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eGaming - Telco Value Propositions and Bundling Strategies - 2021, a new Global Outlook Report by the publisher, provides an executive-level overview of the global eGaming market. It delivers deep qualitative insights into the eGaming industry, eGaming value chain and ecosystem dynamics. It also analyzes key trends in the eGaming industry and provides insights into telco eGaming monetization strategies, with a focus on cloud gaming.Speak directly to the analyst to clarify any post sales queries you may have.
'The gaming industry is transforming from a product-oriented model to a gaming-as-a-service model. Cloud gaming, AR/VR, fiber, and 5G are leading the new innovation cycles. Cloud gaming is transforming the gaming market, removing the need for gamers to have the latest expensive gaming hardware, and placing instead the weight on their connectivity. This represent an opportunity for telcos to further monetize their high-speed and low-latency connectivity services.
The report provides an in-depth analysis of the following:
- eGaming taxonomy & market context: an overview of eGaming at a global level and analysis of the eGaming value chain and role of telcos.
- The eGaming ecosystem: an overview of the eGaming ecosystem players and of telcos' role within the eGaming market. This section also analyzes the latest developments in the cloud gaming market and provides an overview of a large selection of cloud gaming value propositions from technology companies and gaming providers. It then provides 36 examples - from Europe, Middle East & Africa, Asia-Pacific, North America, and Latin America - of telecom operators' cloud gaming offerings and eSports involvement, with details on relevant partnerships as well as bundling and pricing approaches.
- Case studies: this section analyzes the cloud gaming value proposition, business models, and strategies of five telecom operators. It also details telcos' involvement in the eSports realm.
- Key findings and recommendations: the Global Outlook Report concludes with a number of key findings and a set of recommendations for eGaming stakeholders, including telecom service providers.
Scope
- Telecom operators are strongly positioned in cloud gaming through their connectivity services.
- Telecom operators can leverage cloud gaming to help upsell higher-speed and lower-latency connectivity packages to the gaming segment. Telcos can also further drive the attractiveness of specific high-speed packages by adding cloud gaming subscriptions.
- Several technology industry players - e.g., Google, NVIDIA, Sony, Microsoft, and Amazon - have entered the cloud gaming market with subscription-based monetization models.
- Partnerships with cloud gaming providers are helping telcos beef up their cloud gaming value propositions.
Reasons to Buy
- This Global Outlook Report provides a comprehensive examination of the eGaming value chain and business models. It helps executives fully understand the ecosystem, market dynamics, latest developments and value chain. It helps telecom decision-makers determine key eGaming (including cloud gaming) positioning strategies, formulate effective product development plans, and optimize return on investments.
- Five case studies illustrate the findings of the report, providing insights around different telco eGaming value propositions across the world, including services, monetization approaches and partnerships. This will help telecom executives craft adapted eGaming (including cloud gaming) strategies to unlock new revenue streams.
- The report discusses concrete opportunities in the eGaming market, providing a number of actionable recommendations for eGaming ecosystem participants, including telecom service providers.
Table of Contents
Executive Summary
Section 1: Taxonomy & Market Context
Section 2: The eGaming Ecosystem
Section 3: Case Studies
Section 4: Key Findings & Recommendations
List of Figures
Companies Mentioned
A selection of companies mentioned in this report includes:
- 2K Games
- 3rd King
- Activision Blizzard
- AIS Thailand
- Alienware
- Amazon
- AMD
- America Movil
- Antsream
- AppBroadcast
- Apple
- Asus
- AT&T
- Atari
- Axiata Malaysia
- Bandai Namco
- Bell
- Bell Canada
- Best Buy
- Bethesda
- BioWare
- BT/EE
- Bungie
- Capcom
- CenturyLink
- China Mobile
- Claro
- Claro Brazil
- Comcast
- Corona
- Cox
- Crytek
- Dell
- Deutsche Telekom
- dreamGear
- EA Games
- EE UK
- Epic Games
- Etisalat
- Etisalat UAE
- Funcreate Myanmar
- GAME
- Game Closure
- Gameloft
- Gamerang
- GameStop
- Gamestream
- G-cluster
- Gearbox
- Globe Telecom Philippines
- haVOK
- Hotwire
- HP
- HTC
- Huawei
- IBM
- Intel
- kamcord
- KDDI
- Konami
- Kongregate
- KT
- KT Corp Group
- LG Group
- Ludei
- MEO Portugal
- Microsoft
- Mojang
- Movistar
- MSI
- MyRepublic
- Naughty Dog
- Netflix
- Nintendo
- nVidia
- Oculus
- Ooredoo
- Ooredoo Kuwait
- Orange France
- OSN
- Parsec
- PlayKey
- PLDT Phillipines
- Proximus
- Rakuten
- Razer
- Reliance Jio India
- RemoteMyApp
- Rockstar
- Safaricom Kenya
- Samsung
- Sega
- Shadow
- Singtel Singapore
- SK Telekom South Korea
- Skyegrid
- smashcast
- Soft Gear
- Softmap
- Sonic
- Sony
- Square Enix
- StarHub Singapore
- STC Bahrain
- suddenlink
- Sumimoto Corp.
- Sunrise Switzerland
- Target
- Telcel Mexico
- Telecom Egypt
- Telefonica
- Telekom Malysia
- Telenor Norway
- Telia Finland
- Tencent
- Tigo Guatemala
- TIM
- True Corp Thailand
- twitch
- Ubisoft
- Ubitus
- UEFA
- Unity
- Unreal Engine
- Valve
- Verizon US
- Vivo
- Vodacom South Africa
- Vodafone Italy
- Vortex
- Walmart
- Xaitment
- Zain