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Video Game Market in US 2021-2025- Product Image

Video Game Market in US 2021-2025

  • ID: 5241129
  • Report
  • February 2021
  • Region: United States
  • 120 pages
  • TechNavio
1h Free Analyst Time

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FEATURED COMPANIES

  • Activision Blizzard Inc.
  • Alphabet Inc.
  • Bluestack Systems Inc.
  • Electronic Arts Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • MORE
Video game market in US 2021-2025

The publisher has been monitoring the video game market in US and it is poised to grow by $ 16.56 mn during 2021-2025 progressing at a CAGR of 11% during the forecast period. The report on video game market in US provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current us market scenario, latest trends and drivers, and the overall market environment. The market is driven by the rising penetration of smartphones and improving Internet access and increasing popularity of eSports tournaments. In addition, rising penetration of smartphones and improving Internet access is anticipated to boost the growth of the market as well.

The video game market in US market analysis includes type segment and geographical landscapes.

The video game market in US is segmented as below:
  • By Type
  • Offline
  • Online
  • By Platform
  • Mobile devices
  • Consoles
  • Computing devices
This study identifies the evolution of pc gaming and gaming console market as one of the prime reasons driving the video game market in US growth during the next few years.

The report on video game market in US covers the following areas:
  • Video game market in US sizing
  • Video game market in US forecast
  • Video game market in US industry analysis
The publisher's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading video game market in US vendors that include Activision Blizzard Inc., Alphabet Inc., Bluestack Systems Inc., Electronic Arts Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Sony Corp., Tencent Holdings Ltd., and Valve Corp.. Also, the video game market in US analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.
Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Activision Blizzard Inc.
  • Alphabet Inc.
  • Bluestack Systems Inc.
  • Electronic Arts Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • MORE
Executive Summary
  • Market Overview
Market Landscape
  • Market ecosystem
  • Value chain analysis
Market Sizing
  • Market definition
  • Market segment analysis
  • Market size 2020
  • Market outlook: Forecast for 2020 - 2025
Five Forces Analysis
  • Five forces analysis
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition
Market Segmentation by Type
  • Market segments
  • Comparison by Type
  • Offline - Market size and forecast 2020-2025
  • Online - Market size and forecast 2020-2025
  • Impact of COVID-19 pandemic and recovery by type segment
  • Market opportunity by Type
Market Segmentation by Platform
  • Market segments
  • Comparison by Platform
  • Mobile devices - Market size and forecast 2020-2025
  • Consoles - Market size and forecast 2020-2025
  • Computing devices - Market size and forecast 2020-2025
  • Market opportunity by Platform
Customer landscape
  • Market drivers
  • Market challenges
  • Market trends
Vendor Landscape
  • Vendor landscape
  • Landscape disruption
Vendor Analysis
  • Vendors covered
  • Market positioning of vendors
  • Activision Blizzard Inc.
  • Alphabet Inc.
  • Bluestack Systems Inc.
  • Electronic Arts Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • NVIDIA Corp.
  • Sony Corp.
  • Tencent Holdings Ltd.
  • Valve Corp.
Appendix
  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations
List of Exhibits
  • Key Finding 1
  • Key Finding 2
  • Key Finding 5
  • Key Finding 6
  • Key Finding 7
  • Parent market
  • Market characteristics
  • Offerings of vendors included in the market definition
  • Market segments
  • Global - Market size and forecast 2020 - 2025 ($ million)
  • Global market: Year-over-year growth 2020 - 2025 (%)
  • Five forces analysis 2020 & 2025
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition - Five forces 2020
  • Type - Market share 2020-2025 (%)
  • Comparison by Type
  • Offline - Market size and forecast 2020-2025 ($ million)
  • Offline - Year-over-year growth 2020-2025 (%)
  • Online - Market size and forecast 2020-2025 ($ million)
  • Online - Year-over-year growth 2020-2025 (%)
  • Market opportunity by Type
  • Platform - Market share 2020-2025 (%)
  • Comparison by Platform
  • Mobile devices - Market size and forecast 2020-2025 ($ million)
  • Mobile devices - Year-over-year growth 2020-2025 (%)
  • Consoles - Market size and forecast 2020-2025 ($ million)
  • Consoles - Year-over-year growth 2020-2025 (%)
  • Computing devices - Market size and forecast 2020-2025 ($ million)
  • Computing devices - Year-over-year growth 2020-2025 (%)
  • Market opportunity by Platform
  • Customer landscape
  • Impact of drivers and challenges
  • Vendor landscape
  • Landscape disruption
  • Industry risks
  • Vendors covered
  • Market positioning of vendors
  • Activision Blizzard Inc. - Overview
  • Activision Blizzard Inc. - Business segments
  • Activision Blizzard Inc. - Key offerings
  • Activision Blizzard Inc. - Key customers
  • Activision Blizzard Inc. - Segment focus
  • Alphabet Inc. - Overview
  • Alphabet Inc. - Business segments
  • Alphabet Inc. - Key offerings
  • Alphabet Inc. - Key customers
  • Alphabet Inc. - Segment focus
  • Bluestack Systems Inc. - Overview
  • Bluestack Systems Inc. - Product and service
  • Bluestack Systems Inc. - Key offerings
  • Bluestack Systems Inc. - Key customers
  • Bluestack Systems Inc. - Segment focus
  • Electronic Arts Inc. - Overview
  • Electronic Arts Inc. - Business segments
  • Electronic Arts Inc. - Key offerings
  • Electronic Arts Inc. - Key customers
  • Electronic Arts Inc. - Segment focus
  • Microsoft Corp. - Overview
  • Microsoft Corp. - Business segments
  • Microsoft Corp. - Key offerings
  • Microsoft Corp. - Key customers
  • Microsoft Corp. - Segment focus
  • Nintendo Co. Ltd. - Overview
  • Nintendo Co. Ltd. - Product and service
  • Nintendo Co. Ltd. - Key offerings
  • Nintendo Co. Ltd. - Key customers
  • Nintendo Co. Ltd. - Segment focus
  • NVIDIA Corp. - Overview
  • NVIDIA Corp. - Business segments
  • NVIDIA Corp. - Key offerings
  • NVIDIA Corp. - Key customers
  • NVIDIA Corp. - Segment focus
  • Sony Corp. - Overview
  • Sony Corp. - Business segments
  • Sony Corp. - Key offerings
  • Sony Corp. - Key customers
  • Sony Corp. - Segment focus
  • Tencent Holdings Ltd. - Overview
  • Tencent Holdings Ltd. - Business segments
  • Tencent Holdings Ltd. - Key offerings
  • Tencent Holdings Ltd. - Key customers
  • Tencent Holdings Ltd. - Segment focus
  • Valve Corp. - Overview
  • Valve Corp. - Product and service
  • Valve Corp. - Key offerings
  • Valve Corp. - Key customers
  • Valve Corp. - Segment focus
  • Currency conversion rates for US$
  • Research Methodology
  • Validation techniques employed for market sizing
  • Information sources
  • List of abbreviations
Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Activision Blizzard Inc.
  • Alphabet Inc.
  • Bluestack Systems Inc.
  • Electronic Arts Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • MORE
The publisher recognizes the following companies as the key players in the video game market in US: Activision Blizzard Inc., Alphabet Inc., Bluestack Systems Inc., Electronic Arts Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Sony Corp., Tencent Holdings Ltd., and Valve Corp..

Commenting on the report, an analyst from the research team said: 'The latest trend gaining momentum in the market is evolution of pc gaming and gaming console market.'

According to the report, one of the major drivers for this market is the rising penetration of smartphones and improving internet access.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Note: Product cover images may vary from those shown
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  • Activision Blizzard Inc.
  • Alphabet Inc.
  • Bluestack Systems Inc.
  • Electronic Arts Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • NVIDIA Corp.
  • Sony Corp.
  • Tencent Holdings Ltd.
  • Valve Corp.
Note: Product cover images may vary from those shown
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