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Cloud Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026

  • ID: 5311776
  • Report
  • April 2021
  • Region: Global
  • 106 Pages
  • IMARC Group

FEATURED COMPANIES

  • Amazon web services
  • GameFly
  • IBM Corporation
  • Microsoft Corporation
  • Nvidia Corporation
  • Parsec Cloud Inc.
The global cloud gaming market reached a value of US$ 585 Million in 2020. Cloud gaming, also known as gaming on demand, is a form of web gaming that allows direct streaming of games onto the user's personal computer (PC), mobile device or console. This is achieved by establishing a remote connection with a third-party organization that has the software of the game stored in their server. It enables users to play games online without having to download or purchase the actual software. Cloud gaming also provides an integrated gaming experience on smart devices that allows the user to view another user's game through live video streaming. It aims to offer smooth and direct game-playing experience to the end users across various devices.

Increasing mobile gaming audience and digitalization in gaming technology are two of the key factors driving the market growth. Furthermore, constant update and maintenance of a backup are some of the benefits provided by cloud gaming. This eliminates the need for keeping physical copies of software and minimizes the overall gaming cost. Moreover, cloud gaming also offers a reduction of data storage and ease of accessibility to the users. All these factors have contributed to the overall popularity of cloud gaming. Additionally, improving network connectivity, availability of instant play games, and download- and installation-free gameplays on almost all operating systems and devices such as Android, Linux, Mac, iOS and Chrome OS are also catalyzing the market growth. Looking forward, the publisher expects the global cloud gaming market to exhibit robust growth during the next five years.

Report Coverage:

  • Historical, Current and Future Market Trends

Market Breakup by Devices Type:

  • Smartphones
  • Smart TVs
  • Consoles
  • Tablets
  • PCs

Market Breakup by Genre:

  • Adventure/Role Playing Games
  • Puzzles
  • Social Games
  • Strategy
  • Simulation
  • Others

Market Breakup by Technology:

  • Video Streaming
  • File Streaming

Market Breakup by Gamers:

  • Hardcore Gamers
  • Casual Gamers

Market Breakup by Region:

  • North America
  • Europe
  • Asia Pacific
  • Middle East and Africa
  • Latin America

Competitive Landscape:

The report has also analysed the competitive landscape of the market with some of the key players being Utomik B.V., Nvidia Corporation, Numecent Holdings Ltd., RemoteMyApp SP ZOO (Vortex), Parsec Cloud Inc., Paperspace, LiquidSky Software Inc., Simplay Gaming Ltd., Ubitus Inc., Microsoft Corporation, Sony, Amazon web services, Google, IBM Corporation, Samsung electronics, GameFly, CiiNow, Inc., etc.

Key Questions Answered in This Report:

  • How has the global cloud gaming market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global cloud gaming industry?
  • What are the key regional markets in the global cloud gaming industry?
  • What is the breakup of the market based on the devices type?
  • What is the breakup of the market based on the genre?
  • What is the breakup of the market based on the technology?
  • What is the breakup of the market based on the gamers?
  • What are the various stages in the value chain of the global cloud gaming industry?
  • What are the key driving factors and challenges in the global cloud gaming industry?
  • What is the structure of the global cloud gaming industry and who are the key players?
  • What is the degree of competition in the global cloud gaming industry?
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Amazon web services
  • GameFly
  • IBM Corporation
  • Microsoft Corporation
  • Nvidia Corporation
  • Parsec Cloud Inc.
1 Preface

2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology

3 Executive Summary

4 Introduction
4.1 Overview
4.2 Key Industry Trends

5 Global Cloud Gaming Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Breakup by Devices Type
5.5 Market Breakup by Genre
5.6 Market Breakup by Technology
5.7 Market Breakup by Gamers
5.8 Market Breakup by Region
5.9 Market Forecast

6 Market Breakup by Devices Type
6.1 Smartphones
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Smart TVs
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Consoles
6.3.1 Market Trends
6.3.2 Market Forecast
6.4 Tablets
6.4.1 Market Trends
6.4.2 Market Forecast
6.5 PCs
6.5.1 Market Trends
6.5.2 Market Forecast

7 Market Breakup by Genre
7.1 Adventure/Role Playing Games
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Puzzles
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Social Games
7.3.1 Market Trends
7.3.2 Market Forecast
7.4 Strategy
7.4.1 Market Trends
7.4.2 Market Forecast
7.5 Simulation
7.5.1 Market Trends
7.5.2 Market Forecast
7.6 Others
7.6.1 Market Trends
7.6.2 Market Forecast

8 Market Breakup by Technology
8.1 Video Streaming
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 File Streaming
8.2.1 Market Trends
8.2.2 Market Forecast

9 Market Breakup by Gamers
9.1 Hardcore Gamers
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Casual Gamers
9.2.1 Market Trends
9.2.2 Market Forecast

10 Market Breakup by Region
10.1 North America
10.1.1 Market Trends
10.1.2 Market Forecast
10.2 Europe
10.2.1 Market Trends
10.2.2 Market Forecast
10.3 Asia Pacific
10.3.1 Market Trends
10.3.2 Market Forecast
10.4 Middle East and Africa
10.4.1 Market Trends
10.4.2 Market Forecast
10.5 Latin America
10.5.1 Market Trends
10.5.2 Market Forecast

11 SWOT Analysis
11.1 Overview
11.2 Strengths
11.3 Weaknesses
11.4 Opportunities
11.5 Threats

12 Value Chain Analysis

13 Porters Five Forces Analysis
13.1 Overview
13.2 Bargaining Power of Buyers
13.3 Bargaining Power of Suppliers
13.4 Degree of Competition
13.5 Threat of New Entrants
13.6 Threat of Substitutes

14 Price Analysis

15 Competitive Landscape
15.1 Market Structure
15.2 Key Players
15.3 Profiles of Key Players
15.3.1 Utomik B.V.
15.3.2 Nvidia Corporation
15.3.3 Numecent Holdings Ltd.
15.3.4 RemoteMyApp SP ZOO (Vortex)
15.3.5 Parsec Cloud Inc.
15.3.6 Paperspace
15.3.7 LiquidSky Software Inc.
15.3.8 Simplay Gaming Ltd.
15.3.9 Ubitus Inc.
15.3.10 Microsoft Corporation
15.3.11 Sony
15.3.12 Amazon web services
15.3.13 Google
15.3.14 IBM Corporation
15.3.15 Samsung electronics
15.3.16 GameFly
15.3.17 CiiNow, Inc.

List of Figures
Figure 1: Global: Cloud Gaming Market: Major Drivers and Challenges
Figure 2: Global: Cloud Gaming Market: Sales Value (in Million US$), 2015-2020
Figure 3: Global: Cloud Gaming Market: Breakup by Devices Type (in %), 2020
Figure 4: Global: Cloud Gaming Market: Breakup by Genre (in %), 2020
Figure 5: Global: Cloud Gaming Market: Breakup by Technology (in %), 2020
Figure 6: Global: Cloud Gaming Market: Breakup by Gamers (in %), 2020
Figure 7: Global: Cloud Gaming Market: Breakup by Region (in %), 2020
Figure 8: Global: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 9: Global: Cloud Gaming Industry: SWOT Analysis
Figure 10: Global: Cloud Gaming Industry: Value Chain Analysis
Figure 11:Global: Cloud Gaming Industry: Porter’s Five Forces Analysis
Figure 12: Global: Cloud Gaming (Smartphones) Market: Sales Value (in Million US$), 2015 & 2020
Figure 13: Global: Cloud Gaming (Smartphones) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 14: Global: Cloud Gaming (Smart TVs) Market: Sales Value (in Million US$), 2015 & 2020
Figure 15: Global: Cloud Gaming (Smart TVs) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 16: Global: Cloud Gaming (Consoles) Market: Sales Value (in Million US$), 2015 & 2020
Figure 17: Global: Cloud Gaming (Consoles) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 18: Global: Cloud Gaming (Tablets) Market: Sales Value (in Million US$), 2015 & 2020
Figure 19: Global: Cloud Gaming (Tablets) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 20: Global: Cloud Gaming (PCs) Market: Sales Value (in Million US$), 2015 & 2020
Figure 21: Global: Cloud Gaming (PCs) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 22: Global: Cloud Gaming (Adventure/Role Playing Games) Market: Sales Value (in Million US$), 2015 & 2020
Figure 23: Global: Cloud Gaming (Adventure/Role Playing Games) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 24: Global: Cloud Gaming (Puzzles) Market: Sales Value (in Million US$), 2015 & 2020
Figure 25: Global: Cloud Gaming (Puzzles) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 26: Global: Cloud Gaming (Social Games) Market: Sales Value (in Million US$), 2015 & 2020
Figure 27: Global: Cloud Gaming (Social Games) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 28: Global: Cloud Gaming (Strategy) Market: Sales Value (in Million US$), 2015 & 2020
Figure 29: Global: Cloud Gaming (Strategy) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 30: Global: Cloud Gaming (Simulation) Market: Sales Value (in Million US$), 2015 & 2020
Figure 31: Global: Cloud Gaming (Simulation) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 32: Global: Cloud Gaming (Other Genre Types) Market: Sales Value (in Million US$), 2015 & 2020
Figure 33: Global: Cloud Gaming (Other Genre Types) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 34: Global: Cloud Gaming (Video Streaming) Market: Sales Value (in Million US$), 2015 & 2020
Figure 35: Global: Cloud Gaming (Video Streaming) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 36: Global: Cloud Gaming (File Streaming) Market: Sales Value (in Million US$), 2015 & 2020
Figure 37: Global: Cloud Gaming (File Streaming) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 38: Global: Cloud Gaming (Hardcore Gamers) Market: Sales Value (in Million US$), 2015 & 2020
Figure 39: Global: Cloud Gaming (Hardcore Gamers) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 40: Global: Cloud Gaming (Casual Gamers) Market: Sales Value (in Million US$), 2015 & 2020
Figure 41: Global: Cloud Gaming (Casual Gamers) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 42: North America: Cloud Gaming Market: Sales Value (in Million US$), 2015 & 2020
Figure 43: North America: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 44: Europe: Cloud Gaming Market: Sales Value (in Million US$), 2015 & 2020
Figure 45: Europe: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 46: Asia Pacific: Cloud Gaming Market: Sales Value (in Million US$), 2015 & 2020
Figure 47: Asia Pacific: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 48: Middle East and Africa: Cloud Gaming Market: Sales Value (in Million US$), 2015 & 2020
Figure 49: Middle East and Africa: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 50: Latin America: Cloud Gaming Market: Sales Value (in Million US$), 2015 & 2020
Figure 51: Latin America: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2021-2026

List of Tables
Table 1: Global: Cloud Gaming Market: Key Industry Highlights, 2020 and 2026
Table 2: Global: Cloud Gaming Market Forecast: Breakup by Devices Type (in Million US$), 2021-2026
Table 3: Global: Cloud Gaming Market Forecast: Breakup by Genre (in Million US$), 2021-2026
Table 4: Global: Cloud Gaming Market Forecast: Breakup by Technology (in Million US$), 2021-2026
Table 5: Global: Cloud Gaming Market Forecast: Breakup by Gamers (in Million US$), 2021-2026
Table 6: Global: Cloud Gaming Market Forecast: Breakup by Region (in Million US$), 2021-2026
Table 7: Global: Cloud Gaming Market Structure
Table 8: Global: Cloud Gaming Market: Key Players
Note: Product cover images may vary from those shown
  • Utomik B.V.
  • Nvidia Corporation
  • Numecent Holdings Ltd.
  • RemoteMyApp SP ZOO (Vortex)
  • Parsec Cloud Inc.
  • Paperspace
  • LiquidSky Software Inc.
  • Simplay Gaming Ltd.
  • Ubitus Inc.
  • Microsoft Corporation
  • Sony
  • Amazon web services
  • Google
  • IBM Corporation
  • Samsung electronics
  • GameFly
  • CiiNow Inc
Note: Product cover images may vary from those shown

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