+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

PRINTER FRIENDLY

Global Gaming Console Market 2021-2025- Product Image
Global Gaming Console Market 2021-2025- Product Image

Global Gaming Console Market 2021-2025

  • ID: 5313633
  • Report
  • March 2021
  • Region: Global
  • 120 Pages
  • TechNavio
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

FEATURED COMPANIES

  • Atari Inc
  • Dell Technologies Inc.
  • Mad Catz Global Ltd.
  • Mattel Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

The publisher has been monitoring the gaming console market and it is poised to grow by $ 14.59 bn during 2021-2025, progressing at a CAGR of over 6% during the forecast period. The report on gaming console market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the enhanced features of next-generation gaming consoles and enhanced technological features and product innovations. In addition, enhanced features of next-generation gaming consoles is anticipated to boost the growth of the market as well.

The gaming console market analysis include type segment, application segment, and geographic landscape.

The gaming console market is segmented as below:

By Type
  • TV consoles
  • Handheld consoles
By Application
  • Casual gamers
  • Hardcore gamers
By Geographical Landscape
  • APAC
  • North America
  • Europe
  • MEA
  • South America
This study identifies the diversifying gaming population as one of the prime reasons driving the gaming console market growth during the next few years.

The report on gaming console market covers the following areas:
  • Gaming console market sizing
  • Gaming console market forecast
  • Gaming console market industry analysis
The publisher's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming console market vendors that include Atari Inc, Dell Technologies Inc., Mad Catz Global Ltd., Mattel Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Razer Inc., Sony Corp., and Valve Corp. Also, the gaming console market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Atari Inc
  • Dell Technologies Inc.
  • Mad Catz Global Ltd.
  • Mattel Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
Executive Summary
  • Market overview
Market Landscape
  • Market ecosystem
  • Value chain analysis
Market Sizing
  • Market definition
  • Market segment analysis
  • Market size 2020
  • Market outlook: Forecast for 2020 - 2025
Five Forces Analysis
  • Five forces summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition
Market Segmentation by Type
  • Market segments
  • Comparison by Type
  • TV consoles - Market size and forecast 2020-2025
  • Handheld consoles - Market size and forecast 2020-2025
  • Market opportunity by Type
Market Segmentation by type of gamer
  • Market segments
  • Comparison by type of gamer
  • Casual gamers - Market size and forecast 2020-2025
  • Hardcore gamers - Market size and forecast 2020-2025
  • Market opportunity by type of gamer
Customer Landscape

Geographic Landscape
  • Geographic segmentation
  • Geographic comparison
  • APAC - Market size and forecast 2020-2025
  • North America - Market size and forecast 2020-2025
  • Europe - Market size and forecast 2020-2025
  • MEA - Market size and forecast 2020-2025
  • South America - Market size and forecast 2020-2025
  • Key leading countries
  • Market opportunity by geography
  • Market drivers
  • Market challenges
  • Market trends
Vendor Landscape
  • Overview
  • Vendor landscape
  • Landscape disruption
Vendor Analysis
  • Vendors covered
  • Market positioning of vendors
  • Atari Inc
  • Dell Technologies Inc.
  • Mad Catz Global Ltd.
  • Mattel Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • NVIDIA Corp.
  • Razer Inc.
  • Sony Corp.
  • Valve Corp.
Appendix
  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations
List of Exhibits
  • Key Finding 1
  • Key Finding 2
  • Key Finding 3
  • Key Finding 5
  • Key Finding 6
  • Key Finding 7
  • Key Finding 8
  • Key Finding 9
  • Parent market
  • Market characteristics
  • Offerings of vendors included in the market definition
  • Market segments
  • Global - Market size and forecast 2020 - 2025 ($ million)
  • Global market: Year-over-year growth 2020 - 2025 (%)
  • Five forces analysis 2020 & 2025
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition - Five forces 2020
  • Type - Market share 2020-2025 (%)
  • Comparison by Type
  • TV consoles - Market size and forecast 2020-2025 ($ million)
  • TV consoles - Year-over-year growth 2020-2025 (%)
  • Handheld consoles - Market size and forecast 2020-2025 ($ million)
  • Handheld consoles - Year-over-year growth 2020-2025 (%)
  • Market opportunity by Type
  • Other1 - Market share 2020-2025 (%)
  • Comparison by Other1
  • Casual gamers - Market size and forecast 2020-2025 ($ million)
  • Casual gamers - Year-over-year growth 2020-2025 (%)
  • Hardcore gamers - Market size and forecast 2020-2025 ($ million)
  • Hardcore gamers - Year-over-year growth 2020-2025 (%)
  • Market opportunity by Other1
  • Customer landscape
  • Market share by geography 2020-2025 (%)
  • Geographic comparison
  • APAC - Market size and forecast 2020-2025 ($ million)
  • APAC - Year-over-year growth 2020-2025 (%)
  • North America - Market size and forecast 2020-2025 ($ million)
  • North America - Year-over-year growth 2020-2025 (%)
  • Europe - Market size and forecast 2020-2025 ($ million)
  • Europe - Year-over-year growth 2020-2025 (%)
  • MEA - Market size and forecast 2020-2025 ($ million)
  • MEA - Year-over-year growth 2020-2025 (%)
  • South America - Market size and forecast 2020-2025 ($ million)
  • South America - Year-over-year growth 2020-2025 (%)
  • Key leading countries
  • Market opportunity by geography ($ million)
  • Impact of drivers and challenges
  • Vendor landscape
  • Landscape disruption
  • Industry risks
  • Vendors covered
  • Market positioning of vendors
  • Atari Inc - Overview
  • Atari Inc - Product and service
  • Atari Inc - Key offerings
  • Atari Inc - Key customers
  • Atari Inc - Segment focus
  • Dell Technologies Inc. - Overview
  • Dell Technologies Inc. - Business segments
  • Dell Technologies Inc. - Key offerings
  • Dell Technologies Inc. - Key customers
  • Dell Technologies Inc. - Segment focus
  • Mad Catz Global Ltd. - Overview
  • Mad Catz Global Ltd. - Product and service
  • Mad Catz Global Ltd. - Key offerings
  • Mad Catz Global Ltd. - Key customers
  • Mad Catz Global Ltd. - Segment focus
  • Mattel Inc. - Overview
  • Mattel Inc. - Business segments
  • Mattel Inc. - Key offerings
  • Mattel Inc. - Key customers
  • Mattel Inc. - Segment focus
  • Microsoft Corp. - Overview
  • Microsoft Corp. - Business segments
  • Microsoft Corp. - Key offerings
  • Microsoft Corp. - Key customers
  • Microsoft Corp. - Segment focus
  • Nintendo Co. Ltd. - Overview
  • Nintendo Co. Ltd. - Business segments
  • Nintendo Co. Ltd. - Key offerings
  • Nintendo Co. Ltd. - Key customers
  • Nintendo Co. Ltd. - Segment focus
  • NVIDIA Corp. - Overview
  • NVIDIA Corp. - Business segments
  • NVIDIA Corp. - Key offerings
  • NVIDIA Corp. - Key customers
  • NVIDIA Corp. - Segment focus
  • Razer Inc. - Overview
  • Razer Inc. - Business segments
  • Razer Inc. - Key offerings
  • Razer Inc. - Key customers
  • Razer Inc. - Segment focus
  • Sony Corp. - Overview
  • Sony Corp. - Business segments
  • Sony Corp. - Key offerings
  • Sony Corp. - Key customers
  • Sony Corp. - Segment focus
  • Valve Corp. - Overview
  • Valve Corp. - Product and service
  • Valve Corp. - Key offerings
  • Valve Corp. - Key customers
  • Valve Corp. - Segment focus
  • Currency conversion rates for US$
  • Research Methodology
  • Validation techniques employed for market sizing
  • Information sources
  • List of abbreviations
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Atari Inc
  • Dell Technologies Inc.
  • Mad Catz Global Ltd.
  • Mattel Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
The publisher recognizes the following companies as the key players in the global gaming console market: Atari Inc, Dell Technologies Inc., Mad Catz Global Ltd., Mattel Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Razer Inc., Sony Corp., and Valve Corp.

Commenting on the report, an analyst from the research team said: 'The latest trend gaining momentum in the market is diversifying gaming population.'

According to the report, one of the major drivers for this market is the enhanced features of next-generation gaming consoles.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Note: Product cover images may vary from those shown

A selection of companies mentioned in this report includes:

  • Atari Inc
  • Dell Technologies Inc.
  • Mad Catz Global Ltd.
  • Mattel Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • NVIDIA Corp.
  • Razer Inc.
  • Sony Corp.
  • Valve Corp.
Note: Product cover images may vary from those shown

Loading
LOADING...

Adroll
adroll