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Youth Team, League, and Tournament Sports: Market Shares, Strategies, and Forecasts, COVID-19 and Post-COVID-19, Worldwide, 2021-2027

  • ID: 5321661
  • Report
  • May 2021
  • Region: Global
  • 329 Pages
  • Wintergreen Research, Inc
The Youth and Recreational Sports League Markets Declined to $6.7 Billion in the Wake of the Pandemic, Will Start to Recover in 2021

FEATURED COMPANIES

  • Active Network
  • Catapult
  • Global Payments
  • LeagueLobster
  • Sideline Sports
  • Steel Sports
  • MORE

The youth and recreational sports league markets, at $28.7 billion in 2019, declined to $6.7 billion in the wake of the pandemic, will start to recover in 2021.

Worldwide markets are poised to achieve market success as many companies are very well funded. The aim is to develop significant new revenue models that extend the market presence of current competitors and to enable children and youth to have fun. 

COVID-19 has brought to a virtual halt the youth sports tournaments, travel, and leagues that purchase and distribute sports software, clothing, and equipment to teams and clubs have created a large market out of what were previously disparate small businesses.

The availability of training for coaches makes possible the evolution of hundreds of thousands of elite teams. The replacement of loosely organized groups of youth playing games with trained coaching staff vastly decreases the bullying from coaches and from teammates that used to be so prevalent will recover faster than many of the other businesses, because the youth so love their elite teams.

The study is designed to give a comprehensive overview of the Youth and Amateur Adult Sports market segment. The research represents a selection from the mountains of data available of the most relevant and cogent market materials, with selections made by the most senior analysts. Commentary on every aspect of the market from independent analysts creates an independent perspective in the evaluation of the market. In this manner the study presents a comprehensive overview of what is going on in this market, assisting managers with designing market strategies likely to succeed. 
 
Key Topics:

  • Youth Sports 
  • COVID-19 and Post-COVID-19 
  • Youth Development Programs
  • Youth Travel Teams
  • Youth Sports Software
  • Recreational League Sports Software
  • League Software
  • Youth Sports Coaching
  • Sports Team Registration 
  • Sports Wearables
  • Travel Teams
  • Team Volunteer Management
  • Team Flexible Payment
  • Team One Tap Payment
  • Sports Software
  • Club Management
  • Sports Websites
  • Sports Technology
  • Team Roster Software 
  • Team Registration Management
  • Volunteer Management Software
  • Flexible Payment Options
  • Youth Sports Team Communication
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Active Network
  • Catapult
  • Global Payments
  • LeagueLobster
  • Sideline Sports
  • Steel Sports
  • MORE

1. YOUTH TEAM, LEAGUE, AND TOURNAMENT SPORTS: MARKET DESCRIPTION AND MARKET DYNAMICS
1.1 COVID-19
1.2 Participation in Sports Develops Core Values in Youth
1.3 Clothing and Apparel a Core Aspect of Youth Sports Market
1.4 Hotels Leverage Vendor Positioning in Youth Sports Markets
1.5 Youth Sports League Software Is Highly Specialized
1.6 Barriers to Youth Sports Participation
1.7 Youth Team Web Sites
1.8 Supervising the Money from Youth Team Sports
1.9 Youth Sports Software Communications Functions

2. YOUTH TEAM, LEAGUE, AND TOURNAMENT SPORTS MARKET SHARES AND FORECASTS - IMPACT OF COVID-19
2.1 Youth Team, League, and Tournament Sports COVID-19 Impact and Market Driving Forces
2.2 Youth League Sports Market Shares
2.3 Youth Team, League, and Tournament Facilities Market including High School, College, Market Shares, Number Field Rentals
2.4 Segments of Youth Team, League, and Tournament Sports
2.5 Youth Sports Travel, Field, and Ice Rink
2.6 Youth Team, League, and Tournament Sports Market Forecasts
2.7 Adult Sports League Participation
2.8 Youth League Sports Software Regional Market Analysis
2.9 US Youth Sports Regional Analysis by MSA Region
2.10 Youth Team Sites Revenue Model
2.11 Youth Sports Vendor Software Pricing

3 YOUTH LEAGUE SPORTS PRODUCT DESCRIPTION
3.1 Vendors Build Brand with Significant, Targeted Upper Middle-Class Demographics

4 YOUTH AND RECREATIONAL LEAGUE SPORTS RESEARCH AND TECHNOLOGY
4.1 Payment Gateways
4.2 Responsive Web Design
4.3 Tournament Types
4.4 Season Registration & eSport Configuration
4.5 Venue
4.6 FE management
4.7 Artificial Intelligence and Software
4.8 Nike Open Source Software

5 YOUTH AND RECREATIONAL LEAGUE SPORTS SOFTWARE COMPANY PROFILES
5.1 Youth and Recreational League Sports Software Acquisitions
5.2 Adidas
5.3 Global Payments/Active Network
5.4 Agile Sports Technologies/Hudl
5.5 Amer Sports/Wilson
5.6 Aspen Institute
5.7 Athletrax/mysportsort
5.8 Bauer
5.9 Bear Dev
5.10 Catapult
5.11 Coach Logic
5.12 Cogran
5.13 Comcast/NBC/Sport Engine
5.14 Dick’s Sporting Goods
5.15 Engage Sports
5.16 FiXi Competition Management
5.17 HorizonWebRef.com
5.18 InterContinental Hotels Group IHG
5.19 Jevin
5.20 Jonas Software/EZFacility
5.21 JoomSport
5.22 LeagueApps
5.23 LeagueLobster
5.24 LeagueRepublic
5.25 Marriott
5.26 NBC/SportsEngine
5.27 Nike
5.28 QSTC
5.29 RosterBot
5.30 SFA Sports Facilities Advisory & Sports Facilities Management
5.31 Sideline Sports
5.32 SIP
5.33 Sixgill
5.34 Sportlyzer
5.35 SPay/Stack Sports
5.36 YourTeamOnline
5.37 Zebra Technologies Sports Solutions
5.38 Zuluru
5.39 Steel Sports
5.40 SwimTopia
5.41 Teamer
5.42 TeamSideline.com
5.43 TeamSnap
5.44 Under Armour
5.45 Vista Equity Partners Fund IV and Vista Equity Partners Fund III/Lanyon
5.46 VNN Sports
5.47 Wooter
5.48 Selected List of Youth Sports Software Companies

List of Figures
Figure 1. Market Growth Factors in High End Youth Sports Schools and Facilities 
Figure 2. Market Growth in Youth Sports Driving Forces 
Figure 3. Market Growth in Youth Sports Driving Factors 
Figure 4. Driving Forces for Market Growth in Community Development Using Youth Sports 13 
Figure 5. Youth Sports Driving Forces for Community Development 
Figure 6. Youth League Sports Market Driving Forces 19 
Figure 7. Youth Sports League: Market Shares, Dollars, Worldwide, 2020 
Figure 8. Youth Sports League Market Shares, Dollars, Worldwide, 2021 
Figure 9. Youth Sports League Major Market Segments, Dollars, Worldwide, 2021 
Figure 10. Youth Team, League, Tournament Sports Forecasts, Dollars, Worldwide, 2021-2027 25 
Figure 11. Youth Team, League, Tournament Sports Forecasts, Dollars, Worldwide, 2021-2026 ( Pre-COVID Pandemic) 
Figure 12. Economic Risks Presented by the COVID-19 Pandemic 
Figure 13. Youth Sports Team, League, and Tournament Market Segments, Dollars, Worldwide, 2021 
Figure 14. Youth Sports Team, League, and Tournament Software Market Shares, Users and Team Analysis, Worldwide, 2021 
Figure 15. Youth Team, League, Tournament Facilities Market Including High School, College, Number Fields of Play, US, 2021 
Figure 16. Youth Sports Product Offerings: 
Figure 17. Barriers to Youth Sports Participation 
Figure 18. Challenges to Youth Sports Participation 
Figure 19. Aim to Ensure That All Kids Have the Chance to Grow Up Fit and Strong 
Figure 20. Youth Team Sports Organization Aspects 
Figure 21. Youth League Sports Software Market Driving Forces 
Figure 22. Youth League Sports Software Development Mapping 
Figure 23. Youth League Sports Market Factors 
Figure 24. Youth League Sports Software Functions 
Figure 25. Youth Sports Software Communications Functions 
Figure 26. Youth Sports Settings Risk Of Spread Of The COVID-19 Virus 56 
Figure 27. US CDC Guidelines for Youth Sports 
Figure 28. Market Growth Factors in High-End Youth Sports Schools and Facilities 
Figure 29. Market Growth in Youth Sports Driving Forces 
Figure 30. Market Growth in Youth Sports Driving Factors 
Figure 31. Driving Forces for Market Growth in Community Development Using Youth Sports 61 
Figure 32. Youth Sports Driving Forces for Community Development 62 
Figure 33. Youth League Sports Market Driving Forces 
Figure 34. Youth League Sports Movement Toward Travel Teams 
Figure 35. Youth League Sports Market Growth Development Programs 72 
Figure 36. Youth League Sports Team Sponsors 
Figure 37. Youth League Sports Software Functions 
Figure 38. Team Sports HQ Reporting Functions 
Figure 39. Team Sports Payments and Order Tracking Functions 77 
Figure 40. Youth League Sports Software Revenue Model Market Factors 
Figure 41. Youth League Sports Software Market Demands 
Figure 42. Youth Sports League Software Applications 
Figure 43. Youth Sports Team, League, and Tournament Market Shares, Dollars, Worldwide, 2020 COVID Estimate 
Figure 44. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2021 
Figure 45. Youth Sports Team, League: Market Shares, Dollars, Worldwide, 2021 
Figure 46. Youth Sports Team, League: Market Shares, Dollars, US, 2021 
Figure 47. Youth Sports Team, League: Market Shares, Dollars, US, 2021 
Figure 48. Youth Sports Team, League, and Tournament Market Shares, Dollars, Worldwide, 2021 and 2020 Estimate 
Figure 49. Youth Sports Team, League, and Tournament Impact of COVID-19 Market Shares, Dollars, US and Worldwide, 2020 
Figure 50. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2021 
Figure 51. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2021 
Figure 52. Stack Sports One-Stop Shop for Sports Registration, Payments and Management 
Figure 53. Youth Team, League, and Tournament Facilities Market including High School, College, Market Shares, Number Field Rentals, Worldwide, 2021 96 
Figure 54. Youth Team, League, and Tournament Facilities Market including Club, Number Fields of Play Used Games and Practice, $ per Field, US, 2021 97 
Figure 55. Youth Team, League, and Tournament Participation, the United States and Worldwide, Number of Players, 2021 
Figure 56. Youth Team, League, and Tournament Software Markets by Sport, Units and Dollars, 2021 
Figure 57. The efficiency of the Various Software Providers, Revenue per Employee, 2021 
Figure 58. Aspects of Competition in Youth Sports Team, League, and Tournament Apparel and Equipment Markets 102 
Figure 59. Youth Sports Team, League, and Tournament Apparel and Equipment Market Shares, Dollars, Worldwide, 2021 
Figure 60. Youth Sports Team, League, and Tournament, Apparel and Equipment Market Shares, Dollars, Worldwide, 2021 
Figure 61. Youth Sports Team, League, and Tournament Facilities Consultants Market Shares, Dollars, Worldwide, 2021 
Figure 62. Youth Sports Team, League, and Tournament Hotels and Motels Market Shares, Dollars, Worldwide, 2021 
Figure 63. Youth Sports League Major Market Segments, Dollars, Worldwide, 2020 
Figure 64. Youth Sports League Major Market Segments, Dollars, Worldwide, 2021 
Figure 65. Youth Sports Travel, Software, and Facilities, Equipment, Coaching, Market Segments, Estimate Dollars, Worldwide, 2020 
Figure 66. Youth Sports Travel, Software, and Facilities, Equipment, Coaching, Market Segments, Dollars, Worldwide, 2021 
Figure 67. Youth Sports Team, League, and Tournament Market Segments, Dollars, Worldwide, 2021 and 2020 
Figure 68. Youth Sports Team, League, and Tournament Market Segments, Dollars, Worldwide, 2021 
Figure 69. Youth Sports League Software, Equipment and Facilities, Game Equipment and Apparel: Market Shares, Dollars, Worldwide, 2021 
Figure 70. Youth Team, League, and Tournament Sports Software, Apparel, Equipment Market Segments by Sports Dollars, US, 2021 
Figure 71. Youth Sports Team, League, and Tournament Market Segments, Dollars, Worldwide, 2021 
Figure 72. Youth Sports Team, League, and Tournament Market Segments, Dollars, Worldwide, 2021 
Figure 73. Youth Sports Team, League, and Tournament Software, Market Shares, Users, Worldwide, 2021 
Figure 74. Youth Sports Team, League, and Tournament Apparel and Equipment Market Shares, Dollars, Worldwide, 2021 
Figure 75. Youth Sports Team, League, and Tournament, Apparel and Gear Market Shares, Dollars, 2021 121 
Figure 76. Youth Sports Market Forecasts, Effects of COVID-19, Dollars, Worldwide, 2020-2027 130 
Figure 77. Youth Sports Market Forecasts, Effects of COVID-19, Dollars, Worldwide, 2010-2027 131 
Figure 78. Youth and Amateur Adult Team Sports Unit Analysis Percent Penetration, Worldwide, 2021-2026 
Figure 79. Youth Sports Team, League, and Tournament Software, Regional Market Segments, Dollars, 2021 
Figure 80. Youth Sports Team, League, and Tournament Software Regional Market Segments, 2021 
Figure 81. Youth Sports Team, League, and Tournament Software Regional Market Segments, Dollars, 2021 
Figure 82. Youth Team, League, and Tournament Sports Regional Software Market Segments, 2021 
Figure 83. Canadian Youth Sports Market 
Figure 84. U.S. Census Bureau Regional Office Boundaries 
Figure 85. US MSA Region Definitions 
Figure 86. MSA Metropolitan Population, US 2020 
Figure 87. TeamSnap Software Pricing: 
Figure 88. Blue Star Sports One-Stop Shop for Sports Registration, Payments and Management 154 
Figure 89. Responsive Web Design (RWD) Illustrated 
Figure 90. Robust Website Structure 
Figure 91. Division of Tournament Types 
Figure 92. Active Sports Partners 
Figure 93. Active Network Metrics 
Figure 94. Active Network Markets Served 
Figure 95. Global Payments Revenue 
Figure 96. Active Network Product Positioning 
Figure 97. Active Network Solutions: 
Figure 98. Active Network Management Software Solutions: 
Figure 99. Active Network Platform Features 
Figure 100. Active Network Customers 
Figure 101. Crowdfunding for Sports Teams 
Figure 102. Catapult Customers 
Figure 103. Coach Logic Video Analysis Tool Functions 
Figure 104. Cogran Sports League Management Software Modules 
Figure 105. Comcast Focus on Technology Initiatives: 
Figure 106. NBC Sports SportsEngine Partners 
Figure 107. Dick’s Revenue, Percent and Total, 2021 
Figure 108. Dick’s Locations by State 
Figure 109. Engage Sports Tools 
Figure 110. FiXi Competition Management Target Markets 
Figure 111. HorizonWebRef Pricing per Official 
Figure 112. IHG Financials, 2021 
Figure 113. Selected IHG Brands 
Figure 114. EZFacility Target Markets 
Figure 115. EZFacility Target Markets 
Figure 116. ZoomSport professional edition license fees: $158. 
Figure 117. JoomSport Target Market 
Figure 118. LeagueRepublic Sports Software Functions 
Figure 119. SFA Sports Facility Metrics 
Figure 120. SFA Funding Services 
Figure 121. Sideline Sports XPS Network Functions 
Figure 122. Sideline Sports Clients by Category and Sport 
Figure 123. Sportlyzer Monthly Recurring Revenue 
Figure 124. Sportlyzer Total Registered Clubs 
Figure 125. Sportlyzer Market Exit Strategy 
Figure 126. Sportlyzer Sports Customers 
Figure 127. Sportlyzer Sports Metrics 
Figure 128. Stack Sports, 2021 Metrics 
Figure 129. Stack Sports Metrics 
Figure 130. Stack Sports Client Base 
Figure 131. Stack Sports Positioning 
Figure 132. Stack Sports Brands 
Figure 133. Stack Sports Customers 
Figure 134. Stack Sports Software Competitive Advantage

Note: Product cover images may vary from those shown
  • Active Network
  • Adidas
  • Agile Sports Technologies
  • Amer Sports
  • Aspen Institute
  • Athletrax
  • Bauer
  • Bear Dev
  • Catapult
  • Coach Logic
  • Cogran
  • Comcast
  • Dick’s Sporting Goods
  • Engage Sports
  • EZFacility
  • FiXi
  • Global Payments
  • HorizonWebRef.com
  • Hudl
  • InterContinental Hotels Group IHG
  • Jevin
  • Jonas Software
  • JoomSport
  • Lanyon
  • LeagueApps
  • LeagueLobster
  • LeagueRepublic
  • Marriott
  • mysportsort
  • NBC
  • Nike
  • QSTC
  • RosterBot
  • Sports Facilities Advisory
  • Sideline Sports
  • SIP
  • Sixgill
  • SPay
  • Sport Engine
  • Sportlyzer
  • SportsEngine
  • Stack Sports
  • Steel Sports
  • SwimTopia
  • Teamer
  • TeamSideline.com
  • TeamSnap
  • Under Armour
  • Vista Equity Partners
  • VNN Sports
  • Wilson
  • Wooter
  • YourTeamOnline
  • Zebra Technologies Sports Solutions
  • Zuluru
Note: Product cover images may vary from those shown
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