic and international travel limiting the need for services offered by these establishments. COVID 19 is an infectious disease with flu-like symptoms including fever, cough, and difficulty in breathing. The virus was first identified in 2019 in Wuhan, Hubei province of the People's Republic of China and spread globally including Western Europe, North America and Asia. Steps by national governments to contain the transmission have resulted in closure of recreational facilities such as amusement parks with countries entering a state of 'lock down' and the outbreak is expected to continue to have a negative impact on businesses throughout 2020 and into 2021. However, it is expected that the amusement parks market will recover from the shock across the forecast period as it is a 'black swan' event and not related to ongoing or fundamental weaknesses in the market or the global economy.
Increasing Use Of Social Media: Increasing use of social media and access to mass media is positively influencing the amusement parks market. Visitors in amusements facilities such as amusement parks like sharing their experiences, photographs and videos on social media platforms which helps other people know the experiences offered by the amusement parks. According to a study conducted by Visa, a cards and payments company, 73% of Asians check-in online while on a holiday and as many as 71% people share their experiences on social media sites. Social media is the most effective marketing tool for amusements parks to acquire new customers. Extensive use of social media is expected to drive the amusement parks market going forward.
Companies Mentioned
A selection of companies mentioned in this report includes:
- Disney Parks and Resorts
- Merlin Entertainment
- Universal Studios
- Six Flags Entertainment
- Oct parks China
Methodology
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