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Extended Reality Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2026

  • Report

  • 100 Pages
  • June 2021
  • Region: Global
  • Infinium Global Research
  • ID: 5359400
The report on the global extended reality market provides qualitative and quantitative analysis for the period from 2018 to 2026. The report predicts the global extended reality market to grow with a CAGR of 25.3% over the forecast period from 2020-2026. The study on extended reality market covers the analysis of the leading geographies such as North America, Europe, Asia-Pacific, and RoW for the period of 2018 to 2026.

The report on extended reality market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global extended reality market over the period of 2018 to 2026. Moreover, the report is a collective presentation of primary and secondary research findings.

Porter's five forces model in the report provides insights into the competitive rivalry, supplier and buyer positions in the market and opportunities for the new entrants in the global extended reality market over the period of 2018 to 2026. Further, the Publisher's Growth Matrix gave in the report brings an insight into the investment areas that existing or new market players can consider.

Report Findings

1) Drivers
  • The surging adoption of 5G, AR, VR, Smartphones, and connected devices
2) Restraints
  • Slow economic growth in developing countries
3) Opportunities
  • Companies are investing significantly in the research & development of XR products and technologies

Research Methodology

A) Primary Research

The primary research involves extensive interviews and analysis of the opinions provided by the primary respondents. The primary research starts with identifying and approaching the primary respondents, the primary respondents are approached include

1. Key Opinion Leaders associated with the publisher
2. Internal and External subject matter experts
3. Professionals and participants from the industry

The primary research respondents typically include

1. Executives working with leading companies in the market under review
2. Product/brand/marketing managers
3. CXO level executives
4. Regional/zonal/ country managers
5. Vice President level executives.

B) Secondary Research

Secondary research involves extensive exploring through the secondary sources of information available in both the public domain and paid sources. Each research study is based on over 500 hours of secondary research accompanied by primary research. The information obtained through the secondary sources is validated through the crosscheck on various data sources.

The secondary sources of the data typically includes:

1. Company reports and publications
2. Government/institutional publications
3. Trade and associations journals
4. Databases such as WTO, OECD, World Bank, and among others.
5. Websites and publications by research agencies

Segment Covered

The global extended reality market is segmented on the basis of component, device type, delivery model, application, and industry.

The Global Extended Reality Market by Component
  • Hardware
  • Software
  • Services

The Global Extended Reality Market by Device Type
  • Mobile
  • Personal Computer
  • Headset

The Global Extended Reality Market by Delivery Model
  • Consumer Engagement
  • Business Engagement

The Global Extended Reality Market by Application
  • Virtual Reality
  • Augmented Reality
  • Mixed Reality

The Global Extended Reality Market by Industry
  • Retail
  • Education
  • Industrial & Manufacturing
  • Healthcare
  • Media & Entertainment
  • Aerospace & Defense

Company Profiles

The companies covered in the report include
  • Qualcomm Technologies Inc.
  • Accenture PLC
  • SoftServe Inc.
  • SphereGen Technologies
  • Northern Digital Inc.
  • Microsoft Corporation
  • Softweb Solutions Inc
  • VertexPlus Softwares Pvt. Ltd.
  • Varjo Technologies OY
  • Talespin Reality Labs Inc

What does this Report Deliver?

1. Comprehensive analysis of the global as well as regional markets of the extended reality market.
2. Complete coverage of all the segments in the extended reality market to analyze the trends, developments in the global market and forecast of market size up to 2026.
3. Comprehensive analysis of the companies operating in the global extended reality market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and latest developments of the company.
4. The Publisher's Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify.

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Report Description
1.2. Research Methods
1.3. Research Approaches
2. Executive Summary
2.1. Extended Reality Market Highlights
2.2. Extended Reality Market Projection
2.3. Extended Reality Market Regional Highlights
3. Global Extended Reality Market Overview
3.1. Introduction
3.2. Market Dynamics
3.2.1. Drivers
3.2.2. Restraints
3.2.3. Opportunities
3.3. Analysis of COVID-19 impact on the Extended Reality Market
3.4. Porter's Five Forces Analysis
3.5. Growth Matrix Analysis
3.5.1. Growth Matrix Analysis by Component
3.5.2. Growth Matrix Analysis by Device Type
3.5.3. Growth Matrix Analysis by Delivery Model
3.5.4. Growth Matrix Analysis by Application
3.5.5. Growth Matrix Analysis by Industry
3.5.6. Growth Matrix Analysis by Region
3.6. Value Chain Analysis of Extended Reality Market
4. Extended Reality Market Macro Indicator Analysis
5. Global Extended Reality Market by Component
5.1. Hardware
5.2. Software
5.3. Services
6. Global Extended Reality Market by Device Type
6.1. Mobile
6.2. Personal Computer
6.3. Headset
7. Global Extended Reality Market by Delivery Model
7.1. Consumer Engagement
7.2. Business Engagement
8. Global Extended Reality Market by Application
8.1. Virtual Reality
8.2. Augmented Reality
8.3. Mixed Reality
9. Global Extended Reality Market by Industry
9.1. Retail
9.2. Education
9.3. Industrial & Manufacturing
9.4. Healthcare
9.5. Media & Entertainment
9.6. Aerospace & Defense
10. Global Extended Reality Market by Region 2020-2026
10.1. North America
10.1.1. North America Extended Reality Market by Component
10.1.2. North America Extended Reality Market by Device Type
10.1.3. North America Extended Reality Market by Delivery Model
10.1.4. North America Extended Reality Market by Application
10.1.5. North America Extended Reality Market by Industry
10.1.6. North America Extended Reality Market by Country
10.2. Europe
10.2.1. Europe Extended Reality Market by Component
10.2.2. Europe Extended Reality Market by Device Type
10.2.3. Europe Extended Reality Market by Delivery Model
10.2.4. Europe Extended Reality Market by Application
10.2.5. Europe Extended Reality Market by Industry
10.2.6. Europe Extended Reality Market by Country
10.3. Asia-Pacific
10.3.1. Asia-Pacific Extended Reality Market by Component
10.3.2. Asia-Pacific Extended Reality Market by Device Type
10.3.3. Asia-Pacific Extended Reality Market by Delivery Model
10.3.4. Asia-Pacific Extended Reality Market by Application
10.3.5. Asia-Pacific Extended Reality Market by Industry
10.3.6. Asia-Pacific Extended Reality Market by Country
10.4. RoW
10.4.1. RoW Extended Reality Market by Component
10.4.2. RoW Extended Reality Market by Device Type
10.4.3. RoW Extended Reality Market by Delivery Model
10.4.4. RoW Extended Reality Market by Application
10.4.5. RoW Extended Reality Market by Industry
10.4.6. RoW Extended Reality Market by Sub-region
11. Company Profiles and Competitive Landscape
11.1. Competitive Landscape in the Global Extended Reality Market
11.2. Companies Profiled
11.2.1 Qualcomm Technologies Inc
11.2.2. Accenture PLC
11.2.3. SoftServe Inc
11.2.4. SphereGen Technologies
11.2.5. Northern Digital Inc.
11.2.6. Microsoft Corporation
11.2.7. Softweb Solutions Inc
11.2.8. VertexPlus Softwares Pvt. Ltd.
11.2.9. Varjo Technologies OY
11.2.10. Talespin Reality Labs Inc

Companies Mentioned

  • Qualcomm Technologies Inc.
  • Accenture PLC
  • SoftServe Inc.
  • SphereGen Technologies
  • Northern Digital Inc.
  • Microsoft Corporation
  • Softweb Solutions Inc
  • VertexPlus Softwares Pvt. Ltd.
  • Varjo Technologies OY
  • Talespin Reality Labs Inc