+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

PRINTER FRIENDLY

Global Gambling Market: Size, Trends & Forecasts with Impact Analysis of COVID-19 (2021-2025 Edition)

  • ID: 5396894
  • Report
  • July 2021
  • Region: Global
  • 85 Pages
  • Daedal Research

FEATURED COMPANIES

  • Flutter Entertainment

This report provides an in-depth analysis of the global gambling market followed by analysis of its segments in terms of value. The report also consists of analysis of gambling market by value in regions such as Americas and Europe. The gambling markets of Italy, UK and France have been analyzed under the Europe region.

Under competitive landscape, different players in the gambling market have been compared on the basis of revenue generated and market capitalization.

The report also assesses the key opportunities in the market and outlines the factors that are and will be driving the growth of the industry. Growth of the overall global gambling market has also been forecasted for the period 2021-2025 taking into consideration the previous growth patterns, the growth drivers and the current and future trends.

International Games Technology Plc., Flutter Entertainment, Scientific Games Corporation and Galaxy Entertainment Group are some of the key players operating in the global gambling market whose company profiling has been done in the report. In this segment of the report, business overview, financial overview and the business strategies of the companies are provided.

Company Coverage

  • International Games Technology PLC
  • Flutter Entertainment
  • Scientific Games Corporation
  • Galaxy Entertainment Group

Regional Coverage

  • America
  • Europe
  • RoW
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Flutter Entertainment

1. Executive Summary

2. Introduction
2.1 Gambling Industry: An Overview
2.2 Regulations on Gambling: An Overview
2.3 Gambling Market Segments
2.3.1 On the Basis of Product Type
2.3.2 On the Basis of Platform Type

3. Global Market Sizing
3.1 Global Gambling Market: An Analysis
3.1.1 Global Gambling Market by Value
3.2 Global Gambling Market: Product Type Analysis
3.2.1 Global Gambling Market by Product Type (Casino, Lotteries, Gambling Machine, Betting and Others)
3.2.2 Global Casino Gambling Market by Value
3.2.3 Global Lotteries Gambling Market by Value
3.2.4 Global Gambling Machine Market by Value
3.2.5 Global Betting Market by Value
3.3 Global Gambling Market: Platform Type Analysis
3.3.1 Global Gambling Market by Platform Type (Land-based, Computer and Mobile)
3.3.2 Global Land-based Gambling Market by Value
3.3.3 Global Computer Gambling Market by Value
3.3.4 Global Mobile Gambling Market by Value
3.4 Global Gambling Market: Regional Analysis
3.4.1 Global Gambling Market by Region (America, Europe and Rest of the World)

4. Regional Analysis
4.1 America Gambling Market: An Analysis
4.1.1 America Gambling Market by Value
4.2 America Gambling Market: Product Type Analysis
4.2.1 America Gambling Market by Product Type (Casino, Lotteries and Others)
4.2.2 America Casino Gambling Market by Value
4.2.3 America Lotteries Gambling Market by Value
4.3 America Gambling Market: Platform Type Analysis
4.3.1 America Gambling Market by Platform Type (Land-based and Interactive)
4.4 Europe Gambling Market: An Analysis
4.4.1 Europe Gambling Market by Value
4.4.2 Europe Gambling Market by Country (Italy, UK, France and Rest of Europe)
4.5 Italy Gambling Market: An Analysis
4.5.1 Italy Gambling Market by Value
4.5.2 Italy Gambling Market by Platform Type (Land-based and Interactive)
4.6 UK Gambling Market: An Analysis
4.6.1 UK Gambling Market by Value
4.7 France Gambling Market: An Analysis
4.7.1 France Gambling Market by Value
4.8 ROW Gambling Market: An Analysis
4.8.1 ROW Gambling Market by Value

5. COVID-19
5.1 Impact of COVID-19
5.2 Response of Market Players after Spread of Pandemic
5.3 Regional Impact of COVID-19

6. Market Dynamics
6.1 Growth Drivers
6.1.1 Improving Spending Capability Globally
6.1.2 Legalization of Gambling
6.1.3 Budding Internet Penetration
6.1.4 Hiking Penetration of Smart Devices
6.1.5 Growing Global Population
6.2 Challenges
6.2.1 Lack of Internet Connectivity in Developing Countries
6.2.2 Negative Perceptions on Gambling
6.3 Market Trends
6.3.1 Potential of Augment Reality (AR) Technology in Online Gambling
6.3.2 Emergence of Bitcoin Gambling
6.3.3 Cloud Gaming

7. Competitive Landscape
7.1 Global Gambling Market Players: A Financial Comparison

8. Company Profiles
8.1 International Game Technology PLC (IGT)
8.1.1 Business Overview
8.1.2 Financial Overview
8.1.3 Business Strategy
8.2 Flutter Entertainment (Paddy Power Betfair Plc.)
8.2.1 Business Overview
8.2.2 Financial Overview
8.2.3 Business Strategy
8.3 Scientific Games Corporation
8.3.1 Business Overview
8.3.2 Financial Overview
8.3.3 Business Strategy
8.4 Galaxy Entertainment Group
8.4.1 Business Overview
8.4.2 Financial Overview
8.4.3 Business Strategy

List of Figures
Figure 1: Gambling Market Segments
Figure 2: Global Gambling Market by Value; 2016-2020 (US$ Billion)
Figure 3: Global Gaming Market by Value; 2021-2025 (US$ Billion)
Figure 4: Global Gaming Market by Product Type; 2020 (Percentage, %)
Figure 5: Global Casino Gambling Market by Value; 2016-2020 (US$ Billion)
Figure 6: Global Casino Gambling Market by Value; 2021-2025 (US$ Billion)
Figure 7: Global Lotteries Gambling Market by Value; 2016-2020 (US$ Billion)
Figure 8: Global Lotteries Gaming Market by Value; 2021-2025 (US$ Billion)
Figure 9: Global Gaming Machine Market by Value; 2016-2020 (US$ Billion)
Figure 10: Global Gaming Machine Market by Value; 2021-2025 (US$ Billion)
Figure 11: Global Betting Market by Value; 2016-2020 (US$ Billion)
Figure 12: Global Betting Market by Value; 2021-2025 (US$ Billion)
Figure 13: Global Gambling Market by Platform Type; 2020 (Percentage, %)
Figure 14: Global Land based Gambling Market by Value; 2016-2020 (US$ Billion)
Figure 15: Global Land based Gambling Market by Value; 2021-2025 (US$ Billion)
Figure 16: Global Computer Gambling Market by Value; 2016-2020 (US$ Billion)
Figure 17: Global Computer Gambling Market by Value; 2021-2025 (US$ Billion)
Figure 18: Global Mobile Gambling Market by Value; 2016-2020 (US$ Billion)
Figure 19: Global Mobile Gambling Market by Value; 2021-2025 (US$ Billion)
Figure 20: Global Gambling Market by Region; 2020 (Percentage, %)
Figure 21: America Gambling Market by Value; 2016-2020 (US$ Billion)
Figure 22: America Gambling Market by Value; 2021-2025 (US$ Billion)
Figure 23: America Gambling Market by Product Type; 2020 (Percentage, %)
Figure 24: America Casino Gambling Market by Value; 2016-2020 (US$ Billion)
Figure 25: America Casino Gambling Market by Value; 2021-2025 (US$ Billion)
Figure 26: America Lotteries Gambling Market by Value; 2016-2020 (US$ Billion)
Figure 27: America Lotteries Gambling Market by Value; 2021-2025 (US$ Billion)
Figure 28: America Gambling Market by Platform Type; 2020 (Percentage, %)
Figure 29: Europe Gambling Market by Value; 2016-2020 (US$ Billion)
Figure 30: Europe Gambling Market by Value; 2021-2025 (US$ Billion)
Figure 31: Europe Gambling Market by Country;2020 (Percentage, %)
Figure 32: Italy Gambling Market by Value; 2016-2020 (US$ Billion)
Figure 33: Italy Gambling Market by Value; 2021-2025 (US$ Billion)
Figure 34: Italy Gambling Market by Platform Type; 2020 (Percentage,%)
Figure 35: UK Gambling Market by Value; 2018-2020 (US$ Billion)
Figure 36: UK Gambling Market by Value; 2021-2025 (US$ Billion)
Figure 37: France Gambling Market by Value; 2018-2020 (US$ Billion)
Figure 38: France Gambling Market by Value; 2021-2025 (US$ Billion)
Figure 39: ROW Gambling Market by Value; 2016-2020 (US$ Billion)
Figure 40: ROW Gambling Market by Value; 2021-2025 (US$ Billion)
Figure 41: Casino Revenue of Macao, January 2020-August 2020 (US$ Billion)
Figure 42: Global Number of Internet Users; 2016-2020 (Billion)
Figure 43: Global Mobile Devices and Connections; 2016-2021 (Billion)
Figure 44: Global Population by Age Groups; 2015-2030 (Million)
Figure 45: International Game Technology Total Revenue; 2016-2020 (US$ Billion)
Figure 46: International Games Technology Revenue by Revenue Stream; 2020 (Percentage, %)
Figure 47: International Games Technology Revenue by Region; 2020 (Percentage, %)
Figure 48: Flutter Entertainment plc. Revenue; 2016-2020 (US$ Billion)
Figure 49: Flutter Entertainment plc. Revenue by Operating Division; 2020 (Percentage, %)
Figure 50: Flutter Entertainment plc. Revenue by Region; 2020 (Percentage, %)
Figure 51: Scientific Games Corporation Total Revenue; 2016-2020 (US$ Billion)
Figure 52: Scientific Games Corporation Total Revenue by Segment; 2020 (Percentage, %)
Figure 53: Scientific Games Corporation Total Revenue by Region; 2020 (Percentage, %)
Figure 54: Galaxy Entertainment Group Revenue; 2016-2020 (US$ Billion)
Figure 55: Galaxy Entertainment Group Revenue by Segments; 2020 (Percentage, %)
Figure 56: Galaxy Entertainment Group Revenue by Region; 2020 (Percentage, %)
Table 1: Summary of Gambling Regulations in Key Regions
Table 2: Gambling Market Segments Description
Table 3: Global Gambling Market Players: A Financial Comparison; 2020

Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Flutter Entertainment
The global gambling market can be segmented on the basis of product type and platform type. The market can be bifurcated into casinos, lotteries, gaming machines and betting on the basis of product type. On the basis of platform type the market can be sub segmented into landbased and online categories.

The market observed moderate impact due to COVID-19 pandemic. Although, the global gambling market is forecasted to showcase positive growth through the forecast period (2021-2025). The market growth is estimated to supported by various growth drivers such as increasing spending capability, legalization of gambling in countries such as US, rising penetration of smart devices, hike in internet penetration, and overall increase in global population especially within those lying in between the ages of 20-64 years.

The market is also confronted by some challenges such as the negative perceptions surrounding the gambling market and lack of internet connectivity in developing countries. Emergence of bitcoins, growing number of mergers and acquisitions (M&A), use of augmented reality to enhance gaming experience and cloud gaming are some of the major trends existing in the market.
Note: Product cover images may vary from those shown
  • International Games Technology PLC
  • Flutter Entertainment
  • Scientific Games Corporation
  • Galaxy Entertainment Group
Note: Product cover images may vary from those shown

The author's core strengths include a seasoned management team, a highly demonstrable track record of seamless process integration and consistent delivery position. The research team uses its extensive knowledge of the various industries to analyze the market trends from both a vendor and an end-user perspective.

The research strategy is focused on high-quality secondary data combined with elaborate use of primary data. The team of research analysts provides a 360-degree overview of available data.

The analysts begin by searching industry reports, surveys, trade publications, company reports and press releases. They also include information gained by extensive interviews with major players and industry participants.

The background information, related to industry statistics, is provided by the author's proprietary databases.

The information is then analyzed and synthesized into a report - with market forecast, industry trends, and competitive strategies. The team of research analysts use both qualitative tools and quantitative techniques to get an insight into the industry.

The author's core expertise lies in researching, compiling and analyzing vast amounts of publicly available information and premier databases, into widely read reports.

 

Loading
LOADING...

Adroll
adroll